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[IV]NooseMod almost done
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_hax  |
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.net scripter

Group: Members
Joined: Jul 3, 2009


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| QUOTE (neshy334455 @ Jul 19 2009, 13:07) | | I have Version 1.0.2.0 aswell |
Then check if you have the newest .net scripthook and it's required software (c++ scripthook, etc) If you still get this bug, open ingame console (~) and type "checkup" (without the quotes). Then do screenshot and show it to me. @firebird18 What error message? Ingame or in windows?What did it say? Be more specific please @manu90mala It is NOOSE mod, no cop one ;] I'm plannig to do such mod (where you are cop, you issue tickets, etc) if future, now i have other mods in queue and updating existing ones This post has been edited by _hax on Sunday, Jul 19 2009, 17:20
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_hax  |
Posted: Wednesday, Jul 22 2009, 20:22
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.net scripter

Group: Members
Joined: Jul 3, 2009


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| QUOTE (SPITFIRE57 @ Jul 21 2009, 21:09) | Dude you should work with someone else who knows how to work with scripting and update this script mod, because you are only making this mod for about 1/8th of the entire GTA IV fan base.
Us higher patched guys have so many other mods that I would hate to have to lose all of those just to play yours. I want to play yours, but then I dont get all of my other mods. Something has got to be done and its simple really. An expert script writer could do this in no time. We would all really appreciate it. Something to think about.
To roll back my game, what exactly do i have to do? Is it as simple as just putting in an old 1.0.2 ASI Dsound.dll file as well as an older script hook? |
This mod works with 1.0.2.0 because .net scripthook works with older c++ scripthook and older c++ scripthook works with 1.0.2.0. Sorry, I can't code in c++ so I do it in .net. And I'd rather do good mods for 1/8th gta iv fan base than doing poor quality mods for whole fan base (if i was making mods in c++ they would suck since I'm bad c++ coder) If you want to downgrade I'm afraid you need to reinstall gta iv and apply #2 patch @crashsilumator234 I don't think peds in GTA iv can use thrown weapons. Furthermore you can't select neither suspects weapons nor models in mission (it complicates mission creation) This post has been edited by _hax on Wednesday, Jul 22 2009, 20:24
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