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 [IV|WIP|BETA]Mission Loader/Coop Missions

 Play any mission you want (off/online)
 
LMS  
Posted: Sunday, Jan 31 2010, 18:58
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Coop Missions 0.3 - Play original missions offline and online with your friends!

Hey,

this is a mod that allows you to play GTA IV and EFLC missions offline and online with your friends.

Features:

- Play GTA IV, TLAD and TBOGT missions online and offline
- Customize your keybindings

Installation:

I take no responsibility for any damage this mod may cause. Use this mod at your own risk. I spend a lot of time to ensure everything works as it should.

You need C++ Scripthook and an Asi loader.

1.) Place CoopMissions.asi in your GTA IV folder.
2.) If you want to customize your keys you have to copy CoopMissions.ini into GTA folder and change the keys inside.
3.) Start the game

Usage (default keys):

- Press Num0 to get into the menu, use up/down arrows and enter to navigate
- Press Num1 to get teleportet to your waypoint (to avoid driving the same way all the time; this is also useful for clients, if the host get's teleported by mission; thanks aru for this function)
- Press Num2 to unfrezze Niko
- Press Num3 to abort the current mission

Info:

- Some missions may not work!
- Only one of you should start the mission!
- It seems you need to start a new game if you want to start a new mission!
- Mission intros does NOT work in multiplayer!
- Clients do NOT see any cutscenes, blips or text!
- Some mission will NOT work together as you have to get into a building, that can't be accessed normally.
- It is NOT recommend to change your model while playing! Your model will be changed automatically if needed!

Videos:

Roman6 - Jamaincan Heat played by ZAZ and me (thanks for recording)
Elizabeta3 - The Snow Storm by ZAZ and a friend of him (too high settings causing reloading)

Download link (until it's uploaded on GTAGarage):
0.1 - First release
0.2alpha - Many missions are untested!
0.3 - Includes missions from EFLC
(All files are on traffic share, so you can download them like a premium user)

If you like my work and want to support me click here: Donate via PayPal

This post has been edited by LMS on Sunday, Sep 19 2010, 10:27

O This mod is hosted at GTAGarage.com

Screenshots:
GTAGarage screenshot

Downloads:
Download Version 0.3 - 0.042MB, uploaded on Sep 19 2010, downloaded 3321 times
Download Version 0.2alpha - 0.039MB, uploaded on Feb 08 2010, downloaded 1202 times
Download Version 0.1 - 0.036MB, uploaded on Feb 06 2010, downloaded 495 times

Click here to view the mod at GTAGarage

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morgwin  
Posted: Sunday, Jan 31 2010, 19:10
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This is a great idea.
Good job.
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Fabio206  
Posted: Sunday, Jan 31 2010, 19:25
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This is f*kin awesome smile.gif
Great work and idea, keep it up! cookie.gif
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DimitriRUS  
Posted: Sunday, Jan 31 2010, 20:39
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Great mod! Can you give what missions will you have? Is Thre leaf clover be aviable?
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ZAZ  
Posted: Sunday, Jan 31 2010, 22:22
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Kernlochbohrer
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sh*t, my gamertag, now everybody know it alien.gif
I'm very curious to see what is possible. Keep it up.
How did you make the pics?

This post has been edited by ZAZ on Sunday, Jan 31 2010, 22:30
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LMS  
Posted: Sunday, Jan 31 2010, 22:48
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QUOTE (ZAZ @ Jan 31 2010, 23:22)
sh*t, my gamertag, now everybody know it alien.gif
I'm very curious to see what is possible. Keep it up.
How did you make the pics?

Haha, you'll get spamed the whole day! I used fraps while we were playing and made a few screenshots.
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NTAuthority  
Posted: Monday, Feb 1 2010, 08:13
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I was wondering for a long time, does GTA IV's multiplayer synchronize all script-created entities? Also, can you run GET_PLAYER_CHAR and friends for network players? If so, helloooo network multiplayer for the planned CitizenIV tounge.gif

Anyway, nice idea - only too bad this modification will be unusable between GTA/ScriptHook updates since XLive only allows connections with the most recent version. sad.gif
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LMS  
Posted: Monday, Feb 1 2010, 09:30
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For that reason I'm using C++ Scripthook, so you can play online.
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cuvip  
Posted: Monday, Feb 1 2010, 15:24
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Jefra Bland, miss teen kentuckey US 2009
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QUOTE (ZAZ @ Jan 31 2010, 22:22)
sh*t, my gamertag, now everybody know it alien.gif
I'm very curious to see what is possible. Keep it up.
How did you make the pics?

Yoda, lol a little bit funny man lol.gif lol.gif
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NTAuthority  
Posted: Monday, Feb 1 2010, 15:51
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QUOTE (LMS @ Feb 1 2010, 10:30)
For that reason I'm using C++ Scripthook, so you can play online.

I'm just saying that it wouldn't matter with 1.0.0.5's imminent release, which would make modifications relying on XLive unusable for some time. sad.gif
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KingBulleT. 8747  
Posted: Monday, Feb 1 2010, 19:14
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OLOLOLOL!!!11!one!
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It would be epic to play Pool or Bowling with friends online, but thats impossible.. sad.gif
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cuvip  
Posted: Wednesday, Feb 3 2010, 06:05
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Jefra Bland, miss teen kentuckey US 2009
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so how was the progress ?
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LMS  
Posted: Wednesday, Feb 3 2010, 08:47
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I added about 20 missions, all of them work so far, but I need to do a few clientside fixes, e.g. the host can go through a door, because the script is running on its pc, but the client can't get through. These "bugs" are mission specific and so it takes a bit time to fix. Expect a trailer soon.

This post has been edited by LMS on Wednesday, Feb 3 2010, 12:49
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KingBulleT. 8747  
Posted: Friday, Feb 5 2010, 19:59
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OLOLOLOL!!!11!one!
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QUOTE (LMS @ Feb 3 2010, 09:47)
I added about 20 missions, all of them work so far, but I need to do a few clientside fixes, e.g. the host can go through a door, because the script is running on its pc, but the client can't get through. These "bugs" are mission specific and so it takes a bit time to fix. Expect a trailer soon.

Just tell ur Partner to use an simple asi mod, which unlocks all the doors.
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cuvip  
Posted: Saturday, Feb 6 2010, 13:14
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so when are u going to release this?
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LMS  
Posted: Saturday, Feb 6 2010, 13:19
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Version 0.1 released!
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KingBulleT. 8747  
Posted: Saturday, Feb 6 2010, 14:50
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Nice! but its crashing MUCH times.

It made me LAUGH LIKE CRAP when me and my buddy started both together tree leaf clover, the copcars was hillarious
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LMS  
Posted: Saturday, Feb 6 2010, 14:59
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Hmm I had no crashes while testing. About the weird behaviour, are you sure you did all right? One of you goes to menu, selects the mission, mission is starting. In the case of Three Leaf Clover you pick up the 3 guys and drive to the bank. If your buddy has no opendoorsmod he stays outside until you picked up the money and go outside. Then you two go through the streets and fight the police. This is how it worked great for me.
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KingBulleT. 8747  
Posted: Saturday, Feb 6 2010, 15:54
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QUOTE (LMS @ Feb 6 2010, 15:59)
Hmm I had no crashes while testing. About the weird behaviour, are you sure you did all right? One of you goes to menu, selects the mission, mission is starting. In the case of Three Leaf Clover you pick up the 3 guys and drive to the bank. If your buddy has no opendoorsmod he stays outside until you picked up the money and go outside. Then you two go through the streets and fight the police. This is how it worked great for me.

After i walked through the alleyway next to the Bank, Packie and The other one wasnt moving anymore, they were just camping and doing nothing
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LMS  
Posted: Saturday, Feb 6 2010, 16:23
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QUOTE (KingBulleT. 8747 @ Feb 6 2010, 16:54)
QUOTE (LMS @ Feb 6 2010, 15:59)
Hmm I had no crashes while testing. About the weird behaviour, are you sure you did all right? One of you goes to menu, selects the mission, mission is starting. In the case of Three Leaf Clover you pick up the 3 guys and drive to the bank. If your buddy has no opendoorsmod he stays outside until you picked up the money and go outside. Then you two go through the streets and fight the police. This is how it worked great for me.

After i walked through the alleyway next to the Bank, Packie and The other one wasnt moving anymore, they were just camping and doing nothing

I encountered this non-moving bug only one time, while my first test and then after optimizing loading process I never encountered it again. Please try it again.
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