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Pages: (10) « First ... 6 7 [8] 9 10   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [IV]NooseMod

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Donrenegade  
Posted: Thursday, Aug 27 2009, 17:32
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QUOTE (_hax @ Aug 27 2009, 16:27)
QUOTE (Donrenegade @ Aug 27 2009, 14:15)
awesome, im downloading it right away. ill post bugs when i find some

EDIT: It crashes when i step in the marker to start the missions(even with all other mods uninstalled). I installed all the files needed, even the models, textures and such.

Do you have the latest .net scripthook? GTA IV 1.4.0.0? Tell me more

All the latest stuff. Latest asi loader(YAASIL). It even crashes with the latest Xliveless. I've got the latest .net scripthook as well.

GTA keeps crashing on me when i change in the custom made noose outfit when correctly installed. It crashes when i change my outfit into it and when starting the missions. It does work online since it doesnt load the uniform.
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_hax  
Posted: Thursday, Aug 27 2009, 17:44
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QUOTE (Donrenegade @ Aug 27 2009, 17:32)
QUOTE (_hax @ Aug 27 2009, 16:27)
QUOTE (Donrenegade @ Aug 27 2009, 14:15)
awesome, im downloading it right away. ill post bugs when i find some

EDIT: It crashes when i step in the marker to start the missions(even with all other mods uninstalled). I installed all the files needed, even the models, textures and such.

Do you have the latest .net scripthook? GTA IV 1.4.0.0? Tell me more

All the latest stuff. Latest asi loader(YAASIL). It even crashes with the latest Xliveless. I've got the latest .net scripthook as well.

GTA keeps crashing on me when i change in the custom made noose outfit when correctly installed. It crashes when i change my outfit into it and when starting the missions. It does work online since it doesnt load the uniform.

Try to rebuild archive. Also try installing Alexander Blade's FileCheckFix.asi

And what do you use to swap models/textures? I use SparkIV 6.2.2 and it works very well
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Donrenegade  
Posted: Thursday, Aug 27 2009, 17:50
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QUOTE (_hax @ Aug 27 2009, 17:44)
QUOTE (Donrenegade @ Aug 27 2009, 17:32)
QUOTE (_hax @ Aug 27 2009, 16:27)
QUOTE (Donrenegade @ Aug 27 2009, 14:15)
awesome, im downloading it right away. ill post bugs when i find some

EDIT: It crashes when i step in the marker to start the missions(even with all other mods uninstalled). I installed all the files needed, even the models, textures and such.

Do you have the latest .net scripthook? GTA IV 1.4.0.0? Tell me more

All the latest stuff. Latest asi loader(YAASIL). It even crashes with the latest Xliveless. I've got the latest .net scripthook as well.

GTA keeps crashing on me when i change in the custom made noose outfit when correctly installed. It crashes when i change my outfit into it and when starting the missions. It does work online since it doesnt load the uniform.

Try to rebuild archive. Also try installing Alexander Blade's FileCheckFix.asi

And what do you use to swap models/textures? I use SparkIV 6.2.2 and it works very well

filecheckfix is installed as well. i used OPENIV to swap the models/textures.

EDIT: ok i didnt rebuilt the archives... my bad... it works perfectly now biggrin.gif. Could you add the bending forward animation from the noose-officers like in the old versions. It's something useless i know but it adds more to the feeling of being one of the noose officers

This post has been edited by Donrenegade on Thursday, Aug 27 2009, 18:14
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_hax  
Posted: Thursday, Aug 27 2009, 19:51
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QUOTE (Donrenegade @ Aug 27 2009, 17:50)
Could you add the bending forward animation from the noose-officers like in the old versions. It's something useless i know but it adds more to the feeling of being one of the noose officers

I wish I could but when I change Niko walks like noose only when unarmed. Notice that in reality swat walk stright (even in swat4 tom clancy's vegas and so on)

Also squad in v2 is actually not a swat officer, but annihilator pilot who looks almost the same
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XXLpeanuts  
Posted: Thursday, Aug 27 2009, 22:50
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Hey uhm one major problem with the release, you have removed the no wanted level, so when i do the missions i get wanted stars and cops shooting at me even though im meant to be a Noose team memeber!!!!!!!!

Other that that its working fine, just like before really, i never got that helmit bug everyone was so obsessed with lol.
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Gokaic  
Posted: Thursday, Aug 27 2009, 23:57
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XXLpeanuts, are you wearing the SWAT uniform? and did you replace the right outfit with it? It sounds like he made it so that the wanted level is attached to wearing the outfit(which I'd like to know how you did, as I have modded in the police outfit and would like to make that a no-wanted item biggrin.gif ).
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XXLpeanuts  
Posted: Friday, Aug 28 2009, 08:21
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oh your right im only wearing the LSD unifrom, but i dont mess with Open IV and all that stuff, is there anyway i can install the outfit without messing with those programs?

Surely the LSD uniform should make it so there is no wanted level too tho.......can he fix that?
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topeira  
Posted: Friday, Aug 28 2009, 08:43
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QUOTE (XXLpeanuts @ Aug 28 2009, 08:21)
oh your right im only wearing the LSD unifrom, but i dont mess with Open IV and all that stuff, is there anyway i can install the outfit without messing with those programs?

Surely the LSD uniform should make it so there is no wanted level too tho.......can he fix that?

my issue as well.

most of us dont want to fiddle with the spark or open to edit the files. its a lot of hassle for guys who just want to copy some files and enjoy a well made mod like this.

please incorporate the niko files already packed andd archived so all we need to do it overwrite stuff instead of change them.

will be appreciated.


also, although swat will likely walk upright usually it will be really awesome if u could make it that when u crouch u will wlak like the noose guys but when u stand straight u will walk normally.


This post has been edited by topeira on Friday, Aug 28 2009, 08:46
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shadow102  
Posted: Friday, Aug 28 2009, 14:18
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QUOTE (_hax @ Jul 14 2009, 14:57)
Trailer: http://www.youtube.com/watch?v=s6CZQcPPJY0
GTAIV NooseMod BETA by _hax
===============================

Info:
====
Join elite NOOSE unit to fight against terrorists in Liberty City!
Fulfill your duty during many breathtaking missions. Basically
you have one objective: eliminate every terrorist in area.
But bad guys are not stupid - they will take hostages, so you
can't let them get hurt.

Licence:
=======
This mod is free. You can spread it over the internet but remember to attach this readme.txt file.
You are NOT allowed to modify and releasy this mod. Modifying this mod is allowed for own purpose
only.

Requirements:
===========
- GTA IV version 1.0.4.0 or lower
- .Net ScriptHook and all its required software (http://www.gtaforums.com/index.php?showtopic=392325)

Installation:
============
Simply extract all files from archive to \scripts\ folder in GTA IV directory

Uninstallation:
==============
Simply delete NooseMod.dll and \NooseMod\ from \scripts\ folder

Gameplay:
=======
In order to play one of NooseMod missions, you need to:
1. Get to police department (marked on map)
there are four pds, each on different island
2. Walk into blue marker to play mission
3. Select arms by clicking digits from 1-9. Click 0 to accept. You can have one primary weapon and one secondary
4. Go to mission start location (marked on map)
5. Eliminate all suspects, but don't let hostages get hurt
6. When mission ends you will get your reward depending on number of officers, suspects and hostages down.

Played missions will be saved so you won't play same mission twice (unless you finish all missions)


It is beta so you may encounter some bugs - if you do, please let me know.

There are only few missions, but in final release there will be much more (creating missions is fast and easy as hell smile.gif )

Download
No new missions, works with 1.0.4.0
http://www.fileshost.com/download.php?id=0AA07F221

Check out new .net ScriptHook 0.893

Changelog
======
2.0

To install Niko's Noose Skin use SparkIV. If you want to use OpenIV don't forget to REBUILD archive!

*niko's model is no longer changed so you won't have crashes
*Enforcer is no longer spawned in random places (it has fixed position now)
*changed mission system
(now you don't have to press F12 nor F11. Just walk into the blue marker. Markers are at police departments. Armory is accessed automatically and only once per mission so pick up your equipment wisely
*added markers to mission locations
-removed difficulty system
(now 25% suspects have armors, all of them have blips attached)
*fixed definitely bug with mission finish on arrival (100% biggrin.gif)
*improved performance
-removed duty system. Now squad is only while on mission
+no wanted level when in NOOSE jacket (LSD by original)
*increased payment
-removed message indicating how many suspects left and what is current mission name

basic gameplay rules haven't been changed - pick up mission, go to location, kill all :
0.17
*fixed helmet crash bug
*fixed mission complete on arrival
*improved performance by changing tick interval (this may cause mod to delay reactions, for example if you kill suspect his blip will disappear after aprox. 1 sec, etc(
0.16
*fixed "officers down" bug
0.15
*fixed payment bug (now you get penalties for killing hostages)
-removed theme music (seems it was source of all problems)
+improved performance while game is paused
*fixed mission complete on arrival (or at least I think so)
-removed tripskip (it also seems to be problem)
*fixed death bug (now it switches to niko model without game crash)
*fixed "midnight" bug (missions with no daytime specified was taking place at midnight)
*fixed bug where you could go on mission even if you were already on one
+added blocking movement during difficulty selecting
*fixed remaining blips on alive hostages after missions
*fixed few more minior bugs which I don't remember now smile.gif
0.14
-removed squad falling behind message
0.13
*fixed crash when dying on mission
0.12
*fixed "leaving squad behind" message abuse
+added delay to switch models after niko dies
+ragdoll lock (squad don't loose balance when you run onto them)
*fixed black helmet bug
0.11
*fixed bug with coordinates

0.1
-public release

i dint had any of those problems with your first release

and i liked the duty system helped with missions...
u should have added some way to heal falled noose squad members
and a button to get reinforcements and be able to choose the quip fellow squad members use that be great execpt i will have to update the mod ._.
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_hax  
Posted: Friday, Aug 28 2009, 16:01
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You don't have to mod anything in sparkiv or openiv, mod should work anyway (LSD suit looks stupid while killing terrorists)
Mod sets player wanted level to 0 every time player wears noose jacket (LSD jacked in case of not modding playerped.rpf)
If you gain wanted level anyway make sure if you are really wearing LSD jacket (no trousers or anything) and no other mods collide
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Gokaic  
Posted: Saturday, Aug 29 2009, 02:19
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Just a question, how did you tie the wanted level in with what was worn? because I'd love to figure that one out. Every other mod I've seen that messes with wanted levels has it flash before it disappears, but this mod didn't even do that, I just didn't get one. I'd love to hear how you did this, if you're willing to share your secrets =P
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lilmcnessy  
Posted: Saturday, Aug 29 2009, 02:21
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QUOTE (Gokaic @ Aug 29 2009, 14:19)
Just a question, how did you tie the wanted level in with what was worn? because I'd love to figure that one out. Every other mod I've seen that messes with wanted levels has it flash before it disappears, but this mod didn't even do that, I just didn't get one. I'd love to hear how you did this, if you're willing to share your secrets =P

Its easy to do (with .net scripthook)
There is even an example of it in the .net scripthook
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_hax  
Posted: Saturday, Aug 29 2009, 16:04
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Well to be more precised I call this every 250 miliseconds (Tick event)
CODE

//C#
if(Player.Skin.GetComponentModel(PedComponent.UpperBody) == 8 /*LSD jacket*/))
{
Game.WantedMultiplier = 0;
Player.WantedLevel = 0;
}


Game.WantedMultipier must set to 0 quite often because it sometimes resets to default value
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Donrenegade  
Posted: Tuesday, Sep 1 2009, 01:03
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I have a suggestion for this mod, it can become pretty complicated though... Sorry if things are unclear and feel free to ask questions about it.

There have been ideas for a mission editor(enemy placement etc), but I think theres a very simple way to do it. There might be a learning curve but thats with all editors. I've noticed that a marker is placed at every location so you can kill terrorists. What if you placed the marker coordinates within the mission .txt file. Since the terrorists and the hostages are simple cooridinates as well this makes mission making pretty easy. But what if you made the terrorist placement a lot more advanced... so the mission maker can decide which terrorists have certain predetermined weapons. Might as well make it more advanced by giving the ability determine which ones have body armour, amount of hp and even decide the model. This could be made relatively easy by just adding certain values behind a terrorist coordinate. for example:

(I took this from the mission 001introduction)
"1400.832;523.7271;28.96197" Places a terrorist at those coordinates. What if you could add certain values behind it like this:
"1400.832;523.7271;28.96197 (Model ID, amout of HP, if he has armour, weapon)" and when it has no value(when its 0) its handled like it is right now. so this is how it could be:
"1400.832;523.7271;28.96197 (123456789 , 100 , 1 , 1)" so the value 123456789 is the model id, self explainatory. The value 100 is the terrorist's hp, when its 0 its the default amount like it is right now. The value 1 means that the terrorist has no armour, you can make a 2 out of it so he does. And the last value 1 should say which weapon the terrorist has. When it's 0 its the default setting like it is right now, so when it's set to 1 it gives the terrorist a pistol, when set to 2 it gives a Deagle etc...

For the hostages you could pretty much do the same thing. It would be nice if we were also able to place vehicles, so you could add some kind of blockade in which the terrorists center themselves. Or for simple cover etc(we can be creative with it smile.gif ).

As i said its only a suggestion which could be hard to implement, but I know for sure that it will create a relatively easy mission maker with ofcourse a learning curve. I hope you implement it, I know I'm going to make lot of missions when you do.
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andslasher123  
Posted: Tuesday, Sep 1 2009, 17:19
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I noticed and tested this mod every single time my body guards die in battle or even one of them die the mod crashes and tested it again and happened the same thing again can you fix it asap plz and can you at least tell me a solution.
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byankeesjeter  
Posted: Friday, Oct 9 2009, 00:44
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Just wondering if someone could help me, I have everything that it says I should download and I've put the Script into the Scripts folder but when I start the game on the top of my screen it says "Error in Script 'NooseMod.NooseTest'!" can anyone help me?
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rinuextreme  
Posted: Sunday, Oct 18 2009, 19:24
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Omg! You know what you could do? You could add a background song for the missions. Like Rainbow Six Vegas or Splinter Cell. That would be perfect! biggrin.gif
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Maddest Dog  
Posted: Friday, Nov 6 2009, 21:56
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Aaaa, little help, here? dontgetit.gif





What are these glitches? How do I fix these bugs? dozingoff.gif


P.S. Also, what are your next mods? Have you have anything in mind? Thanks
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jaky2008  
Posted: Saturday, Nov 7 2009, 17:07
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This is really good but my com wont play IV sad.gif
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victorsgun  
Posted: Saturday, Dec 12 2009, 12:37
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euhm i have it installed on version 1.0.4.0 it all works, exept the misions,
you really can't make it for v 1.0.4.0?
would be great, maybe the next release of this mod?

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