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[REL | SA] Hoverboard
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Puma06111991  |
Posted: Thursday, Jul 16 2009, 07:26
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Nothing can be seperated into me.

Group: Members
Joined: Mar 14, 2006



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No, I can't remove the tire tracks. Same for the lights. I can't get the cap ingame properly: I used 1 texture in SketchUp and mapped that on few different ways on different parts of the model, but when I export it from SketchUp to .3ds, SketchUp somehow exports five different textures (as the maps) and then I must add those five textures to the .txd. But, with clothes, you can only use 1 texture and the other textures in the .txd are not used, so ingame the materials are kinda f*cked up. I'll release it today, waiting for the animations to be finished and there will be a little CLEO script added, which makes you able to spawn a hoverboard under your ass and jump with the thing, like with a bike.
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Puma06111991  |
Posted: Thursday, Jul 16 2009, 18:34
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Nothing can be seperated into me.

Group: Members
Joined: Mar 14, 2006



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MFCL didn't finish the animation and the script isn't ready. I'm kinda a perfectionist and I don't want to release the mod in its current state, so you guys have to wait 4,5 weeks  . I want to release it, but I can't.  Rest in peace, till I wake you up  I uploaded my vehicle-ingame tut though, you guys just have to wait till it is approved  . The only things that are not explained are how to add tuningparts, how planes, helicopters, bikes and boats differ from cars and how special abilities of vehicles work. This post has been edited by Puma06111991 on Thursday, Jul 16 2009, 18:38
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