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Design Your Own Mission

Pages: (6) « First ... 3 4 [5] 6   ( Go to first unread post ) Closed TopicStart new topicStart Poll

 [Missions] Codename: Zulu

 A popular series by Mattatatta
 
XDead0nArrival  
Posted: Saturday, Jul 10 2010, 04:12
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QUOTE (leoncj @ Jul 9 2010, 10:19)
OMG it was A.W.E.S.O.M.E.!!! Killing Toreno was real sad biggrin.gif Especially killing him with a pistol cool.gif Man this story was Fun tounge.gif

Arg no! That spoiled everything! Please put spoiler tags over that. confused.gif
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Mattatatta  
Posted: Saturday, Jul 10 2010, 06:35
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QUOTE (XDead0nArrival @ Jul 10 2010, 04:12)
QUOTE (leoncj @ Jul 9 2010, 10:19)
OMG it was A.W.E.S.O.M.E.!!! Killing Toreno was real sad biggrin.gif Especially killing him with a pistol  cool.gif Man this story was Fun tounge.gif

Arg no! That spoiled everything! Please put spoiler tags over that. confused.gif

Don't worry, that isn't an important part of the plot And there's more to it than just Toreno. Play the missions to find out. Besides you don't know WHY it happens, WHEN it happens, or WHERE. So you're still not going to expect it when it happens. But as I said, that's not the whole plot, rather, its a small part of it.
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Chimpso  
Posted: Saturday, Jul 10 2010, 06:43
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These missions look really good and judging by the comments they must be. Hopefully I will get time to play this pack soon.
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Johnny3500  
Posted: Saturday, Jul 10 2010, 15:35
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Man, I love your work, the missions are excellent, they're fantastic! There's no word to descrive it! I spend lots of time trying to finish the missions without cheat (some of them are pretty hard). Hope you make more missions like these.
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leoncj  
Posted: Monday, Jul 12 2010, 18:59
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QUOTE (Mattatatta @ Jul 9 2010, 19:42)
QUOTE (leoncj @ Jul 9 2010, 10:19)
OMG it was A.W.E.S.O.M.E.!!! Killing Toreno was real sad biggrin.gif Especially killing him with a pistol  cool.gif Man this story was Fun tounge.gif

leoncj:
You do notice that Toreno is still alive at the end of the story, right? He couldn't be headshotted in that mission, and he had a ton of 'health'. Pretty simple really, he had armour on and because you couldn't headshot him, you couldn't instantly kill him. Which leaves the possibility of him surviving the gunfight, which is exactly what happened.

I kind of wanted to make a bonus mission too, but I didn't have any actual ideas and rather than hold off releasing Act IV for a mission I hadn't planned (in other words, a disaster waiting to happen), I just scrapped the idea.

I gather there are no bugs to report?

Oh and btw, a hunter isn't hard to control with a game controller biggrin.gif

Yeah well, but killing him with a pistol biggrin.gif That was epic biggrin.gif But still I didn't wanted to kill him so I let him kill me xD

What you think about Codename: Zulu 2? biggrin.gif Because this story is epic tounge.gif


QUOTE
Arg no! That spoiled everything! Please put spoiler tags over that. confused.gif

Sorry man, I didn't know anything about Spoiler button until now.

This post has been edited by leoncj on Monday, Jul 12 2010, 19:01
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Evanthebassist  
Posted: Monday, Jul 12 2010, 20:29
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Bro, I've done the first act so far, and must I say, great storyline and features. The coma mission is cool, I felt like I was in like space or something Haha. The only problem was that on the bleed your heart out mission, everytime I go into the meat factory a random 'mission failed' pops up sad.gif
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BDR  
Posted: Monday, Jul 12 2010, 22:08
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Because your team-mates "must-survive". If they die, mission fails. I recommend you to send them somewhere safe, and raid the factory yourself.
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Evanthebassist  
Posted: Monday, Jul 12 2010, 22:54
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No, as soon as I teleport into the meat place; it pops up I have no time to do anything.
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Mattatatta  
Posted: Tuesday, Jul 13 2010, 00:50
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QUOTE (Evanthebassist @ Jul 12 2010, 22:54)
No, as soon as I teleport into the meat place; it pops up I have no time to do anything.

I'll go back to the editable and see if there's an actor or something that is spawning incorrectly, or has the capacity to do so. I think it can gain from an update anyway; more health for friends, less 'hostages' because one barrel exploding pretty much kills all of them, so just a couple of 'hostages' will be sufficient, and reduce the likelihood of enemies randomly shooting them.
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BDR  
Posted: Wednesday, Jul 14 2010, 13:46
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Finally, I finished the Act IV today. It was awesome. Nice job Mattatatta
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billy7877  
Posted: Saturday, Jul 17 2010, 12:15
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Awesome, buddy. I hope you'll create another mission series.! Cuz' your mission is fantastic. I can't wait.
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Chimpso  
Posted: Saturday, Jul 17 2010, 12:29
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I just played acts one through to 3 and I am impressed. Act one was ruined by lots of bugs though.
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Levindski  
Posted: Monday, Jul 19 2010, 05:25
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I have to say; this is some of the best stuff around here. My only problem with it is the difficulty: I can't seem to beat half of the missions!

However, that's probably to be expected since the real SA's missions now seem ridiculously easy, when compared to yours... I shall give them another try tomorrow!
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c3r3a1K1L13r  
Posted: Tuesday, Aug 24 2010, 00:05
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Hey, i am starting a mission pack, (i already done the first mission) and got inspiration from this mod, anyway THIS MOD IS AWESOME !!!!

hey, check my mission

http://www.gtagarage.com/mods/show.php?id=12783

Thanks for this missions and for giving me inspiration biggrin.gif
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Chimpso  
Posted: Tuesday, Aug 24 2010, 01:59
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^Way to totally advertise your mission in someone elses thread.

This post has been edited by Chimpso on Tuesday, Aug 24 2010, 02:37
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Asepl  
Posted: Saturday, Aug 28 2010, 10:57
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Everyone only say it's awesome sly.gif maybe it is, but i keep raging when i try like 8th time to jump with this sh*tty parachute in first few missions cry.gif Anyway i think part two of these series wouldn't be really cool idea for me confused.gif Maybe much people enjoy this, but i think something fresh, and good would be needed on these forums. I guess saying that makes me responsable for creating another series, but since i have only few ideas ( lol ) and my previous stories were likely not liked, it's hard for me to sit and make something.

Also, the forums are beginning to get unused. This story/ or how you call it, mod, has been finished and you say you gotta get break from making missions. Perhaps Sgt. Cop may make something cool, but since he makes missions about year (or something around this) i guess it will take a bit time to get fans dozingoff.gif

Sadly no dyom v6 is coming to refresh dyom scene, but still, we've got this dyom, v5. Good anyways. Also, the sad thing is that the users are left for themselves, and only sometimes there is competition.
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Mattatatta  
Posted: Saturday, Aug 28 2010, 21:46
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I might be returning back to make a new series, but first I shall deal with the bugs in previous missions. That is IF I feel the will and enthusiasm to take up DYOM again. With me, it has to be done either with full attention or not done at all. I guess that is why some people thought I had Asperger's Syndrome when I was younger xD Nah, I was just a little git who liked a bit of solitude.

Anyway, enough of my past, I have two ideas swimming in my mind. I'm not going to make a poll about it as I think of it as a waste of space. So I'll just post them here.

Idea One:
A survival/action mission series. It is about one ordinary man caught up in the center of a zombie apocalypse, and the journey he undertakes to escape the chaos and return home to his girlfriend, who he has recently become engaged to. You will have to work your way through the cities and towns, whilst dealing with zombies, gangs, political organisations who have taken the disaster as an opportunity to create their own colonies, and the military that is trying but failing to contain the outbreak.

This idea has a very linear storyline, and already has a story made up and read to go, sort of. It will take an average amount of time to develop and release

Idea Two:
An experimental idea with the purpose of creating true free-roaming gameplay. This idea is likely to meet failures that may completely derail the project, but may be an amazing innovation in Mission Design if pulled off.

The style of series is an Action/Shooter series. Set slightly in the future, where the Oil crisis has sparked a global rush for black gold by the world's most powerful nations and groups. With the last known source of oil in existance being located in San Andreas, the state has become a warzone as China, Russia, and the U.S. Army have moved to seize control of the precious resource. In amidst the chaos, the many gangs and organisations in San Andreas have risen into larger factions who are either dealing in the Black Market, plots of Treason and Seccession, or battles for control over entire cities.

With all factions and armies stuck in a stalemate, a new party has seen the opportunity for profit. MerCo, a Private Military Company, has decided to send in one of their top guns-for-hire to turn the conflict into a giant printing press for the company, and their mercenary.

This idea calls for a style of gameplay seen in Mercenaries: Playground of Destruction, where the player is free to explore the area at their own pace and begin contracts when they want to. It also calls for the use of map modifications to create bases without affecting DYOM's object limit. On top of this, it also requires the missions to be totally kick arse, and plentiful.

This idea shall try to bring an almost non-linear storyline into play, where the player can play almost every mission in any order they shall choose. It currently lacks a solid story and overview of missions, as well as map design that shall have been incorporated into the series. Development time for this shall be long, just to get the basic frameworks complete such as the map and the first few missions, and that's assuming I DON'T get any hiccups

This post has been edited by Mattatatta on Sunday, Aug 29 2010, 17:32
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BDR  
Posted: Saturday, Aug 28 2010, 22:25
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Both of the ideas are look cool. I need to think about it to choose one of them.
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Asepl  
Posted: Sunday, Aug 29 2010, 07:35
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I guess... that i won't choose, both of these look nice, well, maybe idea with zombies is a bit... I just don't like zombies, but if combined with police, army etc. then it can be good.

I think this free-roaming non-linear story would be cool, but you would have to spend ages making one mission nervous.gif

So i dunno, i leave voting for others and decision for you bored.gif
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Chimpso  
Posted: Sunday, Aug 29 2010, 08:46
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Both ideas sound pretty exnensive. It would be good to see your version of a Zombie Apocalypse.
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