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Forum Rules GTA: Vice City Stories

GTA Vice City Stories

GUIDES, WALKTHROUGHS, AND USEFUL LINKS:

Secrets/Easter Eggs · Wallpapers · Vehicle Database · Enabling Custom Tracks · Cheats

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 Can anyone fix the cheat?

 Garbled+cheat=Error
 
bob107107  
Posted: Monday, Jan 18 2010, 10:58
Quote Post


Player Hater
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Group: Members
Joined: Jan 8, 2010

XXXXX



can anyone fix it? suicidal.gif
1:
problem:can not use......
#cheat Saw Blade
//Bump into cars to collect them, then use O to spin them
//extremely fast, knocking out everything in their way!
static car1;
static car2;
static car3;
static car4;
static started;
static touch2;
static touch3;
static touch4;
if(!started){
angle = 0;
started = 1;
}
if(buttons & CTRL_RTRIGGER){
if(press & CTRL_UP)
 car1 = 0;
if(press & CTRL_RIGHT)
 car2 = 0;
if(press & CTRL_DOWN)
 car3 = 0;
if(press & CTRL_LEFT)
 car4 = 0;
}
if(buttons & CTRL_CIRCLE){
revspeed = 6;
rotspeed = 5;
} else{
revspeed = 1;
rotspeed = .1;
}
touch1 = getint(pobj+0x150);
if(car1)
touch2 = getint(car1+0x150);
if(car2)
touch3 = getint(car2+0x150);
if(car3)
touch4 = getint(car3+0x150);
if(touch1 && touch1 != pcar && touch1 != car1 ?amp;& touch1 != car2 ?amp;& touch1 != car3 ?amp;& touch1 != car4 && getshort(touch1 + 0x56) >= 170 && getshort(touch1 + 0x56) <= 280){
if(!car1)
 car1 = touch1;
else if(!car2)
 car2 = touch1;
else if(!car3)
 car3 = touch1;
else if(!car4)
 car4 = touch1;
}
if(touch2 && touch2 != pcar && touch2 != car1 ?amp;& touch2 != car2 ?amp;& touch2 != car3 ?amp;& touch2 != car4 && getshort(touch2 + 0x56) >= 170 && getshort(touch2 + 0x56) <= 280){
if(!car1)
 car1 = touch2;
else if(!car2)
 car2 = touch2;
else if(!car3)
 car3 = touch2;
else if(!car4)
 car4 = touch2;
}
if(touch3 && touch3 != pcar && touch3 != car1 ?amp;& touch3 != car2 ?amp;& touch3 != car3 ?amp;& touch3 != car4 && getshort(touch3 + 0x56) >= 170 && getshort(touch3 + 0x56) <= 280){
if(!car1)
 car1 = touch3;
else if(!car2)
 car2 = touch3;
else if(!car3)
 car3 = touch3;
else if(!car4)
 car4 = touch3;
}
if(touch4 && touch4 != pcar && touch4 != car1 ?amp;& touch4 != car2 ?amp;& touch4 != car3 ?amp;& touch4 != car4 && getshort(touch4 + 0x56) >= 170 && getshort(touch4 + 0x56) <= 280){
if(!car1)
 car1 = touch4;
else if(!car2)
 car2 = touch4;
else if(!car3)
 car3 = touch4;
else if(!car4)
 car4 = touch4;
}
angle+=revspeed;
if(angle > 360)
angle = 0;
if(car1){
setfloat(car1 + 0x08, 0);
??setfloat(car1 + 0x18, 0);
setfloat(car1+0x140, 0, 0, -0.00083);
setfloat(car1 + 0x20, 0, 0, 1);
setfloat(car1 + 0x70, 0, 0, rotspeed);
setfloat(car1 + 0x27c, 100000);
setfloat(car1+0x30, getfloat(pobj+0x30) + cos(angle)*10, getfloat(pobj+0x34) + sin(angle)*10, getfloat(pobj+0x38) + 0.25);
}
if(car2){
setfloat(car2 + 0x08, 0);
??setfloat(car2 + 0x18, 0);
setfloat(car2+0x140, 0, 0, -0.00083);
setfloat(car2 + 0x20, 0, 0, 1);
setfloat(car2 + 0x70, 0, 0, rotspeed);
setfloat(car2 + 0x27c, 100000);
setfloat(car2+0x30, getfloat(pobj+0x30) + cos(angle+90)*10, getfloat(pobj+0x34) + sin(angle+90)*10, getfloat(pobj+0x38) + 0.25);
}
if(car3){
setfloat(car3 + 0x08, 0);
??setfloat(car3 + 0x18, 0);
setfloat(car3+0x140, 0, 0, -0.00083);
setfloat(car3 + 0x20, 0, 0, 1);
setfloat(car3 + 0x70, 0, 0, rotspeed);
setfloat(car3 + 0x27c, 100000);
setfloat(car3+0x30, getfloat(pobj+0x30) + cos(angle+180)*10, getfloat(pobj+0x34) + sin(angle+180)*10, getfloat(pobj+0x38) + 0.25);
}
if(car4){
setfloat(car4 + 0x08, 0);
??setfloat(car4 + 0x18, 0);
setfloat(car4+0x140, 0, 0, -0.00083);
setfloat(car4 + 0x20, 0, 0, 1);
setfloat(car4 + 0x70, 0, 0, rotspeed);
setfloat(car4 + 0x27c, 100000);
setfloat(car4+0x30, getfloat(pobj+0x30) + cos(angle+270)*10, getfloat(pobj+0x34) + sin(angle+270)*10, getfloat(pobj+0x38) + 0.25);
}
#off
car1 = car2 = car3 = car4 = started = 0;


2:
problem:when i use it,it says:Error......
#cheat Car Thrower
//part of DDM's cheat for launching is used
if(pplayer){
playerx = getfloat(pplayer + 0x30);
playery = getfloat(pplayer + 0x34);
playerz = getfloat(pplayer + 0x38);
push = 1.0;
static find;
if(find == 0){
if(getint(pplayer + 0x150)){
pick = getint(pplayer + 0x150);
find = 1;}}
if(find == 1 && press & CTRL_RTRIGGER){
setfloat(pick + 0x27C, 0.0);}
if(getshort(pick + 0x56) > 150&&getshort(pick + 0x56) < 279){
setfloat(pick + 0x30, playerx);
setfloat(pick + 0x34, playery);
setfloat(pick + 0x38, playerz +2);
setfloat(pick + 0x140, 0, 0, 0);
setfloat(pick + 0x70, 0, 0, 0);
setchar(pplayer + 0x8B4, 0x40);}
if(press & CTRL_CIRCLE){
setfloat(pick + 0x0140, getfloat(pobj + 0x0140) + getfloat(pobj + 0x0010) * push);
setfloat(pick + 0x0144, getfloat(pobj + 0x0144) + getfloat(pobj + 0x0014) * push);
setfloat(pick + 0x0148, getfloat(pobj + 0x0148) + getfloat(pobj + 0x0018) * push);
pick = 0;
find = 0;
setchar(pplayer + 0x8B4, 0x01);}}
#off
pick = 0;
setchar(pplayer + 0x8B4, 0x01);

#cheat Car Object Launcher
//part of DDM's cheat for launching is used
if(pcar){
playerx = getfloat(pplayer + 0x30);
playery = getfloat(pplayer + 0x34);
playerz = getfloat(pplayer + 0x38);
push = 2.0;
static find;
if(find == 0){
if(getint(pcar + 0x150)){
pick = getint(pcar + 0x150);
find = 1;}}
if(getshort(pick + 0x56) > 150&&getshort(pick + 0x56) < 279){
if(find == 1 && press & CTRL_RTRIGGER){
setfloat(pick + 0x27C, 0.0);}}
if(getshort(pick + 0x56) < 279){
setfloat(pick + 0x30, playerx);
setfloat(pick + 0x34, playery);
setfloat(pick + 0x38, playerz +2);
setfloat(pick + 0x140, 0, 0, 0);
setfloat(pick + 0x70, 0, 0, 0);}
if(press & CTRL_UP){
setfloat(pick + 0x0140, getfloat(pobj + 0x0140) + getfloat(pobj + 0x0010) * push);
setfloat(pick + 0x0144, getfloat(pobj + 0x0144) + getfloat(pobj + 0x0014) * push);
setfloat(pick + 0x0148, getfloat(pobj + 0x0148) + getfloat(pobj + 0x0018) * push);
pick = 0;
find = 0;}}
#off
pick = 0;
setchar(0x08BA09F5, 1);

#cheat Pickup Spawn above Vic
setfloat(0x08C6A17, getfloat(pplayer+0x30), getfloat(pplayer+0x34), getfloat(pplayer+0x38));
setint(0x08C6A19C, 100); // Amount of ammo for the pickup (Set to FF for non weapon pickups)
setchar(0x08C6A1A4, 0x57); // Object ID
setchar(0x08C6A1A6, 0x02); // Don't know what it's for (Goes up each time you collect it)
setchar(0x08C6A1A8, 0x02); // Pickup Type (01 = Buyable; 02 = One Time; 03 = Respawning)
setchar(0x08C6A1A9, 0x00); // 00 = Pickup spawns; 01 = Pickup won't spawn


3:
problem:can anyone make it only works on vic ?
#cheat Sub Machine Gun Upgrade Pack
for(i=0; i<4; i++){
sub=0x095FFCE0+(i*0x70);
setchar(sub+0x1, 0x1);//Allow jumping
setfloat(sub+0x8, 500);//Set range to 500
setint(sub+0x14, 1000);//Max out clip size
setfloat(sub+0x18, 5000);//Set high damage for each gun
setfloat(sub+0x44, 0.4, 0.4, 0.4);//Set firing speed to Minigun's speed
}
off();

#cheat Shotgun Upgrade Pack
for(i=0; i<3; i++){
sub=0x095FFB90+(i*0x70);
setchar(sub+0x1, 0x1);//Allow jumping
setfloat(sub+0x8, 500);//Set range to 500
setint(sub+0x14, 1000);//Max out clip size
setfloat(sub+0x18, 5000);//Set high damage for each gun
setfloat(sub+0x44, 0.4, 0.4, 0.4);//Set firing speed to Minigun's speed
}
off();

#cheat Machine Gun Upgrade Pack
for(i=0; i<2; i++){
sub=0x095FFEA0+(i*0x70);
setchar(sub+0x1, 0x1);//Allow jumping
setfloat(sub+0x8, 500);//Set range to 500
setint(sub+0x14, 1000);//Max out clip size
setfloat(sub+0x18, 5000);//Set high damage for each gun
setfloat(sub+0x44, 0.4, 0.4, 0.4);//Set firing speed to Minigun's speed
}
off();

#cheat Pistol Upgrade Pack
for(i=0; i<2; i++){
sub=0x095FFAB0+(i*0x70);
setchar(sub+0x1, 0x1);//Allow jumping
setfloat(sub+0x8, 500);//Set range to 500
setint(sub+0x14, 1000);//Max out clip size
setfloat(sub+0x18, 5000);//Set high damage for each gun
setfloat(sub+0x44, 0.4, 0.4, 0.4);//Set firing speed to Minigun's sp
}
off();

#cheat Thrown Weapon Upgrade Pack
for(i=0; i<6; i++){
sub=0x095FF7A0+(i*0x70);
setchar(sub+0x0, 0x46); //Allow manual aiming
setchar(sub+0x1, 0x1);//Allow jumping
setfloat(sub+0x8, 500);//Set range to 500
setint(sub+0x14, 1000);//Max out clip size
setfloat(sub+0x18, 5000);//Set high damage for each gun
setshort(sub+0x40, 0x0E);//Allow run and shoot
setfloat(sub+0x44, 0.25, 0.25, 0.25);//Set firing speed to Minigun's speed
}
off();

#cheat Heavy Weapon Upgrade Pack
for(i=0; i<4; i++){
sub=0x09600060+(i*0x70);
setchar(sub+0x0, 0x46); //Allow manual aiming
setchar(sub+0x1, 0x1);//Allow jumping
setfloat(sub+0x8, 500);//Set range to 500
setint(sub+0x14, 1000);//Max out clip size
setfloat(sub+0x18, 5000);//Set high damage for each gun
//setshort(sub+0x40, 0x0E);//Allow run and shoot
setfloat(sub+0x44, 0.4, 0.4, 0.4);//Set firing speed to Minigun's speed
}
off();

This post has been edited by bob107107 on Monday, Jan 18 2010, 12:20
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bob107107  
Posted: Tuesday, Jan 19 2010, 12:19
Quote Post


Player Hater
Group Icon
Group: Members
Joined: Jan 8, 2010

XXXXX



anyone???
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