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[IV]NooseMod almost done
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Donrenegade  |
Posted: Thursday, Aug 27 2009, 17:50
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Player Hater

Group: Members
Joined: Aug 3, 2009


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| QUOTE (_hax @ Aug 27 2009, 17:44) | | QUOTE (Donrenegade @ Aug 27 2009, 17:32) | | QUOTE (_hax @ Aug 27 2009, 16:27) | | QUOTE (Donrenegade @ Aug 27 2009, 14:15) | awesome, im downloading it right away. ill post bugs when i find some
EDIT: It crashes when i step in the marker to start the missions(even with all other mods uninstalled). I installed all the files needed, even the models, textures and such. |
Do you have the latest .net scripthook? GTA IV 1.4.0.0? Tell me more |
All the latest stuff. Latest asi loader(YAASIL). It even crashes with the latest Xliveless. I've got the latest .net scripthook as well.
GTA keeps crashing on me when i change in the custom made noose outfit when correctly installed. It crashes when i change my outfit into it and when starting the missions. It does work online since it doesnt load the uniform. |
Try to rebuild archive. Also try installing Alexander Blade's FileCheckFix.asi
And what do you use to swap models/textures? I use SparkIV 6.2.2 and it works very well |
filecheckfix is installed as well. i used OPENIV to swap the models/textures. EDIT: ok i didnt rebuilt the archives... my bad... it works perfectly now  . Could you add the bending forward animation from the noose-officers like in the old versions. It's something useless i know but it adds more to the feeling of being one of the noose officers This post has been edited by Donrenegade on Thursday, Aug 27 2009, 18:14
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shadow102  |
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Player Hater

Group: Members
Joined: Aug 28, 2009

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| QUOTE (_hax @ Jul 14 2009, 14:57) | Trailer: http://www.youtube.com/watch?v=s6CZQcPPJY0 GTAIV NooseMod BETA by _hax ===============================
Info: ==== Join elite NOOSE unit to fight against terrorists in Liberty City! Fulfill your duty during many breathtaking missions. Basically you have one objective: eliminate every terrorist in area. But bad guys are not stupid - they will take hostages, so you can't let them get hurt.
Licence: ======= This mod is free. You can spread it over the internet but remember to attach this readme.txt file. You are NOT allowed to modify and releasy this mod. Modifying this mod is allowed for own purpose only.
Requirements: =========== - GTA IV version 1.0.4.0 or lower - .Net ScriptHook and all its required software (http://www.gtaforums.com/index.php?showtopic=392325)
Installation: ============ Simply extract all files from archive to \scripts\ folder in GTA IV directory
Uninstallation: ============== Simply delete NooseMod.dll and \NooseMod\ from \scripts\ folder
Gameplay: ======= In order to play one of NooseMod missions, you need to: 1. Get to police department (marked on map) there are four pds, each on different island 2. Walk into blue marker to play mission 3. Select arms by clicking digits from 1-9. Click 0 to accept. You can have one primary weapon and one secondary 4. Go to mission start location (marked on map) 5. Eliminate all suspects, but don't let hostages get hurt 6. When mission ends you will get your reward depending on number of officers, suspects and hostages down.
Played missions will be saved so you won't play same mission twice (unless you finish all missions)
It is beta so you may encounter some bugs - if you do, please let me know.
There are only few missions, but in final release there will be much more (creating missions is fast and easy as hell )
Download No new missions, works with 1.0.4.0 http://www.fileshost.com/download.php?id=0AA07F221
Check out new .net ScriptHook 0.893
Changelog ====== 2.0
To install Niko's Noose Skin use SparkIV. If you want to use OpenIV don't forget to REBUILD archive!
*niko's model is no longer changed so you won't have crashes *Enforcer is no longer spawned in random places (it has fixed position now) *changed mission system (now you don't have to press F12 nor F11. Just walk into the blue marker. Markers are at police departments. Armory is accessed automatically and only once per mission so pick up your equipment wisely *added markers to mission locations -removed difficulty system (now 25% suspects have armors, all of them have blips attached) *fixed definitely bug with mission finish on arrival (100% ) *improved performance -removed duty system. Now squad is only while on mission +no wanted level when in NOOSE jacket (LSD by original) *increased payment -removed message indicating how many suspects left and what is current mission name
basic gameplay rules haven't been changed - pick up mission, go to location, kill all : 0.17 *fixed helmet crash bug *fixed mission complete on arrival *improved performance by changing tick interval (this may cause mod to delay reactions, for example if you kill suspect his blip will disappear after aprox. 1 sec, etc( 0.16 *fixed "officers down" bug 0.15 *fixed payment bug (now you get penalties for killing hostages) -removed theme music (seems it was source of all problems) +improved performance while game is paused *fixed mission complete on arrival (or at least I think so) -removed tripskip (it also seems to be problem) *fixed death bug (now it switches to niko model without game crash) *fixed "midnight" bug (missions with no daytime specified was taking place at midnight) *fixed bug where you could go on mission even if you were already on one +added blocking movement during difficulty selecting *fixed remaining blips on alive hostages after missions *fixed few more minior bugs which I don't remember now  0.14 -removed squad falling behind message 0.13 *fixed crash when dying on mission 0.12 *fixed "leaving squad behind" message abuse +added delay to switch models after niko dies +ragdoll lock (squad don't loose balance when you run onto them) *fixed black helmet bug 0.11 *fixed bug with coordinates
0.1 -public release | i dint had any of those problems with your first release and i liked the duty system helped with missions... u should have added some way to heal falled noose squad members and a button to get reinforcements and be able to choose the quip fellow squad members use that be great execpt i will have to update the mod ._.
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Donrenegade  |
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Player Hater

Group: Members
Joined: Aug 3, 2009


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I have a suggestion for this mod, it can become pretty complicated though... Sorry if things are unclear and feel free to ask questions about it. There have been ideas for a mission editor(enemy placement etc), but I think theres a very simple way to do it. There might be a learning curve but thats with all editors. I've noticed that a marker is placed at every location so you can kill terrorists. What if you placed the marker coordinates within the mission .txt file. Since the terrorists and the hostages are simple cooridinates as well this makes mission making pretty easy. But what if you made the terrorist placement a lot more advanced... so the mission maker can decide which terrorists have certain predetermined weapons. Might as well make it more advanced by giving the ability determine which ones have body armour, amount of hp and even decide the model. This could be made relatively easy by just adding certain values behind a terrorist coordinate. for example: (I took this from the mission 001introduction) "1400.832;523.7271;28.96197" Places a terrorist at those coordinates. What if you could add certain values behind it like this: "1400.832;523.7271;28.96197 (Model ID, amout of HP, if he has armour, weapon)" and when it has no value(when its 0) its handled like it is right now. so this is how it could be: "1400.832;523.7271;28.96197 (123456789 , 100 , 1 , 1)" so the value 123456789 is the model id, self explainatory. The value 100 is the terrorist's hp, when its 0 its the default amount like it is right now. The value 1 means that the terrorist has no armour, you can make a 2 out of it so he does. And the last value 1 should say which weapon the terrorist has. When it's 0 its the default setting like it is right now, so when it's set to 1 it gives the terrorist a pistol, when set to 2 it gives a Deagle etc... For the hostages you could pretty much do the same thing. It would be nice if we were also able to place vehicles, so you could add some kind of blockade in which the terrorists center themselves. Or for simple cover etc(we can be creative with it  ). As i said its only a suggestion which could be hard to implement, but I know for sure that it will create a relatively easy mission maker with ofcourse a learning curve. I hope you implement it, I know I'm going to make lot of missions when you do.
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victorsgun  |
Posted: Saturday, Dec 12 2009, 12:37
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Player Hater

Group: Members
Joined: Dec 8, 2009

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