I want to turn down the yellow bloom and color saturation... I'm using this enbeffect.fx so what codes do I must to edit? I'm quite aware about the parameters from DP3 old fx but this new fx totally confuses me
FXAA, all credit goes to Timothy Lottes and Myster92.
About TSSAA, it needs previous frame and current frame, so it's impossible to implement in effect.txt.
That code is awesome, however it seems to have introduced problems for me. I'm using a slightly a modified version of Dpeasant's 1.0c2 settings converted to ENB 0.82, and when I applied your code it messed up the depth of field effect and introduced artifacts at high speeds in vehicles. Take a look at these two pictures to see what I mean. Here's my effect.txt as well, have I implemented the code correctly?
DOF Example: seems to have changed from the original to a complete different kind of DOF.
Artifacting Example: check around the bike in this screenshot, none of these issues are present with definition turned on, so it must be to do with the code.
EDIT: It doesn't even look like the AA has been applied... do I have to have AA enabled in my ENBSeries config as well? I turned it off, because from my understanding this is an alternative way of anti-aliasing, where you can leave AA off in your ENB config and get the AA look to your game with minimal FPS hit.
It's motion blur's bug that causing ghosting around the bike or car, not dof's fault.
effect.txt contains with Boris's sharp and noise code
I'm using this one right now, and while it's great, it's still a little too less AA.. I'm really new to ENB settings, what do you all recommend to increase it a bit?
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f*ckING YES! Got FXAA working thanks to Dpeasant and gp65cj04, AND LA Noire for PC? That sounds like a machinima director's delight right there . I do have one small issue left with my current settings, I'll upload a short clip to show what I mean. Basically, I'm looking for motion blur settings that avoid the weird ghosting around vehicles at speed, and better DOF settings. I'll have it uploaded soon.
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Alright, these are my ENB settings. I took Dpeasant's 1.0c2 ENB 0.79 settings and ported them to 0.82b7 by fixing the SSAO/tree settings and a few other things. Then I modified the lightsprites, stars and a few other settings so they looked better. This worked well with AA enabled, but despite having a powerful PC I've never liked the FPS hit I get with ENB AA so I switched to FXAA. While FXAA looks good to me it's introduced two problems in my settings. The motion blur now looks like crap, and so do the DOF settings. I want to have cleaner looking motion blur, and I also need to get rid of the weird motion blur ghosting around the vehicle and other objects at high speed. I also need to find better depth of field settings; all I want is a slight blur, I don't want everything in the distance looking all sparkly or strange as it does in this clip. Watch this in HD to accurately see what I mean, 360p doesn't do it justice.
I'm currently uploading a zip file of my settings. I think they might suit people better than most of the new stuff coming out these days, they tend to look really overworked because people keep trying to innovate too far.
Alright, these are my ENB settings. I took Dpeasant's 1.0c2 ENB 0.79 settings and ported them to 0.82b7 by fixing the SSAO/tree settings and a few other things. Then I modified the lightsprites, stars and a few other settings so they looked better. This worked well with AA enabled, but despite having a powerful PC I've never liked the FPS hit I get with ENB AA so I switched to FXAA. While FXAA looks good to me it's introduced two problems in my settings. The motion blur now looks like crap, and so do the DOF settings. I want to have cleaner looking motion blur, and I also need to get rid of the weird motion blur ghosting around the vehicle and other objects at high speed. I also need to find better depth of field settings; all I want is a slight blur, I don't want everything in the distance looking all sparkly or strange as it does in this clip. Watch this in HD to accurately see what I mean, 360p doesn't do it justice.
I'm currently uploading a zip file of my settings. I think they might suit people better than most of the new stuff coming out these days, they tend to look really overworked because people keep trying to innovate too far.
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Joined: Oct 29, 2005
Focus max at 0.53 and distance at 0.13 looks pretty good to me in terms of the blurring distance and such but the blurring still appears to be very grainy as shown in the picture below, any way to solve that? View it in full screen to see what I mean. Still got the motion blur problem too . Switched to gp's effect.txt though, looks much better.
Focus max at 0.53 and distance at 0.13 looks pretty good to me in terms of the blurring distance and such but the blurring still appears to be very grainy as shown in the picture below, any way to solve that? View it in full screen to see what I mean. Still got the motion blur problem too . Switched to gp's effect.txt though, looks much better.
Dpeasant his blurring algorithm doesn't work correctly without the AA method ENB uses, so yeah, you're pretty bound using other blurring algorithms. Motion blur is because of sharpening I think, but I'm not sure.
I´m using ENBseries 0.82b7 for eflcV5 release + FXAA III previously posted + Sharpener
It must be the effects.txt cause ive had the exact same settings with the old FXAA there it looked normal pls help. I dont wanna post the effects because its the same 2 or 3 sides before on page 1155.
This post has been edited by Deeko on Thursday, Jun 23 2011, 18:30
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Fixed my depth of field by swapping it out with GP's new DOF code, looks amazing and DoF_taps of 15 give a great balance between quality and performance . Now all I need to do is find better motion blur settings.
This post has been edited by gtasadude on Thursday, Jun 23 2011, 18:54