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 [REL|GTAIV] First Person

 Previously known as First Person Driver
 
FunGt  
Posted: Friday, May 29 2009, 14:51
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QUOTE (SaintJimmy @ May 29 2009, 13:02)
Videos? I'd love to see some videos.

http://www.youtube.com/watch?v=PUVW1HiUKC0
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Syrion  
Posted: Friday, May 29 2009, 15:26
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QUOTE (C06alt @ May 29 2009, 01:50)
try turning direct input off in options, or if its off turn it on.
You can alter the sensitivity in the ini for the joystick , i changed it to match aiming on foot rates. It was a little fast at the edges by default.

DirectInput was turned on, but unfortunately turning it off didn't help.
Like I said, in First Person Driver I the camera control on foot was okay, but only in vehicles I couldn't look up and down. Now it's the same on foot, but aiming a weapon from the first person perspective works.
Interestingly, when I press the left trigger, the one used for aiming, only lightly, Niko aims the gun, the crosshair doesn't show, and if he raises or lowers the aim the camera doesn't move. If I press it more, the crosshair appears and the camera properly follows the aim, just as it should be.

[edit]
A friend of mine, who uses a wired Xbox 360 Controller, has just confirmed that he has the very same problem.

This post has been edited by Syrion on Friday, May 29 2009, 15:50
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lilmcnessy  
Posted: Friday, May 29 2009, 23:34
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i prefer the old version, but this is just my opinion
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C06alt  
Posted: Saturday, May 30 2009, 03:48
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@Syrion Thanks that information. I needed to know about the triggers. Only way im going be able to do this is bite the bullet and buy a damn xcon controller.
currently i use a ps3 pad. Does pool and bowling work normaly for you with your controller?

@lilmcnessy What do you prefer about the old version?
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lilmcnessy  
Posted: Saturday, May 30 2009, 04:20
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QUOTE (C06alt @ May 30 2009, 15:48)
@lilmcnessy What do you prefer about the old version?

It was easier to activate the first person mode and it had a better view
but maybe i could edit the view to make it look the same
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quechus13  
Posted: Saturday, May 30 2009, 05:22
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This mod is so cool
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C06alt  
Posted: Saturday, May 30 2009, 05:46
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QUOTE (lilmcnessy @ May 30 2009, 04:20)
QUOTE (C06alt @ May 30 2009, 15:48)
@lilmcnessy What do you prefer about the old version?

It was easier to activate the first person mode and it had a better view
but maybe i could edit the view to make it look the same

Try
CODE
FootFovMod = 0

in your ini.

This will zoom things in a bit on foot as it was in fpd making the fov 45 degrees unzoomed as it is in 3rd person.
Maybe this is what you see is the problem with the view.

Are you having trouble activating the firstperson view on foot?
do you think it needs a longer time between taps?
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lilmcnessy  
Posted: Saturday, May 30 2009, 05:49
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QUOTE (C06alt @ May 30 2009, 17:46)
QUOTE (lilmcnessy @ May 30 2009, 04:20)
QUOTE (C06alt @ May 30 2009, 15:48)
@lilmcnessy What do you prefer about the old version?

It was easier to activate the first person mode and it had a better view
but maybe i could edit the view to make it look the same

Try
CODE
FootFovMod = 0

in your ini.

This will zoom things in a bit on foot as it was in fpd making the fov 45 degrees unzoomed as it is in 3rd person.
Maybe this is what you see is the problem with the view.

Are you having trouble activating the firstperson view on foot?
do you think it needs a longer time between taps?

I kinda liked looking right around but it but be better to keep that the same
I dont like click V to change it, I want a custom key so that i is instant
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C06alt  
Posted: Saturday, May 30 2009, 06:01
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Adding the 14 brings the fov to 59 which is about right for most fps.
Wouldn't be hard to re add a bindable fp key, Ill do it next revision. icon14.gif
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AngryAmoeba  
Posted: Saturday, May 30 2009, 20:21
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QUOTE (AngryAmoeba @ May 25 2009, 13:49)
I just found this curious behavior: on foot if you look to the side and hit the view restraint too quickly, the view jumps to the restraint on the other side.

EDIT: It stopped happening and now I can't reproduce it.

This bug has reappeared for me every once in a while. It seems to happen only when hitting the left-side view constraint too fast. Won't be an issue for me in the next version because I'll turn off constraints in the ini, but I thought I'd let you know.
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AngryAmoeba  
Posted: Tuesday, Jun 2 2009, 05:33
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Wondering if it would be possible to make the camera pan when locking with the car (when flipping). Currently the car flips and the view stays the same until suddenly the car reaches the required angle and the camera snaps onto the car's horizon.
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Kitteh  
Posted: Tuesday, Jun 2 2009, 05:56
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Yeah, is there any way to lock the camera to the car's rotation?
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r3df0x  
Posted: Wednesday, Jun 3 2009, 06:55
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Yesterday evening I've played 4 hours only in first person view... awesome!

Some funny Bugs I found out:

The camera sometimes like to stay where it is after cutscenes.
Not too bad at all, it gives a funny perpective to some situation^^
This on foot and also in while driving.

And the interior of some savehouse won't appear.
Quick changing the camera and it's gone... nothing serious.

Very nice work! icon14.gif biggrin.gif
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Kitteh  
Posted: Thursday, Jun 4 2009, 23:52
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I've noticed this mod kills my FPS just if it's running. Without the mod, I get an average of 25-45 fps. With the mod just running and loaded into the asi loader, without even enabling first person, my FPS is more like 15-30. It's definitely the first person mod and nothing else that's causing my FPS drop. Why would this happen?
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SlingShotUK  
Posted: Saturday, Jun 6 2009, 00:03
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QUOTE (C06alt @ May 30 2009, 03:48)
@Syrion Thanks that information. I needed to know about the triggers. Only way im going be able to do this is bite the bullet and buy a damn xcon controller.
currently i use a ps3 pad. Does pool and bowling work normaly for you with your controller?

@lilmcnessy What do you prefer about the old version?

Hey there mate,

Do you use BtSix for the PS3 controller?

That's what I use and it's pretty cool.

Havent checked here for a while but see a new version is out - will grab soon. Be great to get rid of the crash on exit and check out the new features.

Thanks for continuing to devep this awesome piece of kit.

EDIT: Just realised this is a brand new version of the mod.. Superb.. Can't wait to try it out. The constraints sound good as before the whole Niko wind pipe was weird..

This post has been edited by SlingShotUK on Saturday, Jun 6 2009, 00:11
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C06alt  
Posted: Saturday, Jun 6 2009, 02:03
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i used bt6 when on xp32, cant get it wroking on vista x64 tho so no analog triggers for me confused.gif
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AngryAmoeba  
Posted: Saturday, Jun 6 2009, 03:07
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Looked at a mirror in first person and noticed that you can see the 'camera' floating where Niko's head would be. Also noticed that Rockstar's mirror algorithm or whatever is a little broken by first person. turn.gif Try it and see.
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Zanantic  
Posted: Saturday, Jun 6 2009, 05:24
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i liked the idea of pressing "k" to enter the first person more =/. Its easier to revert from first person to 3rd person
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KingBulleT 8747  
Posted: Saturday, Jun 6 2009, 09:27
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QUOTE (Zanantic @ Jun 6 2009, 05:24)
i liked the idea of pressing "k" to enter the first person more =/. Its easier to revert from first person to 3rd person

On foot: Hit 'Camera Change' Key twice.
In car: Change Camera till its in the car (replaces bonnet view)
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Phnx  
Posted: Saturday, Jun 6 2009, 12:20
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Negative fpx, fpy, fpz values crash the game.
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