Change police level on multiplayer map
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Lantyz  |
Posted: Thursday, Dec 10 2009, 14:49
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S · Q · R · L

Group: Members
Joined: Sep 24, 2005


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I have the coordinates of all weapons and pick-ups, but I don't have the exact coordinates of all the initial player spawn points. If someone would supply them, I could recreate the MIS files of the multiplayerlevels.
Hidden Surprise P1 Loonie (green) 146.5 , 17.5 , 2.0 0° P2 Yakuza (blue) 144.5 , 36.5 , 2.0 90° P3 Zaibatsu (grey) 182.5 , 33.5 , 2.0 180° P4 Russian (red) 204.5 , 27.5 , 2.0 0° P5 Krishna (orange) 228.5 , 44.5 , 2.0 0° P6 Redneck (red hair, blue) 250.5 , 37.5 , 2.0 90°
Tiny Town P1 Russian (red) 62.5 , 193.5 , 2.0 0° P2 Krishna (orange) 83.5 , 179.5 , 2.0 90° P3 Zaibatsu (grey) 115.5 , 169.5 , 2.0 270° P4 Redneck (blond hair, blue) 53.5 , 164.5 , 2.0 0° P5 Redneck (blond hair, blue) 77.5 , 170.5 , 2.0 0° P6 Cop (purple) 84.5 , 192.5 , 2.0 270°
Face Off P1 Redneck (red hair, blue) 44.5 , 201.5 , 5.0 135° P2 SRS (yellow) 48.5 , 201.5 , 5.0 225° P3 Zaibatsu (grey) 44.5 , 199.5 , 5.0 45° P4 Loony (green) 48.5 , 199.5 , 5.0 315° P5 Yakuza (blue) 46.5 , 199.5 , 5.0 0° P6 Cop (purple) 46.5 , 201.5 , 5.0 180°
Note: starting positions vary between mmp files. These come from MP5-6P.scr
Downtown District P1 Yakuza (blue) 159.5 , 139.5 , 2.0 0° P2 ? P3 ? P4 ? P5 ? P6 ?
Residential District P1 Redneck (red hair, blue) 97.5 , 73.5 , 2.0 0° P2 ? P3 ? P4 ? P5 ? P6 ?
Industrial District P1 Cop 129.5 , 121.0 , 2.0 90° P2 ? P3 ? P4 ? P5 ? P6 ?
EDIT: Gustavob & B-$hep's data added. Thanks!
This post has been edited by Lantyz on Monday, Dec 28 2009, 14:45
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Gustavob  |
Posted: Saturday, Dec 12 2009, 17:31
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Martian

Group: Members
Joined: May 17, 2009


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| QUOTE (Lantyz @ Dec 10 2009, 14:49) | Face Off P1 Redneck (red hair, blue) 44.5 , 201.5 , 5.0 135° P2 ? P3 ? P4 ? P5 ? P6 ? |
I have coordinates for P1-4 in Face Off, and remaps for P1-3, dont have the remap for P4. Face OffP1 Redneck (red hair, blue) 44.5 , 201.5 , 5.0 135º P2 SRS (yellow) 48.5 , 201.5 , 5.0 225º P3 Zaibatsu (gray/black) 44.5 , 199.5 , 5.0 45º P4 ? (?) 48.5 , 199.5 , 5.0 315º P5 ? P6 ? P5 and P6 can be 44.5 , 200.5 and 48.5 , 200.5 or 46.5 , 199.5 , 5.0 and 46.5 , 201.5 , 5.0, but I dont know what of them is used.
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B-$hep  |
Posted: Wednesday, Dec 16 2009, 02:10
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0xBADF00D

Group: Members
Joined: Nov 13, 2004


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Lantyz
I got these with my tool. This is correct data:
Face Off P1 Redneck (red hair, blue) 44.5 , 201.5 , 5.0 135° P2 SRS (yellow) 44.5 , 201.5 , 5.0 135° P3 Zaibatsu (gray/black) 44.5 , 201.5 , 5.0 135° P4 Loony (green) 48.5 , 199.5 , 5.0 315° P5 Yakuza (blue) 46.5 , 199.5 , 5.0 0° P6 Russian (red) 46.5 , 201.5 , 5.0 180°
Enjoy!
I did this with my tool in hard way. I will solve the problem with it and i will release the updated SCR tool.
Also expect alot bugfixes: specially multiplayer handling. I totally forgot them in my tool.
This post has been edited by B-$hep on Wednesday, Dec 16 2009, 02:25
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Lantyz  |
Posted: Wednesday, Dec 16 2009, 19:58
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S · Q · R · L

Group: Members
Joined: Sep 24, 2005


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| QUOTE (B-$hep @ Dec 16 2009, 03:10) | | I did this with my tool in hard way. I will solve the problem with it and i will release the updated SCR tool. |
Thanks for the data. The coordinates of P1, 2 and 3 in your post were identical, but I take it Gustavob's data are correct. I'm looking forward to your tool! Since we've got all coordinates of Face Off, I could create a reasonable accurate copy of the script. The amount of ammo may be off here and there, please let me know if I missed something. JoTaB, I don't know if you're familiar with scripting? To change the maximum wanted level, you simply need to add "DECLARE_POLICELEVEL ( 5 )" somewhere before LEVELSTART. Let me know if you need help with this. | CODE | PLAYER_PED player1 = ( 44.5 , 201.5 , 5.0 ) 5 135 PLAYER_PED player2 = ( 48.5 , 201.5 , 5.0 ) 7 225 PLAYER_PED player3 = ( 44.5 , 199.5 , 5.0 ) 8 45 PLAYER_PED player4 = ( 48.5 , 199.5 , 5.0 ) 11 315 PLAYER_PED player5 = ( 46.5 , 199.5 , 5.0 ) 13 0 PLAYER_PED player6 = ( 46.5 , 201.5 , 5.0 ) 10 180
GENERATOR pistol1 = ( 46.5 , 200.5 , 5.0 ) 0 COLLECT_00 1799 1800 40 GENERATOR pistol2 = ( 83.5 , 209.5 , 2.0 ) 0 COLLECT_00 1799 1800 40 GENERATOR pistol3 = ( 26.5 , 207.5 , 2.0 ) 0 COLLECT_00 1799 1800 40 GENERATOR dualpistol1 = ( 36.5 , 187.5 , 2.0 ) 0 COLLECT_10 1799 1800 20 GENERATOR dualpistol2 = ( 110.5 , 205.5 , 2.0 ) 0 COLLECT_10 1799 1800 20 GENERATOR dualpistol3 = ( 11.5 , 216.5 , 2.0 ) 0 COLLECT_10 1799 1800 20 GENERATOR dualpistol4 = ( 49.0 , 224.0 , 2.0 ) 0 COLLECT_10 1799 1800 20 GENERATOR mac1 = ( 32.0 , 241.0 , 2.0 ) 0 COLLECT_01 1799 1800 15 GENERATOR mac2 = ( 12.5 , 249.5 , 2.0 ) 0 COLLECT_01 1799 1800 15 GENERATOR mac3 = ( 40.5 , 216.5 , 2.0 ) 0 COLLECT_01 1799 1800 15 GENERATOR mac4 = ( 99.5 , 216.5 , 2.0 ) 0 COLLECT_01 1799 1800 15 GENERATOR silmac1 = ( 33.0 , 202.0 , 3.0 ) 0 COLLECT_09 1799 1800 15 GENERATOR silmac2 = ( 102.5 , 250.5 , 2.0 ) 0 COLLECT_09 1799 1800 15 GENERATOR shotgun1 = ( 74.5 , 193.5 , 2.0 ) 0 COLLECT_06 1799 1800 15 GENERATOR shotgun2 = ( 58.5 , 223.5 , 2.0 ) 0 COLLECT_06 1799 1800 15 GENERATOR shotgun3 = ( 99.5 , 222.5 , 2.0 ) 0 COLLECT_06 1799 1800 15 GENERATOR shotgun4 = ( 17.5 , 244.5 , 2.0 ) 0 COLLECT_06 1799 1800 15 GENERATOR flame = ( 3.0 , 198.0 , 3.0 ) 0 COLLECT_08 1799 1800 7 GENERATOR electro = ( 35.0 , 218.0 , 4.0 ) 0 COLLECT_03 1799 1800 7 GENERATOR bagoom1 = ( 99.5 , 244.5 , 3.0 ) 0 COLLECT_02 1799 1800 5 GENERATOR bagoom2 = ( 4.5 , 227.5 , 2.0 ) 0 COLLECT_02 1799 1800 5 GENERATOR grenades1 = ( 3.5 , 190.5 , 2.0 ) 0 COLLECT_05 1799 1800 10 GENERATOR grenades2 = ( 65.5 , 209.5 , 2.0 ) 0 COLLECT_05 1799 1800 10 GENERATOR grenades3 = ( 72.5 , 244.5 , 2.0 ) 0 COLLECT_05 1799 1800 10 GENERATOR molotovs = ( 105.0 , 229.0 , 3.0 ) 0 COLLECT_04 1799 1800 10
GENERATOR vehmines = ( 59.5 , 201.5 , 2.0 ) 0 COLLECT_17 1799 1800 4 //consider removing this GENERATOR vehoil = ( 95.5 , 191.5 , 2.0 ) 0 COLLECT_16 1799 1800 5 GENERATOR vehmac = ( 69.5 , 250.5 , 2.0 ) 0 COLLECT_18 1799 1800 10 GENERATOR vehbomb = ( 56.0 , 239.0 , 2.0 ) 0 COLLECT_15 1799 1800 1
GENERATOR fingers = ( 18.0 , 198.0 , 3.0 ) 0 COLLECT_37 1799 1800 GENERATOR fr = ( 82.5 , 207.5 , 2.0 ) 0 COLLECT_36 1799 1800 GENERATOR health = ( 34.0 , 218.0 , 4.0 ) 0 COLLECT_30 1799 1800 GENERATOR armor = ( 4.5 , 241.5 , 2.0 ) 0 COLLECT_31 1799 1800 GENERATOR invul = ( 4.5 , 226.5 , 2.0 ) 0 COLLECT_34 1799 1800 //consider removing this GENERATOR invis = ( 85.0 , 220.5 , 2.0 ) 0 COLLECT_39 1799 1800 //consider removing this GENERATOR gang = ( 54.5 , 249.5 , 2.0 ) 0 COLLECT_40 1799 1800
LEVELSTART
SWITCH_GENERATOR ( pistol1 , ON ) SWITCH_GENERATOR ( pistol2 , ON ) SWITCH_GENERATOR ( pistol3 , ON ) SWITCH_GENERATOR ( dualpistol1 , ON ) SWITCH_GENERATOR ( dualpistol2 , ON ) SWITCH_GENERATOR ( dualpistol3 , ON ) SWITCH_GENERATOR ( dualpistol4 , ON ) SWITCH_GENERATOR ( mac1 , ON ) SWITCH_GENERATOR ( mac2 , ON ) SWITCH_GENERATOR ( mac3 , ON ) SWITCH_GENERATOR ( mac4 , ON ) SWITCH_GENERATOR ( silmac1 , ON ) SWITCH_GENERATOR ( silmac2 , ON ) SWITCH_GENERATOR ( shotgun1 , ON ) SWITCH_GENERATOR ( shotgun2 , ON ) SWITCH_GENERATOR ( shotgun3 , ON ) SWITCH_GENERATOR ( shotgun4 , ON ) SWITCH_GENERATOR ( flame , ON ) SWITCH_GENERATOR ( electro , ON ) SWITCH_GENERATOR ( bagoom1 , ON ) SWITCH_GENERATOR ( bagoom2 , ON ) SWITCH_GENERATOR ( grenades1 , ON ) SWITCH_GENERATOR ( grenades2 , ON ) SWITCH_GENERATOR ( grenades3 , ON ) SWITCH_GENERATOR ( molotovs , ON )
SWITCH_GENERATOR ( vehmines , ON ) //consider removing this SWITCH_GENERATOR ( vehoil , ON ) SWITCH_GENERATOR ( vehmac , ON ) SWITCH_GENERATOR ( vehbomb , ON )
SWITCH_GENERATOR ( fingers , ON ) SWITCH_GENERATOR ( fr , ON ) SWITCH_GENERATOR ( health , ON ) SWITCH_GENERATOR ( armor , ON ) SWITCH_GENERATOR ( invul , ON ) //consider removing this SWITCH_GENERATOR ( invis , ON ) //consider removing this SWITCH_GENERATOR ( gang , ON )
LEVELEND | This post has been edited by Lantyz on Wednesday, Dec 16 2009, 20:03
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