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Pages: (11) 1 [2] 3 4 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 New Great Effects 1.6

 Yes, it is here. by [SAK*]KING_OF_SA
 
[SAK*]KING_OF_SA  
Posted: Friday, Feb 12 2010, 11:13
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QUOTE (Rider916 @ Feb 12 2010, 05:43)
whoa excited to see dat, a new 1.6 nge project, dat fast?! u r hardworking king

Yes, i made all you can read in only a single week working only the mornings of Monday, Tuesday, Wednesdat, Thursday and Fryday. It was because i had no internet. So i worked improoving effects.

@vans123: i always wanted to create a effectsPC.img and add there 3d models for effects's use. But SA won't read them.

NOTE: return to fist page if you want to see all pics i posted and details
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Pawelo  
Posted: Friday, Feb 12 2010, 13:13
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:)
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great inlove.gif cant wait for download
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Kickme93  
Posted: Friday, Feb 12 2010, 17:20
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On A Killing Spree!
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user posted image
Reckon you'd be able to fix the radar, so that the green bit stays attached and rotates?
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EvilRaptor  
Posted: Friday, Feb 12 2010, 20:50
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QUOTE ([SAK*]KING_OF_SA @ Feb 12 2010, 11:13)
@vans123: i always wanted to create a effectsPC.img and add there 3d models for effects's use. But SA won't read them.

Couldn't you use cleo to spawn the models when a certain effect is made?
Hmm, not sure tbh... maybe... I suppose it might work if you put the img in gta.dat...

I'm not sure... lol

Anyway, nice work SAK, it looks great, I can't wait to download biggrin.gif
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[SAK*]KING_OF_SA  
Posted: Friday, Feb 12 2010, 21:33
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QUOTE (EvilRaptor @ Feb 12 2010, 20:50)
QUOTE ([SAK*)
KING_OF_SA,Feb 12 2010, 11:13] @vans123: i always wanted to create a effectsPC.img and add there 3d models for effects's use. But SA won't read them.

Couldn't you use cleo to spawn the models when a certain effect is made?
Hmm, not sure tbh... maybe... I suppose it might work if you put the img in gta.dat...

I'm not sure... lol

Anyway, nice work SAK, it looks great, I can't wait to download biggrin.gif

No, cleo can't but maybe asi. nah, no it would be needed a SA core modification and i don't know about that.

@Kickme93: It is not a bug it is a flying instrumental that tell you the position of the plane.
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H3NR1QU3  
Posted: Saturday, Feb 13 2010, 00:47
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QUOTE ([SAK*)
KING_OF_SA,Feb 12 2010, 18:33]
QUOTE (EvilRaptor @ Feb 12 2010, 20:50)
QUOTE ([SAK*)
KING_OF_SA,Feb 12 2010, 11:13] @vans123: i always wanted to create a effectsPC.img and add there 3d models for effects's use. But SA won't read them.

Couldn't you use cleo to spawn the models when a certain effect is made?
Hmm, not sure tbh... maybe... I suppose it might work if you put the img in gta.dat...

I'm not sure... lol

Anyway, nice work SAK, it looks great, I can't wait to download biggrin.gif

No, cleo can't but maybe asi. nah, no it would be needed a SA core modification and i don't know about that.

Well.. I guess it can be done, just make a check when some effect happen and then make appear the model in the same place as the effect.
But I'm not really sure if it's possible to check if a effect is happening.
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MadcapSmoky22  
Posted: Saturday, Feb 13 2010, 01:26
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QUOTE (H3NR1QU3 @ Feb 13 2010, 00:47)
QUOTE ([SAK*)
KING_OF_SA,Feb 12 2010, 18:33]
QUOTE (EvilRaptor @ Feb 12 2010, 20:50)
QUOTE ([SAK*)
KING_OF_SA,Feb 12 2010, 11:13] @vans123: i always wanted to create a effectsPC.img and add there 3d models for effects's use. But SA won't read them.

Couldn't you use cleo to spawn the models when a certain effect is made?
Hmm, not sure tbh... maybe... I suppose it might work if you put the img in gta.dat...

I'm not sure... lol

Anyway, nice work SAK, it looks great, I can't wait to download biggrin.gif

No, cleo can't but maybe asi. nah, no it would be needed a SA core modification and i don't know about that.

Well.. I guess it can be done, just make a check when some effect happen and then make appear the model in the same place as the effect.
But I'm not really sure if it's possible to check if a effect is happening.

It would slow the game down drastically, but good idea
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evilrex  
Posted: Sunday, Feb 14 2010, 20:21
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Is this the afterburner cleo you guys were looking for?
Found it after loads of googling lmao
http://weirdestneworder.blog112.fc2.com/blog-entry-33.html
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quechus13  
Posted: Sunday, Feb 14 2010, 20:56
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QUOTE (MadcapSmoky22 @ Feb 13 2010, 01:26)
QUOTE (H3NR1QU3 @ Feb 13 2010, 00:47)
QUOTE ([SAK*)
KING_OF_SA,Feb 12 2010, 18:33]
QUOTE (EvilRaptor @ Feb 12 2010, 20:50)
QUOTE ([SAK*)
KING_OF_SA,Feb 12 2010, 11:13] @vans123: i always wanted to create a effectsPC.img and add there 3d models for effects's use. But SA won't read them.

Couldn't you use cleo to spawn the models when a certain effect is made?
Hmm, not sure tbh... maybe... I suppose it might work if you put the img in gta.dat...

I'm not sure... lol

Anyway, nice work SAK, it looks great, I can't wait to download biggrin.gif

No, cleo can't but maybe asi. nah, no it would be needed a SA core modification and i don't know about that.

Well.. I guess it can be done, just make a check when some effect happen and then make appear the model in the same place as the effect.
But I'm not really sure if it's possible to check if a effect is happening.

It would slow the game down drastically, but good idea

We are on the next generation of gaming its about time EVERYONE buys a new Strong PC
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[SAK*]KING_OF_SA  
Posted: Monday, Feb 15 2010, 09:00
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NGE is now compatible with pimpmycar cleo and i remade the neon texture.
user posted image

NOTE: OF COURSE IT DOESN'T HAVE MY IMAGE INGAME

This post has been edited by [SAK*]KING_OF_SA on Monday, Feb 15 2010, 09:12
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Pawelo  
Posted: Monday, Feb 15 2010, 09:16
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:)
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can you made a effect when we shoot a rocket its in the fire like in TBoGT?
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[SAK*]KING_OF_SA  
Posted: Monday, Feb 15 2010, 09:46
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QUOTE (Pawelo @ Feb 15 2010, 09:16)
can you made a effect when we shoot a rocket its in the fire like in TBoGT?

No, because that effect is not used only by rockets. If you want fire it can be added inside rocket's dff (as gunflash, not as model)
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MadcapSmoky22  
Posted: Monday, Feb 15 2010, 11:51
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QUOTE (quechus13 @ Feb 14 2010, 20:56)
QUOTE (MadcapSmoky22 @ Feb 13 2010, 01:26)
QUOTE (H3NR1QU3 @ Feb 13 2010, 00:47)
QUOTE ([SAK*)
KING_OF_SA,Feb 12 2010, 18:33]
QUOTE (EvilRaptor @ Feb 12 2010, 20:50)
QUOTE ([SAK*)
KING_OF_SA,Feb 12 2010, 11:13] @vans123: i always wanted to create a effectsPC.img and add there 3d models for effects's use. But SA won't read them.

Couldn't you use cleo to spawn the models when a certain effect is made?
Hmm, not sure tbh... maybe... I suppose it might work if you put the img in gta.dat...

I'm not sure... lol

Anyway, nice work SAK, it looks great, I can't wait to download biggrin.gif

No, cleo can't but maybe asi. nah, no it would be needed a SA core modification and i don't know about that.

Well.. I guess it can be done, just make a check when some effect happen and then make appear the model in the same place as the effect.
But I'm not really sure if it's possible to check if a effect is happening.

It would slow the game down drastically, but good idea

We are on the next generation of gaming its about time EVERYONE buys a new Strong PC

It's about optimilization. SA stands very bad cool effects, for example it lags with ENB series or many HD textures and you need to install fixes. When I was playing SA with HD cars and ENB it slow down to 10 FPS...and I run GTA IV on 30 FPS with ENB series.
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Pawelo  
Posted: Monday, Feb 15 2010, 13:31
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:)
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QUOTE ([SAK*)
KING_OF_SA,Feb 15 2010, 10:46]
QUOTE (Pawelo @ Feb 15 2010, 09:16)
can you made a effect when we shoot a rocket its in the fire like in TBoGT?

No, because that effect is not used only by rockets. If you want fire it can be added inside rocket's dff (as gunflash, not as model)

i cant do this because i dont know how
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[SAK*]KING_OF_SA  
Posted: Monday, Feb 15 2010, 14:03
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QUOTE (Pawelo @ Feb 15 2010, 13:31)
QUOTE ([SAK*)
KING_OF_SA,Feb 15 2010, 10:46]
QUOTE (Pawelo @ Feb 15 2010, 09:16)
can you made a effect when we shoot a rocket its in the fire like in TBoGT?

No, because that effect is not used only by rockets. If you want fire it can be added inside rocket's dff (as gunflash, not as model)

i cant do this because i dont know how

download a missile with fire attached. commando funebrero's missile had fire.
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nellypellit  
Posted: Monday, Feb 15 2010, 16:21
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If you stare at the dancing kitteh for 20 seconds you will die&a
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do you use txd workshop

and what did you use for the afterburner flame on the jet.

well done its great
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Kowaah  
Posted: Monday, Feb 15 2010, 17:15
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I've been watching all those afterburner mods, and in my mind is only one idea - Make those for cars.
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TigerTanker  
Posted: Monday, Feb 15 2010, 21:35
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Rest in peace, Nate Dogg.
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Oh god, everything looks perfect.
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[SAK*]KING_OF_SA  
Posted: Monday, Feb 15 2010, 22:04
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QUOTE (Kowaah @ Feb 15 2010, 17:15)
I've been watching all those afterburner mods, and in my mind is only one idea - Make those for cars.

It is made. Just attach it to a car and resize it.

@nellypellit: i use txd workshop, photoshop and a text editor (sanny biulder as it is cool). Afterburner.fxs uses an animation between afterfire.tga and aftersmoke.tga, afterfire.fxs uses afterfire.tga and bsbhydra uses bsbsmoke.tga
They are new textures as you can see.
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Pawelo  
Posted: Tuesday, Feb 16 2010, 18:51
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:)
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QUOTE ([SAK*]KING_OF_SA @ Feb 15 2010, 15:03)
QUOTE (Pawelo @ Feb 15 2010, 13:31)
QUOTE ([SAK*)
KING_OF_SA,Feb 15 2010, 10:46]
QUOTE (Pawelo @ Feb 15 2010, 09:16)
can you made a effect when we shoot a rocket its in the fire like in TBoGT?

No, because that effect is not used only by rockets. If you want fire it can be added inside rocket's dff (as gunflash, not as model)

i cant do this because i dont know how

download a missile with fire attached. commando funebrero's missile had fire.

from where download this?
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