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 [REL/WIP] SA Overdose effects

 Unique and Extreme effects mod
 
hellya2011  
Posted: Tuesday, Jul 31 2012, 04:54
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Hellya2011
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hello Fuction-X!

I'm a big fan of your overdose effects! i was wanting to know if you would give me permission to user your overdose effects with my map conversion (GTA: Project Liberty)? You will be given the credits for the effects of course turn.gif
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jackusCTB  
Posted: Wednesday, Aug 1 2012, 10:57
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Mark Chump
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may i know where do the hydra thrust effect is stored in effectPC.txd, i mean what's its name?thanks
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Function-X-  
Posted: Wednesday, Aug 1 2012, 16:30
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Negativity Replenish
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My hard drive died again, i lost everything.
But not the effects ! Thanks to DK for holding a recent backup. cookie.gif

So anyways, Glad to see you guys still interested.

@TheD94: Thanks, i wish to fix the nitro a bit more, the colors look different a bit in the morning, i think colors needs to be desaturated a little ?

@69_black_69: Thanks, good to see you in here. smile.gif

@minajohn: I really hope release will be soon, and not messy, cause i tend to forget lots of stuff lately.

@nabnabnabn: Thanks for the script, i know the old script was a bit rushed, things could have been easier if the game had a constant wind system.

@methodunderg&vans123: Theres actually a ground collide system, but it doesn't work, Could anyone check if the bullet shells collide with the ground on the PS2 version ?

@oksa8: I can't really try the script now, but if it does enable nitrous by click like those NFS games, then i actually did the nitrous based on a script like that, you will be able to see a tiny backfire when you press the nitro button, But when the nitro is loading some weirdo slowness happens, i wish to fix that soon but it needs some testing.

@Midnightz: Well i try to get the best from the two worlds, this version will be way better than the older ones.

@hellya2011: Sure.

@jackusCTB: It's called jetthrust.

Grenade explosion:
user posted image

user posted image

user posted image
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jackusCTB  
Posted: Thursday, Aug 2 2012, 10:44
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thanks and where is jetthrus tlocated?
p.s. when do the next version will come?
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ivars  
Posted: Thursday, Aug 2 2012, 11:02
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Wow that looks like in GTA IV. Amazing.
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JF-Mir2  
Posted: Thursday, Aug 2 2012, 11:29
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QUOTE (Function-X- @ Thursday, Aug 2 2012, 00:30)
@methodunderg&vans123: Theres actually a ground collide system, but it doesn't work, Could anyone check if the bullet shells collide with the ground on the PS2 version ?

Correct if I'm wrong, but isn't Ryosuke's bulletshell mod using the 'ground collide system' you're talking about.? dozingoff.gif But anyways, loving the progress so far. inlove.gif It looks realistic now, but still maintains the 'Overdosed' feel. smile.gif Nice work.! icon14.gif
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methodunderg  
Posted: Friday, Aug 3 2012, 02:00
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I thought the same as JF-Mir2.
Also, blood manages to stay on the ground; so do all peds/vehicles etc.

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hellya2011  
Posted: Saturday, Aug 4 2012, 03:48
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Hellya2011
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@Function-X

Thanks for the permission biggrin.gif
Can't wait for the new version, you are truly a master of gtasa effects! lol.gif
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Function-X-  
Posted: Saturday, Aug 4 2012, 19:12
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@jackusCTB: You mean the textures ? The default effects uses the texture wjet6.
@ivars: Thanks !
@JF-Mir2: Nope thats a totally new thing to the game, it doesn't even use the particle system anymore, thats why i was asking about the PS2 version.
@methodunderg: Decals is something i always wanted to add to many effects, but without that collision feature it's impossible without bugs.
@hellya2011: Well good luck !

Flamethrower:
user posted image user posted image
No graphic plugins were active, it will always look like that without anything.
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DK22Pac  
Posted: Saturday, Aug 4 2012, 19:36
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Assembly. / Acceмбли.
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Original gunshells are created with SA particle system, Ryosuke's gunshell mod didn't use it.
Leafrain
user posted image

This post has been edited by DK22Pac on Saturday, Aug 4 2012, 22:34
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JF-Mir2  
Posted: Saturday, Aug 4 2012, 23:19
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I AM NOT INSANE!
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Guttered ... confused.gif It's a shame GTA 3 has misc stuff on the ground and SA doesn't. But oh well .. turn.gif

@Function-X - Great work on the flamethrower. notify.gif Can't wait for the release.!
@DK22 - Nice.! Love the quantity of the falling leaves. inlove.gif


This post has been edited by JF-Mir2 on Sunday, Aug 5 2012, 02:13
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minajohn  
Posted: Sunday, Aug 5 2012, 03:10
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i just wanted something in the explosion can you make these debris stuff come with the fire not after it other than that it looks epic and i love the flame thower icon14.gif
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VogueZ  
Posted: Monday, Aug 13 2012, 15:02
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Great Modification, bringing SA to a whole new level.
I was always wondering if its possible to activate and deactivate (take the original ones) some of this Effects.
Like the heavy tire Smoke in 1.4, since iam playing SAMP alot, racing there where milliseconds count, the smoke taking my sight always brings me to remove this mod. Thats a pity.

Would be great to have different Versions in your Updated Mod, to make this mod attractive for even more people smile.gif
Just some thoughts..
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methodunderg  
Posted: Tuesday, Aug 14 2012, 04:44
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You can adjust the level of smoke yourself in the effects.fxp.
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ZAZ  
Posted: Thursday, Aug 16 2012, 20:59
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Hey hi, i wrote 2 scripts

BurnoutCough
peds are coughing if you do burnout with car

GasGrenadeFlowerLauncher
requires Grenade Flower Launcher mod
but put GasGrenadeFlowerLauncher.cs instead GrenadeFlowerLauncher.cs into your cleo folder
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Tanvir_Rafi  
Posted: Friday, Aug 17 2012, 17:29
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nice v1.3 biggrin.gif but... i didnt got it.. does cleo makes those effects in v1.4? and if i dont have any grenade launcher mod installed.. will the grenade fire cleo wont work? or it will crash my game? confused.gif for ur v1.3.. ITS JUST AWESOME!! its THE BEST!! biggrin.gif

This post has been edited by Tanvir_Rafi on Friday, Aug 17 2012, 17:46
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DSMTuner  
Posted: Saturday, Aug 18 2012, 00:37
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QUOTE (Function-X- @ Wednesday, Aug 1 2012, 11:30)
My hard drive died again, i lost everything.
But not the effects ! Thanks to DK for holding a recent backup. cookie.gif


Woah there, you should totally let me hang on to a copy just in case both of your hard drives fail. wink.gif




Nice progress with the effects. This will definitely raise the bar for effects modding. I especially love how you added the little detailed outbursts in the grenade explosion. It makes me excited to see the final product.

This post has been edited by DSMTuner on Saturday, Aug 18 2012, 00:52
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MRZ  
Posted: Saturday, Aug 18 2012, 01:01
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hey function-X good mod man cookie.gif cookie.gif
i only play with v1.4
just awesome and doesn't lagg like other effects
keep it up smile.gif
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little_idiot  
Posted: Saturday, Aug 18 2012, 20:24
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QUOTE
Hey hi, i wrote 2 scripts

Hi, ZAZ! Good job! But peds won't stop coughing. I mean if the ped starts coughing he will do it forever. It won't die, won't break. Just walking down the street and coughing. Can you fix it?
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Afterburningwheels  
Posted: Saturday, Aug 18 2012, 20:27
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Rat
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QUOTE (little_idiot @ Saturday, Aug 18 2012, 20:24)
QUOTE
Hey hi, i wrote 2 scripts

Hi, ZAZ! Good job! But peds won't stop coughing. I mean if the ped starts coughing he will do it forever. It won't die, won't break. Just walking down the street and coughing. Can you fix it?

Yeah, even CJ is coughing forever and I couldn't anything than restarting a savegame.
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