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 [IV]NooseMod

 almost done
 
_hax  
Posted: Sunday, Jul 26 2009, 18:06
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QUOTE (jmitch268 @ Jul 26 2009, 17:18)
is it possible for users to create their own txt files/missions

Yes, it is. But it's very difficult when you use notepad though. Im' creating missions with ingame mission creator, but it has some bugs. When I fix them and convert it to 1.0.4.0 i'll release it within this mod so you can create your own missions
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lilmcnessy  
Posted: Sunday, Jul 26 2009, 20:04
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QUOTE (_hax @ Jul 27 2009, 00:51)
@lilmcnessy
Thanks, indeed commas work on european machines but not on us ones - fixed


-1.0.4.0 released-

I had a feeling it had something to do with US keyboards
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DoKeR  
Posted: Sunday, Jul 26 2009, 21:15
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Good to see this got updated.
dl'ing now, this sounds like a fun mod smile.gif
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Josheh  
Posted: Monday, Jul 27 2009, 10:55
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Hey, great you updated mate! ty very much!

A lot of my mods all use F keys so they are over lapping each other, In the config files theres always numbers like

"blahblah=104" The number means the key, I don't know how to change the key binds? How on earth does a number mean F1? what are the numbers?

thanks!

In my game now, F12 is the radio when i walk around on foot, I could just remove it i guess :S


Edit:

I put the requested files into the right places, and got the new .net thing, go into game, it says up in the top left corner that it didn't load properly or something and it makes me wear the NOOSE uniform instantly without even pressing anything, And i can't F12,F11,F10 either

This post has been edited by Josheh on Monday, Jul 27 2009, 11:27
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lilmcnessy  
Posted: Monday, Jul 27 2009, 11:27
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QUOTE (Josheh @ Jul 27 2009, 22:55)
Hey, great you updated mate! ty very much!

A lot of my mods all use F keys so they are over lapping each other, In the config files theres always numbers like

"blahblah=104" The number means the key, I don't know how to change the key binds? How on earth does a number mean F1? what are the numbers?

thanks!

In my game now, F12 is the radio when i walk around on foot, I could just remove it i guess :S

HEre is a guide on the numbers http://www.gtagaming.com/forums/showthread.php?t=112475
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Josheh  
Posted: Monday, Jul 27 2009, 11:27
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Awesome! thank you smile.gif
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Josheh  
Posted: Monday, Jul 27 2009, 11:52
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"Could not find a part of the path noose" or something is the error that shows in big writing in the middle of the game And also in the top left corner, And also, just before it says the error I'm wearing completely dif clothes to what was saved on me in the first place, i have a motorbike helmet on, loool
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MrNothing  
Posted: Monday, Jul 27 2009, 14:27
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doesn't work for me :| there's no indication on my map as to where to go and whenever i do go to a police station and press f12 nothing happens. I'm using patch 1.3 and just updated the gta 4. net script hook to v.88
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.Trooper.  
Posted: Monday, Jul 27 2009, 14:36
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::EDIT:: I got the game to work, but ive been to the police stations and F12 F11 and F10 dont do anything...

This post has been edited by .Trooper. on Monday, Jul 27 2009, 15:14
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Fabio206  
Posted: Monday, Jul 27 2009, 15:02
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Also other ppl have this problem with hax's 3 scripts sad.gif
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.Trooper.  
Posted: Monday, Jul 27 2009, 15:37
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The reason _hax mods might not be working is because the new scripthook has some major bugs that are being fixed...Or at least thats what I think...
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_hax  
Posted: Monday, Jul 27 2009, 15:46
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I wish I could help you, but I can't. It works fine on my computer. I had problems with updating to 1.0.4.0 so I reinstalled whole game and that's what I've done
1. Install GTA IV
2. Apply #4 patch
3. Install c++ scripthook (dsound.dll), ScriptHook (ScriptHook.dll included in the .net ScriptHook package) and finally .net ScriptHook
4. Install EFC20FIX.asi and FileCheckFix.asi

Try this, maybe it will help (i have done exact the same, so if it works on my computer, it should work on your then)
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HippieCommunist  
Posted: Monday, Jul 27 2009, 16:02
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great mod indeed! icon14.gif
-i get "you are leaving your squad behind" non-stop after i play a mission
-introduction mission completes on arrival
-instantly change to niko after dying only then a slow death fade away (perhaps another mod's fault)
-multi mission starts
*make squad members ragdoll locked so they wont collide with the player
+trip skip is nice cookie.gif cookie.gif

This post has been edited by HippieCommunist on Monday, Jul 27 2009, 16:30
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.Trooper.  
Posted: Monday, Jul 27 2009, 18:02
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I got it working, and its really good,

Just doubling up on the above

-After a mission, it says a squad member is behind, with a blip, yet no one is there
- Niko wears a black bike helmet afterwards
- squad members fall all over the place
Other than that, good work icon14.gif
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_hax  
Posted: Monday, Jul 27 2009, 21:26
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Ok I've done some fixes, check it out

QUOTE
+trip skip is nice cookie.gif cookie.gif

Don't get used to it smile.gif it will be removed in final release (as well as other debug options)
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lilmcnessy  
Posted: Tuesday, Jul 28 2009, 02:18
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My game crashes when ever I die in it
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.Trooper.  
Posted: Tuesday, Jul 28 2009, 09:32
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Yeah, you should fix that... After a while the game crashes..
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_hax  
Posted: Tuesday, Jul 28 2009, 11:26
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All right, I've changed NOOSE procedures a bit tounge.gif
Now when you die, you are still on duty but without squad. To start mission go to PD and go off and then again on duty (to get your squad). Then you are ready to go. Sorry for that, gta iv lacks native function indicating if player is respawned again
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Dhatz  
Posted: Tuesday, Jul 28 2009, 11:57
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there is some adware preventing me from download,so somebody up it somewhere safe.
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.Trooper.  
Posted: Tuesday, Jul 28 2009, 12:36
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Hmm, it seems theres a problem with the updated version...

I went on duty fine, chose my weapons fine, but as soon as I pressed F10 it said "error: Noosemod.Noosemod!"

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