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Add New Car GTA IV Not Replacing
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mataanjin  |
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Rat

Group: Members
Joined: Feb 20, 2009


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i'll explain about adding a new car in GTA IV files you need from IV: | CODE | carcol.dat cargrp.dat default.dat gta.dat images.txt
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others file: | CODE | a new car file(wft + wtd) openIV
| in this tutorial i'll be using test.wft & test.wtd as new car file and it replace turismo. if your new vehicle didn't have handling or carcol, you can use the one it replace, but rename the name to your car name(test) all words that's bold can be change to any name you like(don't use space) while editing always follow the format of the file( space, CAPITAL LETTERS, and everything) don't make a blank new line or delete a new line(it'll crash sometime). don't change a vehicle that's in your parking(saved car) or you will get smpa60 error. to add more than 24 vehicle you need patch 1.0.0.4(max 28).1. edit default.dat, gta.dat and images.txt default.dat -> add "HANDLING common:/data/ newhandling.dat" | CODE | # # Object types # IDE common:/data/default.ide IDE common:/data/vehicles.ide IDE common:/data/peds.ide
ANIMGRP common:/data/animgrp.dat HANDLING common:/data/handling.dat VEHICLEEXTRAS common:/data/VehicleExtras.dat PLAYER platform:/models/cdimages/playerped.rpf PEDGRP common:/data/pedgrp.dat CARGRP common:/data/cargrp.dat RADIO common:/data/radiohud.dat RADIOLOGOS independent:/textures/radio_hud.itd WEAPONINFO common:/data/weaponinfo.xml THROWNWEAPONINFO common:/data/thrownweaponinfo.xml PEDPERSONALITY common:/data/pedpersonality.dat MELEEANIMS common:/data/meleeanims.dat ACTIONTABLE common:/data/action_table.csv EXPLOSIONFX common:/data/effects/explosionFx.dat VEHOFF common:/data/vehOff.csv FMENUFILE common:/data/frontend_menus.xml LBDATAFILE common:/data/leaderboards_data.xml LBICONSFILE independent:/textures/Leaderboards.itd HANDLING common:/data/newhandling.dat
HTML http:
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gta.dat -> add "IDE common:/data/ newveh.ide","IDE common:/data/ newveh1.ide" and so forth as needed. | CODE | # # Load IDEs first, then the models and after that the IPLs #
#IMG ASSETS.IMG IMGLIST common:/data/images.txt
# # Water # WATER common:/DATA/WATER.DAT common:/DATA/WATERLOW.DAT
. . . . .
# # Lod Cullers # IPL platform:/DATA/MAPS/GENERIC/lodcull_j.IPL IPL platform:/DATA/MAPS/GENERIC/lodcull_m.IPL IPL platform:/DATA/MAPS/GENERIC/lodcull_e.IPL IDE common:/data/newveh.ide IDE common:/data/newveh1.ide
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images.txt -> add "platformimg:/models/cdimages/ newveh 1" | CODE | # NOTE: The names and paths in this file are CASESENSITIVE on PS3 so don't f*ck 'em up.
#this has been ordered to reflect the order on the disk
commonimg:/data/cdimages/navgen_script commonimg:/data/cdimages/script_network 1 platformimg:/anim/cutsprops 1 platformimg:/anim/cuts 1 platformimg:/data/maps/interiors/Int_Props/props_ss 1 platformimg:/data/maps/interiors/Int_Props/props_ab 1 platformimg:/data/maps/interiors/Int_Props/props_km 1 platformimg:/data/maps/interiors/Int_Props/props_mp 1 platformimg:/data/maps/interiors/Int_Props/props_ld 1
. . . .
platformimg:/data/maps/east/queens_w2 0 platformimg:/data/maps/east/queens_w 0 platformimg:/data/maps/east/queens_e 0 platformimg:/data/maps/east/bronx_e 0 platformimg:/data/maps/east/bronx_e2 0 platformimg:/data/maps/east/bronx_w 0 platformimg:/data/maps/east/bronx_w2 0 platformimg:/models/cdimages/newveh 1
#map xref
#map instance
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2. create a new img file using open iv, name it newveh.img 3. add new car files(wtd & wft) to newveh.img(if car name have been used in vehicles.img, you need to rename your new car) 4. edit carcol.dat -> add a new line, either in car3 section or car4 section. | CODE | washington, 0,0,12, 4,4,12, 6,6,12, 10,10,12, 21,21,12, 23,23,12, 25,25,12, 33,33,35, 37,37,32, 49,49,63, 52,52,56, 54,54,55, 65,65,63, 67,67,118, 70,70,65, 98,98,90, 16,16,76, 9,9,91, 15,15,93, 19,19,93, 13,13,80, yankee, 15,112,1, 26,78,1, test, 0,0,1, 35,35,127, 1,1,3, 17,17,34, 21,21,21, 31,31,33, 38,38,30, 52,52,50, 69,69,63, 72,72,63, 81,81,63, 89,89,89, 95,95,90, |
5. create newhandling.dat and newveh.ide. newhandling.dat(if you make mistakes when you spawn it, it looks correct but when you touch it, it fall to the ground) | CODE | TEST 1500.0 7.0 85 0.0 -0.06 -0.18 0.0 5 0.34 1.0 225.0 0.34 0.65 0.7 35.0 1.50 1.50 13.5 0.12 0.48 2.0 1.3 1.3 0.12 -0.13 0.0 0.5 1.0 0.3 3.4 7 0.0 110000 440010 1 1
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newveh.ide(if you make mistakes your game will crash on loading[error SMPA60]) | CODE | cars
test, test, car, TEST, COMET, VEH@LOW, NULL, 1, 999, 0.2621, 0.2621, 0, 5, 1.0, 0, noboot+sports
end
txdp
vehshare_truck, vehshare
end |
6. edit cargrp.dat(so ped will use new vehicle)-> add test after each turismo | CODE | oracle, fortune, uranus, vigero, primo, admiral, df8, fxt, feroci, e109, pinnacle, habanero, sentinel, schafter, rebla, supergt, pcj, perennial, landstalker, faggio, comet, test, coquette, bus, # POPCYCLE_GROUP_MIDTOWN
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7. place in common\data carcol.dat cargrp.dat default.dat gta.dat images.txt newveh.ide newhandling.dat 8. place in pc\models\cdimages newveh.img i'm not good at explain i guess. if you didn't understand just ask here and maybe someone can explain more better known bugs: depend on how many vehicle you add, there is a bug(minigame, carwash and maybe other place are screwed)(fixed) if you find any bug just post it, so i can update this tut.(maybe someone can solve it) basic edited and added file http://www.mediafire.com/?5jz2qnymylocredit: good_NTS(open iv), espedito(bug fix), for EFLC, thakns to deagle21 http://www.gtaforums.com/index.php?showtop...st&p=1059894747translated to france by berunours http://www.gtaforums.fr/index.php?showtopic=10326translated to Italy by Fabio206 http://forum.gta-expert.it/topic/15838-doc...on-sostituirli/translated to Germany by Mr.Bolleck http://gta-worldmods.t-n-network.de/forum/...?threadid=10841sorry for my english
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berunours  |
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Player Hater

Group: Members
Joined: Aug 7, 2009

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| QUOTE (mataanjin @ Aug 14 2009, 14:25) | it seems that your vehicle.ide is wrong. what is your line that you add to vehicle.ide? |
bmwm3, bmwm3, car, BMWM3, SENTINEL, VEH@LOW, VEH@LOW_LU2_RI2, 100, 999, 0.2737, 0.2737, 0, 5, 1.0 ,0, ext_gang+ext_all+ext_strong thank you for your help
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mataanjin  |
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Rat

Group: Members
Joined: Feb 20, 2009


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| QUOTE (berunours @ Aug 14 2009, 16:01) | | QUOTE (mataanjin @ Aug 14 2009, 14:25) | it seems that your vehicle.ide is wrong. what is your line that you add to vehicle.ide? |
bmwm3, bmwm3, car, BMWM3, SENTINEL, VEH@LOW, VEH@LOW_LU2_RI2, 100, 999, 0.2737, 0.2737, 0, 5, 1.0 ,0, ext_gang+ext_all+ext_strong
thank you for your help | strange, i got it working. where did you place this new line? i found another way though you can edit default.dat and add a new "IDE common:/data/newvec.ide" | CODE | # # Object types # IDE common:/data/default.ide IDE common:/data/vehicles.ide IDE common:/data/peds.ide
ANIMGRP common:/data/animgrp.dat HANDLING common:/data/handling.dat VEHICLEEXTRAS common:/data/VehicleExtras.dat PLAYER platform:/models/cdimages/playerped.rpf PEDGRP common:/data/pedgrp.dat CARGRP common:/data/cargrp.dat RADIO common:/data/radiohud.dat RADIOLOGOS independent:/textures/radio_hud.itd WEAPONINFO common:/data/weaponinfo.xml THROWNWEAPONINFO common:/data/thrownweaponinfo.xml PEDPERSONALITY common:/data/pedpersonality.dat MELEEANIMS common:/data/meleeanims.dat ACTIONTABLE common:/data/action_table.csv EXPLOSIONFX common:/data/effects/explosionFx.dat VEHOFF common:/data/vehOff.csv FMENUFILE common:/data/frontend_menus.xml LBDATAFILE common:/data/leaderboards_data.xml LBICONSFILE independent:/textures/Leaderboards.itd IDE common:/data/newvec.ide
HTML http: |
then you create newvec.ide with content like this(follow the format) is it fix your problem? i have encountered the same problem before, but i forget what is wrong.
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berunours  |
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Player Hater

Group: Members
Joined: Aug 7, 2009

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| QUOTE ("mataanjin") | | strange, i got it working. where did you place this new line? | I tried: -as indicated -at the end of cars -and alphabetically but each time same result  I tried the second method (create newvec.ide) but same result  I think i should I re-installed gta
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