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 Ultimate CLEO Trainer 0.8 BETA

 It's back!
 
Deji  
Posted: Saturday, Jun 27 2009, 12:57
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Coding like a Rockstar!
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Ultimate CLEO Trainer 0.8 BETA

It's finally here!

Download here (with information)


New Features:

Cutscene Viewing (+ bugfixes)
Plugin Compatibility.
Tons more new abillities.
Machinima Keys (Not working this version)
And much more.


Comments, questions, statements. You know what to do wink.gif
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2pacproducer2  
Posted: Saturday, Jun 27 2009, 13:07
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Mack Pimp
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Nice and easy

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gtasearcher  
Posted: Saturday, Jun 27 2009, 14:25
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No sh*t.
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I'm gonna check it out.

Did you use settings saving? smile.gif
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Deji  
Posted: Saturday, Jun 27 2009, 14:37
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QUOTE (gtasearcher @ Jun 27 2009, 14:25)
Did you use settings saving? smile.gif

Hey, fellow mouse. Yes I did, but with CLEO_SAVES at the moment. The settings files weren't quite going as expected. And the game crashed every time I tried to close the file...
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nerner  
Posted: Saturday, Jun 27 2009, 21:30
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Good stuff, can't wait to try it out, is it a WIP?
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Deji  
Posted: Sunday, Jun 28 2009, 01:25
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QUOTE (nerner @ Jun 27 2009, 21:30)
Good stuff, can't wait to try it out, is it a WIP?

Well, yeah... The version after the next will be the final version... Then, I may get to work on version 1.'s but when v1.0 comes, it will stay available for download unlike the previous versions wink.gif
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nerner  
Posted: Sunday, Jun 28 2009, 08:11
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Cool, just downloading now, do you have a full list of the features or not?
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Deji  
Posted: Sunday, Jun 28 2009, 18:16
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QUOTE (nerner @ Jun 28 2009, 08:11)
Cool, just downloading now, do you have a full list of the features or not?

It's on the link in the first post. Everything that you need to know is there.
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nerner  
Posted: Sunday, Jun 28 2009, 18:42
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QUOTE (Deji @ Jun 28 2009, 19:16)
QUOTE (nerner @ Jun 28 2009, 08:11)
Cool, just downloading now, do you have a full list of the features or not?

It's on the link in the first post. Everything that you need to know is there.

Okay then, I have screwed up my copy of SA, so will install it tomorrow.
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Deji  
Posted: Tuesday, Jun 30 2009, 03:28
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Mmm... I lied tounge.gif Just realised the features weren't updated on the page. I've put them back on now.

They include nearly all of the features in the trainer (but not all of them!). Hope you like it because the list is long enough to make me climax...


... No I didn't just say that. moto_whistle.gif
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nerner  
Posted: Tuesday, Jun 30 2009, 16:03
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Yeah, thats better, good trainer, and a lot easier to use than San Andreas control center.

One complaint though, your heavy cars thing doesn't make the car that heavy. So if it crashes into a Landstalker, it will still go backwards, maybe that could be implemented.
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Deji  
Posted: Wednesday, Jul 1 2009, 07:13
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QUOTE (nerner @ Jun 30 2009, 16:03)
Yeah, thats better, good trainer, and a lot easier to use than San Andreas control center.

One complaint though, your heavy cars thing doesn't make the car that heavy. So if it crashes into a Landstalker, it will still go backwards, maybe that could be implemented.

The script to make the car heavy is one opcode...

CODE
01EC: make_car 4@ very_heavy 1


Meaning that I had no control over how heavy it would be. I will probably implement a proper weight control using memory access later wink.gif

The next versions are also going to be having improvements on the display and layout. Maybe with sliders implemented instead of the current methods.


A lil update: Added abillity to turn Auto-Aim on and off. What's more, I've designed the enable/disable menu meaning you can see whether it is enabled or disabled and choose enable or disable... This is due to bugs with the checking when it comes to using the toggle method.
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Deji  
Posted: Friday, Jul 3 2009, 01:16
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Quick note, if you plan on using the "Park Car" feature in the game, be careful. This adds a permenant new carspawn into the game that can't be deleted. It will be exactly like the car you are in and it will stay after you save. It's reccommended to save into a different slot and only use this feature a few times. wink.gif

I'm working on implementing my other mods into the mods section as well.

Oh, and if you have any ideas or requests for things to go into this mod, just ask! I'm also trying to implement as many features from other trainers as possible smile.gif
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