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GTA Modification Forums
[GTAIV|REL|BETA] ENBSeries graphic modification Graphic modification
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ddnt32  |
Posted: Wednesday, Jul 15 2009, 17:16
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Snitch

Group: Members
Joined: Mar 9, 2009


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| QUOTE (ikt @ Jul 15 2009, 17:07) | | QUOTE (Jost_Vice @ Jul 15 2009, 16:18) | interesting Boris, going to try it. What method did you use? MSAA?
Anyway, could you post in first post what versions are supported and not? I'm not sure |
I think i know what he did: Step 1: Crank up the resolution Step 2: Blur the whole image
What do we get: AA. (Try capturing it with Fraps, you'll see) | I think it's that too, because capturing it with Fraps gives me a image of 1920x1200 resolution. I reinstalled the patch 1.0.3.0 over the 1.0.4.0 and now I have no more problems with the SHIFT key. Try this too, for me it works.
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Threepwood  |
Posted: Wednesday, Jul 15 2009, 17:19
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Calm like a bomb.

Group: Members
Joined: Jul 13, 2008

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To be honest, I don't think so. On close up views, I really saw a less amount of aliasing steps than it was w/o ENB, and there was no blur. But that ENB is a postprocessing mod, so the processed image is processed once again, or however, it is an additional computing instead of "in routine" processing in the main render process. I had to take a very close look on the output to see any effect at all (value 10, because more did not result in any playable framerate). And there it was visible, on the edge of a rear window outer line the stair steps were reduced, no blur.
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ikt  |
Posted: Wednesday, Jul 15 2009, 17:44
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Group: Members
Joined: Oct 2, 2006

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| QUOTE (BorisVorontsov @ Jul 15 2009, 17:37) | How it works: 1 The game buffers scaled up at the start 2 In the drawing time everything drawed as normal 3 After everything is rendered, result rescaled back to screen on the shader (not blurred).
This is the simplest way to implement antialiasing for modern videocards (which is not have support for antialiased multiple render targets). Another one is to rescale the buffers and draw multiple times geometry with offset to several areas. But it's slower and result is the same. |
I swear, alt tabbing and then tabbing back makes the game again in native resolution, and when turning on the AA the whole screen blurs.  Or did you just explain what i said? Alt tabbed to desktop, then alt tabbed back: Resolution the same as window, not 2 times bigger. http://i30.tinypic.com/o0azgl.jpg <- AA off http://i31.tinypic.com/2lmm8vb.jpg <-AA turned on. This post has been edited by ikt on Wednesday, Jul 15 2009, 18:04
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ddnt32  |
Posted: Wednesday, Jul 15 2009, 18:12
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Snitch

Group: Members
Joined: Mar 9, 2009


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Here are some screens of how it worked with me*      *1: I selected 1024x640 resolution, but, I don't know why, Fraps captured it in 1920x1200, and cropped the image in the top and the bottom. I resized the image for 1024x640 (keeping the aspect ratio and PNG format, using Paint.NET). *2: For me, the image was a little blurred too, adding a value of 30 in sharpen using VirtualDub makes it a LOT better (I didn't add any sharpness in my screens). Boris, could you add some sharpen in the image after the resize or that's impossible? If you can't, anyway, it's already great, because while playing I can't see any difference, I only see it when I look at the screens. *3: You're a genius, thanks for this great mod! Waiting for the fullscreen version!  Without Sharpen filter:  With Sharpen filter: This post has been edited by ddnt32 on Wednesday, Jul 15 2009, 18:21
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Teniak  |
Posted: Wednesday, Jul 15 2009, 20:59
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Player Hater

Group: Members
Joined: Dec 8, 2008

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