GRAND THEFT AUTO V: VICE CITY Concept thread, LOTS of hard work
Where is my mind?
Joined: Nov 6, 2009
WARNING: Several fairly large images will be used in this thread.
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All graphics are made by myself (excluding the ones present in previous GTA games, do not ask to use them and do not use them without my permission. This has happened several times without my permission; I create these graphics specificially for personal use on this thread and I do not want my hard work just being taken and used by someone unwilling to make their own and instead mooches off other peoples work.
Anyway, on to the content - My game will return to Vice City, albeit a Vice City revamped for the GTA IV era. It will have a similar tone to that of BoGT, with bright and eccentric lifestyles mixed with crime and outrageous nightlife.
The year will be 2009, The reason for not returning to the iconic 80's is because by now it's been done enough times before - and BoGT showed us we can recreate that same vibe in a current time. There will however be a few radio stations dedicated to 80's music of different genres.
The city will feature exotic locations, sandy beaches, sparkling crystal clear waters, fancy cars and much more. There will be some bigger areas to the map that are less populated and can be explored like the popular countryside in GTA:SA.
There may possibly be some returning characters from GTA IV in the story when I get round to finishing it.
Without keeping you any longer - On to the features! (Still a work in progress, a LOT more to come!)
Store owners can be threatened and beaten into being persuaded into paying you regular protection money. Protection money will appear outside of all of your safe houses, so it can be collected at your nearest safe house. Persuading the store owners into paying protection money will be similar to the system used in “The Godfather” – You can beat and intimidate the store owner and smash up the store to make them pay more money, but when you reach a breaking point they won’t pay.
On occasion a store will come under attack, not too often to become an annoyance but not too rare to be pointless. Attacks range from vandals smashing up the shop, armed and unarmed robberies or local gangs causing trouble in and around the store.
When there is one of these attacks you can go to the store and take the required action (Kill the gang members, beat up the vandals into leaving, etc)
Robberies come in 3 tiers; Stores, Houses and Banks.
Stores are relatively easy to rob; they only require that you have a firearm. You threaten the store clerk at gunpoint for money from the cash register or from the safe out back (If there is one). When aiming at the store clerk he can be commanded to do things as you please on the D Pad (Whilst aiming) –
UP – “Put your f*cking hands up!” The person keeps their hands up, reduced risk of silent alarm being pressed, press UP a second time to command them to “Get away from the counter” So there is no risk of them pressing the alarm although it takes longer for them to get the money from the register over the counter and in this time you could be seen – you will have to decide to be quicker with more risk of police or take it slow and no police but possible interference from passersby possibly leading to police.
DOWN – “Open the cash register” The person at gunpoint opens the register and hands you money, Press it again to tell them to “Hurry the f*ck up”
LEFT – Positive comment. For example “Everything is going to be okay, remain calm and you’ll live” Positive comments like this calms the clerk slightly and reduces chances of them pressing the alarm.
RIGHT – Negative Comment. For example “If you don’t give me that f*cking money faster I’ll f*cking kill you now” an Angry comment like this intimidates the clerk, speeding them up but increasing risk of hitting the alarm.
All these factors need to be used to ensure you get out with minimal trouble. After the money has been given to you, it’s up to you what you do to the clerk. In the event that no police have been alerted and you can get out without any trouble, simply move up the clerk and KO him with the back of the gun. If however the police have been alerted, just cap him and run with however much you have.
1. Choose the house to burgle in the day time
2. Set a marker on the houses you wish to burgle (several houses can be marked in preparation)
3. Either quietly tamper with the locks on the back door or wedge an object in the window frame so as the window can be reopened later
4. Return at night time in any van with storage capacity.
5. Go to the houses and break in using the entry method you have set up
6. Sneak around the house, try not to create noise as it will wake up anyone inside and the police will be alerted (4 stars)
7. Take items you want and take them out to the van, you can go back and forth as much as you want, however it is more risky to stick around in one place.
If someone is still awake when you attempt to burgle a house then they will alert the police immediately (4 stars), to avoid this you can take simple precautions such as looking in through the windows.
Alternatively, there is a much more dangerous route you can take. This route can be done at any time, simply bring a van and any firearm, break down the back door and storm in, killing anyone inside and grabbing whatever you can before the police arrive which takes varied amounts of time.
Burglaries can be performed with certain friends (it will be an activity on the phone for some). Certain people won’t have the option, but some will and you’ll be able to ask if they wish to participate in the robbery for a cut.
You drop off the van at one of many lockups owned by fences all over the city; they will exchange your goods with some cold, hard cash.
These are the big ones, and by far the most dangerous. You can only rob each bank once (there are several around the city, varying in size meaning each give a different maximum payout). A failed robbery means an opportunity lost.
Attempting a bank robbery will result in a 6 star wanted level.
To start a robbery you can call up to 4 willing accomplices from your Phone, as soon as at least 1 agrees then a mission marker appears outside every bank in the city.
To start the robbery you simply walk into the mission marker, a small cut scene will be shown of you and the accomplices donning Balaclavas and wearing duffel bags.
Robberies can be performed in a number of ways; one way would be to storm in guns blazing. If you’re well enough equipped then this may work. This method would involve killing everyone within the bank, and either you or an accomplice blow the vault to get the cash (aim towards an accomplice and press UP to command them to get the cash). While you or the accomplice is getting the money, the rest will have to hold up against any police or law enforcement that will get inside the bank.
Robbing a bank will always result in 6 stars so this method may seem logical, but it could also be a big waste of ammo and could alert the police to arrive before you even begin to get the money.
Prior to the robbery, your team can be commanded to either go in all guns blazing (aim at one and press right) or go in slowly and reassure everyone and be as careful as possible (aim at one and press left) similar to four leaf clover.
If you decide to go in “all peaceful like” then there is a chance that no one will press an alarm or alert the police until you have the money, if this is the case then you will be able to make some of the journey away before someone alerts the police and you will be pursued. If they do alert the police then you can run for it with whatever money you have and not risk still being here when the police arrive (resulting in you having that extra time to escape, but with less money), or you can hold your ground and have more money but more police pressure.
More accomplices mean you have more protection and more chance of getting out alive, but also there are more people to split the money across.
Safe houses can be purchased in ways similar to previous games; However prices will be slightly more realistic now, meaning that you won’t be able to drive around the City buying houses and have tonnes of money to spare. You’ll need to partake in extra activities to gain money for properties, such as the ones mentioned among others.
Safe Houses can be Upgraded, Upgrading brings about things such as Garages, Extra parking spots, Gun Cabinets (A Pistol, an SMG and some armour will always be here, more weapons can be unlocked via Hidden packages), Cosmetic upgrades, and Bigger TV’s with more channels. Upgrading the houses works in a similar way to upgrading a building in VCS – Just pay, wait for a while and come back to an upgraded building. This same system can be used on your “Legit businesses”...
In the Kitchen of your safe houses you can get food to replenish health, simply walk up to the fridge and press L1/LB to open it and get food.
You can save at hotels around Vice City, you pay a varying fee (depending on the hotel) when you save.
The Drug dealing system will be similar to Chinatown Wars. Where you buy drugs from a seller for a certain price and then sell it somewhere else at a higher price to earn profit. Sellers can be persuaded to lower their prices, but too much hassle will cause them to get angry and refuse to sell to you. Similar to CTW; Drug vans and cars can be found driving around the city, steal them and cut the lining of the doors to find drugs.
Drugs can be stockpiled at safe houses, but each safe house can only hold a certain amount, different houses have different capacities.
When you want to go and sell you select the drugs you want and put them in a duffel bag and take them to buyers.
There are 3 Warehouses that can be bought over Vice City, each one can stockpile Large amounts of drugs. They also have a garage (upgradable to multiple garages) where Vans can be stored, people can then be hired to work at these warehouses. Their jobs will be to distribute the drugs, They can also create more of whatever drugs you have in labs at the warehouses.
Warehouses are extremely expensive but they generate money from drugs quicker than selling it personally.
Drugs available are:
The player can smoke some of their own weed and can take ecstasy when at a club, but the rest is strictly for sale: “Never get high on your own supply”.
Weed will slow things down very slightly and things will go quieter and more peaceful.
Ecstasy will make the protagonist appear more twitchy and quicker reacting, he will sweat and the screen will blur with movement. When Ecstasy is taken at Clubs music sounds louder (Especially the thumbping bass) and dances require faster button presses (Although you will only need to use three buttons on E as opposed to four for faster yet fluid dancing).
Empty lots can be bought and then you can pay to build a business on the lot. Alternatively the player can kill the owner of an occupied lot and their guards and take over. businesses available are:
• Car Showroom
• Strip Club
• Print Works
Each of these businesses will have a legit amount of money generated that will go directly to your safe houses; you can pay to upgrade these buildings to get more money generated.
If you upgrade a business to its maximum there are certain perks for each one:
• Car Showroom – Unique cars generated for you in showroom (a la VC)
• Strip Club – Free lap dances, Unique car spawns out front
• Casino – High stakes gambling unlocked,
• Print Works – Media Attention meter added to the HUD (Can be switched off)
• Bar – Free drinks, Unique car spawns out front (personal and on dates/activities)
• Restaurant – free food (personal and on dates/activities)
• Club - Drugs profit increases when sold at clubs
On top of this, you can use them to front other businesses. They all have default businesses to choose from such as drug dealing and weapons trading – all in a back room or basement of your business, but most will have other options specific to the front:
• Car Showroom – Host street races & Car thefts
• Strip Club - Prostitution
• Casino – Cock Fights
• Print Works – counterfeit money printing (generates more money periodically)
• Bar – Fight Club
For example, if you own a strip club, you can set up an illegal prostitution business; selling your dancers to buyers (You take a cut of the money paid to the Dancer/Prostitute, making you the pimp essentially)
For the car showroom, as always – The cars are on a list and stolen, after lists are completed big cash bonuses will be awarded, you can also select street races in the same way as vice city here.
These businesses give the opportunity to generate huge amounts of cash. Money generated will go straight into a bank account, and can be withdrawed at any cashpoint/ATM throughout VC. This way there is no worry of having to collect it periodically meaning you could miss out on future money if you take too long to collect this weeks, delaying next weeks. It will all just go straight into an account, and if you don't collect it for some time it will build up.
Just like BoGT – Drinking games, dancing, dance off’s and the ability to impress women and have sex with them in the club toilets.
You can also take ecstasy at clubs and It is a good place to sell it.
Just like GTAIV, With new acts
Just like GTAIV, With new acts
Just like GTAIV, With new shows
You can gamble at your own casinos, other casinos or on betting machines like in GTASA
Stationary target shooting, Assault courses and time attacks. Not only are these fun tracks to play through, but completing them with each weapon unlocks an extended magazine for that gun.
Base Jumping and Skydiving
Competitions can be entered for Base Jumping and Skydiving
Golf can be played at the Leaf Links Golf Club
Basketball can be played at any basketball court around the city
Clay Pigeon Shooting
Similar to the shooting range, but a lot more difficault
Jet Ski Races
Jet Ski Races can be entered at several locations
Same as GTAIV, you can now play games on websites
Just like GTAIV
-Tapping the jump button while running towards a car bonnet will make the player slide across it onto the other side
-Combos will be introduced to the fighting system.
-To grab someone you hold down the punch button
-You can throw people by releasing the grab and flicking the stick in the direction to throw them
-Holding grab and a direction may trigger an environmental attack, for example smashing a head into a lamppost
-Haircuts can be purchased.
-You can get tattoos.
-Clothing stores will offer more variety and more options for clothing
-You can go underwater while swimming. A blue bar on the outer right of the minimap represents your lung capacity.
-If you hold the jump button when near an edge overlooking water, the protagonist will dive.
-When you drive into Pay and Spray a menu pops up for you to select your colour, or you can simply press Circle/B to exit with a random colour.
-Car modification makes a return, some Pay and Sprays will have the option to customize your car when you drive in.
-Bikes can now be modified also.
-Clothes will rip and tear with gunfire.
-PayPhones can be used if required.
-You can take part in Jet Ski races
-You can take part in street races (Bikes).
-You can take part in street races (Cars).
-You can spray paint walls, either with a stencil or freehand.
-Taxi, Paramedic, Beach Patrol, Firefighter, and Bus Driver side missions all return
-You will not instantly stop when a cop points a gun at you with 1 star, you will need to have stopped moving to put your hands up
-There will be a certain speed limit needed to hit a cop car to get 1 star, they won't come at you for just a scrape
-Some (smaller) trees will snap if you hit them at high speed or can be cut down with a Chainsaw
-Tree's will blow apart and leaves will ruffle when a Helicopter is nearby
-Weak walls can be smashed through with a car
-Explosives and heavy weapons will cause visible damage to the environment (resetting once you re-enter the area)
-Cruise control is available in most cars, making drive by's easier
-Waiting for a second when you enter a car will make the character put on a seatbelt (similar to bikes) and prevent flying out the windscreen.
An example of the HUD
The weapons, money, ammo and wanted level remain largely the same in the top right - albeit with a colour change.
The Minimap now has;
-Health (inner left)
-Armour (inner right)
-Stamina (outer left)
-Lung Capacity (outer right)
(Lung capacity is constantly on screen due to the high amount of water in the game and it would be better than having to replace a bar every time you go in the water)
(All weapon icons that are not taken from GTAIV/EFLC are made by me and I do not give my permission for them to be used anywhere other than by me, in this thread. They take effort to make and I don't want anyone copy/pasting them just because it may be quick and easy)
-The Assault rifle catagory has been edited on 19/2/2010, to view the original assault rifle catagory click here.
-Occassionally you can find a weapon in a trash can, ranging from A pistol to an SMG or an AK47, the latter being very rare
-Holding in the right stick when sniping makes the player hold their breath and steady their aim.
-Ammunation makes a return, You can buy guns in store or order then online where they will be delivered to the safe house. You can also buy guns from Jerry Kapowitz' gun store.
-The player will only have access to cheaper guns such as Micro Uzi's, Knifes, Glocks and AK47's towards the first portion of the game, and will slowly progress.
-The more high-tech weapons aren't available untill very late into the game, when the protagonist has a lot more money from business
-The protagonist can throw grenades whilst in water.
-Some weapons can be dual weilded, they are: Glock 19, CZ 75 and the Micro Uzi.
-The Katana and the Machete can be dual wielded.
-You can kick away a live grenade.
-Heads can be shot off.
-Weapons can be shot out of other people's hands
-You can pick up objects to use as weapons: proken wood planks, glass bottles, glass shards, tools at building sites etc.
Non stealth executions are activated in the same way as Red Dead Redemption; by running to the enemy and firing the weapon at extremely close range - the player will then perform the execution at a cinematic camera angle (you still take damage doing this).
Non Stealth executions can be performed with: Pistols, SMG’s and Shotguns
• Glock 19/CZ 75: Ray runs towards enemy, hits them over the head with the gun and fires into the back of the skull
• Python: Ray grabs enemies one shoulder and fires into their gut
• Desert Eagle/Automag 44: Ray puts the enemy in a close headlock and fires into their back
• Micro Uzi: Similar to the Python execution, but with a spray of bullets through the heart
• Uzi: Ray puts the gun in their mouth and fires through the top of their head
• MP5K/SW MP10: Ray hits them over the head with the gun to the left and then again downwards, knocking them to the floor – he then shoots at them
• P90: Ray hits them hard, they fall to the floor and he places a few shots into the back of their head with his foot on their neck
• Sawn Off: While they are standing, Ray shoves the gun into their mouth violently and fires
• Winchester 1200: Ray hits them upwards with the rifle and then fires into the stomach
• Spas 12: Ray rams the end of the gun into their chest, pushing them to the floor and fires into them without moving the gun away
• AA-12/Streetsweeper: Ray hits them across the face with the barrel and then fires wildy at the gut
Some sections in the game will feature light stealth Gameplay, Stealth executions are performed simply by crouching and moving slowly behind an enemy while locked on with a melee weapon until the reticule turns red.
• Bat/Nightstick/Golf Club/Pipe/Pool Cue: Ray holds the bat across their throat and chokes them with it
• Kitchen Knife: Ray places his hand over their mouth and stabs repeatedly in their spine
• Crowbar: Ray stabs the non-rounded end into their throat from behind
• Machete: Ray places his hand over their mouth and slits their throat
• Combat Knife: Ray covers their mouth and slits their throat
• Meat Cleaver/Fire Axe: Ray slams the blade into the top of their head
• Katana: Ray swiftly cuts into their neck, making a “pez dispenser” out of them
• Chainsaw: Ray rams the chainsaw into their back and revs. NOTE: This one will not technically be stealth and will cause a lot of noise, it is also performed differently (you run up to them from behind and attack, its too loud to creep up with)
This post has been edited by SammiiDoogles on Friday, Sep 24 2010, 15:52
Where is my mind?
Joined: Nov 6, 2009
Where is my mind?
Joined: Nov 6, 2009
The game will start on the less afluent island towards the west, containing Little Havana, Little Haiti, The Red Light District and the Docks. Progression in the story unlocks the group of islands in the middle and then finally the island towards the East; "Mainland Vice City", which contains Washington beach towards the west, "Downtown" towards the south, and Escobar International Airport to the north.
Sourrounding Leaf links is marshy woodlands. In some of the area it is possible to walk, whereas some requires small water traversing vehicles such as jetski's or hovercrafts. The woodlands and marshlands are good fun to explore and may hold many secrets...
On starfish island is three private mansions and estates, one mansion takes up the entire southern part of the island and belongs to a crime boss who you will take missions from throughout the game. towards the north-west of the island is a vacant estate available for purchase by the player (At a very hefty price) - It includes swimming pools, an indoor gym, helipad, two 3-car garages, a jetty to save one large boat or two smaller boats, basketball court with the option to play basketball, a pool table, TV, a games console (similar to the one in SanAn) and a shooting range. This mansion will be extremely expensive and will probably only be affordable towards the end of the game.
Washington beach towards the west will hold many attractions such as Jet Ski races, beach patrol (similar to in VCS) and Beach parties which work similarly to clubs - the protagonist can impress women for his own personal reward Luis Lopez style, where he will take her back to a vacant shack on the beach for a... health boost.
Fort Baxter is split into two, the northern-most base is situated on its own island next to the prison - this base will hold all of the sea and air vehicles, it can only be accessed by sea or air; however the side of the island with the prison has a high density amount of rocks making access from that angle by boat difficault; The island is a restricted area for pilots so you will be attacked - planning your way onto the island takes some thought. You could attempt to get into the island from the north by sea and infiltrate using the island's docks - although they are heavily guarded and you will gain a high wanted level so you will have to fight your way in. The parrallel base towards the south will hold the ground vehicles such as tanks and APC's, it will also hold some Hunters and Annihilators.
Two jettys on the north of the Island on the right faces directly to two jetty's on the Prison/Fort Baxter island. These Jetty's serve as a way for prisoners to be transported to and from the island, only in armoured police boats. any other boat will be ordered to leave the space immediately or face deadly force.
The protagonist of the game will start the game being transported from Vice Prison after a stretch inside of 10 years for Assault, the protagonist was 19 when incarcerated and will be 29 in the game. When you get to The Red Light district; the first place you get to in Vice City you have nothing but $80, a T-Shirt, Jeans and some sneakers. After being released you go and see an old friend who owns a Strip Club, you can save here in a dingey spare room above the club - This save location is only open for a few missions untill your character aquires a safehouse (nearby) where you can freely save and visit to watch tv or top up on health.
The protagonist will find life in 2009 very different from when he was incarcerated in 1999 and the first few missions will involve your character getting used to life in 2009 similar to how Niko needed to get used to life in America.
The docks towards the south-west are a big place for drugs, later on in the story you can buy a portion of the docks and use it for importing drugs for distribution at a profit.
Locations not listed on the full map are:
-Buildings available to take over/buy
-Stores available to rob
District Map of Vice City:
TRAVELLING TO THE COLOMBIAN ISLANDS OF LAS RIQUEZAS
Gangs and Drugs.
At the Pause Menu there is a new “Gangs” tab. It shows you the map of VC with the territories of the gangs overlaid. Underneath is the name and emblem of each gang, each of the gangs has a bar next to them; one end is red and the other is green. If the bar is filled towards the green then that gang are non hostile with you, the more towards the green end the bar is means the friendlier. However if it leans towards the red then they are hostile, the more towards the red it is the more aggressive they are – to the point where they will open fire on you for entering their territory of if they simply see you.
Each gang has an enemy gang, a simple example is the Haitians and the Cuban “Los Cabrones”. If you steal a drugs van or boat from the Haitians, their bar will fill more towards the red and the Los Cabrones will fill slightly more towards the green. Although it is easier to piss off a gang than to please them.
Each gang specializes in certain narcotics, for example; the Colombians sell cocaine but buy Downers. Meaning they sell cocaine for a high price, but buy it for low. To make the best profit with them you would have to sell them Downers. Selling drugs and buying drugs at a gangs raised price will lower their hostility towards you.
The more hostile a gang is towards you, the more expensive they sell for and the cheaper they buy for, but if you wish to continue doing business with this gang then you must continue to trade at these standards. However, the more times you deal with them and the larger the quantities dealt with, Hostility will change; for example, if you sell a gang who have +60% hostility to you a large amount of drugs, eventually the hostility will lower making the prices of selling higher and buying cheaper.
Another way to change hostility with gangs is by attacking members of their enemy gang, it will raise hostility with the gang you attack and lower it with their enemy.
When a gang’s hostility reaches 100% their hostility meter will set fire and they will become enemies with you, whenever you are seen by the gang they will attack you so going into their territories can be dangerous – especially after dark when there is an increased number of them on the streets.
Ways to lower hostility with the gang when they have reached 100% hostility are;
- Set up meetings where you donate large quantities of their preferred drug for free (This will set you at a loss in short term, but if the gang is valued for business with certain drugs then it is necessary to continue business)
- Perform a side mission where you attack their enemy gang, you can call up friends to help out
- Lay low and don’t do business with close linked gangs and the hostility will slowly decrease to a point.
It is wise to most gangs as neutral as possible as you can lose money in the long term if certain gangs specializing in certain drugs are hostile or eliminated.
A large amount of Vice City is uninhabited by gangs, buying business properties in these areas will be safe, however buying properties for illegal purposes in areas of VC run by gangs will result in either having to share a small cut with a gang you are friendly with or having to pay a larger cut for those you are hostile with. If you become too hostile with a gang they will attack business’ in their territory and sometimes outside of it. To remove the threat of attacks or cuts of profit you must eliminate the gang in control of the area, but again – this must be planned ahead, as this could result in more loss of business with the gang than what is generated in your properties.
Some gangs will be eliminated throughout the story, opening up their territories for you to freely house properties in. These gangs are constantly hostile from the point they are introduced however, and you cannot do business with them at any point.
-The BF injection is a returning car
-The Quad would be found at offroad tracks, woodlands, and possibly near the beach
-The Kart would be at a go kart track (could be taken out though, this one is a little OTT)
-The BMX is just a common sort of bike
-The Nipper, Vortex and Jet Ski are all different one man water vehicles - theres a lot of water in Miami/Vice City
-The Rhino is at Fort Baxter military base, and is what will come for you on 6 stars
-The VCPD Coquette would be similar to the undercover Cheetah from VC
-The VCPD bike is a real life police bike, just edited for VC colours and VCPD.
-Dyablo was the beta name for the Infernus, so this is the Infernus' sister car from the Pegassi car company.
-Viper is a Bugatti veyron, this would be found only in the richest of areas
-Cheetah is a returning car
-Dodo, Shemal and Hydra are all returning planes; The Hydra would only be at Fort Baxter
-Cerberus is also at Fort Baxter
-Skimmer is a returning plane
-Veteran is similar to SA's rustler, this would be at the abandoned runway on the map
-Stinger GT, Samurai X and the Ninja-GTR are all japanese import tuning cars, common street racing which will be in the game
-Kaneda is a japanese sports bike, with its name derrived from the biker in the famous anime movie "akira"
-C75-GTR is a high performance track car, not road legal but can be stolen from a track and driven on the streets (will gain 1 wanted star). It's a sort of 'adults go kart' if you will... NEW
-Manchez-S is an updated version of the Manchez from Liberty City Stories
-The Mesa Grande, Sandking and Bandito are all returning off road vehicles.
All vehicles from GTAIV, BoGT and TLaD will all feature in the game (except gang and location specific vehicles, they will be altered to match the environment)
Ray cannot pilot aircraft at all when you start the game. However there is a flying school in Vice City. It's situated in the Old Industrial District and the lessons take place on the abandoned airstrip; because the lessons are cheap and barely legal you will only learn the basics in order to gain access to aircraft. The lessons are;-Takeoff (plane)
-Circle Airstrip (plane)
-Circle Airstrip and Land (plane)
This is similar to San Andreas except there are now less lessons required to pass. You only need to achieve at least 70% in each in order to earn access to aircraft. The school is open from Mission 12 onwards, You can take lessons whenever you want - you don't need to learn to fly aircraft untill later in the game but you can learn very early on at your own pace meaning there isn't a break in the game where you're forced to learn like in San Andreas.
Once you have completed atleast 70% in each lesson and you have earned access to aircraft, you can return for free bonus courses including;-Loop the Loop (plane)
-Barrel Roll (Plane)
-Fly Sideways between buildings and land (plane)
-Destroy Targets (plane)
-Fly upside down across water for a set amount of time (plane)
-Assault course around the city (plane)
-Assauly course around the city (helicopter)
-Destroy Targets (helicopter)
These bonus courses are not required to gain access to aircraft
and are there simply for people who enjoy them, however completing them all (and the comulsory lessons) to a 90%+ grade will aquire you an asset... The airstrip is owned by a retired Vietnam veteran, He moved to Vice City to retire and set up a small flying school but it was unsuccessful and is now in the state it is today. The man is old now and doesn't want the hassle of owning the place (not to mention the high crime rate), He wants to move to Shady Acres retirement home and is looking for someone to pass the property onto. If you manage to get the required 90% in everything then he will be impressed and pass the property onto you. It will only generate a very small amount however and cannot be upgraded untill Ray begins to properly set up his empire in the story; although it does have a permanent spawn of a Maverick chopper, a Dodo and a Veteran plane (Other aircraft with upgrades).
You play as Ray Melendez; in 1999 he was convicted of assault and imprisoned in Vice City Jail for 10 years.
It is now 2009 and the game begins on the day of Ray’s release. The Introductory cut scene starts with the camera moving along the floor of a prison walkway and slowly panning into a cell showing Ray sitting hunched over on his bed with his hands clasped together. Three prison guards open up the cell and he slowly looks up, as soon as his eyes become level with the camera it cuts to black. Straight after the cut he is shown being escorted down the central corridor of the prison; hands cuffed in front of him with prisoners looking out of their cells, watching as Ray is escorted out by several armed guards. The camera cuts to behind Ray and the guards, showing the exit in the distance. The camera follows Ray as he is checked out and escorted outside, using a variety of camera angles with the credits appearing on the walls, all the while the theme for the game plays - similar to GTA IV. The cut scene shows Ray being put onto an armoured police boat and driven across to Vice City, the camera shows the front of the boat with the prison in the distance; The camera Slowly pans around the boat, rising slowly as it does so - showing the shining sky scrapers of Downtown Vice City peering over the top of distant green marshland and woodland, the glistening of the water against the early morning sunrise. The camera then continues to pan around until it shows a small port where the boat is docked and Ray is let off.
After going through some more quick checks he is finally let through a large gate into freedom, with nothing but Jeans, some sneakers and a T-shirt and $80.
"Vice City, Home sweet f*cking home..." Ray mutters as the camera transitions behind him and you are put in control. There is a taxi parked across the street, you're prompted to walk over and get it.
"Where to?" the immigrant taxi driver asks over his shoulder.
"Lenny’s strip Club" Ray replies.
The taxi drives you to the club; you leave the taxi and walk in. The club is a tacky, cheap strip club situated in the seedy red light district.
Ray walks through the club and quietly into the manager’s office.
"Still in business after 10 years Lenny, I’m impressed" Ray says, jokingly. Lenny, the manager; a chubby, dirty looking man with glasses and slicked back hair quickly swivels around on his chair.
"Oh sh*t! Ray! you’re out! It's so good to see you!" He gets up and hugs Ray who has an awkward expression on his face, trying to push him back slightly, laughing.
"It's good to see you too..."Ray He says.
”Look man, I hate to ask but I need a hand, I just got out this morning and I got nothin', I just used most of my money on the taxi on the way here and I just wanted to know if you had a place for me to stay while I set myself back up?"
"Of course! I'll take you there right away! Follow me"
The camera positions itself back behind the protagonist into your control as you follow Ray through the club and out a back door, onto a fire escape and up into a room above the strip club. All the while exchanging conversation.
"Here's your room" He points into a small space with a bed, fridge, gas camping stove and a beaten up old TV and radio, both on top of a crate. The room is dirty and wallpaper is torn from the walls. "You can stay here as long as you like man! I have to tend to the club, so I'll leave you to settle in. It's good to see you. I'll be around later on and we can catch up on things" He smiles and pats Ray on the shoulder as he walks back out onto the fire escape.
Welcome to Vice City.
Rays mother was born and raised in San Fierro, she met Rays father; Miguel Melendez when she moved to Vice City. Rays father was of Spanish descent and an honest man, but after falling into money troubles around the time Ray turned 15; he desperately needed work. Work was offered by the head of a drug boss in Vice City. The Boss was called Antonio Giacopelli; head of the Giacopelli family originating in Sicily – He had now moved operations to Vice City; where drugs were very profitable. The work was illegal smuggling of drugs and weapons, Ray’s father hated the job but it was all he could do to get money for his beloved family; Ray’s mother, Ray and his younger brother; Pablo.
When Ray was 19, a smuggling operation went drastically wrong. There were undercover DEA at the port and most of Miguel’s co workers were killed and the large shipment of Cocaine was lost. When Miguel went back to Giacopelli with the others who escaped alive, they were assured things would be okay and they weren’t to worry.
Later that same night, Ray was out with long term girlfriend of his; Vanessa Fernando. When he arrived home at around midnight, he found the family’s small home burned to the ground with his entire family inside. There was a man in an expensive suit sitting in a black car across the street, he wound down the window and taunted Ray about Giacopelli killing his family (along with the other men and their families).
Ray was enraged and vowed to kill Giacopelli in revenge. Ray was never a major criminal, he was expelled from school when he was 16 for putting a kid in hospital and breaking a teachers nose and often performed crimes with friends such a shoplifting and smashing car windows in rich estates, although a lot of the time he and his friends simply enjoyed the chase. However, following the murder of Rays family he was bitter with revenge, perhaps naively he promised to kill Giacopelli. After some time planning, he found a time when Giacopelli would be most vulnerable and decided to attack him. Ray was not well equipped and had no money or connections to people to purchase guns, he had nothing but a crowbar.
Giacopelli was having lunch at a small Italian restaurant in Downtown Vice City. Ray followed him into the restaurant and sat at the other end of the room, he waited for the two men with Giacopelli to leave – no matter how briefly they were away for, he would attack. Finally the two men left and Ray walked over to Giacopelli and sat at the table, opposite him. Giacopelli asked “who the f*ck” he was. Ray told him he was the son of Miguel, Giacopelli laughed and mocked Ray until Ray pulled out a crowbar in his jacket and swung for Giacopelli; hitting him in the side of the head with the rounded edge, Giacopelli's two associates ran in and ray hit them both in the stomach with his crowbar, he went to swing again but was tackled by a passing police officer. Ray struggled and fought, shouting and swearing but was ultimately arrested for assault, with the police unknowing of his attempt to murder or Giacopelli's murder of Rays family.
Ray was sentenced to 10 years in jail. He was frequently visited by his girlfriend every week, some time six months into his sentence she stopped; Ray hadn’t seen her for several months until he received several photos of her; being sexually abused and brutally murdered, with Giacopelli and his men standing over. This was Giacopelli's payback for Ray’s attack; it was the last Ray heard of him, suspecting that Giacopelli simply forgot about Ray over time.
Having everything Ray loved taken away from him by one man, he promised when he got out he’d kill Giacopelli and destroy everything he held dear – he swore he wouldn’t fail this time, He was going to cripple the Giacopelli crime family, kill Antonio Giacopelli’s three sons; Santo, Vittorio and Angelo and destroy the Giacopelli empire.
In jail Ray worked out extensively and continued his education; meaning that when he left he was considerably stronger and more athletic and most importantly; more intelligent and less naive.
Ray was released on June 23rd 2009 .
• Intro Mission: Welcome to Vice City
Get a taxi to your old friend Lenny’s club and meet up with him
Reward: Save location
• Mission 1: Eating out
Lenny takes you out to a diner just outside the Red Light district to get some dinner and help you settle in, you and him talk about how life was on the inside and how life is going for Lenny. He tells you how he’s doing okay but is in debt to a gang called El Dominos based in the Red Light District and has had to turn to buying and selling drugs to get some money to pay them back. After the meal, Lenny asks you to split the cost of the food because he doesn’t have enough on him.
• Mission 2: Delivery time
This is your first mission in VC; Lenny offers you a small job so you can earn yourself some money to settle in properly. He asks you to go with Rico, a friend of his to steal a van which he’s been tipped off about; it is carrying Weed from Vice Port to Little Haiti. When you reach the van, you’ll find it is parked outside a cafe where the driver is inside getting coffee – it seems like easy pickings so the pair simply get in the van only to find that police across the street have been watching the van as they’ve also had a tip off about the van, they turn on the sirens and begin to chase you, you have a two star wanted level and are expected to lose it and return it to a designated garage near Lenny’s club.
Reward: Lenny gives you $100 and an extra $150 for your trouble with the cops.
• Mission 3: Threesome
Lenny tells you about some of his dancers and how they have “other jobs” in Vice City, but they’re late for their shifts so he asks you to go pick them up. There are 3 girls out and you have to pick them all up and bring them back to Lenny. Girl #1 is easy, she’s simply standing on a street corner – Ray asks her to get in and she complies, apologizing for losing track of time. Girl #2 has a better reason for being late, you find her in an alleyway being hassled by some customers. You get out of the car and pick up a pipe that’s on the floor in the alley and beat up the two men and take the girl back to the car. Girl #3 is found being arrested by two police men, she was seen snorting cocaine. You must follow the police car back to the station, when they get out you run over and beat the first one and take his gun and shoot the second, you now have a 2 star wanted level, you and girl #3 run back to your car and you have to lose the police and get them back to Lenny’s.
• Mission 4: The Restaurant Business
Lenny introduces you to a friend of his who owns a small restaurant nearby, the problem is it is getting repeatedly vandalised by the owner of a competing restaurant. Lenny’s friend gives you a baseball bat and asks you to help. You must go to the restaurant and find the owner, when you find him you must beat him and threaten him not to go near the other restaurant if he wants to live. You then break his leg with a baseball bat and leave.
• Mission 5: Disco Inferno
Lenny gives you a mobile phone and tells you to go look in a dumpster near Interglobal adult studios. You go look in the dumpster and find a Glock 19, a baseball bat and some empty glass bottles with a few bits of rag. You call Lenny up and ask what it’s all for, next he instructs you to go to a Gas Station and fill up the bottles and make some Molotov Cocktails (5). Once you have done this you’ll get a call from Lenny, Ray asks him what’s going on and Lenny tells you he wants you to torch a seedy disco/club in the Red Light District because people have been coming from there and treating his girls badly (he tells you the two men in the alleyway were associated with the club). You must drive to the club and throw Molotov cocktails into the windows and burn the place down, then shoot any survivors. You now have a 3 star wanted level and you have to get to Lenny’s. When you get back to Lenny's he tells you it’s not safe for you to stay there after that, so he tells you of a cheap apartment just outside of the Red Light District he used to use for his girls other jobs not far from there you can buy from him for just $200. Ray pays him and he closes the door.
Reward: New weapons acquired, New Safehouse acquired. -$200
• Mission 6: Parting Party
You meet Lenny at a diner just outside of Little Haiti, He tells you, you that you can no longer work for him because of the last job and the heat surrounding you for it. He says you and him will go out tonight to get wasted and have a good time because you won’t be able to speak again for a long time. A clothes shop near to Lenny’s is now available to buy from, you must go there and buy something suitable to go out in (nothing too flash, it isn’t available on this island and the clubs aren’t exactly Bahama Mama’s here.) You must then meet with Lenny later at 22:30, you and him can go to a few clubs and bars and get drunk and meet some women. At the end of the night Lenny will tell you he’s going home (with a girl he’s met) and the mission ends, you’ll be pretty drunk by now.
Reward: New clothes available
• Mission 7: A Knife in the back
You get a call from Rico, he tells you he got your number from Lenny after you and he stole the van. He tells you how he has some bad news for you about Lenny. It turns out that Lenny has cut ties with you not because of the heat, but because he tipped off the police about you burning down the club and he can’t be seen with you. The club had several police officers in it on a night out and Lenny set you up because he was told to by El Fuego, head of the nearby Los Dominos gang, who owned the van full of weed; The gang boss told Lenny he had to have the place (owned by Los Cabrones) torched with the police inside or else they’d torch his place, Lenny tipped off the Police so Ray would be arrested or killed and there and knowing Ray has always been a loyal man, there would be no ties back to him. Rico overheard a meeting between Lenny and the head of the gang, which is how he knows about the betrayal.
Rico gives you a Micro Uzi SMG and some more ammo for your Glock 19 (or a new one, if you emptied yours already) – You and Rico travel to Lenny’s club only to find the lights are all out and a sign on the window reads “under new management”. The front door is locked so you and Rico go around the back and sneak in, when inside there is a cut scene showing Lenny and several members of the Los Dominos gang including the leader, El Fuego. Lenny is talking about how he’s closed up the place and putting it up for sale and leaving VC to go to Las Venturas. After the cut scene you and Rico are back in play, while the meeting continues – you can pop out from cover at any time to begin shooting or you can listen to the conversation a little more until you do so. Lenny will flee along with El Fuego as soon as you begin firing, once you have killed all of the members in the club you have to chase Lenny. Lenny is driving in a Blista Compact and you’re left with a Fortune parked in the car park. You must chase Lenny through the streets and back alleys until you both end up at Vice Port. Lenny; with nowhere else to run abandons his car and runs up onto a shipping warehouse roof where you must pursue. Lenny is on the roof, backing towards the edge, almost crying and begging for mercy. A cut scene closes up on Lenny:
“Please Ray! The club is yours! You can have anything! Just don’t f*cking kill me man, please!”
Ray is walking towards him slowly and pulls out his pistol and cocks it, slowly raising it to Lenny as he approaches him.
“You f*ck! You sold me out to save your own greasy skin”
“I’m sorry Ray; I’m real f*ckin’ sorry man! Give me a chance!”
“You’ve had your chance, Lenny.”
The players control returns and they are aiming at Lenny, the reticule shows they are able to perform an execution; Ray moves the gun down from the head and shoots Lenny once in each foot, Lenny screams in pain and begins to lose balance, Ray then shoots him once more in the groin and he falls backwards from the rooftop screaming as his head hits the corner of a steel container and he dies.
Lenny’s club is up for sale and can be purchased by the player later on when they have the money.
Reward: New Weapon available
The Red Light district is now dangerous to enter, It is turf of the Los Dominos gang which you just killed members of, entering the Red Light district will result in being shot at by any gang members nearby (They will only use pistols, as it is early in the game)
• Mission 8: Multi Theft Auto
The Red Light district is now dangerous for Rico and Ray, so they need money to become better supplied with weapons if they want to survive and continue life in VC which may bring them to the RLD if needs be. There is a car transporter truck driving through VC to a car showroom near Little Havana, you and Rico need to hijack it before it reaches its destination. However, the truck is making no stops, so you need to get it while it’s moving. Rico has a PCJ-600 that he stole and stashed for the hijack. Rico drives the bike to the truck with you on the back, on the way he explains what needs to be done and gives you a Colt .45 pistol.
When you catch up with the lorry Rico gets up next to it and you must jump on. Tap square to get up and keep yourself steady and then press it when prompted to jump to the truck, you must then tap X to hold on and smash in the window and get in, Ray and the driver will fight inside the drivers cabin and the Truck will swerve, then a prompt will come up on the screen to press R2 and Ray will shoot the driver in the head and take over. You now have a 2 star wanted level.
You must drive to the fences garage while Rico holds off the police on his PCJ with a Micro Uzi.
There are 3 cars on the truck, the more they are damaged the less money you and Rico will have to share when they are sold, if all 3 are too damaged then the mission is failed.
Reward: $250 to $900
[color=red]• Mission 9: Two birds with one stone
Rico calls you and tells you to meet him at Vice Port. When you get there Rico is waiting for you outside the main gate, he tells you of 2 boats coming in loaded with coke for Los Dominos.
“We going to rob ‘em?” Ray asks.
“Nahh man, we’re just gunna stay put, let them come to us – then take the sh*t later, two birds with one stone”
You and Rico wait for the boats to come in and when they’re docked you must kill everyone on board.
“I got an idea Ray, get in a boat and drive it out a little bit”
You and Rico drive the boats out a little and wait up on a fire escape for the Los Dominos to arrive. When they get there they notice the boats out to sea a little bit and no sign of the drivers, so two members swim out to get the boats, you and Rico pick them off without them being able to fight back, you both then turn to the other members who weren’t expecting an attack and fire at them, they take cover behind crates and return fire. Once the other five gang members have been killed, you and Rico unload the coke onto their van and leave, having it ready to sell later on.
• Mission 11: Decisions, decisions...
You get a call from an unknown caller; it is El Fuego, boss of the gang, telling you he has Rico, he explains the torture he will undergo if you don’t come and get him and bring them their coke. You are faced with a decision; save Rico (losing the coke and any profit, gaining Rico as a friend with the ability to call him up for backup) or leave Rico to be tortured and killed (keeping the coke, and getting the full profit but infuriating the gang and losing Rico as a friend and his ability).
To keep the coke you must go to the lockup where the van is stored and take it to temporarily hide it in an abandoned warehouse to the north-east of the island.
To save Rico you must go to Lenny’s closed club. Rico is tied to a stripper pole and is being beaten, if you don’t get there in time the gang boss will tell you how they cut off all of his fingers and toes, then his limbs and then his head (blood-soaked garbage bags will appear in the dumpsters behind the club as shown in a cut scene when you don’t get there, or will be there permanently if you get the coke instead)
When you get there you must be unarmed and bring the van of coke, El Fuego will take his coke and flee, commanding his gang to attack. You must protect the vulnerable Rico and kill the gang.
Reward: Either Rico alive and as a friend, or the coke
• Mission 12: Rico’s Inferno(Saved Rico route taken)
Rico is enraged at the Los Dominos gang, what they did to them and how they have taken the cocaine. He decides for you and him to go and kill the head of the gang. Rico has purchased some new guns ready for the assault. He gives you an SW MP10 and some more ammo for whatever else you have. You and Ray go to a bar where the gang is having some drinks as a celebration for their success. You and ray must torch the cars outside, causing the gang members to come out with the gang boss and attack. The shootout in the street ensues until the police show up, however the police don’t know who to shoot at; so the police are attacking both parties, meaning the gang, ray & Rico and the police are in free for all in the streets. Once the entire enemy gang and their boss is taken down you and Rico will have a 4 star wanted level; Police pursue you in VCPD Patriots and on VCPD FCR-900 bikes.
After losing the police you must take Rico back to his place.
Reward: SW MP10 unlocked, The Red Light district is now extremely hostile; the Los Dominos gang will attack you with Skorpion SMG’s.
• Mission 12: Business before bro’s (Taken the cocaine route taken)
Pick up the van of coke and take it to a buyer in Little Havana, he will take the lot. After you have sold the coke, two gang cars begin to chase and attack Ray – you must kill the Los Dominos members chasing you.
“I ain’t got the snow you dumb f*cks!” Ray shouts as he unloads his Micro Uzi into the cars. After killing the gang members you get a call from El Fuego, he tells you how he will beat you and feed you Rico’s body parts when he finds you, Ray tells him where to meet him and challenges him to put his money where his mouth is.
The abandoned Runway In the old Industrial district; Ray waits there for El Fuego to arrive, which he does so with reinforcements of Los Dominos gang members in 3 cars.
“Stay in your cars, I want to grind this little c*nt down myself” the boss walks up to you and swings for you with a crowbar, using the new combat system you must duck out of the way and hit back with a counter. After a hand-to-crowbar fight ensues, El Fuego is weakened and stumbles back in a cut-scene
“tear this little bitch a new asshole!” he shouts as he falls back, his men open fire and Ray dives for cover behind some crates.
You must now quickly take out all of the gang and then chase the boss, who is stumbling to his Mesa Grande where he has an SW MP10 on the seat. When you get to him you begin aiming for an execution. Ray shoots him twice in the gut and then puts the gun in his mouth and shoots him to finish him off.
Reward: $2000 from the coke, SW MP10 unlocked, $1000 from the gang boss’ stash and his custom painted Mesa Grande. The Red Light district is now extremely hostile; the gang will attack you with Micro Uzis.
Mission 13: An old friend
Boss: None NEW
(If you decided to save Rico in mission 11, you will get a phone call from him before this mission becomes available. He will explain to Ray how he’s going to lay low for a while and not do any big stuff because of the increasing heat on him – but he will say that if you really need him then you can call him and he’ll come and provide you with back up, but other than that you and him won’t be doing anymore work together.)
The mission is triggered at Ray apartment, the initial cutscene shows him go into his apartment and sit on his humble sofa in front of the TV. “What the f*ck am I supposed to do now?” he mutters to himself, glancing over to the stack of money on his kitchen counter. He flicks on the TV, Weazel news is on; Antonio Giacopelli is being interviewed about how his empire is greatly benefiting the city and denying rumours that he is head of a powerful crime family, saying he is “only interested in the wellbeing of vice city”. Ray, enraged, is about to throw the remote at the screen when the door knocks. He pauses and glances to the door, holding onto his gun.
“...Ray? I do have the right place don’t I? Hello? You home?” a voice says through the letterbox. The voice is familiar to Ray, he smiles – surprised – and walks over to the door and lets the man in.
“I thought you wanted to move Cottonmouth with your brother! That’s what you said to me in the letters you sent... before they stopped... It’s good to see you man” Ray says, happy to see him.
“Nah, that didn’t work out too well – come with me for a drive, I’ll explain on the way. It’s good to see you too Ray.”
You follow Enzo (he is named in the subtitle telling you what to do) to his car, a bright red Turismo. You both get in and the two talk while Enzo drives you to an undisclosed location. He explains to you how him and his brother moving to cottonmouth fell through, He and his brothers used to steal high end cars to sell on for easy cash. They were asked to steal a brand new Dyablo for a customer; this was to be their last job in Vice City and would earn them enough money to comfortably live in cottonmouth. It went wrong however, the whole job was a set up and Enzos brother was killed by the Los Dominos gang who had ambushed the brothers. This was 3 years ago, Enzo vowed to stay in the city and cripple the Los Dominos but after one unsuccessful attempt that put him in hospital he gave up, silently wishing death on the Los Dominos but never being able to avenge his brother. He’d heard that Ray had done this from an associate however and came to meet Ray.
“How did you know where I was staying?” Ray asked
“I saw you go into the place with that rat, Lennie”
“Oh... He’s dead too”
“...You don’t waste any time do you”
The two arrive at a secluded dock on the east of Vice Port where several men are there standing by exotic cars. Enzo explains how these are the people who he now works with, an underground Car theft syndicate, they steal exotic cars and export them to Liberty City and San Andreas buyers from their small, private dock for a large profit. One man, Anvil, comes and greets Ray; explaining how he and Enzo run the syndicate. Ray asks how he got the nickname ‘Anvil’ and some of the men laugh, Enzo turns to Ray and tells him how he had to steal a Patriot once and was ambushed by FIB, He was chased by them until he got to a two storey car-park; he drove up onto the first raised floor and the FIB barricaded the entrance – Anvil then crashed the Patriot through the low wall in the car park and landed on the FIB cars below, crushing them like an anvil in an old cartoon.
After some talk, Enzo asks to see if you can strill drive how you used to, he takes you to one of the mens Bullet GT’s and tells you to get in and drive him into town. You must do so following his verbal direction, manoeuvring down tight alleyways and against traffic. Once you reach the destination successfully and without taking too much damage, Enzo will get into the drivers seat as Ray exits the car. Enzo tells Ray he’s still got it and he’ll be in touch; and once again that it’s good to see him again as he drives off.
Reward: Enzo as a contact on the phone and as someone to work for.
MORE MISSIONS COMING SOON
This thread will be undergoing constant updates and revision, Feedback is greatly appreciated.
Some things (especially in the story) are subject to change.
Constructive ideas such as new vehicles or changes to the radio station are welcomed and encouraged.
-Sam This post has been edited by SammiiDoogles on Saturday, Mar 19 2011, 19:22
Where is my mind?
Joined: Nov 6, 2009
|QUOTE (02fishera @ Feb 15 2010, 23:32)|
|Its good but you could have been more original with the radio stations.|
Feel free to suggest any changes, I struggled finding adaquete songs for some stations which genre's I'm less familiar with - so some tracks are borrowed from previous games; Suggestions are encouraged.
Edit: If you're reffering to the station names themselves, then they are mostly to either evoke nostalgia or to link to other stations in the GTA universe, also all graphics are made by myself so none are completely unoriginal in the sense I just copied and pasted a logo
In some cases there are similarities between logos, but they're revised version I've made to update them and modernize them slightly.
|QUOTE (a3HeadedMonkey @ Feb 15 2010, 23:26)|
|Very impressive. You & the guy that did the San Fierro thread like this should be hired by R*|
If the next game doesn't turn out to be as good as the concept in this, or the San Fierro thread, then R* officially suck balls & should be ashamed of themselves!
I hope you're paying attention to this site R*!! Some things to be learnt right here!
Thanks a lot man This post has been edited by SammiiDoogles on Monday, Feb 15 2010, 23:42
Posted: Tuesday, Feb 16 2010, 00:32
Where is my mind?
Joined: Nov 6, 2009
|QUOTE (SanAndreasManiac @ Feb 16 2010, 00:29)|
| AWESOME |
as stated before, you should be more creative about the radio names, and the islands are flipped E to W, the beach area in real-life Miami is at the East side of the city
Ahh! I never knew that haha, I've never been outside of Europe myself, so I don't know much about Miami's geography - I'll bear that in mind for what looks like inevitable map revisions in the upcoming days.
Also, The radio stations are mostly there to link to other stations in the GTA universe and/or evoke nostalgia; I may however add some more stations to balance it out, not sure about this though.
Thanks for your feedback!
Posted: Tuesday, Feb 16 2010, 00:37
Joined: Mar 8, 2009
|QUOTE (SammiiDoogles @ Feb 16 2010, 00:25)|
|QUOTE (phantom2510 @ Feb 16 2010, 00:20)|
| That map seems like mine in the fan art thread in regards to placement of districts (downtown, the airport, and Ocean Beach for example) and which island is which (affluent or not). Just wondering if you did in fact base your map on mine. Not in any way calling you a thief, just curious.|
Very good thread. I like all the ideas, especially the hotel idea. This has to be one of the best ideas I've seen on this board.
Yes, the idea for my revised map was in-fact inspired by yours from the Fan Art thread! My original map was vastly different but I liked the way placement of certain areas of your map so it inspired my to throw away the old map and remake it based upon ideas I got from your map - I'll have to add that into the post
Glad you liked the thread!
Hey that's alright. I was just making sure. Again, not calling you a thief, and a very good thread.