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Pages: (1237) « First ... 1217 1218 [1219] 1220 1221 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [GTAIV|REL|BETA] ENBSeries graphic modification

 Graphic modification
 
3lajitz  
Posted: Wednesday, Aug 24 2011, 16:59
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QUOTE (ScRYeD @ Wednesday, Aug 24 2011, 08:39)
QUOTE (noelgamo @ Wednesday, Aug 24 2011, 07:29)
Hey guys I need help I tried every timecyc out.. and my gta IV keeps giving me this big white ugly sun.. HELP pls
I turned off the enb cuz my sun is bright.
user posted image

Try replacing coronas.wtd in gta4>pc>textures folder with the coronas.wtd that comes with the timecyc file.

which settings do you use?
i think its more a visualsettings.dat issue smile.gif

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Threepwood  
Posted: Thursday, Aug 25 2011, 15:00
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Uhm folks - white windows, how do I avoid them?
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PacketOVerload_x64Bit  
Posted: Thursday, Aug 25 2011, 23:53
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Usually white windows in cars is from:
CODE

ReflectionAmount=
SpecularAmount=


Too high specular amount can cause that. Also, opacitymultiplier in my experience should usually be around 0.5 - 0.8.

In buildings...hmm, could be different .fx / timecyc match = too high bloom intensity or such in the timecyc. turn.gif Dunno about the latter colgate.gif

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Threepwood  
Posted: Friday, Aug 26 2011, 04:06
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Thanks, weaverslave f*cked some lines up (or I did while copypasta), two comma in one value.. smile.gif
/edit..: but strangely every car (modded/stock) has to taillight working.. wtf?

This post has been edited by Threepwood on Friday, Aug 26 2011, 08:45
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Ivan  
Posted: Friday, Aug 26 2011, 10:50
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gp65cj04  
Posted: Friday, Aug 26 2011, 11:14
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DoF with AF
This is for taking pic only and not recommanded for gameplay.

CODE

depth = max(depth, 0); //fix zoom bug

float4 vDofParams = float4(0, 1.5, 900.0, 1.0); //near blur depth, focal plane depth, far blur depth, blurriness cut off constant


CODE


float4 vDofParams = float4(0, 1.5, 900.0, 1.0);


r4=tex2D(s1, float2(0.5, 0.5)); //GBufferTextureSampler3
r4.y=-_c77.x + _c77.y; //-dofProj.x + dofProj.y
r4.y=1.0/r4.y;
r4.z=r4.y * _c77.y; //dofProj.y
r4.z=r4.z * -_c77.x; //dofProj.x
r4.x=_c77.y * -r4.y + r4.x;
r4.x=1.0/r4.x;
r4.y=r4.z * r4.x;

float cdepth;

cdepth=r4.z * r4.x - _c78.w; //dofDist.w
cdepth+=_c78.y * -r3.w; //dofDist.y
cdepth+=148;//offset


r4.w = tex2D(s0, float2(0.5, 0.5)).w;
if(r4.w > 0)
{
 vDofParams.y = cdepth;
 vDofParams.z = cdepth*2.0;
}

depth = max(depth, 0); //fix zoom bug


my enbeffect
http://www.rayfile.com/en/files/9e46d635-c...7-0015c55db73d/

This post has been edited by gp65cj04 on Friday, Aug 26 2011, 11:18
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zzcool  
Posted: Friday, Aug 26 2011, 14:54
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QUOTE (AlexFake @ Friday, Apr 29 2011, 23:47)
user posted imageuser posted image
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why can't released configs look like this the released ones either are too bright or too grainy or both
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schakusa  
Posted: Friday, Aug 26 2011, 17:01
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Itzeee meee.... again.
I've a Problem with strong red "bloom"?! lightning.... cant really explain what it is, but it sucks biggrin.gif
You can see it on this screen:
user posted image

And this is not the Sun, its a Redlight by Night and Rainign wink.gif
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andres199616  
Posted: Friday, Aug 26 2011, 17:07
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HexagoN  
Posted: Friday, Aug 26 2011, 19:36
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This post has been edited by HexagoN on Friday, Aug 26 2011, 19:39
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robi29  
Posted: Saturday, Aug 27 2011, 20:54
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QUOTE (HexagoN @ Wednesday, Aug 24 2011, 16:41)
QUOTE (HexagoN @ Wednesday, Aug 24 2011, 08:33)
user posted image

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Help?

QUOTE
Fix blur:
http://img52.imageshack.us/img52/5485/enb26.jpg

No fix:
http://img691.imageshack.us/img691/1293/enb27.jpg


CODE
//r0.yz=r0 * _c80.x; //gDirectionalMotionBlurLength.x
r0.y=r0.y * _c80.x;
r0.z=r0.z * _c80.x;
r4.xy=r0.yz * _c5.z; //0.125
r5=tex2D(s6, _v0.xy); //StencilCopySampler
r1.w=r5.x - _c85.x; //PLAYER_MASK.x
r4.zw=r3.xy * _c2.w; //8.0
r4.zw=_v0.xy * _c3.xy + r4.zw; //58.1640015, 47.1300011
r5=tex2D(s5, r4.zw); //JitterSampler
//r2.w=r5.x - 0.5; //-0.5
r4.zw=r4.xy * (r5.x - 4) + _v0.xy; //0.082 fixed
r5.xyz=r3.xyz;
r2.w=_c1.y; //1.0
r3.w=_c1.y; //1.0


//motion blur
for (int iii=0; iii<7; iii++)
{
r6.x=r4.x * r3.w + r4.z; //v2
r6.y=r4.y * r3.w + r4.w; //v2
 r7=tex2D(s6, r6.xy);
 r5.w=r7.x - _c85.x;
 if (r5.w<-0.3)
 {
  r5.w=_c1.y; //1.0
 } else r5.w=_c1.w; //0.0
 r6=tex2D(s2, r6.xy);
 r5.xyz=r6.xyz * r5.w + r5.xyz;
 r2.w=r2.w + r5.w;
 r3.w=r3.w + _c1.y; //1.0
}
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battery.1911  
Posted: Saturday, Aug 27 2011, 20:57
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mmikeyy  
Posted: Sunday, Aug 28 2011, 12:51
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Hi guys,

I'm currently working on my new set; but I have a problem with stock car taillights: they are almost black (even in bright daytime).
What can I do to fix this? Is it in enbseries.ini or do I have to edit something in timecyc.dat / visualsettings.dat?
The funny thing is downloaded cars don't have the same issue. Any help would be greatly appreciated.

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fmauin  
Posted: Monday, Aug 29 2011, 06:59
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QUOTE (mmikeyy @ Sunday, Aug 28 2011, 12:51)
Hi guys,

I'm currently working on my new set; but I have a problem with stock car taillights: they are almost black (even in bright daytime).
What can I do to fix this? Is it in enbseries.ini or do I have to edit something in timecyc.dat / visualsettings.dat?
The funny thing is downloaded cars don't have the same issue. Any help would be greatly appreciated.

Try this:
"car.taillight.emissive.off 0.5" in visualSettings.dat
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mmikeyy  
Posted: Monday, Aug 29 2011, 23:08
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fmauin It worked like a charm, thanks for your reply! happy.gif Had to edit till around 0.80....
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Rob.Zombie  
Posted: Tuesday, Aug 30 2011, 20:09
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QUOTE (battery.1911 @ Saturday, Aug 27 2011, 20:57)

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Wow where can I get that road texture? It looks pretty nice. In the meantime nice shots.
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battery.1911  
Posted: Wednesday, Aug 31 2011, 18:02
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HexagoN  
Posted: Wednesday, Aug 31 2011, 22:38
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@Battery

Thanks a lot smile.gif It's fantastic smile.gif
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Syphonosis  
Posted: Thursday, Sep 1 2011, 15:56
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WtRCLimax  
Posted: Thursday, Sep 1 2011, 16:59
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How can I solve this ?

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This post has been edited by WtRCLimax on Thursday, Sep 1 2011, 17:10
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