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Ultimate CLEO Trainer 0.8 BETA It's back!
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Deji  |
Posted: Saturday, Jun 27 2009, 14:37
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Coding like a Rockstar!

Group: Members
Joined: Dec 24, 2007


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| QUOTE (gtasearcher @ Jun 27 2009, 14:25) | Did you use settings saving? | Hey, fellow mouse. Yes I did, but with CLEO_SAVES at the moment. The settings files weren't quite going as expected. And the game crashed every time I tried to close the file...
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nerner  |
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OG

Group: BUSTED!
Joined: Jul 5, 2008

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| QUOTE (Deji @ Jun 28 2009, 19:16) | | QUOTE (nerner @ Jun 28 2009, 08:11) | | Cool, just downloading now, do you have a full list of the features or not? |
It's on the link in the first post. Everything that you need to know is there. | Okay then, I have screwed up my copy of SA, so will install it tomorrow.
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Deji  |
Posted: Wednesday, Jul 1 2009, 07:13
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Coding like a Rockstar!

Group: Members
Joined: Dec 24, 2007


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| QUOTE (nerner @ Jun 30 2009, 16:03) | Yeah, thats better, good trainer, and a lot easier to use than San Andreas control center.
One complaint though, your heavy cars thing doesn't make the car that heavy. So if it crashes into a Landstalker, it will still go backwards, maybe that could be implemented. | The script to make the car heavy is one opcode... | CODE | | 01EC: make_car 4@ very_heavy 1 |
Meaning that I had no control over how heavy it would be. I will probably implement a proper weight control using memory access later  The next versions are also going to be having improvements on the display and layout. Maybe with sliders implemented instead of the current methods. A lil update: Added abillity to turn Auto-Aim on and off. What's more, I've designed the enable/disable menu meaning you can see whether it is enabled or disabled and choose enable or disable... This is due to bugs with the checking when it comes to using the toggle method.
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