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 [WIP|BETA] ViceCityStories PC Edition

 
bammargera  
Posted: Wednesday, Apr 11 2012, 21:01
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Very nice, would that also work on a modded PS2?
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Frank.s  
Posted: Wednesday, Apr 11 2012, 21:01
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IV Scripter, Modeler.
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Silent, you previewing the animations to re-make 'em in SA or something? tounge.gif
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Ash_735  
Posted: Wednesday, Apr 11 2012, 21:05
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I'm amazed that Silent's gone through all this effort, really I am, this has been done because we need to do the pedcols, but we don't have any file to convert, so we have to do it by hand, and a few moments later Silent got back to me saying he's enabled debug mode on normal VCS where we can preview a ped and cycle through all the colours they use! From what he said a few things still crash but he's gonna have a blast with this, should make some conversions a breeze, ...especially for me, now I don't have to stalk Peds on the PSP waiting for their alt colours! tounge.gif
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ludi911  
Posted: Wednesday, Apr 11 2012, 21:11
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QUOTE
I'm amazed that Silent's gone through all this effort, really I am, this has been done because we need to do the pedcols, but we don't have any file to convert, so we have to do it by hand, and a few moments later Silent got back to me saying he's enabled debug mode on normal VCS where we can preview a ped and cycle through all the colours they use! From what he said a few things still crash but he's gonna have a blast with this, should make some conversions a breeze, ...especially for me, now I don't have to stalk Peds on the PSP waiting for their alt colours! 

because Polak Potrafi!
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RonBWL  
Posted: Thursday, Apr 12 2012, 10:12
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QUOTE (nkjellman @ Wednesday, Apr 11 2012, 20:51)
But how fast do you guys think you can convert the whole map now that you have a tool to convert the models? You don't have to remodel. But one other question. Will the planes in the airport be flyable? The Jets that were not flyable in VCS, you could make them flyable.

From what I've seen, even with a working tool, they will still remodel the map to fit PC setting (Which runs higher resolution than 640 x 480). That's why Luten has been remaking VCS cars rather than straight conversion
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SilentPL  
Posted: Thursday, Apr 12 2012, 14:39
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QUOTE (ludi911 @ Apr 11 2012, 21:11)
because Polak Potrafi!

Miło smile.gif

QUOTE (Frank.s @ Apr 11 2012, 21:01)
Silent, you previewing the animations to re-make 'em in SA or something? tounge.gif


Not really, it's a thing which R* called Character Viewer.

QUOTE (bammargera @ Apr 11 2012, 21:01)
Very nice, would that also work on a modded PS2?


I have no clue. I think it may work on PSP though - I just need to get my hands on PSP SCM.

@Bytheway
Crashing isn't my fault. It's probably related to some things that R* may had deleted before the official release. It may be PCSX2 bug too, but it's quite unlikely.
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nkjellman  
Posted: Thursday, Apr 12 2012, 21:12
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QUOTE (SilentPL @ Thursday, Apr 12 2012, 14:39)
QUOTE (ludi911 @ Apr 11 2012, 21:11)
because Polak Potrafi!

Miło smile.gif

QUOTE (Frank.s @ Apr 11 2012, 21:01)
Silent, you previewing the animations to re-make 'em in SA or something? tounge.gif


Not really, it's a thing which R* called Character Viewer.

QUOTE (bammargera @ Apr 11 2012, 21:01)
Very nice, would that also work on a modded PS2?


I have no clue. I think it may work on PSP though - I just need to get my hands on PSP SCM.

@Bytheway
Crashing isn't my fault. It's probably related to some things that R* may had deleted before the official release. It may be PCSX2 bug too, but it's quite unlikely.

I got it. We will make a trade lol. I'll send it to you soon, but could you send me the files your using for debug mode on original VCS?
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SilentPL  
Posted: Thursday, Apr 12 2012, 21:15
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I already got PSP SCM and it works fine here too tounge.gif
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nkjellman  
Posted: Thursday, Apr 12 2012, 22:05
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QUOTE (SilentPL @ Thursday, Apr 12 2012, 21:15)
I already got PSP SCM and it works fine here too tounge.gif

But could you send me the modded VCS SCM? I want to play around with it.
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Ash_735  
Posted: Thursday, Apr 12 2012, 22:27
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I think it activates with the Save file, so like, now I've saved the game with DEBUG mode active, anyone else who loads that game can use DEBUG mode to.
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nkjellman  
Posted: Thursday, Apr 12 2012, 22:41
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QUOTE (Ash_735 @ Thursday, Apr 12 2012, 22:27)
I think it activates with the Save file, so like, now I've saved the game with DEBUG mode active, anyone else who loads that game can use DEBUG mode to.

I'm not sure if that is true. I think it works like III, VC, SA. I have the PS2 mod on the PSP version and original saves don't work with the mod, and PS2 mod saves don't work with the normal game.
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Ash_735  
Posted: Thursday, Apr 12 2012, 22:44
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I'll give it a try later.

edit: Yeah, you're right, just the save on its own deactivates the mode straight away when loading with a normal game.

This post has been edited by Ash_735 on Thursday, Apr 12 2012, 23:30
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nkjellman  
Posted: Friday, Apr 13 2012, 04:20
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QUOTE (Ash_735 @ Thursday, Apr 12 2012, 22:44)
I'll give it a try later.

edit: Yeah, you're right, just the save on its own deactivates the mode straight away when loading with a normal game.

With the different scm's, PSP, and PS2, it froze instead. Yours deactivated? The game didn't crash?

But please send me the file.
But what stuff can you do with the menu?
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Ash_735  
Posted: Friday, Apr 13 2012, 05:47
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I use the PSP version so I'm switching between the DEBUG SCM and non-DEBUG SCM, and in all honesty, not much you can do, certain features that are listed have already been taken out of the game, so when you activate them, the game just crashes (Stunt Jump Editor, Marketing Camera [Used to make Trailers], Teleporter, etc), there's a Ped Model viewer, where you can cycle through all the ped's and their colours as well as main character models, you can change Vic's costume instantly, you have Weather stuff, freeze time, etc, there's an instant 100% button, you can cycle through all the cutscenes in the game, you can cycle through any mission in the game, just stuff like that.
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ShakingASS  
Posted: Friday, Apr 13 2012, 05:49
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QUOTE (Ash_735 @ Friday, Apr 13 2012, 05:47)
I use the PSP version so I'm switching between the DEBUG SCM and non-DEBUG SCM, and in all honesty, not much you can do, certain features that are listed have already been taken out of the game, so when you activate them, the game just crashes (Stunt Jump Editor, Marketing Camera [Used to make Trailers], Teleporter, etc), there's a Ped Model viewer, where you can cycle through all the ped's and their colours as well as main character models, you can change Vic's costume instantly, you have Weather stuff, freeze time, etc, there's an instant 100% button, you can cycle through all the cutscenes in the game, you can cycle through any mission in the game, just stuff like that.

You should release it.
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nkjellman  
Posted: Friday, Apr 13 2012, 20:50
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QUOTE (Ash_735 @ Friday, Apr 13 2012, 05:47)
I use the PSP version so I'm switching between the DEBUG SCM and non-DEBUG SCM, and in all honesty, not much you can do, certain features that are listed have already been taken out of the game, so when you activate them, the game just crashes (Stunt Jump Editor, Marketing Camera [Used to make Trailers], Teleporter, etc), there's a Ped Model viewer, where you can cycle through all the ped's and their colours as well as main character models, you can change Vic's costume instantly, you have Weather stuff, freeze time, etc, there's an instant 100% button, you can cycle through all the cutscenes in the game, you can cycle through any mission in the game, just stuff like that.

Stuff I can do with the cheat device. But doesn't IV have the ped colors too?

But does VCS have a DBUG.scm file? GTA VC has one, however I have never tried using it. I also noticed IV and the episodes Single player and multiplayer both have dbug.sco files.

But I've seen Debug videos for LCS on youtube.



This post has been edited by nkjellman on Friday, Apr 13 2012, 20:54
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Ash_735  
Posted: Tuesday, Apr 17 2012, 18:06
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Ok, first up, I'm working on the PedCols, so I am doing something project related, this is just side stuff.

Right, now this will be familiar to those of you who have played Vice City on the Xbox, we're just trying it out here, on the Audio screen, the Xbox version of Vice City beats the icons when you're on the Radio Station option, this is the only game which does this, but it does look interesting and I did tell Silent about it, and he wanted to attempt to recreate it, which he has done! So we thought we'd put it to a vote to you guys.

Would you guys like the VC Xbox style Radio Station select in this mod?
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SilentPL  
Posted: Tuesday, Apr 17 2012, 18:08
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I've just noticed - time between the beats is in fact much slower in game, that must've been my small mistake.
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Ash_735  
Posted: Tuesday, Apr 17 2012, 18:25
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Yes, frame rate differences, here's the fixed version tounge.gif

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SilentPL  
Posted: Tuesday, Apr 17 2012, 19:21
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Damn, I can't get it to work well with more FPS - looks like Rockstar fault.
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