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Pages: (30) [1] 2 3 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 IV Coding Request

 All requests here!
 
Dutchy3010  
Posted: Monday, Aug 24 2009, 21:59
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Female SCM coder!
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IV Coding requests belong in this topic. This contains as well already existed mods (which you can't find using google and GTAGarage) as new mods.

Creating a new topic for these requests is not allowed.
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AzuShin  
Posted: Tuesday, Aug 25 2009, 05:57
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I would like a script that allows to spawn enemies to chase to a way point.
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syrdax  
Posted: Tuesday, Aug 25 2009, 13:40
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I don't know if this belong here, if not, sorry.
There's this mod (http://www.gtaforums.com/index.php?showtopic=411353) called Pigeon detector; I PMed the author but seems that he's not around here; so I was asking if that mod could be updated to 1.04 Is there any way to do that? Can anyone tell me what should I edit to make the mod work in 1.04? Of course, I just want it for my own use and don't intent to distribute or anything someone's else work.
Or of course, if there is another mod like this one, please point me in the right direction to download it wink.gif but this one seems to be the only one in the whole web.
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ceedj  
Posted: Wednesday, Aug 26 2009, 18:16
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PEDS Creator
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Not really a "coding" request, per say, but I'll add it anyway, as it would help my code a bunch.

You know how the game "detects" which input device you're using? I'd like to disable it from checking if the keyboard is being used, so ONLY the gamepad input is being read. BUT, I need the keyboard to work for the functions in my mod, so disabling the keyboard entirely won't work either. Any ideas?

It's probably going to have to be done with memory hacking, but I'm asking anyway in case maybe there's a native I missed somewhere that can control this.

EDIT: Wow, I never noticed that patch 1.0.3+ will let you remap keyboard keys. Though I'd still like to see if shutting the keyboard switch down is possible, it's no longer necessary to the IV Studios mod, which has been brought back from the dead. smile.gif

Hey, didja know that the Clip Capture WILL save whatever you do with IV Studios (and other mods apparently) as well? Me either. Very nifty...

This post has been edited by ceedj on Sunday, Aug 30 2009, 17:11
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syrdax  
Posted: Tuesday, Sep 1 2009, 15:48
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So I guess that there won't be updates on the pigeons detector mod? confused.gif sad.gif
Please?
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zzcool  
Posted: Tuesday, Sep 1 2009, 15:59
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you can always find them yourself
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Berto  
Posted: Wednesday, Sep 2 2009, 05:05
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Can someone make a script to activate camera from Handbrake!

I mean when you hold brake it's starting to brake but there is also a camera that is really nice!

Can some one make something like a activator of that camera???
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DuPz0r  
Posted: Wednesday, Sep 2 2009, 16:40
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I was wondering if it was possible to change the co-odinates of the yellow marker at the Algonquin Safehouse, so it is in-front of a different house. (I like some of the mafia owned houses with garages in Alderny.) And then the yellow marker inside teleports you back outside that certain house. Is it an easy thing to do?
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Mxthe  
Posted: Friday, Sep 4 2009, 15:15
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Hey !

Would it be possible to code Niko to be able to aim and fire his weapon while being in Euphoria Ragdoll Mode?

Then, would it be possible to make him "Dive" in ragdoll mode to the direction the player is pressing ?

And Coupling that with slow motion, you obtain a very nice Max Payne mod !

Press a key, Niko dives as ragdoll in the direction you press, with the ability to aim and fire in slow motion!



It would work right ? And it wouldnt be too hard to code I believe, anyone can do that ?



And that would not be all ! Just imagine the possibilities! Getting blowned by a grenade, or falling of a bike, and while in the air, press a key and Bam ! Slow motion aiming while falling in the air !

It would really rock...

This post has been edited by Mxthe on Friday, Sep 4 2009, 15:42
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zzcool  
Posted: Friday, Sep 4 2009, 15:43
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QUOTE (Mxthe @ Sep 4 2009, 15:15)
Hey !

Would it be possible to code Niko to be able to aim and fire his weapon while being in Euphoria Ragdoll Mode?

Then, would it be possible to make him "Dive" in ragdoll mode to the direction the player is pressing ?

And Coupling that with slow motion, you obtain a very nice Max Payne mod !

Press a key, Niko dives as ragdoll in the direction you press, with the ability to aim and fire in slow motion!



It would work right ? And it wouldnt be too hard to code I believe, anyone can do that ?



And that would not be all ! Just imagine the possibilities! Getting blowned by a grenade, or falling of a bike, and while in the air, press a key and Bam ! Slow motion aiming while falling in the air !

It would really rock...

what does euphoria really do i never got that
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Mxthe  
Posted: Friday, Sep 4 2009, 15:45
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Euphoria is a new physic system from NaturalMotion that is way better than ragdolls !

http://www.youtube.com/watch?v=Qi5adyccoKI

This is the body system used in GTA 4, and this is why bodies react so realisticly in GTA 4
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menteith  
Posted: Saturday, Sep 5 2009, 11:09
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Hi all!

Is there possbility (mod, script etc.) to automatically pick certain radio station? For example, when I get into a car, game automatically changes radio station into L.C.H.C.

Best regards,
menteith
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Leopard_  
Posted: Saturday, Sep 5 2009, 22:09
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Call me Leo.
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Is there a possibility for a 2-player mode in singleplayer (if you have seen the gta sa ps2 player mode you know what i am talking about) to be scripted in GTA IV? ATM i am too busy to make something like that - i really want to play gta 4 with my sister tounge.gif

EDIT: Just seen that TBOGT have parachute! Would be an awesome addition to GTA IV!

This post has been edited by Leopard_ on Sunday, Sep 6 2009, 16:24
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anton_moskow  
Posted: Wednesday, Sep 9 2009, 13:33
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Who can create *.asi mod for GTA4?

It's cool mod, but i don't know how to programming

CODE

/////////////////////////////////////////////////////////////////////////////////////////////
// Functions mod:
// Cops in single/multiplayer use any weapons(2 slots). (1-6 stars)
// 4 cops in police car in single/multiplayer.
// Used AI weapon can change in *.txt(1 example)
/////////////////////////////////////////////////////////////////////////////////////////////


/////////////////////////////////////////////////////////////////////////////////////////////
//1. Example *.txt_file
//Player can change secondary and primary weapons for AI
//Value "Random_weapons" - for random select weapon, except RPG and sniper rifle.

Random_weapons=(0/1) //0 - no, 1 - yes

//Cop weapons, but if "Random_weapons" value - 1, then ignore.
Primary_cop_weapon=(name_weapon) // glock/geagle
Second_cop_weapon=(name_weapon) // shotgun/m4

//Swat weapons, but if "Random_weapons" value - 1, then ignore.
Primary_swat_weapon=(name_weapon) // smg/geagle
Second_swat_weapon=(name_weapon) // m4/ak47/beretta




//N cops in car.
//If value less 1 are more 4, then use "Cops_value_in_police_car_spec"

Cops_value_in_police_car=(1...4)
Cops_value_in_police_car_spec=2


/////////////////////////////////////////////////////////////////////////////////////////////





P.S. How name soft for open *.sco files? I find script for creation cop, but in Open4 do not edited.

This post has been edited by anton_moskow on Wednesday, Sep 9 2009, 13:39
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lilmcnessy  
Posted: Saturday, Sep 12 2009, 23:29
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lil - mic - ness - ee
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QUOTE (menteith @ Sep 5 2009, 23:09)
Hi all!

Is there possbility (mod, script etc.) to automatically pick certain radio station? For example, when I get into a car, game automatically changes radio station into L.C.H.C.

Best regards,
menteith

Made it here http://www.gtaforums.com/index.php?act=ST&...entry1059478171
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menteith  
Posted: Sunday, Sep 13 2009, 12:39
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lilmcnessy, thanks! colgate.gif
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luke1304  
Posted: Sunday, Sep 13 2009, 12:47
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hey

i just googled for a mod to play the storyline in coop. i know that its not likely, but is there any chance to have such a mod one day?
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chrisblake  
Posted: Sunday, Sep 13 2009, 16:24
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Rat
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hi all. i was wondering if someone can do an asi or something to change engine sounds for cars? i know that if i change the name id for the car in the ide file it will change the engine sound but it also changes the cars name witch i dont want! i want to be able to give the sultanrs sound to more cars now we have some great car mods but i dont want them all called sultanrs! i know an asi was done for gtasa for flip up headlights and another for spinning engine parts so can this be done for gtaiv? thanks
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azam8  
Posted: Tuesday, Sep 15 2009, 06:41
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GTA MADMAN
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Hey guys, I’ve been having an issue with climbing ladders the thing is I can’t anymore. Not sure why or how, I’ve changed almost every vehicle and lots of textures i.e. billboards some safe houses and other doc files etc .The game runs perfect but cant climb ladders confused.gif I have tried to isolate the problem with a reinstall but nothing. I don’t want to start over because it’s like months work so if someone could please make me script.... player climb ladder with any 1 key binded I would be very grateful or even a solution. cheers biggrin.gif
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AzuShin  
Posted: Friday, Sep 18 2009, 23:12
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Crackhead
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QUOTE (AzuShin @ Aug 25 2009, 05:57)
I would like a script that allows to spawn enemies to chase to a way point.

I guess not.
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