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GTA Modification Forums
IV Coding Request All requests here!
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danodk  |
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GTA SoulMate

Group: Members
Joined: Aug 11, 2009


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Dont know if my requests belong here...ill take my chances First of, i dont know yet how to make MODS or code scripts and so on, but i worship people who can  I have some ideas, and hope theyll be kindly accepted A Car shop (like Vehicle Selector by C06alt)But u would have to drive to a certain point ingame to buy Car Maybe make Car, Boat and Heli Shop at different points ingame, would be sweet! And...u could go to LPCD department and purchase Police Vehicles... A working Chop ShopBut only the cars with custom parts should be "moddable", maybe add nitro again like SA for fun and kicks ? could be optionable. The chop shop could work together with car shop maybe.... More agressive driving pedsPicture this: I try to carjack someone, i open door, ped slams the door back in and immediately step on the gas making it harder for me to steal the car. Sit & Lie DownWell, a simple mod for sitting and lying down (like the hoboes on streets) EDIT: Some more ideas popped up.... Mission by mail ?I havent seen anyone MOD the browser ingame, so i guess its not possible yet ? But would be awesome to put the Net Cafe to more use! Ideas would be endless....missions of all kind, but non criminel  contests like lottery ? lol, or "Find the Burger Shot Guy" or "pigeon hunt version 2" ( tho i hate the pigeons, but its just ideas  ) Drinking ContestThis was actully my friends idea, but if possible, it could be fun  Well the animation for drinking is there, and drunk mode ofcourse  So heres some part of the idea. U go to Vlads bar, or any other open bar and Bartender is the mission contact in this case. U start the mission, screen fades black, and back again with spawned contestents, 2,3 or 4 (optionable) and maybe some crowd for cheering. But how should the contest work ? have to get back on that, or u come with some ideas Truck missionRemember "Rigged to Blow" ? More missions like that RagDoll Contest LoL this is one crazy idea, but cant stop laughing everytime i picture it... U start the mission, and will have to do check point down a hill or downhill road, but get this, u ragroll xD And if possible and obvious, add contestents ? Peds RollRacing u ? Its not ment to be serious, but still funny ?  I got more ideas/requests comming xD cya | QUOTE | Holding-Mod
Could somebody code it, that the player can move on driving things like a pick-up or on the roof of a truck or on a train? So that the player don't fall down of the object but standing on it. Maybe with the Euphoria Engine of one mission in Alderney. There you have to climb on the roof of a truck and you should be every time in the middle of the roof where it's the safety place (this please not -> the player should be everywhere on the roof without falling down any time). This mission was in Alderney, where you have to steal the truck and bring it to someone as a wedding gift. The truck was full with drugs. Maybe someone remember.
I would be very, very glad for a mod like this. |
Funny u mention this, u jumped my memory remembering, i would like a Grab Mod....but not only cars. All things! I saw this video called "Bloopers, Glitches & Silly Stuff 7" on YouTube, and noticed an accendently grab on train station roof. Go look, fast forward to 1 min. I would love a MOD making me able to grab on to almost anything, imagin being able to escape from cops by grabing train in motion...or airplane ? LOL This post has been edited by danodk on Tuesday, Sep 22 2009, 13:33
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nexviper223  |
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Player Hater

Group: Members
Joined: Jul 26, 2009

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Can anyone make .asi file that "Car Mod Anti Crash Patch for MultiPlayer"? GTAIV sync car damage. In Multiplayer, each players are syncing around NPC cars(position and damages), peds and own car damage. BUT In Multiplayer, if player are using car mod, other player aren't, something will happen. I mean it's "crash". Recently, some FreeMode room said that DO NOT USE CAR MOD. So i thought if there is patch, we can use car mod. Please make patch for Multiplayer. This post has been edited by nexviper223 on Monday, Oct 12 2009, 03:21
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lilmcnessy  |
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lil - mic - ness - ee

Group: Members
Joined: Oct 29, 2008


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| QUOTE (Threepwood @ Oct 19 2009, 20:45) | Exactly. I need someone, who can activate a door opener when a certain speed is driven and close them doors, when that speed is undercut again. Those doors must not open instantly, but slowly, like driven by hydraulics. As said, I wrote such scripts in CLEO for GTA SA, small simple scripts with a big fun. If you still wonder why this kind of senseless request, these are the GTA SA pendants: http://www.youtube.com/watch?v=n8Et1K7Ta6Y http://www.youtube.com/watch?v=eweff8CYGbk | Ah, I get what you mean, is it for a modded car?
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Threepwood  |
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Calm like a bomb.

Group: Members
Joined: Jul 13, 2008

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Of course, would not make much of a sense without a car model  Question is: can it be made to read an ini file, where the car names are stored, and activate it for the named cars? For example, standard car is replacing feltzer, another car using the same script is replacing infernus. Second goal is to achieve the AirVents not to be fully opened like a door would. It has to stop opening on a certain angle. If you watch those videos, you can see that the air vents do not open as much as a door would, thats what I am talking about. As soon as a mate got the vents rotated to work correctly, there is a test object to see what happens (game convert, not allowed to be linked or posted here) and how. If it works, more of that kind have to come (think about MB SLR's air brake, Audi R8 moving spoiler, Veyron moving spoiler, Lamborghini VACS [openable air vents, spoilers..] and else). All of that was realised in GTA SA already (even working 3d gauges), and I want to take that to IV, too. Introducing the technique and else, since it was too late to be established in GTA SA.
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thaCURSEDpie  |
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GTA:IV scripter

Group: Members
Joined: Jul 1, 2007

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Being a casual modder myself, I'll try to contribute to this thread by telling you guys which ideas are (currently) not possible. 1. Updating mods/plugins with no sourcecode available. This is not possible. To update something to work with a new version of GTA, you'll need the sourcecode. 2. Offline multiplayer. Would require changing the game itself extensively. Not possible at the moment. 3. Online story-mode co-op. Would require changing the game itself extensively. Not possible at the moment. 4. Anything regarding AI behaviour. I think this is hard-coded. Don't be too sad if your idea isn't put into a mod. If all modders would have to honour all requests, we wouldn't have any modders left  .
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MajorVienna  |
Posted: Tuesday, Oct 20 2009, 06:06
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Snitch

Group: Members
Joined: Mar 13, 2009

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Would be nice if someone made:
** An .asi that adds sails to the Marquis boat and Wind to the game, F11 to enable them, then F12 to open the menu to change (can only move up/down/choose items when numlock is on) which way the wind blows, sail colours etc, and the wind itself can make the boat move through water without being in the driving seat, and for it to work online all modes. I don't know from memory if there are any 'floppy' canvas objects in-game that could be used for sails, but I hope there are, to avoid having to make it a scripted thing that only you can see. Basically I would like it to work as said, so that it will work in conjuction with Thousand Tugs and Car Selector mods.
Failing that, or to go with it,
** An .asi for turning on a few varieties of big waves/rough and dead calm water weather (menu through F10 please and using numlock as above), Could work online too?)
And lastly, ** An asi for spawning the items that can be picked up: bricks, beer bottles, glasses, steel kettle etc, can choose from spawn 'in-hand' or 'on the ground', and ability to spawn lots of them on top of each other instead of removing the one you just spawned. (F9 please, Online capability)
This post has been edited by MajorVienna on Wednesday, Oct 21 2009, 05:30
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