If Shadow-Mapper doesn't load past 0% then make sure your settings.ini is uptodate with those values:
CODE
[versions] offset1 = 0xA94204 name1 = 1.0 US offset2 = 0xB607C4 name2 = 1.0.1 US offset3 = 0xB56BC4 name3 = 1.0.2 US offset4 = 0xB75C9C name4 = 1.0.3 US offset5 = 0xB7AEF4 name5 = 1.0.4 US offset6 = 0xB5B65C name6 = 1.0.0.1 RUS offset7 = 0xB569F4 name7 = 1.0.1.1 RUS offset8 = 0xB76CB4 name8 = 1.0.2.1 RUS offset9 = 0xB7AEFC name9 = 1.0.3.1 RUS offset10 = 0xB8813C name10 = 1.0.1.2 JAP offset11 = 0xB8C38C name11 = 1.0.2.2 JAP offset12 = 0xBE1370 name12 = 1.0.0.4 All offset13 = 0xBE6540 name13 = 1.0.6.0 All offset14 = 0xBE7540 name14 = 1.0.7.0
This release is a beta release, you shouldn't use it to do real modding yet. Except a lot of releases this week
With Shadow-Mapper you can edit the map of GTA: IV.
This program is a public beta, so it may not function as expected. Please ensure you make backups of all files you edit before you save.
Requirements
- You need to have Java installed - You need Java Cryptography Extension (JCE) Unlimited Strength Jurisdiction Policy Files 6, you can download this from: https://cds.sun.com/is-bin/INTERSHOP.enfini...S-CDS_Developer - Version 1.0, 1.0.1, 1.0.2, 1.0.3, 1.0.4, 1.0.0.4 of GTAIV.exe
Usage
- Download Java Cryptography Extension (JCE) Unlimited Strength Jurisdiction Policy Files 6 - Copy the local_policy.jar and US_export_policy.jar to the "Program Files\Java\jre6\lib\security" folder (default) - Go to your GTA IV folder and make sure "read only" is ticked off - You can now start Shadow-Mapper.exe - The select install screen will show up - Click "Add Install" to add the IV installation you want to mod - Now browse to your IV folder you want to mod and select the GTAIV.exe - Give it a name - Select it and click "Select" - You can now edit the map
- ZModeler models don't show up - Selecting water doesn't work properly sometimes - Selecting cars doesn't work properly sometimes - No collisions - Resizing the window doesn't work so don't do it - Some DXT5 rendering issues - Alpha issues - Rotation has been disabled
Changelog
Version 0.1b (05-01-2010) -Added two previewable types to the Resource Manager -Added error message when JCE is not installed -Rendering should work a little better
Version 0.1a (31-21-2009) -Initial beta release
Credits
A very special thanks to (in alphabetical order):
Aru, Cool Fire, DeXx, Gforce, JostVice, listener, oinkoink, Paroxum, REspawn, smokey8808, supermortalhuman, Tim (and everyone I forgot)
who have been invaluable in the research of game code/file formats which made this program possible.
Legal
This program is provided "as-is" without any implied warranty or support. Use of modified files during online play may result in being banned. Use at your own risk!
This is awesome. I would like to see it function similar to Ked and Map Viewer. *When an archive file is selected, show a list of all files on the left sidebar. When something is selected in that sidebar, show a preview if available (like selecting a model should show a preview of the model). *Ability to manually edit the files (mainly those involving just text like IPL/WPL and DAT) through the map viewer, like a regular Notepad. *When double-clicking on a map object, have a small pop up that shows the object and let the user be able to rotate it as a preview. The pop up should show the object's model name and hash number, and list its corresponding texture file and an option to preview that texture. *Place a map of Liberty City using its radar files. Double clicking a radar tile should pop up a preview of the texture. *Press a key to take a screenshot. *Some place to show the current position of the camera. *An option to not load the textures and show only the models. *An option to adjust the field of view of the editor. *Google Maps-styled water would be nice if you can do that. A flat blue surface look too bland. *Support for LUA scripting like in Steve-M's Map Viewer? *2dfx/particle viewing possible? *Garage zone editing included? *Train track editor included? *If a custom model/texture is corrupted/incompatible, maybe show an error/list of errors in a box?
Jim Davidson fan Group: BUSTED!
Joined: Apr 15, 2009
QUOTE (spaceeinstein @ Oct 17 2009, 19:30)
This is awesome. I would like to see it function similar to Ked and Map Viewer. *When an archive file is selected, show a list of all files on the left sidebar. When something is selected in that sidebar, show a preview if available (like selecting a model should show a preview of the model). *Ability to manually edit the files (mainly those involving just text like IPL/WPL and DAT) through the map viewer, like a regular Notepad. *When double-clicking on a map object, have a small pop up that shows the object and let the user be able to rotate it as a preview. The pop up should show the object's model name and hash number, and list its corresponding texture file and an option to preview that texture. *Place a map of Liberty City using its radar files. Double clicking a radar tile should pop up a preview of the texture. *Press a key to take a screenshot. *Some place to show the current position of the camera. *An option to not load the textures and show only the models. *An option to adjust the field of view of the editor. *Google Maps-styled water would be nice if you can do that. A flat blue surface look too bland. *Support for LUA scripting like in Steve-M's Map Viewer? *2dfx/particle viewing possible? *Garage zone editing included? *Train track editor included? *If a custom model/texture is corrupted/incompatible, maybe show an error/list of errors in a box?
That's because III era games were the base for IV era games, IV era games being, most likely, the base for V era games
Looking good shadow, I can't wait to play around with it - question - it DOES allow ME to choose what and where to mod, right? None of that Spark IV bullsh*t where I can only access certain files if I look in my actual clean install directory?
Thanks for the suggestions spaceeinstein that's exacltly what this topic is for
This is awesome. I would like to see it function similar to Ked and Map Viewer. At the moment movement and rendering is exactly like in MEd, want the movement to be like Ked (I thought it worked better).
*When an archive file is selected, show a list of all files on the left sidebar. When something is selected in that sidebar, show a preview if available (like selecting a model should show a preview of the model). I could add a 3d model preview in the recourse browser (shown in the concept pic). *Ability to manually edit the files (mainly those involving just text like IPL/WPL and DAT) through the map viewer, like a regular Notepad. WPL files are binary in IV so having a text editor for that will not work, just the DAT file and a few IPL files will work. *When double-clicking on a map object, have a small pop up that shows the object and let the user be able to rotate it as a preview. The pop up should show the object's model name and hash number, and list its corresponding texture file and an option to preview that texture. Don't know if the preview render is really needed, it will only slow the app down but if more people think it's a good idea I will look into it *Place a map of Liberty City using its radar files. Double clicking a radar tile should pop up a preview of the texture. The radar was on my to-do list really liked that option in Ked. *Press a key to take a screenshot. Screenshots will be ugly because it's all rendered really ugly, but it might be a nice feature. Will put it on my to-do list. *Some place to show the current position of the camera. Current camera position is shown in the three boxes under the opengl window. You can even adjust the coords of the cam with it *An option to not load the textures and show only the models. That's what the 3 buttons are for on the top bar (1. wireframe, 2. without textures, 3 with textures) *An option to adjust the field of view of the editor. Added on my todo list *Google Maps-styled water would be nice if you can do that. A flat blue surface look too bland. In this pic I used the GTA IV water texture. I think it's ok to use that? *Support for LUA scripting like in Steve-M's Map Viewer? I might add this later, want to get the map rendering/editing done first. *2dfx/particle viewing possible? Is on my todo list *Garage zone editing included? Also on my todo list *Train track editor included? Also on my todo list, hehe *If a custom model/texture is corrupted/incompatible, maybe show an error/list of errors in a box? Was thinking about putting a debug console in the app that shows stuff like, loading model example.wdr and if there are errors display them in red.
Finally, what's up with this image? http://www.shadow-link.nl/gallery/gtaedit1.jpg It's showing SA files while the next image shows IV files. That's an old image where I was testing GTA.dat loading (the checkbox list wasn't working back then). So what the app did was load a IV wpl and render it and load an SA gta.dat. (hope this is a clear explanation )
@supermortalhuman, you can mod exactly the same as MEd and more .
Thanks again for the suggestions, like to hear more suggestions from the community.
This post has been edited by Prince-Link on Sunday, Oct 18 2009, 01:55
Seona Dancing fan Group: Members
Joined: Apr 25, 2009
The main feature i really want is the ability to view the loaded map in 3D with textures just like in Ked. I cant wait until this is done. Oh and maybe chosen times like in Med where you choose say 22:00 and it will darken the area and the city lights will come on. Hope this becomes available soon!