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 [REL|WIP] World Trade Center Mod 0.3

 The twin towers in GTA IV !
 
DarkZ  
Posted: Saturday, Feb 13 2010, 22:59
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Houat de phoque!
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Oh yeah, that's great cool.gif
Keep doing it wink.gif
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hbx84  
Posted: Saturday, Feb 13 2010, 23:01
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Thank you smile.gif

I will do a little the interior and after i go to bed ^^
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beavis  
Posted: Saturday, Feb 13 2010, 23:32
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Lone Wolf
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Looking good. I tried doing this in GTA3 back in the day, but I eventually quit.
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hbx84  
Posted: Saturday, Feb 13 2010, 23:42
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Finally I will use the real plans like that to have more realism^^

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hbx84  
Posted: Sunday, Feb 14 2010, 00:10
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I stop for tonigh. Have a good night !! ^^
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lpgunit  
Posted: Sunday, Feb 14 2010, 01:27
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It's L, as in Lpgunit, not I.
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This is actually nice, albeit a bit controversial should this mod go mainstream. I've seen cops reacting to the Crown Vic mods posted all over Youtube, but I hope this doesn't generate some negative reactions or something.
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WindedTrash  
Posted: Sunday, Feb 14 2010, 10:56
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Punk-ass Bitch
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So how about bounds? Is it possible to make them too?
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DS 17  
Posted: Sunday, Feb 14 2010, 11:29
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om nom nom
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Really great work. There is a hotel in GTA IV, not sure, but I think it's called Majestic. It's in the near of the middle park and there it's possible in one mission to go to the uppest floor and in a suite. Couldn't you make a floor or some enterable shops very high in the building? I don't know how the WTC looked inside but I think a life with persons etc. inside would be fantasically. So you could improve the building more and more for example removing a window to get into the building with the window cleaner platform from the outside (a platform like this is already in GTA IV). You could choose where you want to go when you are entering a lift (e.g. "Tourist platform; 70th floor; 1st floor" -> 3 possibilities).

//E: Is it possible that you re importing Sketchup models into your project file? So I could model a floor with shops etc. (without textures).

This post has been edited by DS 17 on Sunday, Feb 14 2010, 11:32
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ikt  
Posted: Sunday, Feb 14 2010, 12:16
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Nice mod! Awesome place to go basejumping biggrin.gif And there aren't any flyable planes in this game, so that's okay too.
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hbx84  
Posted: Sunday, Feb 14 2010, 14:17
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Windedtrash : what bounds are you talking about ?^^

D$ 17 : its a good idea^^ i will make the tower and after if all is okay i will make a lot of things because i want the WTC to become the most attractive place in LC, where we could spend a lot of time^^

and you can export files in .3ds in sketchup and i can read them.

Ikt : thank you^^

more screens soon^^

This post has been edited by hbx84 on Sunday, Feb 14 2010, 14:21
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WindedTrash  
Posted: Sunday, Feb 14 2010, 14:53
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Bounds, you know the mapping that makes collision points. Like if you spawn a statue of happiness with a trainer it cant collision anywhere, because bounds do that for it. get it? Bounds are in .wpl or somekind of format
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hbx84  
Posted: Sunday, Feb 14 2010, 15:40
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Ahh ok^^ sorry i'm french and i didn't understand^^
the probleme is that I don't know how I can make them.... confused.gif Do you know how to do this ?
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hbx84  
Posted: Sunday, Feb 14 2010, 16:01
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The interior, not finished of course x)

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And I made a lift, but i won't be animed in the game confused.gif (or if I find how to do that). That's the lift we will use to go to higher stages...

Video lift

This post has been edited by hbx84 on Sunday, Feb 14 2010, 16:11
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WindedTrash  
Posted: Sunday, Feb 14 2010, 19:26
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Well actually i dont know how to make them. But if ther comes a tool to do those, should be useful. Other solution is to make a .wft model for this tower, which would lag the game like hell.
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LCstuntman  
Posted: Sunday, Feb 14 2010, 19:53
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It's a wonderful horrible life.
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wow.gif EPIC!! This is incredible, amazing work biggrin.gif icon14.gif

But I have a concern; You know when you go past the helicopter altitude cap using a trainer, and you see weird lines, and black instead of horizon? Won't this happen when standing on top of the towers, since they are so high?
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XTREME0235  
Posted: Sunday, Feb 14 2010, 20:37
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@ LC stuntman.
I know what you mean, but if he makes it exactly the right height compared to the buildings/towers in real life and in the game, it shouldn't be a problem.
Take a look at this photo, if he made them the right height, they shouldn't be much taller than a few other buildings in the game.

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Amd if you REALLY have a hard think about it, the possibilities of seeing the black horizen are slim, and also i'm pretty sure that would be under the height barrier, there fore helicopters can get up there. Let's just hope yeah? icon14.gif
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hbx84  
Posted: Sunday, Feb 14 2010, 21:55
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Hi !

For the black horizon, i think it won't appen, maybe it is due to the trainer. Because there is a video on YouTube of a parachute mod, and with this mod Niko can go at the top of the antenna of the Rotterdam Tower, so over the helicopter barrier, no bug appends.

Have you some news about shadow mapper ?
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[LLC]NelsoN  
Posted: Sunday, Feb 14 2010, 22:51
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It's just AWESOME ! The model looks great so far, I just can't wait to see how the interior of the first floors will look.
Keep up the good work man cool.gif
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ddnt32  
Posted: Monday, Feb 15 2010, 02:17
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Snitch
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Congratulations, man! This is one of the best mods I've ever seen! The idea of life in the building is good too, and the lift is great, but I think it would take too much time to go to the top of the tower with one of those. Maybe an elevator, like the one at Niko's safehouse (I think that is the old Playboy X's house)? I don't know if this is possible, but it would be nice too. The idea of keeping the low poly count is good, but I think it would not slow down so much. You said that it has over 52000 polygons, right? I've seen cars for San Andreas with more than this, I think... Anyway, good work so far, keep on! Sorry for my bad english, I'm from Brazil.
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Cormega  
Posted: Monday, Feb 15 2010, 02:35
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Amazing work dude, just great!! icon14.gif
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