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GTA Modification Forums
[GTAIV|REL|BETA] ENBSeries graphic modification Graphic modification
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Ivan  |
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Mark Chump

Group: Members
Joined: Oct 1, 2003


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gp65cj04  |
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Snitch

Group: Members
Joined: Mar 7, 2010

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DoF with AF This is for taking pic only and not recommanded for gameplay. | CODE | depth = max(depth, 0); //fix zoom bug
float4 vDofParams = float4(0, 1.5, 900.0, 1.0); //near blur depth, focal plane depth, far blur depth, blurriness cut off constant
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| CODE |
float4 vDofParams = float4(0, 1.5, 900.0, 1.0);
r4=tex2D(s1, float2(0.5, 0.5)); //GBufferTextureSampler3 r4.y=-_c77.x + _c77.y; //-dofProj.x + dofProj.y r4.y=1.0/r4.y; r4.z=r4.y * _c77.y; //dofProj.y r4.z=r4.z * -_c77.x; //dofProj.x r4.x=_c77.y * -r4.y + r4.x; r4.x=1.0/r4.x; r4.y=r4.z * r4.x;
float cdepth;
cdepth=r4.z * r4.x - _c78.w; //dofDist.w cdepth+=_c78.y * -r3.w; //dofDist.y cdepth+=148;//offset
r4.w = tex2D(s0, float2(0.5, 0.5)).w; if(r4.w > 0) { vDofParams.y = cdepth; vDofParams.z = cdepth*2.0; }
depth = max(depth, 0); //fix zoom bug
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my enbeffect http://www.rayfile.com/en/files/9e46d635-c...7-0015c55db73d/ This post has been edited by gp65cj04 on Friday, Aug 26 2011, 11:18
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zzcool  |
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Big Homie

Group: Members
Joined: Feb 15, 2009



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andres199616  |
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Player Hater

Group: Members
Joined: Oct 7, 2010


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HexagoN  |
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Trick

Group: Members
Joined: May 16, 2011


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          This post has been edited by HexagoN on Friday, Aug 26 2011, 19:39
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robi29  |
Posted: Saturday, Aug 27 2011, 20:54
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VisualIV creator

Group: Members
Joined: Jun 20, 2009


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| QUOTE (HexagoN @ Wednesday, Aug 24 2011, 16:41) | | QUOTE (HexagoN @ Wednesday, Aug 24 2011, 08:33) | 
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Help? | | QUOTE | Fix blur: http://img52.imageshack.us/img52/5485/enb26.jpg
No fix: http://img691.imageshack.us/img691/1293/enb27.jpg
| CODE | //r0.yz=r0 * _c80.x; //gDirectionalMotionBlurLength.x r0.y=r0.y * _c80.x; r0.z=r0.z * _c80.x; r4.xy=r0.yz * _c5.z; //0.125 r5=tex2D(s6, _v0.xy); //StencilCopySampler r1.w=r5.x - _c85.x; //PLAYER_MASK.x r4.zw=r3.xy * _c2.w; //8.0 r4.zw=_v0.xy * _c3.xy + r4.zw; //58.1640015, 47.1300011 r5=tex2D(s5, r4.zw); //JitterSampler //r2.w=r5.x - 0.5; //-0.5 r4.zw=r4.xy * (r5.x - 4) + _v0.xy; //0.082 fixed r5.xyz=r3.xyz; r2.w=_c1.y; //1.0 r3.w=_c1.y; //1.0
//motion blur for (int iii=0; iii<7; iii++) { r6.x=r4.x * r3.w + r4.z; //v2 r6.y=r4.y * r3.w + r4.w; //v2 r7=tex2D(s6, r6.xy); r5.w=r7.x - _c85.x; if (r5.w<-0.3) { r5.w=_c1.y; //1.0 } else r5.w=_c1.w; //0.0 r6=tex2D(s2, r6.xy); r5.xyz=r6.xyz * r5.w + r5.xyz; r2.w=r2.w + r5.w; r3.w=r3.w + _c1.y; //1.0 } |
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battery.1911  |
Posted: Saturday, Aug 27 2011, 20:57
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Player Hater

Group: Members
Joined: May 8, 2011


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Rob.Zombie  |
Posted: Tuesday, Aug 30 2011, 20:09
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Sgt.Kanyo

Group: Members
Joined: Mar 22, 2007


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battery.1911  |
Posted: Wednesday, Aug 31 2011, 18:02
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Player Hater

Group: Members
Joined: May 8, 2011


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Syphonosis  |
Posted: Thursday, Sep 1 2011, 15:56
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Peon

Group: Members
Joined: Jan 22, 2010


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