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Conversion Weapons pack GRIM for GTA_IV
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r.schuindt  |
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Dunga, stupid!________ shut up Galvão!_______

Group: Members
Joined: Jul 7, 2007


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GRIM's Weapon Packs in GTA IVThis is the topic with all of GRIM's weapons for GTA San Andreas, converted to GTA IV by R. Schuindt. The final release will feature: a big thanks to my friend AlexLB by video, and helps ...The Weapons:01_GRIMs_Weapon_Pack_Volume_I: ak47= w_ak47 auto9= w_cz75 fnp90= w_p90 g3sg1= w_psg1 g3sg1combat= w_dsr1 spas12= w_pumpshot swdm11t= w_uzi swdm11tsilenced= w_mp5 vp70m= w_cz7502_GRIMs_Weapon_Pack_Volume_II: ak47s= w_ak47 berettam9= w_glock g3sg1sniper= w_dsr1 m4a1= w_m4 m79= w_glauncher m79sawdoff= w_glauncher m93r= w_cz75 m93r2= w_cz75 m93rsilenced= w_cz75 mp5a5= w_mp5 apaz12= w_pumpshot tec9= w_uzi uzi= w_uzi xm1014= w_aa12 and exp03_GRIMs_SWAT_MP5a4_Pack: mp5a5= w_mp5 mp5a5flshlight= w_mp5 (off/on night/on day and night) mp5a5silenced= w_mp5 04_GRIMs_ColtCommando_Pack: coltcommand= w_p90 coltcommandsilenced= w_p9005_GRIMs_Avtomat_Kalashnikov_74_Series_Vol_I: ak74= w_gold_uzi ak74silenced= w_gold_uzi06_GRIMs_Butterfly_Pack: butterfly= w_knife07_GRIMs_Weapon_Pack_Volume_III: deserteagle= w_eagle katana= w_bat lawm72= rpg m4smg= w_p90 m14= w_rifle m14scoped= w_rifle m16= w_m4 m870= w_shotgun m870sawedoff= w_shotgun mac10= w_uzi mp5k= w_mp5 protectabulldog= w_sweeper sawedoff= w_sawnoff steyraug= w_m4 usp45= w_44amag usp45silenced= w_44amag08_GRIMs_Vol_III_Mac10_Expansion: mac10flash= w_uzi mac10silenced= w_uzi09_GRIMs_Avtomat_Kalashnikov_AKM: akm= w_ak47 akmv= w_ak47BONUS: akmd= w_m249 akmndv= w_m249 akmnpdv= w_m249 akmp= w_ak47 akmr= w_ak47 akmrdv= w_m249 akmrpdv= w_m249 mac10special= w_uziupdate to v2.0 1-correct position for auto9, package 1 for eflc ... 2-correct position for fnp90, package 1 for eflc ... 3-correct position for Avtomat_Kalashnikov_74_Series_Vol_I during the drive by to eflc ... 4-added the correct model of g3sg1combat, package 1 for eflc ... 5-introduction of two models of light for the flashlight in the img file to hokeymask, now you do not have the trouble of adding models and light_1.wdr light_2.wdr.... Big Package, GRIM To GTA4/EFLC v2.0.rar This post has been edited by r.schuindt on Jun 23 2010, 18:47
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r.schuindt  |
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Dunga, stupid!________ shut up Galvão!_______

Group: Members
Joined: Jul 7, 2007


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EduardKoeleJuck  |
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Gangsta

Group: Members
Joined: Oct 26, 2008


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Very nice, I've been waiting for this for ages! You did a nice job converting them, but some of them have bad positions, like the AUG, MP5, both shotguns, both snipers, and the M16.
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r.schuindt  |
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Dunga, stupid!________ shut up Galvão!_______

Group: Members
Joined: Jul 7, 2007


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| QUOTE (fullmetal @ Nov 27 2009, 11:07) | Bem, acho que ele disse que está tudo bem com as pessoas converter seu trabalho (eu não posso ser arsed para pesquisar onde ele escreveu isso, mas eu sei que ele não publicá-la em algum lugar nestes fóruns).
E, de fato, o trabalho GRIM olha f * cking awesome no IV! Com os mapas de colisão adequada e tal, ele ficaria ainda mais épico. | bump maps are all straights ... all tested ja! Mag, gun_ejac, gun_muzzle, gun_grip2, FOLD_STOCK, gun_grip, sight_adjust ... and what one has everything right! hehehe ... you could do what hudicons? ai fullmetal hug!
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r.schuindt  |
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Dunga, stupid!________ shut up Galvão!_______

Group: Members
Joined: Jul 7, 2007


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| QUOTE (EduardKoeleJuck @ Nov 27 2009, 14:59) | Very nice, I've been waiting for this for ages! You did a nice job converting them, but some of them have bad positions, like the AUG, MP5, both shotguns, both snipers, and the M16.
| position as well as bad? weapons have skeletons, these positions are the real gta4 ... unfortunately has no way to improve the footprints in certain weapons that the animation of the gta4 is just for one type of weapon, which is the butt ... if I lower it, the finger leaves the trigger!
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