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 Proofed Cars from Jealous Girlfriends

 6 New BP/FP/DP/EP Proof Vehicles
 
Krawk  
Posted: Friday, Sep 24 2010, 05:24
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OrionSR - Can Two-Timing be turned back on with an editor or script? Could it be something added to hmvarak's online tool and Paul's editor?

Also worthy of mention, Gimp Dates work on Helena as well, no modification of the game is required, I would therefore assume that this does not kill two-timing because it's a gimp date?

This post has been edited by Krawk on Friday, Sep 24 2010, 05:34
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OrionSR  
Posted: Friday, Sep 24 2010, 08:04
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Yes, re-enabling the Two-Timing Dates with a CLEO script, AR-Max code, or savegame editor (if Paul provides an update) is a relatively easy process. I posted some notes on re-enabling the two-timing dates on PS2 in the post linked below.
http://www.gtaforums.com/index.php?showtop...st&p=1059531776

As noted in the post, the AR-Max codes need a bit of work. They should first check if global $1236 ($1240 on PS2v2) is equal to -1, and if it is, then set it to 0. Otherwise the code will stop the dates from working correctly until it is stopped. For CLEO, something like this untested code should get the job done.

CODE
// re-enables two-timing dates

{$CLEO}
0000:

while true
 wait 1000
 if
   $1236 == -1
 then
   $1236 = 0
 end
end


I tried to start a gimp suit date (PC v1 save converted to run on v2 scripts) with Helena but it didn't work - a random date would start, but it never went straight to the kinky-coffee cut-scene. Perhaps there is a glitch in your save. However, the gimp suit date with any girlfriend with this option enabled should not disable two-timing dates.

Enabling the gimp suit or she drives dates for the other girlfriends isn't too difficult using CLEO. It's a bit more problematic using AR-Max codes because they flags are single bits buried in a 4 byte global, and bytes are the smallest unit written by AR-Max. Paul could handle the bits, he managed it with the ped acquaintances, but a girlfriend editor would be a pretty major upgrade. Someone would probably need to provide some incentive.

Added: hmvartak could also make any of these changes. However, his tool it geared more towards repairing glitches, and this doesn't exactly fit in that category. The scripts appear to be working as intended. We may not be happy that the two-timing dates are disabled, but there is nothing to suggest that anything is broken.

This post has been edited by OrionSR on Friday, Sep 24 2010, 08:13
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Krawk  
Posted: Friday, Oct 1 2010, 08:13
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Thanks OrionSR - I figured with the testing you had done and your use of CLEO you would have nipped this one issue early on.

What is preferred, Cleo3 or 4?

This post has been edited by Krawk on Friday, Oct 1 2010, 08:17
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paultjuh  
Posted: Wednesday, Oct 27 2010, 15:50
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I would like to implement enabling/disabling two-timing dates in my savegame editor as a checkbox.
I wonder how I exactly should implement this.

OrionSR said:
QUOTE
They should first check if global $1236 ($1240 on PS2v2) is equal to -1, and if it is, then set it to 0. Otherwise the code will stop the dates from working correctly until it is stopped.


Does this mean:
- The checkbox must be checked if $1236 = 0
- The checkbox must be enabled if $1236 = 0 or $1236 = -1
- When checking it, $1236 must be set to 0
- When unchecking it, $1236 must be set to -1

This post has been edited by paultjuh on Wednesday, Oct 27 2010, 15:56
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OrionSR  
Posted: Thursday, Oct 28 2010, 02:27
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It depends mostly on how you phrase the checkbox dialog.

[_] Disable Two-Timing Dates ($1236 > -1)
[X] Disable Two-Timing Dates ($1236 = -1)

Or

[_] Enable Two-Timing Dates ($1236 = -1)
[X] Enable Two-Timing Dates ($1236 = 0)

I think the first option makes more sense.

It is possible that $1236 might be greater than 0. This happens when the two-timing date is interrupted by ending the date by entering the home sphere while the jealous girl is still in pursuit - the condition most common for people collecting the proofed vehicles.

So maybe some sort of tri-state option; neutral/on/off
[_] Disable Two-Timing Dates ($1236 > -1, don't change)
[X] Disable Two-Timing Dates ($1236 = -1)
[_] Disable Two-Timing Dates ($1236 = 0)
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Krawk  
Posted: Thursday, Oct 28 2010, 17:27
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QUOTE (OrionSR @ Oct 27 2010, 22:27)
It depends mostly on how you phrase the checkbox dialog.

[_] Disable Two-Timing Dates ($1236 > -1)
[X] Disable Two-Timing Dates ($1236 = -1)

Or

[_] Enable Two-Timing Dates ($1236 = -1)
[X] Enable Two-Timing Dates ($1236 = 0)

I

You even confused me on this one, both phrases are contradicting themselves here...

In a nutshell, $1236 = -1 Two Timing is Disabled,
$1236=0 (or as you put it, >-1) Two Timing is Enabled?

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Krawk  
Posted: Friday, Oct 29 2010, 03:23
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Here's how I would look at it from an editor standpoint, much like checking to see if CJ is Fireproof or if Taxis have Nitro, etc, OrionSR please tell me if I'm wrong;

[X] Enable Two-Timing Dates

For your checking routine when the editor first loads and examines the save, If $1236 = -1 then this checkbox is not checked, if $1236 >-1 then this box is checked.
If you check this box from its unchecked state, your editor would set it to zero, if you choose to uncheck this check box from a checked state you then set it to -1

This post has been edited by Krawk on Friday, Oct 29 2010, 03:28
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paultjuh  
Posted: Friday, Oct 29 2010, 16:51
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Thanks OrionSR. Your post is indeed contradicting, but I understand it.

[_] Disable Two-Timing Dates ($1236 > 0, checkbox disabled, value won't change)
[X] Disable Two-Timing Dates ($1236 = -1)
[_] Disable Two-Timing Dates ($1236 = 0)

Or equivalently:

[X] Enable Two-Timing Dates ($1236 > 0, checkbox disabled, value won't change)
[_] Enable Two-Timing Dates ($1236 = -1)
[X] Enable Two-Timing Dates ($1236 = 0)

Which of the two I'll use is not really important, but I'll go with the second since Krawk is my sponsor.
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OrionSR  
Posted: Saturday, Oct 30 2010, 00:48
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I keep checking for the contradiction but can't find it. However, it looks like everyone else understands correctly so I guess I won't worry about it.
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Krawk  
Posted: Thursday, Nov 4 2010, 15:01
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QUOTE (OrionSR @ Oct 29 2010, 20:48)
1) [_] Disable Two-Timing Dates ($1236 > -1, don't change)
2) [X] Disable Two-Timing Dates ($1236 = -1)
3) [_] Disable Two-Timing Dates ($1236 = 0)

I think the confusion is how the post may be worded, we know that disabling Two-Timing can not possibly mean all 3 things.
The way I am Reading it, the post is written that disable two timing has 3 possibilities, you obviously researched and know it only means one thing.
1) Disable Two-Timing $1236>-1 (NOT CORRECT)
2) Disable Two Timing $1236=-1 (YES, CORRECT)
3) Disable Two-Timing $1236=0 (NOT CORRECT)
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paultjuh  
Posted: Wednesday, Jan 26 2011, 20:32
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I have implemented it in my Savegame Editor. smile.gif
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Krawk  
Posted: Friday, Feb 18 2011, 10:56
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QUOTE (paultjuh @ Jan 26 2011, 16:32)
I have implemented it in my Savegame Editor. smile.gif

Paul has indeed smile.gif

So, if someone screws up and accidentally disables two-timing or decides they want to do two-timing on a late save only to find out they ruined it, now load Paul's editor and click a little checkbox, voila.
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laezy  
Posted: Sunday, May 6 2012, 18:55
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Hi guys, glad to see so much new discoveries, more reason for me to fire up and start the game for the fourth time. One thing which still lingers in my mind, is Michelle's She likes to drive dates. As many of you must have noticed when you go on a She likes to drive date with Michelle the car suffers no damage even after Michelle hits so many things during the course of the ride. So my doubts are:

a) Is the car proofed during Michelle's She likes to drive date?
b) If so is what is the kind of proofing and is there any way we can obtain it?
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OrionSR  
Posted: Sunday, May 6 2012, 19:57
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I tried to find the exact code that prevents damage to the car while Michelle is driving during the She Drives date, but was quickly reminded how convoluted those damn girlfriend scripts are. From what I remember from a previous investigation, the car is not protected by the immunity codes that can be saved in a garage. If I remember correctly, there's a loop that checks for damage and clears any that occurs on the spot.
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Jack Reacher  
Posted: Wednesday, Jun 13 2012, 00:41
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What if she were to like, crash into a tank?
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OrionSR  
Posted: Wednesday, Jun 13 2012, 01:45
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I don't know. I can't get tanks to spawn during a She Drives date.
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Jack Reacher  
Posted: Saturday, Sep 29 2012, 04:38
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Right so I started a new game for a starter save before Green Sabre, and I realised i couldnt date denise before getting other GFs as that would disable two time dates. So I neglected her, I dont have any backup saves and after finally bothering to get Katie as a GF I went to date Denise and get Katies Romero and she dumped me. So I reloaded, the heart is still on the map. Am I screwed? Could I collect all 50 Oysters and will that pump up the progress?

Reason I want Denise is that it will make getting the GFs proofed vehicles early so much easier in LS than overseas, I only have to do it once overseas to get Denises.

Or is reloading an earlier save (Just did Doberman) the only option here?
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OrionSR  
Posted: Saturday, Sep 29 2012, 14:41
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The oysters won't help with Denise or Millie, and it's not possible to re-meet these two girls. Without a method to edit memory or the save I'm afraid your only option is to load a previous save.

It is possible to date Denise early on without disabling the two-timing dates. You just need to end the date before the 7 second jealously delay timer runs out. The easiest way to do this is probably to take her to eat at the pizza place in Palomino Creek. When CJ exits the restaurant dash next door into the ammu-nation. This will end the date prematurely, but you will still get any progress from the date, gifts, or kisses.

Alternatively, if you've got gangs near Denise's house, the gym, or the Willowfield ammu-nation, then you could let Denise do her special Drive-By date. The date will be successful when her ammo runs out, and if you are close enough to one of these locations you can finish the date before the 7 second delay is over and keep the two-timing dates active. This works for driving dates as well once you've made enough progress.

BTW, when you end a date prematurely you can date the girlfriend again during the same day.

This post has been edited by OrionSR on Saturday, Sep 29 2012, 15:10
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Jack Reacher  
Posted: Saturday, Sep 29 2012, 22:21
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Hmm so could I simply mix GAN2 with a gang and will she do her drive by date in that zone?

Also could I simply trigger the two time date every time and just go to the clucking bell, then make sure Katie rams my car as I go into the red marker? Only problem is you gotta reload but its 50/50 chance and her house isnt too far away.
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OrionSR  
Posted: Sunday, Sep 30 2012, 06:41
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Oh, well, sure. I guess I was thinking more along the lines of preserving Denise until SF was no longer restricted, but I should have figured you'd have some of the other girlfriends active.
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