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[REL/WIP] SA Overdose effects Unique and Extreme effects mod
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Function-X-  |
Posted: Wednesday, Aug 1 2012, 16:30
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Negativity Replenish

Group: Members
Joined: Jan 7, 2008


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My hard drive died again, i lost everything. But not the effects ! Thanks to DK for holding a recent backup. So anyways, Glad to see you guys still interested. @TheD94: Thanks, i wish to fix the nitro a bit more, the colors look different a bit in the morning, i think colors needs to be desaturated a little ? @69_black_69: Thanks, good to see you in here.  @minajohn: I really hope release will be soon, and not messy, cause i tend to forget lots of stuff lately. @nabnabnabn: Thanks for the script, i know the old script was a bit rushed, things could have been easier if the game had a constant wind system. @methodunderg&vans123: Theres actually a ground collide system, but it doesn't work, Could anyone check if the bullet shells collide with the ground on the PS2 version ? @oksa8: I can't really try the script now, but if it does enable nitrous by click like those NFS games, then i actually did the nitrous based on a script like that, you will be able to see a tiny backfire when you press the nitro button, But when the nitro is loading some weirdo slowness happens, i wish to fix that soon but it needs some testing. @Midnightz: Well i try to get the best from the two worlds, this version will be way better than the older ones. @hellya2011: Sure. @jackusCTB: It's called jetthrust. Grenade explosion: 
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JF-Mir2  |
Posted: Thursday, Aug 2 2012, 11:29
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I AM NOT INSANE!

Group: Members
Joined: Feb 8, 2011


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| QUOTE (Function-X- @ Thursday, Aug 2 2012, 00:30) | | @methodunderg&vans123: Theres actually a ground collide system, but it doesn't work, Could anyone check if the bullet shells collide with the ground on the PS2 version ? | Correct if I'm wrong, but isn't Ryosuke's bulletshell mod using the 'ground collide system' you're talking about.? But anyways, loving the progress so far. It looks realistic now, but still maintains the 'Overdosed' feel. Nice work.!
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Function-X-  |
Posted: Saturday, Aug 4 2012, 19:12
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Negativity Replenish

Group: Members
Joined: Jan 7, 2008


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@jackusCTB: You mean the textures ? The default effects uses the texture wjet6. @ivars: Thanks ! @JF-Mir2: Nope thats a totally new thing to the game, it doesn't even use the particle system anymore, thats why i was asking about the PS2 version. @methodunderg: Decals is something i always wanted to add to many effects, but without that collision feature it's impossible without bugs. @hellya2011: Well good luck ! Flamethrower: No graphic plugins were active, it will always look like that without anything.
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JF-Mir2  |
Posted: Saturday, Aug 4 2012, 23:19
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I AM NOT INSANE!

Group: Members
Joined: Feb 8, 2011


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Guttered ... It's a shame GTA 3 has misc stuff on the ground and SA doesn't. But oh well ..
@Function-X - Great work on the flamethrower. Can't wait for the release.! @DK22 - Nice.! Love the quantity of the falling leaves. This post has been edited by JF-Mir2 on Sunday, Aug 5 2012, 02:13
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