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GTA Modification Forums
[IV|REL|ASI]IV Studios BETA A Machinima Creation Tool
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ceedj  |
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PEDS Creator

Group: Members
Joined: May 21, 2005



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What it is: A machinima filming tool. Based on code from San An Studios 4, that features: - Creation of 6 peds, along with a 3 group and 12 group - A skin changer for the player - Creation of 4 vehicles - Vehicle that follow other vehicles - Weapon selector - Custom animation keys (animation list included) - Timeline file - Weather and time controls - Configuration file (IVStudios.cfg) to preassign peds and vehicles - Switchable IV Text Helper, to indicate various program states - Ability to save/reload ped and vehicle positions and game states - Clips captured WILL show results of using the mod, except perhaps text. (FRAPS who?) - Lots more that I can't think of right now REQUIREMENTS: GTA IV, at LEAST patch 1.01, though I'd recommend at least 1.03, just so you can reassign your player keys. A gamepad is almost necessary for this mod. I'm using 1.04. You will also need XLiveless or similar asi loader. EDIT: Confirmed, this works with Alexander's latest ASI loader; keep ScriptHook.dll named as such. There ARE issues with the Steam version; I'm trying to figure out how to adjust for this due to the different base addresses between the two versions of the game. The mod is now working with Vista AND the Steam version of the game. INSTALLATION: Decompress all files to your GTA4 gameplay folder (typically Drive\Rockstar Games\Grand Theft Auto IV. The IVStudios folders and all files inside MUST go into the root folder as well. You'll know if it's installed right when your create your first ped and it doesn't die (the IVStudios.cfg file contains the ped health variables). The main files in the GTA IV root should be ScriptHook.dll and IVStudios.asi, along with whatever asi loader you happen to use. See the IVREAD_ME.txt file for more info on getting started. IVGAMEKEYS.txt has all the key controls. UPDATES SINCE PRE-RELEASE: - Full I/O save and restore on all peds and cars - Teleport to waypoint - Drive to waypoint, with vehicle follow enabled - 3 ped group and 12 ped group added - All created peds have weapon options at the end of creation - Ped variations; use page up/down back and forth to see variations. Variations save with file save/restore, and can be used as preassigned peds in IVStudios.cfg (edit with Notepad) - Various little fixes/additions KNOWN BUGS - 3 ped conversations not working at the moment. - game crashes on certain functions if you load a save after the initial game load. Rename the save you want to use as SGTA411 for auto-load. - certain game parts not opened up early in the game; only 4 wanted stars available, missions will play (though you shouldn't do this). Recommend you get a 100% save or use a save with the storyline finished to get full effects of the mod. - 'S' key animation still disabled; working on ped speech routine As it is though, it's perfectly usable, so go make some awesome movies! Thanks to aru for his C++ hook, and the usual suspects for all their help. D O W N L O A D (Load Save 2 from folder 1 to recreate the image above) This post has been edited by ceedj on Tuesday, Dec 15 2009, 07:50
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ceedj  |
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PEDS Creator

Group: Members
Joined: May 21, 2005



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Thanks Gforce, much appreciated! No, I don't have any plans for PEDS in IV, though I do have a few stand alone ideas. I did the mod because of the success of San An Studios, and a lot of my machinima buddies have been asking for it. That, and it feels pretty good to have created a mod that spans IV (pun intended) games, and is. as far as I know (still!) the only mod of it's kind. Hope everyone who uses it finds it worthwhile.  EDIT: If you downloaded this before this edit, please redownload the archive; had some issues with Vista users that should be solved now. Thanks! This post has been edited by ceedj on Friday, Sep 18 2009, 19:52
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ceedj  |
Posted: Tuesday, Sep 22 2009, 06:30
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PEDS Creator

Group: Members
Joined: May 21, 2005



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Creation of a LOT of extra actors, use of just about all animations in the game, 4 cars, save/restore of all created actors and cars, pretty much anything you'd want to be able to do. Download it and look at the IVGamekeys.txt and decide if it's something you'd want to use. Note that this is for SINGLE PLAYER use only. Have fun!  EDIT: Oh yeah, look at the first post, and the pic. Nothing against the other mods, but do they do THAT? This post has been edited by ceedj on Tuesday, Sep 22 2009, 06:40
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ceedj  |
Posted: Tuesday, Sep 22 2009, 07:54
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PEDS Creator

Group: Members
Joined: May 21, 2005



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1) I know you're new, but to save you some grief, don't double post so close to each other. A few days is fine, otherwise, use the edit button. 2) I have no idea; it was developed using single player, and I'm fairly sure that MP is mostly disabled for the hook it's built with. 3) Yes to all. Everything is done with keypresses; example: to have ped one run to a spot then start shooting the player, create and arm the ped, create the dummy ped, press LEFT SHIFT + C to go to the dummy, then press LEFT SHIFT + F4 to shoot the player. EDIT: Oooo, neato, got some speech added. Gonna rest for a bit, then do some documentation. Should have a new update to the mod late tonight or tomorrow. This post has been edited by ceedj on Wednesday, Sep 23 2009, 23:39
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ceedj  |
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PEDS Creator

Group: Members
Joined: May 21, 2005



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Ok, new version up, redownload here: http://www.pawfectmedia.com/mods/IVStudiosBETA.zipYou should replace IVStudiosBETA1.asi, IVStudios.cfg and ADD the two Speech files: IVspeech.txt and IVSpeechParams.txt. ADDITIONS/FIXES: - Added speech! Thanks to sjaak327 for his help in figuring this out. There is a new file that is loaded with the mod, IVspeech.txt. Basically, use a PED MODIFIER + S to have your created ped play a speech line from this file. Like the timeline file, each line is played in succession, so hitting it once plays the first one, again plays the second one, and so on. You can use this with multiple peds, so PED1 + S plays the first one, PED2 + S plays the second one, and so on. Either way works, and at the very least will give you some lip sync abilities to dub in your own voice work in post-production. All the found (working) speech at the moment can is listed in IVSpeechParams.txt. Please be aware, as noted in the doc, that certain speech ONLY works with certain actors. You can edit IVspeech.txt while in game; save it then press S + R to reload it and start it over. - Fixed timeline, so it now opens properly within the mod (doh!) - Actor and vehicle names show up in bottom left corner when browsing. Have fun! This post has been edited by ceedj on Tuesday, Dec 15 2009, 07:50
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rinuextreme  |
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Commander. RinuextremeŽ Productions.

Group: Members
Joined: Apr 13, 2009

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Could you please recompile this script into the latest ScriptHook4.0.0? I really needed that :s But well, apart from that... Very nice. But we can only spawn 4 vehicles? Well, I'm sorry, but I'll have to use Simple Native Trainer for this one  Also, do we control camera angles or we have to use Video Editor? One last thing: We can tell to peds to do certain moves in a certain time or we tell them to do something and they do it immediately? I mean, it would be great if we could kinda pause the entire game except us so we could place all the objects/cars we would need to use and create all the peds and give them missions and then press "Play" and a countdown clock would start. When the clock reaches the 0, every single ped would do what we told them to do. For example: Lets say I want to make a 10 second clip. At the first second, the Ped A will WALK (not run) from the point A to B, next to the Ped B. At the third second and an half, after the Ped A reaches the point B, he would use the animation of "clean the shoe". At the sixth second, the Ped A would say the speech "Lets get him", near the Ped B. At the sixth second and an half, both Ped A and Ped B would start shooting at Ped C/Player. At the eigth second, a Ped D would drive a car from the point A to point B (the Player would run into the front of the car in order to be ranover). And the scene would end at the tenth second. Is it possible/doable? That would be amazing. I'm a film director/producer myself and I really needed to know. Also, if possible, I'd like to ask ceedj to send me a PM with his MSN adress  I gotta get one soon xD Well, thank you for your time. Bye This post has been edited by Waddy on Tuesday, Feb 23 2010, 14:18
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ceedj  |
Posted: Tuesday, Feb 23 2010, 13:04
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PEDS Creator

Group: Members
Joined: May 21, 2005



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| QUOTE | Could you please recompile this script into the latest ScriptHook4.0.0? I really needed that :s |
Not for some time, sorry. This is not a priority now, and would involve a significant amount of code re-writing. | QUOTE | Very nice. But we can only spawn 4 vehicles?
Well, I'm sorry, but I'll have to use Simple Native Trainer for this one  |
Good for you. It's not a matter of how many vehicles, but how many vehicles you can CONTROL. Four is my limit; there aren't enough keys to handle more than that. | QUOTE | | Also, do we control camera angles or we have to use Video Editor? |
Must use video editor. I wouldn't even know where to begin. | QUOTE | One last thing:
We can tell to peds to do certain moves in a certain time or we tell them to do something and they do it immediately? I mean, it would be great if we could kinda pause the entire game except us so we could place all the objects/cars we would need to use and create all the peds and give them missions and then press "Play" and a countdown clock would start. When the clock reaches the 0, every single ped would do what we told them to do.
I'm a film director/producer myself and I really needed to know. |
You can sort of do this with the Timeline; all the actions you list in it are sequential. I know of no possible way to freeze the rest of the game while placing vehicle/actors. This is a MOD, not a complete code rewrite. Nice idea, but I'd file it under mostly impossible. | QUOTE | Also, if possible, I'd like to ask ceedj to send me a PM with his MSN adress  |
I don't use MSN, or any other IM service, sorry. | QUOTE | | Please visit my site (and I'm sorry for advertising but it's for a good cause): |
That's just tacky, please don't do that again.
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