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[Missions] Codename: Zulu A popular series by Mattatatta
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Mattatatta  |
Posted: Saturday, Jul 10 2010, 06:35
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Over 10,000 downloads and recognised DYOM Mission Designer

Group: Members
Joined: Jun 22, 2009


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leoncj  |
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Mack Pimp

Group: Members
Joined: Jun 24, 2009


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| QUOTE (Mattatatta @ Jul 9 2010, 19:42) | | QUOTE (leoncj @ Jul 9 2010, 10:19) | OMG it was A.W.E.S.O.M.E.!!! Killing Toreno was real sad Especially killing him with a pistol Man this story was Fun |
leoncj: You do notice that Toreno is still alive at the end of the story, right? He couldn't be headshotted in that mission, and he had a ton of 'health'. Pretty simple really, he had armour on and because you couldn't headshot him, you couldn't instantly kill him. Which leaves the possibility of him surviving the gunfight, which is exactly what happened.
I kind of wanted to make a bonus mission too, but I didn't have any actual ideas and rather than hold off releasing Act IV for a mission I hadn't planned (in other words, a disaster waiting to happen), I just scrapped the idea.
I gather there are no bugs to report?
Oh and btw, a hunter isn't hard to control with a game controller | Yeah well, but killing him with a pistol That was epic But still I didn't wanted to kill him so I let him kill me xD What you think about Codename: Zulu 2?  Because this story is epic  | QUOTE | | Arg no! That spoiled everything! Please put spoiler tags over that. confused.gif |
Sorry man, I didn't know anything about Spoiler button until now. This post has been edited by leoncj on Monday, Jul 12 2010, 19:01
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Mattatatta  |
Posted: Tuesday, Jul 13 2010, 00:50
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Over 10,000 downloads and recognised DYOM Mission Designer

Group: Members
Joined: Jun 22, 2009


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| QUOTE (Evanthebassist @ Jul 12 2010, 22:54) | | No, as soon as I teleport into the meat place; it pops up I have no time to do anything. |
I'll go back to the editable and see if there's an actor or something that is spawning incorrectly, or has the capacity to do so. I think it can gain from an update anyway; more health for friends, less 'hostages' because one barrel exploding pretty much kills all of them, so just a couple of 'hostages' will be sufficient, and reduce the likelihood of enemies randomly shooting them.
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Asepl  |
Posted: Saturday, Aug 28 2010, 10:57
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Proud DYOM user

Group: Members
Joined: May 27, 2010

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Everyone only say it's awesome  maybe it is, but i keep raging when i try like 8th time to jump with this sh*tty parachute in first few missions  Anyway i think part two of these series wouldn't be really cool idea for me  Maybe much people enjoy this, but i think something fresh, and good would be needed on these forums. I guess saying that makes me responsable for creating another series, but since i have only few ideas ( lol ) and my previous stories were likely not liked, it's hard for me to sit and make something. Also, the forums are beginning to get unused. This story/ or how you call it, mod, has been finished and you say you gotta get break from making missions. Perhaps Sgt. Cop may make something cool, but since he makes missions about year (or something around this) i guess it will take a bit time to get fans Sadly no dyom v6 is coming to refresh dyom scene, but still, we've got this dyom, v5. Good anyways. Also, the sad thing is that the users are left for themselves, and only sometimes there is competition.
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Mattatatta  |
Posted: Saturday, Aug 28 2010, 21:46
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Over 10,000 downloads and recognised DYOM Mission Designer

Group: Members
Joined: Jun 22, 2009


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I might be returning back to make a new series, but first I shall deal with the bugs in previous missions. That is IF I feel the will and enthusiasm to take up DYOM again. With me, it has to be done either with full attention or not done at all. I guess that is why some people thought I had Asperger's Syndrome when I was younger xD Nah, I was just a little git who liked a bit of solitude.
Anyway, enough of my past, I have two ideas swimming in my mind. I'm not going to make a poll about it as I think of it as a waste of space. So I'll just post them here.
Idea One: A survival/action mission series. It is about one ordinary man caught up in the center of a zombie apocalypse, and the journey he undertakes to escape the chaos and return home to his girlfriend, who he has recently become engaged to. You will have to work your way through the cities and towns, whilst dealing with zombies, gangs, political organisations who have taken the disaster as an opportunity to create their own colonies, and the military that is trying but failing to contain the outbreak.
This idea has a very linear storyline, and already has a story made up and read to go, sort of. It will take an average amount of time to develop and release
Idea Two: An experimental idea with the purpose of creating true free-roaming gameplay. This idea is likely to meet failures that may completely derail the project, but may be an amazing innovation in Mission Design if pulled off.
The style of series is an Action/Shooter series. Set slightly in the future, where the Oil crisis has sparked a global rush for black gold by the world's most powerful nations and groups. With the last known source of oil in existance being located in San Andreas, the state has become a warzone as China, Russia, and the U.S. Army have moved to seize control of the precious resource. In amidst the chaos, the many gangs and organisations in San Andreas have risen into larger factions who are either dealing in the Black Market, plots of Treason and Seccession, or battles for control over entire cities.
With all factions and armies stuck in a stalemate, a new party has seen the opportunity for profit. MerCo, a Private Military Company, has decided to send in one of their top guns-for-hire to turn the conflict into a giant printing press for the company, and their mercenary.
This idea calls for a style of gameplay seen in Mercenaries: Playground of Destruction, where the player is free to explore the area at their own pace and begin contracts when they want to. It also calls for the use of map modifications to create bases without affecting DYOM's object limit. On top of this, it also requires the missions to be totally kick arse, and plentiful.
This idea shall try to bring an almost non-linear storyline into play, where the player can play almost every mission in any order they shall choose. It currently lacks a solid story and overview of missions, as well as map design that shall have been incorporated into the series. Development time for this shall be long, just to get the basic frameworks complete such as the map and the first few missions, and that's assuming I DON'T get any hiccups
This post has been edited by Mattatatta on Sunday, Aug 29 2010, 17:32
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