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GTA Modification Forums
IV Coding Request All requests here!
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Prof_Farnsworth  |
Posted: Wednesday, Apr 25 2012, 04:29
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Ambient Modder

Group: Members
Joined: Feb 25, 2011

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| QUOTE (mcfee @ Tuesday, Apr 24 2012, 11:29) | I would like to see convoys and motorcades driving around Liberity city.
For example, transporting a prisoner (police motor bikes front and back, patrol cars and a police stockade), witness protection transport (all black cars), presidential transport (maybe even with a heli on top following), celebrity transport etc.
I don't imagine it's that hard to create if you know what you're learning? And to customise cars/routes etc in the .asi?
Thanks | I am almost done with a convoy mod with 3 cars and 2 motorbikes. Difference is the goal is to attack this one, steal the stockade, and get to a drop point to keep the money. The convoy makes 4 stops during it's route, each of which increases the cash the stockade is carrying. i.e. to make the most money, steal the stockade after they make their last pickup. Not exactly what you were looking for, I know, but it is something. Otherwise, I have not seen anything of that sort around. Prof
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Prof_Farnsworth  |
Posted: Wednesday, Apr 25 2012, 18:08
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Ambient Modder

Group: Members
Joined: Feb 25, 2011

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Unfortunately, it is not very modifiable. It was quite difficult just to get them to drive together all the way (they still get stuck sometimes). If I can figure out how to retrieve the time of day, they will leave at scheduled times, otherwise it will be random. So in this sense, you may see them driving around if you are in the area. I may add in the ability to make your own route if it is well received, but you would still need to gather all the locations of each stop you want (there is some finesse to this).
The problem with having them drive randomly in traffic is that they need somewhere to go. If you set them to "wander", the cars will split up, eventually.
On second thought, there may be a way to do it, but as I stated, they will always have a destination, and the spawns would be off (they would not be in formation). If I have time after I update my business mod, I may look at this, since I have a lot of "follow" code already written.
Also wouldn't mind some testers if anyone is interested.
This post has been edited by Prof_Farnsworth on Wednesday, Apr 25 2012, 18:12
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Vintage88  |
Posted: Wednesday, May 2 2012, 07:05
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Lost MC | VP

Group: Members
Joined: Nov 29, 2011


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Repost: This really would help for machinima and such I'd like to request that someone updates CoMPMStR's Super Spawner Scipt to support 1070 and EFLC. The author has released the source files here.This script allows you to create custom missions and scenarios. You can spawn peds, cars and objects and set them up how you'd like... just like you can with the Simple Native Trainer. The difference is with the Super Spawner Script you can also save it all to an INI and easily load it back up. With SNT you can only save objects to an INI. When this script was popular I remember people used to use it in groups online to make custom missions... missions like you'd find in single player. Others used to use it when creating machinima videos to quickly load up different "scenes" they are filming. Here is a video example of a mission that could be saved with this script: http://www.youtube.com/watch?v=IJOw2gl8atUHere's another video example that shows how animations can be tied in to make the missions more realistic (skip to 4:10): http://www.youtube.com/watch?v=JtNQi6yxPSsBesides missions the uses for this script are almost endless. For instance you could setup a jump that lands in a field of a dozen running helicopters. You could setup "ped bowling" games and easily load back up the "pins" after each person has their turn. When chilling in free-roam you could gather a few players and head into Maisonette where you've spawned clubbers, dancers, bouncers, even the objects that can play music. This script is basically a tool to save your creativity with. =) Cheers and hope someone gets on this soon.
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