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Attention:
This is for the discussion and releasing of tutorials for modifying GTA. Anything that isn't a tutorial will be deleted without notification.
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Sound Editing Tutorial - GTAIV Import sounds to ivaud files
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arbitrarymobster  |
Posted: Tuesday, Dec 15 2009, 01:53
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Player Hater

Group: Members
Joined: Jun 10, 2009


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@ Zerofreeze: So far I'm at 3:07 of your vid and i've found two things wrong.
At 1:49 you enter in the search field of the ivaud the first cubes of data FROM the ivaud. This is wrong. You should enter the first cubes of data in the ivaud, but from the orig sound file. Think about what you're actually doing; you are searching for the sound within the ivaud archive, using the search function
At ~ 3:00 you read step 12 which says to click on ADDRESS 2B. At 3:07 you use the search function to locate the hex string "2B" which puts you at address 174 I think ( its very blurry ). You need to click on ADDRESS 2B. You'll know when you're there because the address will be displayed in the bottom left corner of XVI32.
I haven't finished the vid yet, but I suspect that these two things are your biggest problems. If I find anything else wrong I'll edit this post.
EDIT: Once you correct the problems above, go back to the fiirst post in this thread. I have edited two things in the tutorial, both of which pertain to you. You only need to follow the instructions in the tutorial. If it were necessary to save and close and reopen the ivaud in another program and change every byte to the bottom of the file to zeros it would say that in the tutorial, but I understand the confusion which was caused by the first two mistakes. It should be more obvious what I mean once you correct them.
This post has been edited by arbitrarymobster on Tuesday, Dec 15 2009, 02:25
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zerofreeze  |
Posted: Tuesday, Dec 15 2009, 09:51
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There are no stupid questions, just stupid people.

Group: Members
Joined: Dec 7, 2008


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| QUOTE (arbitrarymobster @ Dec 15 2009, 01:53) | @ Zerofreeze: So far I'm at 3:07 of your vid and i've found two things wrong.
At 1:49 you enter in the search field of the ivaud the first cubes of data FROM the ivaud. This is wrong. You should enter the first cubes of data in the ivaud, but from the orig sound file. Think about what you're actually doing; you are searching for the sound within the ivaud archive, using the search function
At ~ 3:00 you read step 12 which says to click on ADDRESS 2B. At 3:07 you use the search function to locate the hex string "2B" which puts you at address 174 I think ( its very blurry ). You need to click on ADDRESS 2B. You'll know when you're there because the address will be displayed in the bottom left corner of XVI32.
I haven't finished the vid yet, but I suspect that these two things are your biggest problems. If I find anything else wrong I'll edit this post.
EDIT: Once you correct the problems above, go back to the fiirst post in this thread. I have edited two things in the tutorial, both of which pertain to you. You only need to follow the instructions in the tutorial. If it were necessary to save and close and reopen the ivaud in another program and change every byte to the bottom of the file to zeros it would say that in the tutorial, but I understand the confusion which was caused by the first two mistakes. It should be more obvious what I mean once you correct them. |
Ok i will look in to this, EDIT: Wow thanks alot it worked i changed my police siren now, Going to try this ingame  Worked ingame too but actually the sound is low but anyway it was just a test  Nevermind i made my own grenade launcher sound and it works ingame This post has been edited by zerofreeze on Friday, Dec 18 2009, 08:23
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zerofreeze  |
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There are no stupid questions, just stupid people.

Group: Members
Joined: Dec 7, 2008


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| QUOTE (Astrixone @ Dec 18 2009, 09:56) | | QUOTE (zerofreeze @ Dec 18 2009, 09:52) | | QUOTE (Astrixone @ Dec 17 2009, 16:43) | I am stuck at part 15. I do this block thing and it says that the block size is invaild.
What to do? |
It could be that the file does not have many blocks thats why use a smaller wav file |
What do you mean? its almost on the same size of the original sound file. It worked for me once, but it didnt work, i tried again and than this whole thing began. I tried again, recorded again, edited again and still... |
Ok give me the files you want to replace ill look into them PM me the files This post has been edited by zerofreeze on Friday, Dec 18 2009, 11:22
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Heier da slayer  |
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Player Hater

Group: Members
Joined: Jan 29, 2009

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| QUOTE (arbitrarymobster @ Dec 20 2009, 15:58) | @Zerofreeze: I've never tried other .rpf's so I don't know that they can't be modded.
@Heier da slayer: It's not really ethical to mod other people's work without their permission. Why mod my work and not the original sounds, unless you intend to steal my work? You may find it easier to mod the original sounds anyway. | oh arbitrarymobster, sorry for not making this clear. i dont "mod" your files/sounds, its just that i thought your .ivaud was the original file from beginning, so it was after them i rezized all my own sound clips into the same size as your sound files. i mean, it could have taken and overwrite the original .ivaud, because its the same size. so i dont really stole your file.. but i will give you cred for teaching  and to my old problem, i solved it. seems like one sound file was damaged and had to re-export it so it all worked in the end. im now finnished with my engine sound, i can also give you link here so you can see for yourself http://www.sendspace.com/file/s9hmvlits the Ferrari F355 engine sound. i might upload vid on youtube later today, or tomorrow. so THANK YOU VERY MUCH for your help!
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