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GTA Modification Forums
[IV][REL][WIP]Shadow Mapper 0.1b IV Map Editor
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Shadow-Link  |
Posted: Thursday, Oct 29 2009, 09:43
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Li'l G Loc

Group: Members
Joined: Dec 1, 2004



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New screen, did some work on the resource browser and on the IPL/IDE tab. Also added support for every version of the game. ClickyEdit: Got a question, car spawns are defined in the WPL files, I can render the model of that car, but for most spawns no model is defined (the game spawns a random car). What should I do for the random car spawns? Display a block, or display a model of a car. If you go for the last option please tell me what model to use. (I am afraid people will get a bit confused if I use a original IV model for this). This post has been edited by Prince-Link on Thursday, Oct 29 2009, 09:49
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supermortalhuman  |
Posted: Thursday, Oct 29 2009, 12:47
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522A4EA9

Group: BUSTED!
Joined: Jun 9, 2009


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As for Shadow being the only person working on tools, GForce is making some max scripts but he said they won't be out for a long long time last we spoke (ages, but when there's news, he'll post in his topic for them) and it is highly likely they will absolutely require a 64 bit install of 3DS Max. Other than that, nope, I don't think anyone even cares anymore, and if people here hang out on polycount etc, you should really ask your friends to help the scene. | QUOTE (Prince-Link @ Oct 29 2009, 05:43) | New screen, did some work on the resource browser and on the IPL/IDE tab. Also added support for every version of the game.
Clicky
Edit: Got a question, car spawns are defined in the WPL files, I can render the model of that car, but for most spawns no model is defined (the game spawns a random car). What should I do for the random car spawns? Display a block, or display a model of a car. If you go for the last option please tell me what model to use. (I am afraid people will get a bit confused if I use a original IV model for this). |
About screen shots: It's a great idea. Please use PNG with no compression (since it's still small). It would be very good for a screenshots posting moment and save A LOT of time, especially if you have FTP or use a bulk uploader (less time taking screens and saving them, more time to upload it and get it out of the way). For cars, I suggest you use models somewhat like KAMS used models - just use a default little model with like 40 triangles and let the properties dialog handle what it actually is. I know it would be cool to see the actual car, but I think your time would be much better spent and more valuable to you to just make it's visual representation a default model. I doubt there is any problem using the ones in kams, but here is a quick obj I threw together for you (it's from blender, just in case that matters) as a placeholder and down the road maybe I or someone will spend some more time on a replacement without adding too many polies. You may or may not need to reorient it 90 degrees. I'd say make sure all of your assets like this for visual representations should be either in their own special IMG or out in the open so that people can make new sets and share them. Highly good for your program imo: http://supermortalhuman.com/gtafiles/car.obj This post has been edited by supermortalhuman on Thursday, Oct 29 2009, 13:27
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Ganbada  |
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Player Hater

Group: Members
Joined: Dec 31, 2006

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Man ..good work ...i really need a good Map Editor for GTA4  keep up .. and ... some ideas for your Editor: -1 Carmodel for all cars...its a good idea  ..whoult be cool if a Text-buble about it tell witch car it is (random, banshee, Helicopter, ..) u know what i mean? - do you whant to make a build in water editor? ...i mean ...create new water-tiles ...and sow? - Texture editor.... select a model.... for example a tree... dann a button apears on the top "texture browser"... where the textures are listed and a button .. import export and so ...very helpfull  if some ideas posted by others ..sorry  i dont have read the topic complete ... keep up
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Shadow-Link  |
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Li'l G Loc

Group: Members
Joined: Dec 1, 2004



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| QUOTE (Ganbada @ Oct 30 2009, 21:52) | -1 Carmodel for all cars...its a good idea ..whoult be cool if a Text-buble about it tell witch car it is (random, banshee, Helicopter, ..) u know what i mean? - do you whant to make a build in water editor? ...i mean ...create new water-tiles ...and sow? - Texture editor.... select a model.... for example a tree... dann a button apears on the top "texture browser"... where the textures are listed and a button .. import export and so ...very helpfull  |
Thanks! - I am thinking about using a few different models, one for cars, one for boats, one for helicopters and one for planes. It's a bit odd to see a car in the water  . (If people want they can replace the model with their own model). When you select a car the name and other details will be shown. - Yeah I think that was an important feature that was missing in the III, VC and SA Editors. - I'll have a try on this, I don't have much experience with textures so I hope I can get this to work.
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