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GTA: San Andreas
Proofed Cars from Jealous Girlfriends 6 New BP/FP/DP/EP Proof Vehicles
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OrionSR  |
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Chain Game Development Team

Group: Members
Joined: May 23, 2007


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Yes, re-enabling the Two-Timing Dates with a CLEO script, AR-Max code, or savegame editor (if Paul provides an update) is a relatively easy process. I posted some notes on re-enabling the two-timing dates on PS2 in the post linked below. http://www.gtaforums.com/index.php?showtop...st&p=1059531776As noted in the post, the AR-Max codes need a bit of work. They should first check if global $1236 ($1240 on PS2v2) is equal to -1, and if it is, then set it to 0. Otherwise the code will stop the dates from working correctly until it is stopped. For CLEO, something like this untested code should get the job done. | CODE | // re-enables two-timing dates
{$CLEO} 0000:
while true wait 1000 if $1236 == -1 then $1236 = 0 end end |
I tried to start a gimp suit date (PC v1 save converted to run on v2 scripts) with Helena but it didn't work - a random date would start, but it never went straight to the kinky-coffee cut-scene. Perhaps there is a glitch in your save. However, the gimp suit date with any girlfriend with this option enabled should not disable two-timing dates. Enabling the gimp suit or she drives dates for the other girlfriends isn't too difficult using CLEO. It's a bit more problematic using AR-Max codes because they flags are single bits buried in a 4 byte global, and bytes are the smallest unit written by AR-Max. Paul could handle the bits, he managed it with the ped acquaintances, but a girlfriend editor would be a pretty major upgrade. Someone would probably need to provide some incentive. Added: hmvartak could also make any of these changes. However, his tool it geared more towards repairing glitches, and this doesn't exactly fit in that category. The scripts appear to be working as intended. We may not be happy that the two-timing dates are disabled, but there is nothing to suggest that anything is broken. This post has been edited by OrionSR on Friday, Sep 24 2010, 08:13
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paultjuh  |
Posted: Wednesday, Oct 27 2010, 15:50
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Player Hater

Group: Members
Joined: Sep 21, 2005


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I would like to implement enabling/disabling two-timing dates in my savegame editor as a checkbox. I wonder how I exactly should implement this. OrionSR said: | QUOTE | | They should first check if global $1236 ($1240 on PS2v2) is equal to -1, and if it is, then set it to 0. Otherwise the code will stop the dates from working correctly until it is stopped. |
Does this mean: - The checkbox must be checked if $1236 = 0 - The checkbox must be enabled if $1236 = 0 or $1236 = -1 - When checking it, $1236 must be set to 0 - When unchecking it, $1236 must be set to -1 This post has been edited by paultjuh on Wednesday, Oct 27 2010, 15:56
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Krawk  |
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Peon

Group: Members
Joined: Sep 23, 2009

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Here's how I would look at it from an editor standpoint, much like checking to see if CJ is Fireproof or if Taxis have Nitro, etc, OrionSR please tell me if I'm wrong;
[X] Enable Two-Timing Dates
For your checking routine when the editor first loads and examines the save, If $1236 = -1 then this checkbox is not checked, if $1236 >-1 then this box is checked. If you check this box from its unchecked state, your editor would set it to zero, if you choose to uncheck this check box from a checked state you then set it to -1
This post has been edited by Krawk on Friday, Oct 29 2010, 03:28
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OrionSR  |
Posted: Saturday, Sep 29 2012, 14:41
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Chain Game Development Team

Group: Members
Joined: May 23, 2007


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The oysters won't help with Denise or Millie, and it's not possible to re-meet these two girls. Without a method to edit memory or the save I'm afraid your only option is to load a previous save.
It is possible to date Denise early on without disabling the two-timing dates. You just need to end the date before the 7 second jealously delay timer runs out. The easiest way to do this is probably to take her to eat at the pizza place in Palomino Creek. When CJ exits the restaurant dash next door into the ammu-nation. This will end the date prematurely, but you will still get any progress from the date, gifts, or kisses.
Alternatively, if you've got gangs near Denise's house, the gym, or the Willowfield ammu-nation, then you could let Denise do her special Drive-By date. The date will be successful when her ammo runs out, and if you are close enough to one of these locations you can finish the date before the 7 second delay is over and keep the two-timing dates active. This works for driving dates as well once you've made enough progress.
BTW, when you end a date prematurely you can date the girlfriend again during the same day.
This post has been edited by OrionSR on Saturday, Sep 29 2012, 15:10
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