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GTA Modification Forums
CLEO sex mod
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mandel99  |
Posted: Thursday, Jun 11 2009, 11:12
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Player Hater

Group: Members
Joined: Jul 8, 2008


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Hi, briefly giving Cleo Scripts I managed to get adjusted BC7MOD script, but I want to make this adjustment as their own script but not to me can someone advise me? Sorry for my very bad english Part of the script BC7MOD: | CODE | :GTAF_28064 wait 0 if 89DE: not actor $PLAYER_ACTOR entering_car else_jump @BC7_1868 03BF: set_player $PLAYER_CHAR ignored_by_everyone 1 wait 0 0665: get_actor 24@(25@,16i) model_to $PED_MODEL wait 0 015D: set_gamespeed 1.0 Player.CanMove($PLAYER_CHAR) = False wait 0 04ED: load_animation "BLOWJOBZ" 04ED: load_animation "MISC" Model.Load($PED_MODEL) 038B: load_requested_models
:GTAF_28156 wait 0 03E6: remove_text_box Actor.LockInCurrentPosition(24@(25@,16i)) = False if and 04EE: animation "BLOWJOBZ" loaded 04EE: animation "MISC" loaded Model.Available($PED_MODEL) else_jump @GTAF_28156 wait 0 fade 0 1000 wait 900 Actor.PutAt(24@(25@,16i), 0, 0, 0) Actor.Angle($PLAYER_ACTOR) = 90.0 04C4: store_coords_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 from_actor $PLAYER_ACTOR with_offset 0.0 1.22 -0.3 $PED = Actor.Create(CivMale, $PED_MODEL, $TEMPVAR_FLOAT_1, $TEMPVAR_FLOAT_2, $TEMPVAR_FLOAT_3) Actor.Angle($PED) = 270.0 wait 400 fade 1 800 wait 700 Camera.SetBehindPlayer Player.SetDrunkVisuals($PLAYER_CHAR, 25) $KKDP = 6500 Player.CanMove($PLAYER_CHAR) = False 0605: actor $PLAYER_ACTOR perform_animation_sequence "SCRATCHBALLS_01" IFP_file "MISC" 4.0 loop 1 0 0 0 time 1000 // versionA wait 1100 03C3: set_timer_to $KKDP type 1 GXT 'KKDP' // global_variable 0605: actor $PLAYER_ACTOR perform_animation_sequence "BJ_COUCH_LOOP_P" IFP_file "BLOWJOBZ" 4.0 loop 1 0 0 0 time 6000 // versionA 0605: actor $PED perform_animation_sequence "BJ_COUCH_LOOP_W" IFP_file "BLOWJOBZ" 4.0 loop 1 0 0 0 time 6000 // versionA wait 6000 Actor.RemoveReferences($PED) 0605: actor $PLAYER_ACTOR perform_animation_sequence "SCRATCHBALLS_01" IFP_file "MISC" 4.0 loop 1 0 0 0 time 1000 // versionA wait 1000 04EF: release_animation "BLOWJOBZ" 04EF: release_animation "MISC" Actor.RemoveReferences($PED) Actor.Health($PLAYER_ACTOR) = 250 Marker.Disable($TEMPM) Player.SetDrunkVisuals($PLAYER_CHAR, 0) 014F: stop_timer $KKDP Camera.SetBehindPlayer Player.CanMove($PLAYER_CHAR) = True 03BF: set_player $PLAYER_CHAR ignored_by_everyone 0 jump @BC7_1868 0665: get_actor 24@(25@,16i) model_to $PED_MODEL wait 0 Model.Load($PED_MODEL) |
My edit: | CODE | :GTAF_28064 wait 0 if 89DE: not actor $PLAYER_ACTOR entering_car jf @BC7_1868 03BF: set_player $PLAYER_CHAR ignored_by_everyone 1 wait 0 0665: get_actor 24@(25@,16i) model_to $PED_MODEL wait 0 015D: set_gamespeed 1.0 Player.CanMove($PLAYER_CHAR) = False wait 0 04ED: load_animation "SEX" 04ED: load_animation "MISC" Model.Load($PED_MODEL) 038B: load_requested_models
:GTAF_28156 wait 0 03E6: remove_text_box Actor.LockInCurrentPosition(24@(25@,16i)) = False if and 04EE: animation "SEX" loaded 04EE: animation "MISC" loaded Model.Available($PED_MODEL) jf @GTAF_28156 wait 0 fade 0 1000 wait 900 Actor.PutAt(24@(25@,16i), 0, 0, 0) Actor.Angle($PLAYER_ACTOR) = 90.0 04C4: store_coords_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 from_actor $PLAYER_ACTOR with_offset 0.0 1.22 -0.3 $PED = Actor.Create(CivMale, $PED_MODEL, $TEMPVAR_FLOAT_1, $TEMPVAR_FLOAT_2, $TEMPVAR_FLOAT_3) Actor.Angle($PED) = 270.0 wait 400 fade 1 800 wait 700 $KKDP = 40000 Player.CanMove($PLAYER_CHAR) = True 0605: actor $PLAYER_ACTOR perform_animation_sequence "SCRATCHBALLS_01" IFP_file "MISC" 4.0 loop 1 0 0 0 time 2000 // versionA wait 1000 03C3: set_timer_to $KKDP type 1 GXT 'KKDP' // global_variable 0605: actor $PLAYER_ACTOR perform_animation_sequence "SEX_1_P" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA 0605: actor $PED perform_animation_sequence "SEX_1_W" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA wait 10000 0605: actor $PLAYER_ACTOR perform_animation_sequence "SEX_1TO2_P" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA 0605: actor $PED perform_animation_sequence "SEX_1TO2_W" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA wait 800 0605: actor $PLAYER_ACTOR perform_animation_sequence "SEX_2_P" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA 0605: actor $PED perform_animation_sequence "SEX_2_W" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA wait 10000 0605: actor $PLAYER_ACTOR perform_animation_sequence "SEX_2TO3_P" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA 0605: actor $PED perform_animation_sequence "SEX_2TO3_W" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA wait 800 0605: actor $PLAYER_ACTOR perform_animation_sequence "SEX_3_P" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA 0605: actor $PED perform_animation_sequence "SEX_3_W" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA wait 10000 0605: actor $PLAYER_ACTOR perform_animation_sequence "SEX_3TO1_P" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA 0605: actor $PED perform_animation_sequence "SEX_3TO1_W" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA wait 800 0605: actor $PLAYER_ACTOR perform_animation_sequence "SEX_1_P" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA 0605: actor $PED perform_animation_sequence "SEX_1_W" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA wait 8000 0605: actor $PLAYER_ACTOR perform_animation_sequence "SEX_1_CUM_P" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA 0605: actor $PED perform_animation_sequence "SEX_1_CUM_W" IFP_file "SEX" 4.0 loop 1 0 0 0 time 0 // versionA wait 7500 Actor.RemoveReferences($PED) 0605: actor $PLAYER_ACTOR perform_animation_sequence "SCRATCHBALLS_01" IFP_file "MISC" 4.0 loop 1 0 0 0 time 2000 // versionA wait 1000 04EF: release_animation "SEX" 04EF: release_animation "MISC" Actor.RemoveReferences($PED) Actor.Health($PLAYER_ACTOR) = 250 Marker.Disable($TEMPM) 014F: stop_timer $KKDP Player.CanMove($PLAYER_CHAR) = True 03BF: set_player $PLAYER_CHAR ignored_by_everyone 0 jump @BC7_1868 0665: get_actor 24@(25@,16i) model_to $PED_MODEL wait 0 Model.Load($PED_MODEL) |
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ZAZ  |
Posted: Thursday, Jun 11 2009, 16:23
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Kernlochbohrer

Group: Members
Joined: Jan 10, 2005



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| QUOTE (mandel99 @ Jun 11 2009, 15:44) | | QUOTE (angeloelibz24 @ Jun 11 2009, 15:00) | | QUOTE (PatrickW @ Jun 11 2009, 14:57) | | What version of SA do you have, possibly these animations aren't available in v2.0. |
Or the Mature-rated version of the game. The animations are only available in the AO-rated one or those that don't have the "cold coffee" patch. |
I have a version with Hot coffe, which supports the animation script works I try: http://www.sendspace.com/file/dpmv2j go to the ped and press F6, select the last option, and press the spacebar Cleo but I want to create a script that will only have sex script. |
Read in CLEO Script Tutorial: Additional Themes >> theme: Animationshow to use animations in cleo scripts. But I can say in advance that the sex animations are not as easy usable as other animations. They run in the original gfsex script with opcode 0614: in relation to the key_press and injects presetted animation times to play different animation speed. Look into GFSEX script for the part which I posted below If you wonna have a sex mod for gtasa so use google and search for Cleo-Girlxxx | CODE | :GFSEX_3337839 0871: init_jump_table 20@ total_jumps 8 default_jump 0 @GFSEX_3338208 jumps 0 @GFSEX_3337967 3 @GFSEX_3337998 4 @GFSEX_3338029 5 @GFSEX_3338060 6 @GFSEX_3338091 7 @GFSEX_3338122 8 @GFSEX_3338153 0872: jump_table_jumps 9 @GFSEX_3338184 -1 @GFSEX_3338208 -1 @GFSEX_3338208 -1 @GFSEX_3338208 -1 @GFSEX_3338208 -1 @GFSEX_3338208 -1 @GFSEX_3338208 -1 @GFSEX_3338208 -1 @GFSEX_3338208
:GFSEX_3337967 0007: 16@ = 0.035 08C3: clear 9@ bit 6 08C3: clear 9@ bit 7 0002: jump @GFSEX_3338208
:GFSEX_3337998 0007: 16@ = 0.045 08C3: clear 9@ bit 6 08C3: clear 9@ bit 7 0002: jump @GFSEX_3338208
:GFSEX_3338029 0007: 16@ = 0.05 08C3: clear 9@ bit 6 08C3: clear 9@ bit 7 0002: jump @GFSEX_3338208
:GFSEX_3338060 0007: 16@ = 0.055 08C3: clear 9@ bit 6 08C3: clear 9@ bit 7 0002: jump @GFSEX_3338208
:GFSEX_3338091 0007: 16@ = 0.055 08C3: clear 9@ bit 6 08C3: clear 9@ bit 7 0002: jump @GFSEX_3338208
:GFSEX_3338122 0007: 16@ = 0.08 08BD: set 9@ bit 6 08C3: clear 9@ bit 7 0002: jump @GFSEX_3338208
:GFSEX_3338153 0007: 16@ = 0.08 08BD: set 9@ bit 6 08C3: clear 9@ bit 7 0002: jump @GFSEX_3338208
:GFSEX_3338184 0007: 16@ = 0.09 08BD: set 9@ bit 7 0002: jump @GFSEX_3338208
:GFSEX_3338208 0051: return
:GFSEX_3338210 0871: init_jump_table 22@ total_jumps 3 default_jump 0 @GFSEX_3338642 jumps 0 @GFSEX_3338273 1 @GFSEX_3338396 2 @GFSEX_3338519 -1 @GFSEX_3338642 -1 @GFSEX_3338642 -1 @GFSEX_3338642 -1 @GFSEX_3338642
:GFSEX_3338273 00D6: if 0611: actor $PLAYER_ACTOR performing_animation "SEX_1_P" 004D: jump_if_false @GFSEX_3338331 0612: set_actor $PLAYER_ACTOR animation "SEX_1_P" paused 0 0614: set_actor $PLAYER_ACTOR animation "SEX_1_P" progress_to $GF_Anim_Time // 0.0 to 1.0
:GFSEX_3338331 00D6: if 0611: actor 24@ performing_animation "SEX_1_W" 004D: jump_if_false @GFSEX_3338389 0612: set_actor 24@ animation "SEX_1_W" paused 0 0614: set_actor 24@ animation "SEX_1_W" progress_to $GF_Anim_Time // 0.0 to 1.0
:GFSEX_3338389 0002: jump @GFSEX_3338642
:GFSEX_3338396 00D6: if 0611: actor $PLAYER_ACTOR performing_animation "SEX_2_P" 004D: jump_if_false @GFSEX_3338454 0612: set_actor $PLAYER_ACTOR animation "SEX_2_P" paused 0 0614: set_actor $PLAYER_ACTOR animation "SEX_2_P" progress_to $GF_Anim_Time // 0.0 to 1.0
:GFSEX_3338454 00D6: if 0611: actor 24@ performing_animation "SEX_2_W" 004D: jump_if_false @GFSEX_3338512 0612: set_actor 24@ animation "SEX_2_W" paused 0 0614: set_actor 24@ animation "SEX_2_W" progress_to $GF_Anim_Time // 0.0 to 1.0
:GFSEX_3338512 0002: jump @GFSEX_3338642
:GFSEX_3338519 00D6: if 0611: actor $PLAYER_ACTOR performing_animation "SEX_3_P" 004D: jump_if_false @GFSEX_3338577 0612: set_actor $PLAYER_ACTOR animation "SEX_3_P" paused 0 0614: set_actor $PLAYER_ACTOR animation "SEX_3_P" progress_to $GF_Anim_Time // 0.0 to 1.0
:GFSEX_3338577 00D6: if 0611: actor 24@ performing_animation "SEX_3_W" 004D: jump_if_false @GFSEX_3338635 0612: set_actor 24@ animation "SEX_3_W" paused 0 0614: set_actor 24@ animation "SEX_3_W" progress_to $GF_Anim_Time // 0.0 to 1.0
:GFSEX_3338635 0002: jump @GFSEX_3338642
:GFSEX_3338642 00D6: if 08B7: test 9@ bit 5 004D: jump_if_false @GFSEX_3338675 0067: $GF_Anim_Time -= 16@ // (float) 0002: jump @GFSEX_3338683
:GFSEX_3338675 005F: $GF_Anim_Time += 16@ // (float)
:GFSEX_3338683 00D6: if 0032: 0.0 >= $GF_Anim_Time 004D: jump_if_false @GFSEX_3338728 0005: $GF_Anim_Time = 0.01 08C3: clear 9@ bit 5 0050: gosub @GFSEX_3338803
:GFSEX_3338728 00D6: if 0030: $GF_Anim_Time >= 1.0 004D: jump_if_false @GFSEX_3338773 0005: $GF_Anim_Time = 0.99 08BD: set 9@ bit 5 0050: gosub @GFSEX_3338803
:GFSEX_3338773 00D6: if 0042: $GF_Anim_Time == 0.5 004D: jump_if_false @GFSEX_3338801 0050: gosub @GFSEX_3338803
:GFSEX_3338801 0051: return |
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trickstar34  |
Posted: Thursday, Jun 11 2009, 19:19
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ATM, Money

Group: BUSTED!
Joined: Dec 14, 2008


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| QUOTE (angeloelibz24 @ Jun 11 2009, 16:31) | | QUOTE (ZAZ @ Jun 11 2009, 16:23) | Look into GFSEX script for the part which I posted below If you wonna have a sex mod for gtasa so use google and search for Cleo-Girlxxx |
It is found in ZAZ's CLEO mod site, fyi.
As for the BC7MOD, it's a pretty good CLEO mod to use, but I don't like the part where you can have sex with the "ped closest to you". That would mean ANY ped. | lol, if it s a guy CJ is simply coming out of the closet.
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