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GTA Modification Forums
[WIP] Model testing gallery Only Post Your OWN Work
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supermortalhuman  |
Posted: Thursday, Jul 2 2009, 09:32
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522A4EA9

Group: BUSTED!
Joined: Jun 9, 2009


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How new is this? | QUOTE | Edit: The *.dcl files have been changed with R* patches (1.0.2.0 for sure, 1.0.1.0 is untested) and no longer contain full vertex declarations mad.gif Anyone using that data needs to grab the files from a 1.0.0.0 install. |
Does this have to do with the vertex bugs? If so, does that mean modding is presumably a 1.0 affair now? How does this affect people with Steam copies of the game who will always only be able to download the latest version? Perhaps 1.0.1.0 patches will be an option to down-patch copies of the game? Since steam copies run from anywhere w/ or w/o steam as long as social club is running? Gold pressing consumers are screwed? You said in your response about padding, also, I see now with the lighting thing. To be clear though, IV buildings/statics, they don't have light data in the vertex anymore, it's all done on the last pass dynamically, right? Maps have the potential of looking great with flat/unlit meshes, thanks to Rage? Or not as dynamic as I think, and requires more than basic prelighting on the assets? I'm way behind, I need to be up to speed  edit: they are on this forum. We should all begin messaging them and telling them Come On wtf, you let us mod Max Payne 2 and kept that alive, give GTA that kind of life. @Rockstar - your engine will CRUSH every other engine out there because it's so usable - 50 bucks a pop you sell not just to gamers but 3d lovers and game modders and all kinds of people. You'll have videos of prototypes coming in, you can take our ideas free as per your EULA and even pay us a probably-tiny fee if you so choose to be rewarding. Open up RAGE. Not open source. Just let us mod it like we mod San Andreas. We all know people who say hot coffee made you hate us are not speaking the truth, and if modding was bad much worse than hot coffee would occur. Let us mod the game. A lot of us don't even care as much about playing it so much as what it improves upon on SA. We like to make worlds, let us. Find new talent. It can be very good for you. Very. Don't believe me? Write me. Ask me why you should let people mod your game. I assure you it is not the same watered down "we sell copies!" junk. Social Club has a damned large part of my explanation, getting the picture? You're my favorite company, I wouldn't suggest anything that wouldn't be beneficial. That's all I'm saying. I realize you're modest on the outside and let the art talk, but this community deserves to build in this product and capture videos in it and plan maps in multiplayer. We deserve it. And I do not want someone else to beat you to it. I want this to be Rockstar's. Don't sleep on this. This will compound your revolution. Open it up, even if you keep it just the same as San Andreas and closed in 'that' way, even if it still is GTA but a sandbox to build a map, let us do it, and help the people who are working their magic, so we can work ours, within yours. You are here, reading the forum. Let us. Okay? You are going to have to one day, it's becoming too popular, and fake modding like LBP and UT3 maps on consoles is not going to cut it. I feel like the prisoner asking for the detonator in the latest Batman movie "Give it tuh meh". I know you read these things, you even post on this forum now. Help these people, let us mod your game. This post has been edited by supermortalhuman on Thursday, Jul 2 2009, 19:33
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kimr120  |
Posted: Thursday, Jul 2 2009, 15:27
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Hustler

Group: Members
Joined: May 16, 2008


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