|QUOTE (Gustavob @ Jan 24 2010, 01:47)|
|That is fixed with the GTA2 Script, not with the GTA2.exe source code.|
You are right about that. At least if we just consider the problems I've posted.
But if we talk about the stuff I forgot to mention, like the annoying slowdowns
that happen every time (at least with me) you north from the start point and
then a little bit to the left, right where the train line "crosses" witht
Zaibatsu Village's entrance.
Altough the game engine slowdowns there every single time, you can "restore" it
by ALT+TABing. It is a fix alright, but a really a annoying one. And lets not
start about the possibility of the game not working properly anymore after that
(as is stated on the readme file) or even crashing. Some systems are also very
unfriendly with this whole going back to the windows desktop from an application
running in full screen Direct-X mode.
One might say that all the risks above could be reduced by running the game on a
window. That is true, indeed. At least I did not have problems so far with the
whole minimizing-maximazing deal to bring the number of frames per second back
to the original value. But that brings us to another game engine problem: you
must be running on 16bpp for it to work.
So, as you can see, there are a couple of things that could be solved with the
source. But then again, as we all seem to agree, the chances of that happening
on the near future are pretty close to zero.
If only R* shared a little bit of ID Software mentality... I mean, Quake World
is still strong after 13 years (at least in Europe) and if we disregard the fact
that it is the best multiplayer FPS ever made, a lot of its popularity comes
from the fact that people have been constantly creating and improving the game
with better clients, full of newer generation eye-candy and other helpfull
By the way, thanks for all the help, but I'm not aksing for any of you to fix
things for me. The only help I really needed on this topic was where exactly the
18th token was. I've already created another profile just to be able to execute
the last Scientist job. Now I can say I've finished the second map 100% (well,
99% if we consider some impossible KFs, even trying to use the same tactics as
B-$hep used - the police cars simply disappers, even after being damaged)
Everything after that was just some random mumbling about how life could be
Thank you all!