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Pages: (143) 1 2 [3] 4 5 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [WIP] Model testing gallery

 Only Post Your OWN Work
 
JKM  
Posted: Thursday, Jul 2 2009, 20:32
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tried the exporter today too.
Just wanna show some damage screens (i know the car is still buggy^^).
It seems that the damage is not as strong as for the original schafter (yeah i replaced schafter and didnt change any other data file wink.gif )

user posted image user posted image user posted image

Edit: yes im using the carcol-line

This post has been edited by JKM on Thursday, Jul 2 2009, 20:39
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Fabio206  
Posted: Thursday, Jul 2 2009, 20:39
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This is my very first attempt to 3d modeling and zmodeler..little thing added to a turismo biggrin.gif
there is a problem with tires and windowscreens textures in vehshare.wtd lol
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chasez  
Posted: Thursday, Jul 2 2009, 20:51
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QUOTE (Fabio206 @ Jul 2 2009, 20:39)
This is my very first attempt to 3d modeling and zmodeler..little thing added to a turismo  biggrin.gif
there is a problem with tires and windowscreens textures in vehshare.wtd lol
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nope there is no problem. remember this is not San Andreas, texturing is different now.

Oh and did you add the vehshare textures to zmodeler texture path?
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chasez  
Posted: Thursday, Jul 2 2009, 20:57
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QUOTE (DexX @ Jul 2 2009, 20:26)
QUOTE (chasez @ Jul 2 2009, 13:02)
Omg when you people will understand that G-texture doesn't work to create wtd

It does infact create new Wtd files, with as many textures as you need to use. Are you having trouble getting the program to work, or are you having problems getting the wtd to work in IV?

Have you tried it yourself? well you can add the pictures to the wtd or create new wtd file but it won't work in the game and even in the sparkIV. Just try to add one picture to the wtd and then try to see it in SparkIV, after you've done that come back to the forum and tell everyone else what did you experienced.

All that we can do for now is just replace the textures but not to create new ones.
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JKM  
Posted: Thursday, Jul 2 2009, 21:13
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well its working in sparkIV... but youre right its not working ingame wink.gif
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This post has been edited by JKM on Thursday, Jul 2 2009, 21:24
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Owenwilson1  
Posted: Thursday, Jul 2 2009, 21:42
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QUOTE (JKM @ Jul 2 2009, 21:13)
well its working in sparkIV... but youre right its not working ingame wink.gif
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i could have told ya that.
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JKM  
Posted: Thursday, Jul 2 2009, 22:01
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Lol its working ingame too. So its not true chasez. G-Texture is working fine

Proof (and no i didnt change old textures i made my own wtd) btw its my own scratch made model:
user posted image user posted image
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FunGt  
Posted: Thursday, Jul 2 2009, 22:11
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LOL
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My first GTAIV 3d modification, the spoiler. :D
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Owenwilson1  
Posted: Thursday, Jul 2 2009, 22:14
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QUOTE (JKM @ Jul 2 2009, 22:01)
Lol its working ingame too. So its not true chasez. G-Texture is working fine

Proof (and no i didnt change old textures i made my own wtd) btw its my own scratch made model:
user posted image user posted image

i just tried it again it realy is lol
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chasez  
Posted: Thursday, Jul 2 2009, 22:17
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QUOTE (JKM @ Jul 2 2009, 22:01)
Lol its working ingame too. So its not true chasez. G-Texture is working fine

Proof (and no i didnt change old textures i made my own wtd) btw its my own scratch made model:
user posted image user posted image

I see that your textures are in DXT5 but when I tried to add in new wtd file it showed me unknown and the saved version crashed the SparkIV. Make a tutorial so I can see what did you do.
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Neos7  
Posted: Thursday, Jul 2 2009, 22:26
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ehm i have a problem with my supra : In Zmod when i export my edited .wft file with new textures
i got this error to clipboard
CODE

Object "banshee.wft" was not found. Whole scene will be exported.
Missing shader configuration for shader "gta_vehicle_MOMO_Corse_gm" in material "MOMO_Corse_gm". Defaulting to "gta_default".
Missing shader configuration for shader "gta_vehicle_conti" in material "conti". Defaulting to "gta_default".
Missing shader configuration for shader "gta_vehicle_conti-sc2" in material "conti-sc2". Defaulting to "gta_default".
Missing shader configuration for shader "gta_vehicle_brake" in material "brake". Defaulting to "gta_default".


and the added parts are untextured u know how to fix it?
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chasez  
Posted: Thursday, Jul 2 2009, 22:41
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Well ok if everyone else is showing what they have done than I will show you how far I am now smile.gif
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lpgunit  
Posted: Thursday, Jul 2 2009, 22:48
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Well, as Niko once said, "We're making some progress then," - I guess we're only a few steps away from making custom 3D content for IV, but I have another question: Do vehicle and weapon meshes require dummy cubes like what the Renderware-based games use for defining positions like passenger/driver seats, headlights, etc? Or is it stored somewhere else?
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JKM  
Posted: Thursday, Jul 2 2009, 22:52
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QUOTE (Neos7 @ Jul 2 2009, 22:26)
ehm i have a problem with my supra : In Zmod when i export my edited .wft file with new textures
i got this error to clipboard
CODE

Object "banshee.wft" was not found. Whole scene will be exported.
Missing shader configuration for shader "gta_vehicle_MOMO_Corse_gm" in material "MOMO_Corse_gm". Defaulting to "gta_default".
Missing shader configuration for shader "gta_vehicle_conti" in material "conti". Defaulting to "gta_default".
Missing shader configuration for shader "gta_vehicle_conti-sc2" in material "conti-sc2". Defaulting to "gta_default".
Missing shader configuration for shader "gta_vehicle_brake" in material "brake". Defaulting to "gta_default".


and the added parts are untextured u know how to fix it?

I am having this trouble too.
But ingame the textures show up. Dont know why ZModeler gives such a report.

I am using Paint.net and converted my textures to dxt5 .dds ones.
Thats all^^ Open G-Texture create new wtd and add your images (dont forget to generate mipmaps)!
Ah and dont change any material from imported model.... didnt try it yet I only used original materials with my new textures in the texture slot wink.gif

This post has been edited by JKM on Thursday, Jul 2 2009, 22:57
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OverTheBelow  
Posted: Thursday, Jul 2 2009, 23:04
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Great job on the progress guys, keep the screens comin'. tounge.gif
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Neos7  
Posted: Thursday, Jul 2 2009, 23:05
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so u use custom materials but without delete the default ones from gta4 geometry even if they are on no geomtry part?
anyway how to add mipmaps?i convert my textures from tga to dds with dds converter 2.2.1

EDIT:my settings from dds converter are them ok?
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This post has been edited by Neos7 on Thursday, Jul 2 2009, 23:10
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AzuShin  
Posted: Thursday, Jul 2 2009, 23:10
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QUOTE (OverTheBelow @ Jul 2 2009, 17:34)
QUOTE (Rob.Zombie @ Jul 2 2009, 17:22)
QUOTE (Owenwilson1 @ Jul 2 2009, 15:39)
QUOTE (OverTheBelow @ Jul 2 2009, 14:23)
I wonder what a Lamborghini Murci looks like in gta4.. *hint hint*  blush.gif

here ya go
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I wonder how a perfectly made 300C looks like in game tounge.gif biggrin.gif sarcasm.gif
Nice job guys. Owen try to make a car perfect, so like the Murci have transparent glasses, textures working etc.

LOL that looks like sh*t. But hey, it's in beta. Good luck with the testing and thanks. tounge.gif

The PMP600 is the 300C. God I hate the 300C. It's everywhere.
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Starion  
Posted: Thursday, Jul 2 2009, 23:12
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hmm..
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What's the car damage like on that Crown Victoria chasez? Does it work, does it deform as it all should do?
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JKM  
Posted: Thursday, Jul 2 2009, 23:15
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nope... im only using the materials given by imported models... not my own ones.
But I can delete some Shader infos and its working ingame too. So I can define if i wanna use Specular or Reflectionmaps.
Try to check the Box in ZM in the material editor (user defined options) before exporting any model.

Made some leather in the interior without specular and without reflections (its only the interior light)
user posted image user posted image

@Neos7: I dont know. I used just the standard options in paint.net.... but i am generating mipmaps with g-texture

This post has been edited by JKM on Thursday, Jul 2 2009, 23:19
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Neos7  
Posted: Thursday, Jul 2 2009, 23:19
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nice user posted image

these are my dds convering settings i hope they are ok

btw u have msn,skype,yahoo or something we can use to speak quickly?
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