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The Mod Showroom is only for posting previews/downloads of completed or near finished mods. All help topics should be posted in the Editing Discussion forums. Help topics and mod requests posted here will be locked or binned. Thank you.
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GTA Most Modded Modding Vice City in Every Way I Can
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ALMOST610  |
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Group: Members
Joined: Jan 30, 2009



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V3.1 Update (Part 2)Well here is the first picture of Part 2 of my updates, as you can see I have modeled a bit of land to replace the messy chunks that were previously there, more updates still to come.  Thanks Prince I hope that someone does approach me, and again thanks for posting in the topic, as you can see it is pretty quite and without other people posting in it I tend to lack of posting updates, or I will wait a couple days and then Double post otherwise the topic will just die. EDIT:I have finished what will become a little trashy gang area.  Below is the first picture of what will become a new Police Station, what you can see below is the underground car park for it, and the rest will be built around that one model, I have no plans to make an interior to the station at present but It is something I would consider to do in the future. (Car park based on the one at the Washington Marina)  - March 6, 2013 - Image Links Updated to A610 Ucoz This post has been edited by ALMOST610 on Wednesday, Mar 6 2013, 23:27
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ALMOST610  |
Posted: Saturday, Nov 12 2011, 23:33
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Group: Members
Joined: Jan 30, 2009



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Thanks for your suggestions, here is my breakdown of each thing, judging by the bridge comment I think you might not have played my mod before but that is Ok. (MooMapper Image Of West Island) 1. (Wooden Bridge) - That whole area has been redone since the first release of GTA Most Modded so there is no place for the bridge to begin with. 2. (Docks) - I will place more docks around the city but not as many as VCS has. 3. (Bus Stops) - I have used that model in an older version of the game but it was quite low quality, I could possibly remake it in the future but for now I will just add the Bus Stop Signs. 4. (Interiors) - Interiors are something that I would love to add in and since this mod is going to be the base map for the Police Stories Mod more interiors are a must. 5. (Vehicles) - At present when I include cars again I plan to use the Vehicles from Xbox Vice City, which is a mod of mine (Originally started by yojo2) I would like to use them and also my customized vehicles like the Romero Ute, VC Premier, Belmont, Regal, Regal Taxi, Civilian Hotrings, etc. V3.1 Update (Part 2)Here is the model of where the Petrol Station is located I am going to remodel the bridge that is located next to it after the bridge is complete I will release the Pack 2 Update.  - March 6, 2013 - Image Links Updated to A610 Ucoz This post has been edited by ALMOST610 on Wednesday, Mar 6 2013, 23:20
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ALMOST610  |
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Group: Members
Joined: Jan 30, 2009



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V3.1 Update (Part 2)I have finally fixed a bug that had held me back from releasing this update, for some reason the game would crash on my and I have now solved it, here is the Bridge that I was talking about in previous posts and just a shot of what has been done, do note that in this release there may still be gaps in the ground and flickering where objects intersect, I am aware of a small collision problem but that will be fixed in Update Part 3, Download links should be live in a few hours if not less on the GTA Most Modded site, and in an unknown amount of time on GTA Garage, check for links in the First Post of this topic, you will need to have "V3.1 Beta" & "Update Part 1" installed already, the links can be found in the first post. When The File has been posted Links will appear in the First Post in this Topic. Also Note That I have got Paths Working in my new areas and the Cross Town Tunnel. (Thanks to Maxorator's Path Limit Hack) EDIT: ↓ DOWNLOAD LINK NOW LIVEDOWNLOAD LINK NOW LIVE (Alternative Link 1)EDIT: ↑  Now Onwards to Update (Part 3)! - March 6, 2013 - Image Links Updated to A610 Ucoz This post has been edited by ALMOST610 on Wednesday, Mar 6 2013, 08:00
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ALMOST610  |
Posted: Saturday, Jan 14 2012, 05:39
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Group: Members
Joined: Jan 30, 2009



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V3.1 Update (Part 3)Here is the start of the added new land, I begun by remodeling a new surroundings for the Military Base, which gives me the option to expand the base in the future, I am still not sure what I will put on the other new chunk of land yet to be created, perhaps an Industrial Area as having Residential or Commercial near a Military Base is probably not a fantastic idea. Also Come On People, you need to post in here too, i just cant fill the topic post after post by me updating the mod, so feedback would be nice and also would space apart updates from me so they are not one after another, and on that note, more updates to come soon.  Water Simulated Here to show how it looks IG.    The Land next to the Base you can see here is what I will possibly expand it to in a future release.  EDIT: I have developed the Base Edges for the New Land Mass which is most likely going to become an Industrial Area, some changes might still be made but this is what I have got so far.  - March 6, 2013 - Image Links Updated to A610 Ucoz This post has been edited by ALMOST610 on Wednesday, Mar 6 2013, 23:12
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ALMOST610  |
Posted: Saturday, Jan 14 2012, 22:56
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Group: Members
Joined: Jan 30, 2009



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| QUOTE (atfburner @ Sunday, Jan 15 2012, 04:43) | this looks really interesting, did you have any plans to use the new areas for missions and are the new parts scratch built.
Great work so far  |
The Plan is to use this map for the Police Stories Mod (Link In My Sig) and any new areas are scratch built but may have some Buildings stolen from other parts of the City, When I get the basic land layout complete I will go through and model more buildings of my own to replace ones stolen from the City V3.1 Update (Part 3)Here is the latest preview of the new land mass, I have got the road layout complete.  - March 6, 2013 - Image Links Updated to A610 Ucoz This post has been edited by ALMOST610 on Wednesday, Mar 6 2013, 23:13
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ALMOST610  |
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Group: Members
Joined: Jan 30, 2009



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| QUOTE (Triple Penetration @ Sunday, Jan 15 2012, 12:42) | *Bangs head against a wall*
Why the f* I visit "other" subforum so rarely?
This mod is brilliant, just too fking bad that I am late to say that you had to expand Vice City only by real Miami counterpart. Like adding realistic suburbia, swamps and docks.
'll be in touch. Soon. |
Thanks, have you actually played the mod, if so you will see that I have a lot of space still to use and a lot of space to rebuild on that I have used in versions prior to V3, basically any changes I have made to the map (Before V3) will be completely removed, rebuilt, or replaced over V3.1 Updates. So the possibilities of your suggestions can still be implemented in the Future. V3.1 Update (Part 3)Here are the IG's of that new land mass, turned out perfect, I might just finish some roads and Generic objects then Release Update 3, and move onto 4.     - March 6, 2013 - Image Links Updated to A610 Ucoz This post has been edited by ALMOST610 on Wednesday, Mar 6 2013, 23:16
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