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GTA Most Modded is mostly just mapping, it has no real goal but to enhance the Game. Presently the Map has been the main focus, Rockstar had done a fantastic job with Vice City, but it seems that some areas have just not taken advantage of the space around them, So this mod has plans to expand the City and integrate these areas into the Original map. It is best to think of this mod as a late 80's to early 90's representation of a more modern expanded Vice City. Ashwin The New Boy has now taken over Scripting from me (I can only do basic spawn scripting & things like that) and he will achieve goals such as adding new features to the VC Engine, one great example is the Video found below with Automatic doors at a 24-Seven. You can expect more features as time goes on. Perhaps when Update 4 is nearing Completion/Release I will add a list here for the Goals/Features for the next few Updates to Version 3.1.
Update 4 Goals ~ 24-Seven Door Script (Minimum, 1 Store Complete)[Minimum Met] ~ Rebuilt Airport [About 90% Modeled - About 90% In Game] ~ Rebuilt Sunshine Autos (Minimum, Land for Sunshine but NO Building) [Land has been placed but no Showroom Built Yet] ~ Haiti Rebuilt (Minimum, Areas where I removed all Buildings and left blank in Update 3 is modeled) ~ Paths (Minimum, New Paths for Airport, Haiti, and Surrounds with new Roads) ~ Cross Town Tunnel (Minimum, Remove Tunnel and make temporary patches at each entrance)
Team Member
Position
ALMOST610
All Round Modding
Member
Credited For
Maxorator
Paths Limit Hack
Maxorator
Maxo's Vehicle Loader
cpmusik
GTA Mod Installer
Swoorup
In-Game Path Maker
Ashwin The New Boy
27-Seven Door Script
Unfortunately it appears that Ashwin the new Boy is leaving modding due to personal reasons, so it looks like to main contribution he made to this mod is the 24-Seven Doors Script which I will implement in many more places around the city, also unfortunately his swimming mod he made never worked for me only for him so unless I looks like it wont be included anytime soon.
GTA Most Modded V3.1 Beta Update 4 Video Ashwin The New Boy has done some scripting for me and it has allowed me to produce the following that is in the video, using this script as a base it now adds a cool effect that can be used for all types of buildings around the City.
- March 6, 2013 - Image Links Updated to A610 Ucoz
This post has been edited by ALMOST610 on Wednesday, Mar 6 2013, 01:45
Oh, nice mod! I only tried the 'B' version (the A crashed for me), and it seems so, well, nice! Outside of that it's obviously not finished (LODs, radar, empty water, flickering meshes), I think this mod has some great potential!
Just a few things I want to tell/ask you about:
- Renaming 'Sunshine Autos' to a Chevrolet dealer doesn't really fit in with the GTA brands, and is way overdone -- though another restyle could be great, and I love the restyle of Escobar - Is the path limit already cracked? If not, I might have a go at doing something about it - it'd be a shame to have incomplete paths - Will there be 'cool scripted features'... just a map without anything to do is really boring; randomized missions can cause a empty map to have tons of things to do - ... this is more a request for something to be in the mod, but I've always dreamed of a overhead highway through parts of VC; the original city was a bit to small for that, but your expansions seem to make it exactly the right size... I'd love to see how it packs out.
Keep up the good work. I wished I could model map sections, but never felt like learning it.
(EDIT: June 30, 2012) Information about the mod in this post may no longer be relevant.
The chevrolet autos was one of my mods so i just included that i might put it back to Sunshine when I model the building and add some car spawns, for the paths i just deleted some unused pedestrian paths that go round the inside of the dump and some that are at the stadium as i am working on new ones for there if you would wish to try crack the paths limit that would be great and i'm not quite sure about the overhead freeway yet, there is a mod for vice city with a scene like that its called Interstate 420c for me to do that i would have to redo more of vice city which would take some time as i am the only person working on this and i just ask for others help or if i can use others mods like with yojo2's radar as for the script i'm not proberly that good to make missions but when i get there i will give it a go and/or get someone to try add a few or just some features that i would like to have. I'm not too sure about problems with the A series as i haven't tried it since i started working on the B which was before i released 1.1 A as i had uploaded 1.1A and 1.0A some time ago but when the moderators noticed it had an EXE in it some time later they took it offline and i forgot about it but never worry 1.1A is just kinda like the 1.0B only that it was made entirely of objects that were already in the game.
Edit: I just noticed that you are the person working on OpenVice great work with that I cant wait for a final release.
This post has been edited by ALMOST610 on Saturday, Jun 30 2012, 00:39
(EDIT: June 30, 2012) Information about the mod in this post may no longer be relevant.
If anyone is interested in Modeling some or a building for new empty areas of my map just post here or send me a PM and if so I would like to see some of your work.
There are some certain types of buildings that I would like to have, and even some with interiors (e.g New Police Stations & Hospitals, maybe a new house for the player.)
This post has been edited by ALMOST610 on Saturday, Jun 30 2012, 00:39
(EDIT: June 30, 2012) Information about the mod in this post may no longer be relevant.
GTA MM V3 BETA 2 - I am now preparing to release GTA Most Modded V3 Beta 2 and here are a few screen shots, currently there is only a couple but I will add some more as I compile the files for the release.
Also I think it was about time that I update this topic.
Here is two new cars that I will include the Regal, Its a sedan version of the Regina.
I have also modified the Deluxo, it will have to original lights on the rear and The Spoiler or Roof Will be an extra and then there will be one that has nothing and another extra will include both of them.
- March 6, 2013 - Image Links Updated to A610 Ucoz
This post has been edited by ALMOST610 on Wednesday, Mar 6 2013, 02:02
Here is the first pictures of what will feature in the Updates Part 1, I have been reworking that mess that is at the Stadium with several changes made, it is a completely new area that is totally different from what is included in the present release. As you look over the Above Pictures you will notice some of the changes that do not stand out but are there.
I still have to model around the back and side of the Stadium but that will be Next.
- March 6, 2013 - Image Links Updated to A610 Ucoz
This post has been edited by ALMOST610 on Wednesday, Mar 6 2013, 23:28
Thanks to both of you, I would have started a mod like for GTA 3 but there is no limit adjuster for the game so I am presently unable to really add anything new to it map.
Really, I would have thought that if there was a 3 LA it would have been mentioned on here and there would be more bigger mods for 3.
V3.1 Update (Part 1)
Here is some more progress that has been completed, I am now going to model up some buildings, walls, etc. to fill in some of the areas and then I will use some buildings from around the map to fill the rest of it.
- March 6, 2013 - Image Links Updated to A610 Ucoz
This post has been edited by ALMOST610 on Wednesday, Mar 6 2013, 23:25
finally a mod that enhancing the map of a 3era game in its own game engine.
please do the same with gta3 too. i would like to see expanded roads in gta3 too!
I too always wanted the roads to be expanded. Hell I wanted the whole city to be stretched in terms of width and then with re-texturing, liberty city will look cool.
Wow thanks for that, I will have to try that tool out later
V3.1 Update (Part 1)
Also here is a small update, it is just a block of shops I have modeled to fill in that awkward area, I used shop textures from buildings around the city and then modeled the fronts so it is not just a flat face, you cant really notice it but they have got small amounts moved forwards and back. I have tried to make this in true R* style.
What is thought about me releasing Part 1 Update for MM V3.1, which will contain all presently posted Progress.
- March 6, 2013 - Image Links Updated to A610 Ucoz
This post has been edited by ALMOST610 on Wednesday, Mar 6 2013, 23:26
I have decided that this will be the final building for the First Update, so within the next few hours expect me to upload "MM V3.1 BETA [Update 1]" which contain the new map changes and also some of the old crap removed which has left exposed areas around the city.
Post your comments.
- March 6, 2013 - Image Links Updated to A610 Ucoz
This post has been edited by ALMOST610 on Wednesday, Mar 6 2013, 23:26
Sadly I am not a mission scripter and do not have one on the team so there are no Missions as of yet, I would like to have some in the future but until then I guess it is just roaming.
Anyway on a Better note I have released GTA Most Modded V3.1 Beta [Update 1], which contains all the updates that I have posted here with the Tag in the post.