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 Grand Theft Auto: Vice City HD

 A completely remodeled Vice City For IV/
 
bammargera  
Posted: Saturday, Feb 20 2010, 10:10
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Just Call Me Rob, Its Easier That Way
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The spanex door, if you can do more textures add me on msn so we can talk and then welcome to the team. As for the animated background it is a cleo script as narcis said by seeman, called hume2. Also if anyone has the xbox version of vice city and can send the particle.txd and the gta3.img from it too me via pm it would be much appreciated, alot of them will hopfully be replaced but it will be great for smaller textures such as cars and doors etc.

This post has been edited by bammargera on Saturday, Feb 20 2010, 10:44
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/.:Nokiaman:.\  
Posted: Saturday, Feb 20 2010, 10:31
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Emulators fan
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Aww I was hoping for TC sad.gif
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bammargera  
Posted: Saturday, Feb 20 2010, 10:38
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This is a TC.....?
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Futurama_Freak1  
Posted: Saturday, Feb 20 2010, 10:58
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Finish one of your other fifty friggin' projects before starting another one,
This is not funny anymore.
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bammargera  
Posted: Saturday, Feb 20 2010, 11:28
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Stop spamming on my project and work on your own, and no this isn't funny anymore sarcasm.gif
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MinnieMan121249  
Posted: Saturday, Feb 20 2010, 14:25
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QUOTE (Futurama_Freak1 @ Feb 20 2010, 03:58)
Finish one of your other fifty friggin' projects before starting another one,
This is not funny anymore.

how ironic, how about you finish your mod first before talking sh*t to other people?
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bammargera  
Posted: Saturday, Feb 20 2010, 14:30
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Udpates as cursed suggested in the PP&C topic i have majorly imporved the entrance to the highway, its now more than double the ply's it was before, and ignore the untexture part justa txd error

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Narcis_speed6  
Posted: Saturday, Feb 20 2010, 14:32
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it looks ok but is a little strange to have the highway connected to bridge...
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bammargera  
Posted: Saturday, Feb 20 2010, 14:37
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Well its a suitable place, and connecting all the bridges is the main aim of the highway, i may change it in future depends whether i find a place to put it
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MasterK  
Posted: Saturday, Feb 20 2010, 15:05
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The main protagonist.
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QUOTE (MinnieMan121249 @ Feb 20 2010, 14:25)
QUOTE (Futurama_Freak1 @ Feb 20 2010, 03:58)
Finish one of your other fifty friggin' projects before starting another one,
This is not funny anymore.

how ironic, how about you finish your mod first before talking sh*t to other people?

Just wanted to say the same.... FF1, just shut up smile.gif
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txdeditor  
Posted: Saturday, Feb 20 2010, 15:17
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It's just an .asi mod, i saw it somewhere before.

I didn't really like it because you combined both VC and VCS artworks, and they are pretty different styled. Also i think you're putting too much pink in, i know pink is a main color in VC, but still..
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bammargera  
Posted: Saturday, Feb 20 2010, 15:18
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Well it can easily be disable when it eventually gets released
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MinnieMan121249  
Posted: Saturday, Feb 20 2010, 15:22
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the first weapon for the mod. made by me, textured by me, and you best hope... not pointed at you!

hurray for TF2 refferance
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bammargera  
Posted: Saturday, Feb 20 2010, 15:33
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In game with it's new HUD texture

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Vecis  
Posted: Saturday, Feb 20 2010, 17:00
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Li'l G Loc
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It's really nice to see VC being remodelled in HD, but I think you should really consider adding radiosity prelighting to buildings.
I mean just check this pic
http://img96.imageshack.us/img96/74/gtasa2...21619543189.png
Without proper prelighting detail is harder to see and it makes no big difference from how it looked before. smile.gif
otherwise, great work, I really like the highway idea.
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bammargera  
Posted: Saturday, Feb 20 2010, 17:07
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Thanks, woudl love them pre-lit too but even intergrating into ParoXum's scene i cnat folllow his tut and get it to work confused.gif
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Vecis  
Posted: Saturday, Feb 20 2010, 17:16
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Li'l G Loc
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What's exactly the problem? Maybe I know the solution. smile.gif
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bammargera  
Posted: Saturday, Feb 20 2010, 17:41
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Well i just cant follow what he says in the tut, i just to know how to actually apply the lighting to the model after mergin

Edit: microsnakey's new textures starting to be implimented

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This post has been edited by bammargera on Saturday, Feb 20 2010, 17:47
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txdeditor  
Posted: Saturday, Feb 20 2010, 18:42
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I think the sidewalk is a bit too plain, but it's alright, i like that he made them light smile.gif
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H3NR1QU3  
Posted: Saturday, Feb 20 2010, 18:46
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Nice textures!
But I think sidewalk is plain now, try adding some detais.
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