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 "Official" Unofficial System Error Guide Updates

 Collecting data for guide updates
 
GTA_Loco  
Posted: Monday, Mar 29 2010, 10:54
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QUOTE (System Error @ Mar 29 2010, 08:55)
Aren't normal bikes basically immune to damage anyway?

Exactly what I thought of also. It's unlike in VCS where bikes can be destroyed and would be unrideable.
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GTA Phreak  
Posted: Monday, Mar 29 2010, 12:23
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Funny consequence of VCS bicycle damage: http://www.gtaforums.com/index.php?showtopic=395554&st=17
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OrionSR  
Posted: Monday, Mar 29 2010, 18:03
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QUOTE (System Error @ Mar 29 2010, 01:55)
- For the BP/FP/EP/DP Patriots in Robbing Uncle Sam, is it possible to destroy them with a perfectly timed Blow Up All Cars cheat? That's the only thing I can think off.

- Aren't normal bikes basically immune to damage anyway?

The Patriots are immune for only one or two dozen lines of code before the proofing is removed. I'm not sure how to calculate how fast lines of code are executed but I suspect it would be damn near impossible to time a cheat code so the cars explode as soon as they spawn but before the army dudes get placed inside.

As far as I can tell, bicycles don't take damage unless flipped, but they are not immune in that they don't have the proofing flags applied. I can't seen any reason to store a proofed Mt Bike other than there's probably room in one of the smaller LV garages and bulletproof collectors tend to be obsessive about getting everything, regardless of any practical value. Rhinos however, actually get the bullet and explosion immunities applied by the engine when they spawn in.
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pomor  
Posted: Tuesday, Mar 30 2010, 15:50
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QUOTE (OrionSR @ Mar 29 2010, 19:03)
As far as I can tell, bicycles don't take damage unless flipped, but they are not immune in that they don't have the proofing flags applied. I can't seen any reason to store a proofed Mt Bike other than there's probably room in one of the smaller LV garages and bulletproof collectors tend to be obsessive about getting everything, regardless of any practical value

But how one can tell the mt bike he had put into a garage indeed has any proofing flags? I mean, c'mon shoot at it? Bump it?
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Krawk  
Posted: Wednesday, Mar 31 2010, 17:57
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Here is additional confirmation that flying too near a garage wreaks havoc, in creating a new master save I have been flying and landing on the El Corona property. The garage will usually open at least once and I am ignoring it. In the garage are 2 regular unmodded vehicles, a Sultan and an NRG bike. I tried parking a 3rd vehicle in it and got prompted it was full... looked inside, maybe I filled it and forgot (?) NOPE, only 2 vehicles in it, I loaded up SACC and see there's also a Newsvan and a Taxi recorded to the garage also, so I cleared them from the garage. Just to see if it was recreatable, I closed everything, loaded a few saves back to the beginning of the problem saves until I found the first one, SACC says there's 4 cars there but looking inside you see 2 cars.

Only "cheats" used were the no wanted level cheat and cheat count frozen at zero with Blitz's tool, nothing new here, never had problems with any of that, only difference is landing the chopper on to of the safe house.

Anyone cares to look at it, the save is right HERE;
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Krawk  
Posted: Wednesday, Mar 31 2010, 18:01
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OrionSR, also in looking at your script list I see a train becomes proofed against everything in one of the missions... Has anyone ever destroyed a train? I know if you look at one with a heat seeking rpg each car has a target lock but once you've "destroyed" all the cars the train is still in working order. Wonder why they did this for a mission...
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pomor  
Posted: Friday, Apr 2 2010, 17:48
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QUOTE (OrionSR @ Mar 14 2010, 06:53)

The flags here are: BP/FP/EP/CP/MP

Up, Up and Away!: Leviathan; 1, 1, 1, 1, 0/ 1, 1, 1, 1, 1


I was wondering about that. It suggested, that Leviathan at some point is vulnerable to the mele weapons.
Indeed, it is. If you fly there by chopper (preferably EP one) and land at the south side of the Leviathan, it will be immune to minigun or RPG but you can destroy it by humble spade. Just don't go to the other side of this heli, that summons gunships (Hunters).
After the series of explosions the mission will fail, but unfortunately you cannot move the wreck, it is still glued to the ground and no amount of pushing or shooting with sawed off shotgun (or with enything else) would budge it mad.gif
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Diego "DM" Mendez  
Posted: Saturday, Apr 3 2010, 14:16
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QUOTE (pomor @ Apr 2 2010, 19:48)
QUOTE (OrionSR @ Mar 14 2010, 06:53)

The flags here are: BP/FP/EP/CP/MP

Up, Up and Away!: Leviathan; 1, 1, 1, 1, 0/ 1, 1, 1, 1, 1


I was wondering about that. It suggested, that Leviathan at some point is vulnerable to the mele weapons.
Indeed, it is. If you fly there by chopper (preferably EP one) and land at the south side of the Leviathan, it will be immune to minigun or RPG but you can destroy it by humble spade. Just don't go to the other side of this heli, that summons gunships (Hunters).
After the series of explosions the mission will fail, but unfortunately you cannot move the wreck, it is still glued to the ground and no amount of pushing or shooting with sawed off shotgun (or with enything else) would budge it mad.gif

Too bad... I guess that when you ride it any-way possible, you can't take-off, much like the problem with the Newsvan...
I'll try it in the vacation. When I reach the mission, I then quit my PS2, bring the
ARMax in to enable the "No Doors on Cars" cheat, enter it before and after and I trigger
the Hunter fight, and I'll see if I can take-off or not... This is for testing purposes only,
so I don't want the cheating method with the Cheat Device to kick in the guide...

Ahh, I missed to say that for years... Thanks to GTA_Loco anyway...

I suggested him to snatch the Levithian the same way as we did with the Pony
in the "Beach Party" mission... Complete Saint Mark's Bistro first then go to
A Home in the Hills and go to Home Coming... After that, get a homie, preferably
after Grove 4 Life so you get all territories and not worry about Balla guys kicking
your territory... Then, start the mission... Go to the military fuel depot, press down
so the homie stays in place, and kill every nearby soldier... After it's safe, press up.
If you see a soldier, press down, and if you cleared all of them, press up...
Repeat until you reach the chopper... Once you're there and the homie is nearby,
press up first before entering so the homie gets in the magic way... I didn't know if
GTA_Loco pressed up first before pressing Triangle, but he said that he won't get
in no matter what... I'll message him asking him if he pressed up before proceeding.


And the Baron, I also suggested him to leave it in front of Zero's until the timer expires.
It got deleted when you return to CJ, although you may see those RC Vans near you
still sitting in place while the Baron disappeared.... GTA_Loco's explanation :
The Baron is useless in free roam, so that's why it got deleted.
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KN-95  
Posted: Saturday, Apr 3 2010, 22:40
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I guess that this is already known by most of you here, but I just thought I'd tell you about something I found. I was looking through my main.scm file today with Sanny Builder, and I found that Sweet's Greenwood in the mission Drive-By has this code applied to it:
CODE
053F: set_car 543@ tires_vulnerability 0

Since I have a save game right before that mission, I loaded up San Andreas and started the mission. After Sweet, Smoke and Ryder had gotten into the car, I started to shoot at the tires with a sawn-off shotgun and then a Tec-9. The tires were indeed bulletproof. I attempted to save the car by destroying it with a shot to the gas tank, and then pushing it inside the garage. After the door had closed, I went inside and shot another few shots to the tires, but now they weren't bulletproof anymore. I haven't had time to do any more testing, but I'm sure that there are more missions in the game with cars that has this proofing applied to it. I just thought that I'd ask you if you think that this should be included in the guide?

This post has been edited by KN-95 on Saturday, Apr 3 2010, 23:02
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GTA Phreak  
Posted: Sunday, Apr 4 2010, 01:22
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There's several puncture-proof vehicles in missions.
You can puncture-prove any police vehicle by toggling vigilante on and off. Starting vigilante applies tire-proofing and canceling or failing will not remove proofing. AFAIR it won't fix a flat though.
Tire-proofing does not save in a garage.
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KN-95  
Posted: Sunday, Apr 4 2010, 08:42
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A'ight then, just checking, since I don't have very much knowledge around these parts.
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Krawk  
Posted: Monday, Apr 5 2010, 00:30
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I have another suggestion for guide inclusion -
In the mission High Stakes, Low Rider there's suggestions on which vehicle to use if you're having trouble, to hell with a Voodoo, Blade or Slamvan, how bout the trusty Tahoma? It can take alot of damage, it won't spin out when you hit a pole or another vehicle, decent acceleration, compared to the other cars in the race it's a butt-load faster. I have always used a regular, non-hydraulic version because I peek around corners before I make the turn, that way a car doesn't spawn in your way. Tahomas are driven alot by the security guys in the ls docks area and are also of course driven by Ballas. Go into a Balla hood, if they have Majestic, exit that hood and reenter it.
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Krawk  
Posted: Monday, Apr 5 2010, 00:52
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Caring for your vehicles - DP cars do not suffer damage when crashing into a Rhino. It's a Mass vs Mass equation but when a vehicle becomes DP that's no longer applicable.


Section 12: Clarification of the dirty way to get BP qualities... Would you visit Gray Imports first, then when you enter the cheat does the car become BP/FP/EP ?? The way I read it, when a vehicle already has certain qualities it loses them if the game applies them or is this only if you visit Gray Imports with a proofed car already?
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pomor  
Posted: Monday, Apr 5 2010, 11:18
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QUOTE (pomor @ Apr 2 2010, 18:48)
QUOTE (OrionSR @ Mar 14 2010, 06:53)

The flags here are: BP/FP/EP/CP/MP

Up, Up and Away!: Leviathan; 1, 1, 1, 1, 0/ 1, 1, 1, 1, 1


I was wondering about that. It suggested, that Leviathan at some point is vulnerable to the mele weapons.
Indeed, it is. If you fly there by chopper (preferably EP one) and land at the south side of the Leviathan, it will be immune to minigun or RPG but you can destroy it by humble spade. Just don't go to the other side of this heli, that summons gunships (Hunters).

I am quoting myself because I need to correct one error. Leviathan is always vulnerable to the mele weapons, regardless if gunships are summoned or not, you can even run the gauntlet through the warehouse, the Leviathan is still 1, 1, 1, 1, 0. I guess that it will became 1, 1, 1, 1, 1 in the ending cutscene, at the airstrip. But during this cutscene, it is immune to the destroy all cars cheat.
When playing with this, I have noticed a strange thing. Magnet of the destroyed Skycrane is still operational. It grabbed my proofed Sanchez:

user posted image user posted image

I thought, maybe I could tow the destroyed Leviathan by this magnet... No luck there, it seems that even destroyed, not proofed Skycrane, cannot be towed like that. Rhino for some reason is not magnetic, but even Firetruck is too weak, it will fall over:
user posted image

Even SF crane cannot pull up the destroyed Skycrane (magnet cannot catch the second magnet, but you can use a bike as sort of interface):
user posted image
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GTA Phreak  
Posted: Monday, Apr 5 2010, 12:20
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The Rhino is magnetic, - but you're correct the Leviathan can't be towed by it's magnet: http://www.gtaforums.com/index.php?showtopic=373007
I haven't fooled around with destroyed magnet Leviathan's, but you can probably still operate the winch and magnet.
To use the winch enter a vehicle and use the special ctrl up & down buttons (they don't have to have a function in the vehicle you're using). The fire button should release the magnet even when used on foot.
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Krawk  
Posted: Wednesday, Apr 7 2010, 12:57
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I know I have mentioned this already but it is my opinion that anywhere in the guide it suggests to get a certain weapon it should only do so because it is absolutely needed.
I am redoing my master save and noticed after OG Loc it says to get molotovs.... WHY? The next vehicle in the mission Wrong Side of the Tracks you can kill Smoke with any weapon, actually the dual wielded sawn-off to the head requires about 10 shots (20 rounds) or so.
I previously mentioned that for the Newsvan in Cutthroat Business you do NOT need to get a flamethrower, if you're like me you've got a mini-gun with more than 10000 rounds of ammo, just shoot the gas tank of the vehicle you drive over in, there's PLENTY of fire from the explosion. In the same mission YES, you DO need Satchel Charges.
The mission 555-WETIP, yes, you probably should use a Flamethrower, your chances of getting a 1-star wanted level are basically nil. Molotovs or explosives give you 1-star, stomping another car until it catches fire and explodes might get you one star.
The mission Black Project, my suicide item is another car, shoot it until it puts out black smoke, get in it, bump into the wall, boom.
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Krawk  
Posted: Friday, Apr 9 2010, 03:04
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Gray Imports section should have additional notation with regards that the vehicle pallete can be expanded without cheats. According to the post by pdescobar, NO Wanted Level Mission Exploits during the mission Drive-By, instead of getting into the car to do the drive-by, just free roam and get the vehicle of your choice. To FAIL THE MISSION, Destroy the car or be a busta: get in the car, get back out, and run away; the mission will fail if you stray too far from the car once you have entered it.

Make notation after Nines and AKs to read Gray Imports describing this opportunity to free roam and get some vehicles ready.

In my case I went and got a Seasparrow by Verdant Meadows, landed by the car, got in, got out and then flew away in the Seasparrow, once mission failed I landed near the Broadway parked in the Idlewood gas/car wash, triggered pimping to impound it and then continued the storyline, of course verifying that it was impounded. Once Gray Imports started, I towed a Police Car to the impound lot, wasted the 2 fake cops top side, lowered the Police Car, got in and propped the door open, got Towtruck inside, wasted more fake cops, drove to the bottom, wasted the fake cops around the corner then towed the Seasparrow out. I flew to the marker making it EP/FP, flew to LS Intl, landed on the wing of the Shamal and blasted it to make sure I was EP, then I landed in El Corona, pushed it into the garage, went to finish the mission as normal. I then fetched the Seasparrow again, landed on a Shamal again to verify then got it impounded again. I cleared the game from memory, reloaded, went to impound lot in a police car just to verify the Seasparrow was there, shot the gas tank of the cop car to verify that the Seasparrow is still EP/FP, all is good. Reloaded the game and went on to the next mission. So, Hydra proof Seasparrow anyone? Too bad I couldn't have a Hunter.
I guess you could get a Rustler as someone else did on here, they posted a video on their fun, sorry, I'm not on high speed, did they tow it from SF airport, unlock it in Doherty garage then fly away?
Want to do it with a road vehicle not found in LS? Read up on the undrowning zones and fetch one that way!

Also to be noted, as per OrionSR's post on impound lots, they're just like garages in most senses, to put your first vehicle in one, just trigger something (like pimping,) to get a 2nd vehicle though you need to actually tow it to it or it might replace something already in it. If you had a Rustler it's a helluvalot easier to trigger storing it then tow the Seasparrow in after.

This post has been edited by Krawk on Friday, Apr 9 2010, 03:08
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pomor  
Posted: Friday, Apr 9 2010, 10:30
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QUOTE (Krawk @ Apr 9 2010, 04:04)
I then fetched the Seasparrow again, landed on a Shamal again to verify then got it impounded again. I cleared the game from memory, reloaded, went to impound lot in a police car just to verify the Seasparrow was there, shot the gas tank of the cop car to verify that the Seasparrow is still EP/FP, all is good. Reloaded the game and went on to the next mission.

I always keep my EP/FP Seasparrow on the roof of the Mulholland garage:
user posted image

Zmoonchild had discovered this convenient garage space:
http://www.gtaforums.com/index.php?showtop...dpost&p=4467193

QUOTE (Krawk @ Apr 9 2010, 04:04)
I guess you could get a Rustler as someone else did on here, they posted a video on their fun, sorry, I'm not on high speed, did they tow it from SF airport, unlock it in Doherty garage then fly away?


"They" are me smile.gif Here you go:
http://www.gtaforums.com/index.php?showtop...entry1059723345

Basically, I got it to the Doherty during Los Sepulcros, saved, flew it close to the donought shop during Just Business, used no traffic modshop's glitch to take off during Gray Imports, and mission High Stakes Low Rider to reduce police presence in SF, when I was geting the Rustler back to the Doherty. No place to save this big plane in LS.
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Krawk  
Posted: Sunday, Apr 11 2010, 22:05
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pomor, thanks for the tip on Mulholland, assuming it occupies garage space in Mulholland's slot, I would have to do some rearranging, no big deal. Right now I have the 3 motorcycles (bf400, sanchez, pcj600) and the BP forklift in it, I could move a motorcycle to Dillimore or Palomino creek since neither can comfortably hold more than 2 cars. Of course using this spot for the EP/FP Seasparrow when you take off in it, use my suggestion on making sure you rotate the camera to the open door and watch it close so as not to allow the contents to disappear.
This rooftop garage idea should be saved in the guide as well for cases like this.

This post has been edited by Krawk on Sunday, Apr 11 2010, 22:08
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System Error  
Posted: Saturday, May 1 2010, 10:30
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Sorry guys, updating is taking much longer than expected. Just haven't had the time for the past few weeks, but I'll see if I can finally get around to it sometime by the end of this month. wink.gif

By the way, one question. How do you guys get the aircraft to spawn that early in the game? From my memory about my experiences, it only spawns after completing Flight School.
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