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 [REL|GTAIV] First Person

 Previously known as First Person Driver
 
C06alt  
Posted: Monday, May 25 2009, 18:44
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@AngryAmoeba It should ideally be the way you describe. I believe the camera constraints are causing the problem here. Bug noted. ty.

There is the option to spin nico 360 when you press look back but its complicated to do this i think when nico is moving without it being unnatural or having complicated side effects. Currently you can at least use look back for its best use which is geting an instant lock on somone behind you and turning 180.

look back then while looking back raise your aim.

Ive discoverd that occasioanly in some missions the camera may get stuck or you may see a headless nico,
If you have any sort of problems like this, change out of first person with the view key and back again and the problem should be solved.

This post has been edited by C06alt on Monday, May 25 2009, 19:02
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AngryAmoeba  
Posted: Monday, May 25 2009, 19:49
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I just found this curious behavior: on foot if you look to the side and hit the view restraint too quickly, the view jumps to the restraint on the other side.

EDIT: It stopped happening and now I can't reproduce it.

This post has been edited by AngryAmoeba on Monday, May 25 2009, 20:10
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Dhatz  
Posted: Tuesday, May 26 2009, 05:20
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what i absolutely have to be sure about if i have to go to 1.0.3 is that we can modify all img and wtd files and all data files too.
and there must be functional asi loader.
Can anyone with 1.0.3 confirm all that?
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geokes  
Posted: Tuesday, May 26 2009, 10:14
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Been playing with it abit more...
When you aim(RMB) sometimes it points in weird directions, eg. the ceiling so the "jumps" if you see what i mean.
When your shooting someone when they're down the crosshair stays in the center of the screen.

You could make which things are fp or not in the .ini .

One of my must have mods. tounge2.gif
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andysonofbob  
Posted: Tuesday, May 26 2009, 11:11
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@C06alt

When you are travelling by train you cant change your view so you are stuck looking on the inside. When you try to change view, the colours just change from B&W to colour.

Smallest bug but just thought you should know...

-----edit------

The in-car view is MUCH better now you have taken off the jolting when breaking! Great work.
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AngryAmoeba  
Posted: Tuesday, May 26 2009, 16:46
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C06alt it's nice what you've done with the view constraints, but to be honest I liked it better without them. Before, I could stand in one place and look around freely with the mouse (like I'd be able to in real life). Now, it's clunky to look all around you because you have to turn Niko's body with the keyboard to move the view constraints, and he doesn't always turn the way you expect him to. The problem stems from GTA4's kind of clumsy movement, which is much less problematic in 3rd-person. Personally I would just remove the constraints and ignore the empty neck-hole behind you.
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C06alt  
Posted: Tuesday, May 26 2009, 17:41
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@AngryAmoeba Ill add an ini option in future to disable constraints. There better on by default tho as you can only hide nicos head. no other charactor.

@andysonofbob yep noticed the train one, not sure what can be done. Like u said small bug that i could chase around for hours.

@geokes aiming is a little problematic for people at your feet yep. Also i know this jumping, wil look into it.

@XXLpeanuts change Aim to toggle in options for now.


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andysonofbob  
Posted: Wednesday, May 27 2009, 16:56
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@ C06alt

You cant see the mission chevrons when you are first person viewing in the car. If you blow out the windscreen it fixes the problem but that sort of seems a bit silly. Is this problem similar to the traffic light problems the mod had in an earlier version?

All the best

Andy

----edit----

This sort of makes it difficult to see the cars you are meant to be chasing or the exact spot you need to drive onto to accept a new mission etc...
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Ghett0  
Posted: Wednesday, May 27 2009, 18:05
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QUOTE (ikt @ May 24 2009, 13:22)
Is there a tool to enable/force high textures for specific things (peds, niko, cars) and leave the rest at low? high all fails

Remove the mipmaps from Niko's textures.
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SPAS_12  
Posted: Wednesday, May 27 2009, 19:04
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Great idea and mod.
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geokes  
Posted: Wednesday, May 27 2009, 20:32
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QUOTE (Ghett0 @ May 27 2009, 18:05)
QUOTE (ikt @ May 24 2009, 13:22)
Is there a tool to enable/force high textures for specific things (peds, niko, cars) and leave the rest at low? high all fails

Remove the mipmaps from Niko's textures.

How do you do that? dontgetit.gif
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C06alt  
Posted: Thursday, May 28 2009, 00:25
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QUOTE (andysonofbob @ May 27 2009, 16:56)
@ C06alt

You cant see the mission chevrons when you are first person viewing in the car. If you blow out the windscreen it fixes the problem but that sort of seems a bit silly. Is this problem similar to the traffic light problems the mod had in an earlier version?

All the best

Andy

----edit----

This sort of makes it difficult to see the cars you are meant to be chasing or the exact spot you need to drive onto to accept a new mission etc...

There happend to be a scripting native that allowed the traffic lights to be viewed through glass. This made it easy for me to toggle it.
Its used where you sit in a taxi and in a taxi yo don't have to worry about chevrons.
To get chevrons seen would take a lot of work if its possible at all.
Where lucky its as good as it is, looking through simulated glass in many games often has many bugs.
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andysonofbob  
Posted: Thursday, May 28 2009, 09:13
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No worries.

It is arguably more immersive the way it is now anyway.

Great work on an essential mod!
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Dhatz  
Posted: Thursday, May 28 2009, 12:45
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QUOTE (geokes @ May 27 2009, 20:32)
QUOTE (Ghett0 @ May 27 2009, 18:05)
QUOTE (ikt @ May 24 2009, 13:22)
Is there a tool to enable/force high textures for specific things (peds, niko, cars) and leave the rest at low? high all fails

Remove the mipmaps from Niko's textures.

How do you do that? dontgetit.gif

easiest way it to change levels in playerped.rpf with openIV to 1 fro every texture you don't want to mipmap.
this can't be applied on texture files that were saved in sparkIV.
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Syrion  
Posted: Thursday, May 28 2009, 21:55
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I'm the one who got an error message when starting the last version of First Person Driver and who couldn't look up and down in vehicles using the Xbox 360 Wireless Controller. Now, with First Person, things are a little different. The error seems to be gone, but now I can't even look up and down while on foot. Also, when I'm in a vehicle, looking left and right is significantly slower than it used to be with FPD, I think it's the same camera speed the original bumper cam has. These things combined pretty much make the whole mod useless for me at the moment confused.gif
It all seems to work flawlessly using mouse & keyboard.
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C06alt  
Posted: Friday, May 29 2009, 01:50
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QUOTE (Syrion @ May 28 2009, 21:55)
I'm the one who got an error message when starting the last version of First Person Driver and who couldn't look up and down in vehicles using the Xbox 360 Wireless Controller. Now, with First Person, things are a little different. The error seems to be gone, but now I can't even look up and down while on foot. Also, when I'm in a vehicle, looking left and right is significantly slower than it used to be with FPD, I think it's the same camera speed the original bumper cam has. These things combined pretty much make the whole mod useless for me at the moment confused.gif
It all seems to work flawlessly using mouse & keyboard.

try turning direct input off in options, or if its off turn it on.
You can alter the sensitivity in the ini for the joystick , i changed it to match aiming on foot rates. It was a little fast at the edges by default.
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OutOfTimer  
Posted: Friday, May 29 2009, 02:26
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This is absolutely awesome, C06alt! colgate.gif From what I've seen it's an improved version of the FPDriver, right?

Your idea with binding the FPP view to the "V" with tapping was great. It feels like this mod is really part of the game. In addition, Niko's eyeballs don't float in the air like in the FPDriver. This mod is simply WOW! Please keep supporting it. colgate.gif
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Borocay  
Posted: Friday, May 29 2009, 03:33
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I am enjoying the mod, but I can't seem to get in first person view when Nico is walking around. I changed the camera views, but it stays in 3rd person views instead of going to first person. However, the mod works great when I get in any vehicle. Am I doing something wrong? It worked the first time I started up the game after installing the mod, but after that it won't work. Maybe I am not pressing the correct button. Suggestions would be appreciated.
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C06alt  
Posted: Friday, May 29 2009, 08:22
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QUOTE (Borocay @ May 29 2009, 03:33)
I am enjoying the mod, but I can't seem to get in first person view when Nico is walking around. I changed the camera views, but it stays in 3rd person views instead of going to first person. However, the mod works great when I get in any vehicle. Am I doing something wrong? It worked the first time I started up the game after installing the mod, but after that it won't work. Maybe I am not pressing the correct button. Suggestions would be appreciated.

On foot you have to double tap the view key which means press it twice within about one second. do it quicker and quicker untill you find the needed speed. its quite a fast double tap but then that helps avoid conflicts.
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SaintJimmy  
Posted: Friday, May 29 2009, 12:02
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Videos? I'd love to see some videos.
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