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[WIP|BETA] ViceCityStories PC Edition
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City_Poke912  |
Posted: Wednesday, Aug 15 2012, 22:08
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Group: Vice City Stories team

Group: Members
Joined: Dec 27, 2007



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RonBWL  |
Posted: Thursday, Aug 16 2012, 06:34
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Brave Wholeheartedly Loser

Group: Members
Joined: Nov 2, 2010


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City_Poke912  |
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Group: Vice City Stories team

Group: Members
Joined: Dec 27, 2007



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Palms Hotel finally converted 
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City_Poke912  |
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Group: Vice City Stories team

Group: Members
Joined: Dec 27, 2007



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Less than 10%, we can't convert half of map in 3 weeks. Converted fire station:

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nkjellman  |
Posted: Saturday, Aug 18 2012, 01:23
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Boss

Group: Members
Joined: Aug 28, 2008



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Well, once you guys have the whole map in, here is my idea you guys should consider for Beta 3. Note: This is for when the missions are not done, but the map is. Still can be used though when the missions are in, far enough to unlock the second island.
Now, I believe that GTA SA is able to load a different scm out of the save game directory. Something like MPACK. Its what DYOM uses. This allows the player to pick the mode they want to play from the main menu when they pick New Game. As VCS PC Edition uses its own save location it won't interfere with GTA San Andreas, or GTA San Andreas mods. So here is what each set of files contain. The idea shouldn't requre a tone of extra coding. It basically makes the whole game accessible with out affecting the normal VCS.
Regular VCS main directory scm: [Normal Vice City Stories] This is the mod your trying to create. It will contain all the work that is recreating the original VCS. People will use it to play the storyline, and missions, just as they would in the original VCS. -All your current work with missions and with recreating the original VCS. -Islands don't unlock until the player is able to, and plays "From Zero to Hero". -Interiors that are available during certain missions are only available during that mission, as in the original VCS.
MPACK VCS scm: [Free Mode] In this mode, the player will be able to roam around the full 1984 Vice City. Their are no barriers, so the player can go to the east island. The idea of this is to allow the player to roam around Vice City freely. This is especially a good idea if you guys haven't got up to From Zero to Hero in your story mission conversion progress. The player can also enter the interiors that are only supposed to be enterable during missions, like the Stadium, or Mendez's house. What makes this different from the normal game scm: -All islands unlocked from the start. -All interiors enterable, including mission exclusive interiors. -Possible enterable cutscene interiors. -All clothing, safe houses, car buying locations available. -Possibility of all the converted side missions, and red balloon locations in. -All aircraft spawn, as if you have completed VCS
But remember, this idea only has a point if you guys have some east island map converted, or all of it. It would be good to do especially when you have converted content on the east island, but can't get far enough to get over there legitimately by driving across the bridges, with no barriers. What do you guys think? Do you think you may do it?
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Ash_735  |
Posted: Saturday, Aug 18 2012, 03:05
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Breaking Bad

Group: Members
Joined: Nov 15, 2005



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Simple Answer: No Long Answer: We already have a set path for BETA 3, it isn't just going to be a map update, we already know where abouts we want to end BETA 3 mission wise and we also have targets for things such as PEDS and Vehicles to. On the subject of Interiors, we've already said that we want to make a good chunk of them available after the missions they are used in, so don't worry about that, you can still access the West Island even though the barriers are on the roads, you can just swim over, so if any map changes are done on that side, you can just do that to check them out, we will keep you posted on what areas are being worked on (such as City Poke above saying he's working on downtownS). As for the idea above just unlocking everything, what's the fun in that? In most other mods people always complain they don't have anything to do, so what good would it be to hand people a 100% unlock right away and give them nothing to do in the game? We're building the game, giving you the storyline, cutscenes, side missions, extras, little bonuses on the side, if you can't be bothered to work through that then what's the point in playing the mod if all you're going to do is drive around and listen to the radio? The pace is going evenly on both scripting and map sides, so again, don't worry, the East Island isn't magically going to be fully converted whilst Silent is working on Marty's missions!  If anything, it's possible that map work would be scaled down so the guys can finish off the remaining vehicles and character models/Ped models to be used in the missions.
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nkjellman  |
Posted: Saturday, Aug 18 2012, 03:39
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Boss

Group: Members
Joined: Aug 28, 2008



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| QUOTE (Ash_735 @ Saturday, Aug 18 2012, 03:05) | Simple Answer: No
Long Answer: We already have a set path for BETA 3, it isn't just going to be a map update, we already know where abouts we want to end BETA 3 mission wise and we also have targets for things such as PEDS and Vehicles to. On the subject of Interiors, we've already said that we want to make a good chunk of them available after the missions they are used in, so don't worry about that, you can still access the West Island even though the barriers are on the roads, you can just swim over, so if any map changes are done on that side, you can just do that to check them out, we will keep you posted on what areas are being worked on (such as City Poke above saying he's working on downtownS). As for the idea above just unlocking everything, what's the fun in that? In most other mods people always complain they don't have anything to do, so what good would it be to hand people a 100% unlock right away and give them nothing to do in the game? We're building the game, giving you the storyline, cutscenes, side missions, extras, little bonuses on the side, if you can't be bothered to work through that then what's the point in playing the mod if all you're going to do is drive around and listen to the radio?
The pace is going evenly on both scripting and map sides, so again, don't worry, the East Island isn't magically going to be fully converted whilst Silent is working on Marty's missions! If anything, it's possible that map work would be scaled down so the guys can finish off the remaining vehicles and character models/Ped models to be used in the missions. |
Ok. I understand why your choosing not to. Maybe for the beta you can make the barriers dynamic. It will get annoying when I can't get the Infernus I found over to the other side, via not cheating. Or the Barriers disappear after you complete the converted story missions. But one thing. How long do you think it will be till you get to the mission "From Zero to Hero"? Edit: If you were to convert anything from the East Island well your still focused on the west island, I would recommend the Washington Mall Construction Site. The reason why is you can see it from Diaz's mansion. (I know its VCRage as I don't have VCS PC Edition installed on my 32 bit OS. Still proves my point.) This post has been edited by nkjellman on Saturday, Aug 18 2012, 03:59
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RonBWL  |
Posted: Saturday, Aug 18 2012, 07:27
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Brave Wholeheartedly Loser

Group: Members
Joined: Nov 2, 2010


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| QUOTE (Ash_735 @ Saturday, Aug 18 2012, 03:05) | As for the idea above just unlocking everything, what's the fun in that? In most other mods people always complain they don't have anything to do, so what good would it be to hand people a 100% unlock right away and give them nothing to do in the game? We're building the game, giving you the storyline, cutscenes, side missions, extras, little bonuses on the side, if you can't be bothered to work through that then what's the point in playing the mod if all you're going to do is drive around and listen to the radio?
The pace is going evenly on both scripting and map sides, so again, don't worry, the East Island isn't magically going to be fully converted whilst Silent is working on Marty's missions! If anything, it's possible that map work would be scaled down so the guys can finish off the remaining vehicles and character models/Ped models to be used in the missions. | You are misunderstanding. What nkjellman meant is that, in case Beta3 get 100% VCS map converted BUT not enough missions to unlock East Island - you guys could include a normal SCM and a 100% unlocked SCM, selectable either by file replacing or the New Game Option that Silent did quite sometimes ago. The point of doing it is to let players explore VCS map legitimately without missions (Since you guys can't do it prior to Beta3 release). I do believe that scripts for East Island (Peds/vehicles/traffics) have been made since Beta1, they are only turned off in Beta2, so reusing it in Beta3 should not be a problem. Again, we appreciate the hard work VCS PC Edition team did to finish this TC, and as much as we love it, we want to enjoy your works and help with bug/glitch reporting - that's why we want to access the whole map ( IF it's converted for Beta3) and see if there is anything BetaTesters didn't report yet. Of course if you guys are not going to get 100% VCS Map for Beta3 (Even if it takes 2 year like when Beta2 is developed), then don't mind this suggestion at all. What we meant is for that case only.
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Ash_735  |
Posted: Saturday, Aug 18 2012, 11:11
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Breaking Bad

Group: Members
Joined: Nov 15, 2005



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| QUOTE (RonBWL @ Saturday, Aug 18 2012, 07:27) | | The point of doing it is to let players explore VCS map legitimately without missions (Since you guys can't do it prior to Beta3 release). I do believe that scripts for East Island (Peds/vehicles/traffics) have been made since Beta1, they are only turned off in Beta2, so reusing it in Beta3 should not be a problem. | That's actually a bad idea, the path work was tweaked in BETA 2 to be more stable, if we threw the BETA 1 pathwork back into it for that area, we'd go back to some errors such as the game freezing when crashing into a vehicle for an awkward converted area. You guys will just have to wait until it's converted (again, you assume the entire map is going to be done by Next Week or something  ) before the paths are then fixed. We get the idea, you just want to explore the entire map, but the entire map is not done yet so it's not something to think about or change our plans for.
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