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 "Official" Unofficial System Error Guide Updates

 Collecting data for guide updates
 
OrionSR  
Posted: Sunday, Feb 12 2012, 18:43
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System Error Guide Updates Summary

Oh good, I got the post at the top of the page. I intend to update this post with the discoveries that have been made since System Error's most recent update.

Put a new armour on this rusty lowrider All proof Savanna from Photo Opportunity

Obtaining the Unobtainable BP/EP/FP/CP/MP Bravura

Getting BP/EP/FP/DP Boxville without using cheats

BP/FP/DP/EP Infernus from Bead Down on B Dup New method using a tractor to flip the Infernus (is there a better reference?)

EP Player's Car from Gray Imports: It's not just the Banshee or PCJ, almost any car can be EP. Clarification on the timing for the proofing to be applied.

BP/FP/EP/CP/MP RC Raider video only

BP/FP/EP/CP/MP Sultan, Packer, and HPV-100 from Just Business and Reuniting the Families (HPV-1000)

Swiping Tenpenny's Indestructible Ladder Truck BP/FP/EP/CP/MP Firetruck LA from End of the Line

Polaski's BP/FP/EP/CP/MP Bufallo from High Noon



What am I missing?

This post has been edited by OrionSR on Tuesday, Feb 14 2012, 05:08
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roggan  
Posted: Sunday, Feb 12 2012, 19:53
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XFiveDragonsCJX  
Posted: Monday, Feb 13 2012, 04:13
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QUOTE (OrionSR @ Wednesday, Jan 4 2012, 11:43)
Yeah, well... The first thing I did was check The List on the first page, and I noticed that I missed this code. Perhaps I should revise the list to include both references. Something like:

Gray Imports: Player's Car; 0, 1, 1, 0, 0 (entering the mission sphere at the docks)
Gray Imports: Player's Car 2; 0, 0, 0, 0, 0 (as the target approaches the Banshee)
Gray Imports: Player's Car 2; 0, 0, 1, 0, 0 (when mission is over)

So if I missed this one then perhaps I missed some others. In this case I must have been confused because the player's vehicle got proofed in three different places. EP/FP at the beginning, no proof near the end, and finally EP when it's all over. I'm pretty sure the list of missions that include proofing codes is accurate. However, I didn't record every single reference of applied, removed, or altered immunities.

According to my experience, you can keep only the Explosionproof property of the vehicle you created if you didn't trigger the car chase by not getting near his Banshee. I got away from him without going near the Banshee and my car kept only the explosionproof property. I killed him while he is in the office, same result.

Also, regarding the CP Leviathan in Interdiction, if you can push the wreckage to an impound garage using a Rhino, would it be possible since impound garages act like normal garages?

This post has been edited by XFiveDragonsCJX on Monday, Feb 13 2012, 10:00
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AH64Hunter  
Posted: Monday, Feb 13 2012, 13:56
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QUOTE (XFiveDragonsCJX @ Monday, Feb 13 2012, 04:13)
Also, regarding the CP Leviathan in Interdiction, if you can push the wreckage to an impound garage using a Rhino, would it be possible since impound garages act like normal garages?

No. However seeing as the Leviathan in Up, up and away is a mission important vehicle you could maybe destroy it with a parachute and push it to the hanger. but it's still a helicopter so it will disappear before or when it get's there.
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pomor  
Posted: Monday, Feb 13 2012, 18:09
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QUOTE (roggan @ Sunday, Feb 12 2012, 20:53)
BP/FP/EP/CP/MP RC Raider

I have seen this video, it was done by the same guy, who has made Boxville one.
Anyway, I found it easier, to overturn RC Rider with sawed-offs, then by minigun. Also, the author pushes it to Hashbury garage, but Doherty works just as well, and is closer. It is not visible clearly on the video, due to small size, but garage repairs the RC Rider, despite on-going mission. At this point, one can either complete the mission, like shown on the video, or fail it, by blowing up your car.
Interestingly enough, RC Rider can be towed. With Tow Truck, it kept diconnecting every few meters, but with Tractor I was able to transport it from Doherty garage, to the Calton Heights one. Toy Chopper, just like its older brothers, is not magnetic, though. Magent of the Leviathan will not catch it.
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4emp2008  
Posted: Wednesday, Feb 15 2012, 16:14
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Yes. You can push it in to Goherty. I was pushing in the other place, because then I saved in Doherty EP/FP Rustler and FI Tanker Trailer smile.gif
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Sucha84  
Posted: Thursday, Feb 16 2012, 04:50
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Easy trick for Light Green Packer:

I found this accidentally. According to SE guide, we can get Light Green Packer with using a tow truck. So I did this by towing packer with Tow Truck after timer is ran out. At near Airstrip, Packer was gone off from tow truck's rope because of foolish drivers hit it from the back. I tried to retow it, but I couldn't do that. So I thought I have to redo it once again. But for a moment, I tried to jack it and it was successful. However, its driver's door is locked but unlocked passenger's door with the man who is showing in mission. Once I steal it, screen wobbles and bit difficult to drive because that man is shouting with fear. But still it's much better than towing. So I guess we don't need a tow truck. We can just drive it into a garage after mission is failed and Packer is stopped after that. However, using a tow truck might be useful if somehow Packer's driver didn't stop it. So in that case, you can tow it for some distance, untow it and then jack Packer with passenger's door.


Note: I have seen Light Green Packers on street. But those may not be the same colour as this Packer.

This post has been edited by Sucha84 on Thursday, Feb 16 2012, 04:52
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aftica  
Posted: Monday, Feb 20 2012, 14:07
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Holy Crap! Just logged in here for the first time in ages to see you guys STILL finding stuff in SA! Freakin' awesome! I gotta get a new PS2 now? maybe...

Great work gentlemen!
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Krawk  
Posted: Friday, Apr 6 2012, 09:19
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QUOTE (OrionSR @ Sunday, Feb 12 2012, 14:43)
System Error Guide Updates Summary


BP/FP/EP/CP/MP RC Raider video only


What am I missing?

Looks like the RC Raider is pretty much a "trophy" as I suggested way back when?? I suspect it blew up in the video because it was flipped over/upside down?

Also should be noted - the video shows the player going BEHIND the Doherty garage after mission success, you hear the door opening as they drive past. A reminder that this is what causes garages to glitch, the most common glitch being lost vehicles.


First post updated



FYI Folks - I have not been willingly absent - every time I have tried to access this site it has been down. Nice to see we have a few more vehicles on the list.

This post has been edited by Krawk on Friday, Apr 6 2012, 09:40
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Krawk  
Posted: Friday, Apr 13 2012, 07:56
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For getting the Sultan on "Just Business" which health cheat are we supposed to use? (PC version) Thanks
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roggan  
Posted: Sunday, Apr 15 2012, 12:59
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'HESOYAM'
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Krawk  
Posted: Tuesday, Apr 17 2012, 12:49
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QUOTE (roggan @ Sunday, Apr 15 2012, 08:59)
'HESOYAM'

Thanks - must have been my timing or something.
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Krawk  
Posted: Wednesday, Apr 18 2012, 14:59
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QUOTE (OrionSR @ Sunday, Feb 12 2012, 14:43)
System Error Guide Updates Summary


Getting BP/EP/FP/DP Boxville without using cheats




BP/FP/EP/CP/MP Sultan, Packer, and HPV-100 from Just Business and Reuniting the Families (HPV-1000)


I just added more info the the thread regarding the Sultan in Just Business. I was unable to free them from the Packer no matter when I entered the cheat or how much an angle the Packer was. I nose-dived it from the overpass near Madd Dogg's mansion figuring it would roll-over and explode, but instead it bounced off the wall at the bottom and the cars dislodged this way.

Regarding the Boxville - I know OrionSR and his knowledge of scripts might be best qualified on this one, but I was wondering if the Boxville could be moved the same way the Maverick is in Toreno's Last Flight? The cut-scene trigger distance seems similar, the only difference is that shooting at the motorcade usually triggers the cutscene, I am thinking out loud though that the Boxville is not part of the motorcade?


The mission becomes easier because you can snipe one of the bikers, but that triggers the cut-scene.
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Krawk  
Posted: Saturday, Apr 28 2012, 20:27
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Get a Sawn-Off Shotgun, Dual-Wielded is better

------------------------------------------------------------------------
5.3X *TROPHY* Bulletproof/Fireproof/Explosionproof/Damageproof RC Raider
------------------------------------------------------------------------
Location: San Fierro____________________Difficulty: ***
Mission: Wear Flowers in Your Hair______________Resource F: **
Character: The Truth

Introducing a new category for collectible vehicles, a TROPHY.

Although this vehicle appears to have no use, it is proofed to all the normal hazards.
Start the mission like normal. Trigger the first 4 mission markers (Jethro, the Hospital,
Duane and the Cop Station like normal.) Next, as you approach Zero, do not enter the
marker, instead, get out of the car. The Truth will of course tell you to get the F back in
the car. Ignore him for now. Notice the RC Heli that Zero appears to be flying? This is your
target. Make sure there's no cops nearby. Take several shots at the Raider so as to force it
towards the ball field. Once it is near the bleachers, take some high shots at it so it tips
over. The object is to get the Raider to land on its side or upside down. You should be able
to do so with about a dozen full-volley blasts (48 rounds) or less. Once the Raider explodes,
get back in the car and enter Zero's marker. You may want to skip the cutscene just to make
sure the Raider does not disappear. Next, carefully push the Raider to a garage. (Hashbury?)
Driving slowly and pushing forward on your control stick (like nose-diving a plane) helps
keep the Raider at the front of the car. Next complete the mission as normal. Check the garage
to make sure your Trophy is present then save the game.

After the mission you may want to move this vehicle to another garage. I chose Paradiso
because this garage can only hold two regular cars anyway. It seems to tip over easy even with a
Towtruck, I have found the best way is to walk very slowly, the same way you were taught how to
"Sneak" in the Burglar/Home Invasion Mission. As long as you push straight from the tail or nose
you can move this vehicle easily. If you have to rotate it, gently tap the tail one way or
another until you're lined up again. Take a route with MINIMAL traffic.
Note - Some have reported being able to move it easily with a Tractor.
Paradiso should still be able to hold two cars as long as you push this Trophy all the way to the back.

**Note to PC users - If you use SACC, it will not see this trophy vehicle in your garage. Also, any vehicles
"after" this one will not show up in SACC. Rest assured they are safe, just do not show up. If you tow or push
it out of the garage, all vehicles show themselves correctly.

This post has been edited by Krawk on Sunday, Sep 23 2012, 17:06
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Krawk  
Posted: Wednesday, May 2 2012, 22:50
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One should note with the Trophy RC Raider - If you use a PC program such as SACC to monitor or edit settings, for some reason when the Raider is in a garage, SACC reports the garage as empty. I did not try to edit another garage's contents to see if the garage with the Raider is lost so be aware that you might want to push the raider out of the garage, pause the game, then edit the garage. I don't think SACC will screw up the garage the Raider is in as long as you edit a *different* garage. I think SACC only submits what was changed when it does garage updates, much the same reason SACC says the mothership is a white camper but yet if you modify other items, it still maintains the hippie paint job.
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Krawk  
Posted: Sunday, May 6 2012, 23:48
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I have another inquiry for another possible undiscovered car...

In the mission Ran Fa Li, the courier car (Manana?) appears to behave similar to the Bravura in The Green Sabre. Is there anything special to this car? I tried the same trick and for some reason seem stuck inside the car. The car is aflame, I get in, try to get out, but instead of that happening the cutscene triggers and the car is no longer aflame, just very damaged. If anything, this car behaves like it is crashproof as you crash into it with your vehicle and it doesn't move or take any damage. Unlike the mission Don Peyote though, this does register as a car.
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lil weasel  
Posted: Monday, May 7 2012, 00:26
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Don't double post. If your previous posting is unanswered just use the EDIT button to add/delete/change the content in your last posting.
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OrionSR  
Posted: Monday, May 7 2012, 01:44
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I can find no immunity codes in Ran Fa Li - so nothing that can be saved in a garage. There are two Mananas in that mission. The Manana that CJ is supposed to get in has health set to 3000 (300%) in a couple of spots, and is immune to tire damage, but I can't find anything else special about this car.
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lil weasel  
Posted: Monday, May 7 2012, 02:27
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Also, isn't it the 'mission' of the foes to destroy the car? So why would it be indestructable?
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Krawk  
Posted: Sunday, May 13 2012, 17:28
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QUOTE (lil weasel @ Sunday, May 6 2012, 20:26)
Don't double post. If your previous posting is unanswered just use the EDIT button to add/delete/change the content in your last posting.

So glad we have you to police the forums. Had I done an "EDIT" as you suggested, the second message would not have shown up as new to anyone the viewed the first one, look at the time stamp of the two messages.

And if you had not noticed, the Manana is froze in place and proofed to crashes. Try it and see what I mean.
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