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Pages: (3) 1 [2] 3   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 Sound Editing Tutorial - GTAIV

 Import sounds to ivaud files
 
zerofreeze  
Posted: Monday, Dec 14 2009, 21:45
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QUOTE (arbitrarymobster @ Dec 14 2009, 18:58)
@ Zerofreeze: I am unable to download it. Please post the vid on youtube, it is very easy to do and it can be used to help others as well.

@ EduardKoeleJuck: Is your .rpf set to read only? Did you change the name of the ivaud? Are you clicking the blue disc in sparkiv? Are you able to successfully install any sound mods? If you hear the original sounds in the game then your problem is likely in your installation procedure.

actually the video is 290 mb and when i convert it smaller its 70 mb atleast confused.gif

Fixed

This post has been edited by zerofreeze on Friday, Dec 18 2009, 10:07
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arbitrarymobster  
Posted: Tuesday, Dec 15 2009, 01:53
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@ Zerofreeze: So far I'm at 3:07 of your vid and i've found two things wrong.

At 1:49 you enter in the search field of the ivaud the first cubes of data FROM the ivaud. This is wrong. You should enter the first cubes of data in the ivaud, but from the orig sound file. Think about what you're actually doing; you are searching for the sound within the ivaud archive, using the search function

At ~ 3:00 you read step 12 which says to click on ADDRESS 2B. At 3:07 you use the search function to locate the hex string "2B" which puts you at address 174 I think ( its very blurry ). You need to click on ADDRESS 2B. You'll know when you're there because the address will be displayed in the bottom left corner of XVI32.

I haven't finished the vid yet, but I suspect that these two things are your biggest problems. If I find anything else wrong I'll edit this post.

EDIT: Once you correct the problems above, go back to the fiirst post in this thread. I have edited two things in the tutorial, both of which pertain to you. You only need to follow the instructions in the tutorial. If it were necessary to save and close and reopen the ivaud in another program and change every byte to the bottom of the file to zeros it would say that in the tutorial, but I understand the confusion which was caused by the first two mistakes. It should be more obvious what I mean once you correct them.

This post has been edited by arbitrarymobster on Tuesday, Dec 15 2009, 02:25
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zerofreeze  
Posted: Tuesday, Dec 15 2009, 09:51
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QUOTE (arbitrarymobster @ Dec 15 2009, 01:53)
@ Zerofreeze: So far I'm at 3:07 of your vid and i've found two things wrong.

At 1:49 you enter in the search field of the ivaud the first cubes of data FROM the ivaud. This is wrong. You should enter the first cubes of data in the ivaud, but from the orig sound file. Think about what you're actually doing; you are searching for the sound within the ivaud archive, using the search function

At ~ 3:00 you read step 12 which says to click on ADDRESS 2B. At 3:07 you use the search function to locate the hex string "2B" which puts you at address 174 I think ( its very blurry ). You need to click on ADDRESS 2B. You'll know when you're there because the address will be displayed in the bottom left corner of XVI32.

I haven't finished the vid yet, but I suspect that these two things are your biggest problems. If I find anything else wrong I'll edit this post.

EDIT: Once you correct the problems above, go back to the fiirst post in this thread. I have edited two things in the tutorial, both of which pertain to you. You only need to follow the instructions in the tutorial. If it were necessary to save and close and reopen the ivaud in another program and change every byte to the bottom of the file to zeros it would say that in the tutorial, but I understand the confusion which was caused by the first two mistakes. It should be more obvious what I mean once you correct them.

Ok i will look in to this,

EDIT: Wow thanks alot it worked i changed my police siren now, Going to try this ingame sleepy.gif

Worked ingame too but actually the sound is low but anyway it was just a test wink.gif

Nevermind i made my own grenade launcher sound and it works ingame sigh.gif

This post has been edited by zerofreeze on Friday, Dec 18 2009, 08:23
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Astrixone  
Posted: Thursday, Dec 17 2009, 16:43
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I am stuck at part 15.
I do this block thing and it says that the block size is invaild.

What to do?
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zerofreeze  
Posted: Friday, Dec 18 2009, 09:52
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QUOTE (Astrixone @ Dec 17 2009, 16:43)
I am stuck at part 15.
I do this block thing and it says that the block size is invaild.

What to do?

It could be that the file does not have many blocks thats why use a smaller wav file
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Astrixone  
Posted: Friday, Dec 18 2009, 09:56
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QUOTE (zerofreeze @ Dec 18 2009, 09:52)
QUOTE (Astrixone @ Dec 17 2009, 16:43)
I am stuck at part 15.
I do this block thing and it says that the block size is invaild.

What to do?

It could be that the file does not have many blocks thats why use a smaller wav file

What do you mean? its almost on the same size of the original sound file. It worked for me once, but it didnt work, i tried again and than this whole thing began. I tried again, recorded again, edited again and still...
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zerofreeze  
Posted: Friday, Dec 18 2009, 10:06
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QUOTE (Astrixone @ Dec 18 2009, 09:56)
QUOTE (zerofreeze @ Dec 18 2009, 09:52)
QUOTE (Astrixone @ Dec 17 2009, 16:43)
I am stuck at part 15.
I do this block thing and it says that the block size is invaild.

What to do?

It could be that the file does not have many blocks thats why use a smaller wav file

What do you mean? its almost on the same size of the original sound file. It worked for me once, but it didnt work, i tried again and than this whole thing began. I tried again, recorded again, edited again and still...

Ok give me the files you want to replace ill look into them

PM me the files

This post has been edited by zerofreeze on Friday, Dec 18 2009, 11:22
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arbitrarymobster  
Posted: Friday, Dec 18 2009, 14:34
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@Astrixone: That error means that you are asking to highlight more blocks then there are.

1) Make sure that you are using the address of the second to last block, not the last block.

2) Make sure that you scroll all the way to the top so that the first block is highlighted before you type in the address.
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zerofreeze  
Posted: Friday, Dec 18 2009, 16:31
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QUOTE (arbitrarymobster @ Dec 18 2009, 14:34)
@Astrixone: That error means that you are asking to highlight more blocks then there are.

1) Make sure that you are using the address of the second to last block, not the last block.

2) Make sure that you scroll all the way to the top so that the first block is highlighted before you type in the address.

I already wrote him that its only possible to mod resident.rpf other rpf files dont work
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Astrixone  
Posted: Friday, Dec 18 2009, 20:20
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QUOTE (arbitrarymobster @ Dec 18 2009, 14:34)
@Astrixone: That error means that you are asking to highlight more blocks then there are.

1) Make sure that you are using the address of the second to last block, not the last block.

2) Make sure that you scroll all the way to the top so that the first block is highlighted before you type in the address.

I might sound stupid but only because my english is not the best.
Second to last = One block before the last block or Two blocks before the last block?
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arbitrarymobster  
Posted: Saturday, Dec 19 2009, 14:12
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@Zerofreeze: That's not true, I modded STREAMED_VEHICLES.rpf

@Astrixone: One block before the last.
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Astrixone  
Posted: Saturday, Dec 19 2009, 15:59
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QUOTE (arbitrarymobster @ Dec 19 2009, 14:12)
@Zerofreeze: That's not true, I modded STREAMED_VEHICLES.rpf

@Astrixone: One block before the last.

XD now i understand...

Still it doesnt work even with this new information.

This post has been edited by Astrixone on Saturday, Dec 19 2009, 18:04
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Heier da slayer  
Posted: Saturday, Dec 19 2009, 18:13
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I get stuck at #12... please help, maybe some pictures or something would be helpful

This post has been edited by Heier da slayer on Sunday, Dec 20 2009, 02:50
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arbitrarymobster  
Posted: Sunday, Dec 20 2009, 04:04
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@Astrixone: You'll have to post a video on youtube for me to be able to help you.

@Heier da slayer: Since you are the first person to have trouble with step 12 you'll have to tell me what part you are stuck on; or better yet, finish the following story:

"I start step 12 by clicking search -> find. In the window that pops up I........................"
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zerofreeze  
Posted: Sunday, Dec 20 2009, 10:54
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QUOTE (arbitrarymobster @ Dec 19 2009, 14:12)
@Zerofreeze: That's not true, I modded STREAMED_VEHICLES.rpf

@Astrixone: One block before the last.

Yeah i forgot streamed_vehicles but why is that why can we only mod 2 rpf files not others such as loading.rpf
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Heier da slayer  
Posted: Sunday, Dec 20 2009, 15:10
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QUOTE (arbitrarymobster @ Dec 20 2009, 04:04)
@Astrixone: You'll have to post a video on youtube for me to be able to help you.

@Heier da slayer: Since you are the first person to have trouble with step 12 you'll have to tell me what part you are stuck on; or better yet, finish the following story:

"I start step 12 by clicking search -> find. In the window that pops up I........................"

hi again biggrin.gif i got it to work! but there seems to be some kind of bug.. when im trying to import the 6th sound file that should go into an engine sound file, (your DUKES mod file) it dont find your REV_UP original dukes file?!

just says "cannot find string" when first trying to search for the first 5 bytes of the file.. isnt that a little strange? any suggestions what to do maybe really appreciate help smile.gif
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arbitrarymobster  
Posted: Sunday, Dec 20 2009, 15:58
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@Zerofreeze: I've never tried other .rpf's so I don't know that they can't be modded.

@Heier da slayer: It's not really ethical to mod other people's work without their permission. Why mod my work and not the original sounds, unless you intend to steal my work? You may find it easier to mod the original sounds anyway.
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Heier da slayer  
Posted: Sunday, Dec 20 2009, 16:19
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QUOTE (arbitrarymobster @ Dec 20 2009, 15:58)
@Zerofreeze: I've never tried other .rpf's so I don't know that they can't be modded.

@Heier da slayer: It's not really ethical to mod other people's work without their permission. Why mod my work and not the original sounds, unless you intend to steal my work? You may find it easier to mod the original sounds anyway.

oh arbitrarymobster, sorry for not making this clear. i dont "mod" your files/sounds, its just that i thought your .ivaud was the original file from beginning, so it was after them i rezized all my own sound clips into the same size as your sound files. i mean, it could have taken and overwrite the original .ivaud, because its the same size. so i dont really stole your file.. but i will give you cred for teaching biggrin.gif

and to my old problem, i solved it. seems like one sound file was damaged and had to re-export it so it all worked in the end. im now finnished with my engine sound, i can also give you link here so you can see for yourself smile.gif
http://www.sendspace.com/file/s9hmvl

its the Ferrari F355 engine sound. i might upload vid on youtube later today, or tomorrow.
so THANK YOU VERY MUCH for your help! biggrin.gif
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arbitrarymobster  
Posted: Sunday, Dec 20 2009, 17:12
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@Heier da slayer: Awesome, I can't wait for the vid. I will keep checking here for a link to it.
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Heier da slayer  
Posted: Sunday, Dec 20 2009, 22:00
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QUOTE (arbitrarymobster @ Dec 20 2009, 17:12)
@Heier da slayer: Awesome, I can't wait for the vid. I will keep checking here for a link to it.

sweet smile.gif well, i just uploaded this http://www.youtube.com/watch?v=PZXPK8KwMIk but im not rly finnished yet. well, when will you make your next sound mod arbitrarymobster?

This post has been edited by Heier da slayer on Sunday, Dec 20 2009, 23:58
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