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 GTA V Weapons Topic

 My idea of weapons and customisation
 
SmoothGTA  
Posted: Saturday, Feb 4 2012, 00:51
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Because Freedom Equals Peace of Mind
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QUOTE (Little William @ Wednesday, Jan 25 2012, 05:30)
QUOTE (DarrinPA @ Wednesday, Jan 25 2012, 05:19)
QUOTE (AceRay @ Friday, Jan 6 2012, 01:45)
silencers... It only lowers the noise by around 10db, which considering the average gun is around 130 db, so its still really f*cking loud.

Actually, every 10 db is considered half as loud, or half as quiet. So a 10 db change is substantial!

What he means is the weapon's blast will be lowered by 10 db, so if a unsilenced handgun is 130 db, then a silenced handgun will be 120 db. There is not really much difference. In fact a silenced handgun will be best used at a public, noisy area where the background noise could cover the gunshot crack.

But anyway, who cares. GTA follows movie "realism", not real life. If GTA's silenced weapons are as silent as a mouse, It will be just as great.

EDIT: The grenade lauucher I would love to see in GTA V (if possible)

user posted image

M4 Carbine with M320 Grenade Launcher Attachment

That picture is sexy as hell and way better than the one I posted ages ago.

WANT.
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2010rrsupercharged  
Posted: Monday, Feb 13 2012, 04:12
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I'd like to see the Desert Eagle offered as a .44 magnum( two shot kill like the 44 magnum in GTA IV) with the .50AE(one shot kill to the body like the sniper rifle) as a power upgrade. It should be finished in blued black with a gold finish as an upgrade.

They should also have the S&W 460 Revolver(one shot kill anywere) with 500 magnum as an upgrade which would have increased range.
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M3rc3d3z7  
Posted: Monday, Feb 13 2012, 15:17
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QUOTE (Little William @ Saturday, May 23 2009, 23:30)
I think the major gripe with IV is the lack of weapon choices. So this is my idea for the GTA Next weapons systems. In GTA IV, you only get one slot per weapon category (melee, handgun, shotgun, SMG, Assault Rifle, Sniper Rifle, Heavy Weapons and Grenades) and you have to choose which weapon should take the slot (e.g. replace the Micro Uzi for a MP5). But my idea is, there should two slots for each weapon category but the weapons and ammo from those two slots are not interchangeable. And the weapons you need to acquire for the two slots would be divided into two groups.

The first group and slot will be for weapons from the underground gun shops. The choices will be similar to GTA IV and they would use normal ammo. These would be your standard weapons. The second group and slot will be for weapons from a military weapons dealer and importer you will meet later in the game. You have to befriend him/her and reach a certain ‘like’ percentage before you can buy his/her weapons. Similar to the friendship with Little Jacob except you buy weapons from him/her that are not sold in underground gun shops. Also the weapons’ ammo would use armour piercing and tracer rounds which only the gun dealer sells and nobody else. And the weapons would be more exotic (as in not commonly used by most US criminals or any criminal anywhere).

The reason for two slots for each group of weapons is that the second group would be much more expensive than the first group, in both weapons and ammo. It is just not feasible to use the second group alone for one slot because of its prohibitive cost. Hence the game allows the players to switch between slots by pressing a button to save his/her precious (and expensive) weapons and ammo. Furthermore, you cannot acquire the group two weapons thru cheat codes, but thru building the friendship with the dealer to unlock them, to make it challenging. Both groups can allow customisation but only group two weapons can get armour piercing ammo as standard.


And this is my choice of weapons for the GTA Next game:

Handguns
Glock 17
Group: One
Calibre: 9mm Parabellum/Luger
Magazine capacity: 17 rounds
Action: Semi-automatic
Cost:
  • Weapon: $600.00 apiece
  • Ammo: $35.00 for 17 rounds or $70.00 for 34 rounds
  • Max. ammo capacity: 1500 rounds
Accessories/Customization
  • Sound suppressor = $80.00
  • Extended magazine (34 rounds) = $150.00
  • Hollow point ammo = $65.00 per 17 rounds
Comments: The basic weapon you will get at the early missions. Low stopping power but has high magazine capacity.

IWI Desert Eagle
Group: One
Calibre: .357 Magnum
Magazine capacity: 9 rounds
Action: Semi-automatic
Cost:
  • Weapon: $1,500.00 apiece
  • Ammo: $100.00 per 9 rounds or $150.00 for 20 rounds
  • Max. ammo capacity: 1,500 rounds
    Accessories/Customisation:
    [LIST]
  • Chrome plating = $200.00
  • Extended magazine (20 rounds) = $200.00
  • Hollow point ammo = $200.00 for 9 rounds
Comments: The more powerful alternative to the Glock 17. Smaller magazine clip but more stopping power, hence takes less rounds to kill.

Heckler & Koch USP
Group: Two
Calibre: .45 Automatic Colt Pistol (ACP)
Magazine capacity: 12 rounds
Action: Semi-automatic
Cost:
  • Weapon: $3,500.00 apiece
  • Ammo: $600.00 for 12 rounds or $5,000.00 for 25 rounds (armor-piercing rounds as standard)
  • Max. ammo capacity: 3,000 rounds
Accessories/Customisation:
  • Extended magazine (25 rounds) = $400.00
  • Sound suppressor = $200.00
  • Tracer ammo = $1200 per 12 rounds
  • Hollow-point ammo = $80.00 per mag.
Comments: This weapon is mostly used by US and NATO Special Forces. Reasonable stopping power and decent magazine capacity. Armour piercing ammo makes the difference.

Smith & Wesson Model 29
Group: Two
Calibre: .44 Magnum
Ammo capacity: 6 rounds
Action: Double-action revolver
Cost:
  • Weapon: $5,000.00 apiece
  • Ammo: $1,250.00 for 6 rounds (armor-piercing rounds as standard)
  • Max. ammo capacity: 3000 rounds
Accessories/Customisation
  • Quick Reloader (for faster reloading of revolvers) = $100.00
  • Tracer ammo = $2,500.00 for 6 rounds
  • Hollow-point ammo = $100.00
Comments: As Dirty Harry said about this weapon: the most powerful handgun in the world. Excellent stopping power but only got six rounds. Use cover wisely, you can take out squads of enemies with this hand cannon.

Shotguns
Lupara Style sawn-off double-barrelled shotgun
Group: One
Calibre: 12 gauge
Ammo capacity: 2 shells
Action: Break-open breech-loader
Cost:
  • Weapon: $600.00 apiece
  • Ammo: $5 for 2 shells
  • Max. ammo capacity: 100 shells
Accessories/Customisation:
  • Lead slug shells = $75 for 2 shells
  • Chokes = $55.00
  • Quick Reloader (for faster reloading) = $50.00
Comments: The same weapon as Johnny use in TLAD. Deadly at close range but lousy when further out. Can be shot from a vehicle, hence great for drive-by shootings.

Remington 870
Group: One
Calibre: 12 gauge
Magazine capacity: 8 shells
Action: Pump-action
Cost:
  • Weapon: $1,200.00 apiece
  • Ammo: $100.00 for 8 shells or $137.50 for 10 shells
  • Max. ammo capacity: 100 shells
Accessories/Customisation:
  • Customised extended tube magazine (10 shells) = $120.00
  • Lead slug shells = $200.00 for 8 shells or $375.00 for 15 shells
  • Chokes = $55.00
Comments: It is same shotgun used in GTA IV. Good at close range and decent at medium range.

Benelli M4 Super 90
Group: Two
Calibre: 12 gauge
Magazine capacity: 10 shells
Action: Semi-automatic
Cost:
  • Weapon: $4,000.00 apiece
  • Ammo: $140.00 for 10 shells or $200.00 for 15 shells
  • Max. ammo capacity: 500 shells
Accessories/Customisation:
  • Customised extended tube magazine (15 shells) = $900.00
  • FRAG-12 explosive shells = $600.00 for 10 shells or $1,500.00 for 25 shells
  • Steel slug shells = $600.00 for 10 shells or $1,500.00 for 25 shells
  • Chokes = $150.00
Comments: This shotgun is similar to the one in IV but more expensive and rare. Good at both close and medium range but lack a bit of stopping power compare with the double-barrelled and pump action versions. But it makes up with rapid fire action.

Armsel Street Sweeper
Group: Two
Calibre: 12 gauge
Magazine capacity: 20 shells
Action: Selective fire (both semi-auto and full auto)
Rate of fire: 600 shells per minute (spm)
Cost:
  • Weapon: $9,000.00 apiece
  • Ammo: $300.00 for 20 shells or $400.00 for 30 shells
  • Max. ammo capacity: 500 shells
Accessories/Customisation:
  • Extended drum magazine (30 shells) = $600.00
  • FRAG-12 explosive shells = $800.00 for 20 shells or $1,700.00 for shells
  • Steel slug shells = $1,200.00 for 20 shells or $3,000.00 for 50 shells
  • Chokes = $150.00
Comments: It is the assault shotgun of TLAD but way more powerful. Players are going to have fun with this gun, after all the customisation.

Sub-Machine Guns
IWI Micro Uzi
Group: One
Calibre: 9mm Parabellum/Luger
Magazine capacity: 50 rounds
Action: Selective fire
Rate of fire: 1250 rounds per minute (rpm)
Cost:
  • Weapon: $1,200.00 apiece
  • Ammo: $100.00 for 50 rounds or $300.00 for 80 rounds
  • Max. ammo capacity: 1,200 rounds
Accessories/Customisation:
  • Chrome plating = $200.00
  • Gold plating = $800.00
  • Sound suppressor = $150.00
  • Customised drum magazine (80 rounds) = $300.00
  • Hollow point ammo = $200.00 for 50 rounds or $450.00 for 80 rounds
Comments: The same weapon featured in GTA IV. High magazine capacity but low accuracy. Also has ridiculously high rate of fire due to its weight. Good for drive-bys because of high ammo.

Heckler & Koch UMP
Group: One
Calibre: .45 ACP
Magazine capacity: 30 rounds
Action: Selective fire
Rate of fire: 600 rpm
Cost:
  • Weapon: $3,000.00 apiece
  • Ammo: $150.00 for 30 rounds or $300.00 for 60 rounds
  • Max. ammo capacity: 1200 rounds
Accessories/Customisation:
  • Sound suppressor = $150.00
  • Retractable stock = $75.00
  • Customised drum magazine (60 rounds) = $400.00
  • Hollow point ammo = $300.00 for 30 rounds or $600.00 for 60 rounds
Comments: This will be an improvement of the SW MP-10 used in GTA IV. It fires a more powerful round than the MP-10 and also used by lots of police personnel in the US.

Heckler & Koch MP7A1 PDW
Group: Two
Calibre: 4.6x30mm HK
Magazine capacity: 40 rounds
Action: Selective fire
Rate of fire: 1,000 rpm
Cost:
  • Weapon: $6,000.00 apiece
  • Ammo: $300.00 for 40 rounds or $600.00 for 80 rounds (armour-piercing (AP) ammo as standard)
  • Max. ammo capacity: 2,500 rounds
Accessories/Customisation:
  • Sound suppressor = $200.00
  • Customised drum magazine (80 rounds) = $900.00
  • Tracer ammo = $600 for 40 rounds or $1,200.00 for 80 rounds
Comments: This is the next-gen of sub-machine guns called the personal defence weapon (PDW). The cartridge (bullet) is close to the assault rifle’s power and penetration but the weapon’s size is similar to the full-size Uzi. It is slightly more powerful than most standard SMGs, but with such a small cartridge, its stopping power is weak compare to a 5.56mm assault rifle cartridge.

Knight’s Armament Co. PDW
Group: Two
Calibre: 6x35mm Hornady
Magazine capacity: 30 rounds
Action: Selective fire
Rate of fire: 700-750 rpm
Cost:
  • Weapon: $7,000.00 apiece
  • Ammo: $500.00 for 30 rounds or $1,000.00 for 60 rounds (armour-piercing (AP) ammo as standard)
  • Max. ammo capacity: 2,500 rounds
    Accessories/Customisation:[list]
  • Sound suppressor = $300.00
  • Customised drum magazine (60 rounds) = $2,500.00
  • Tracer ammo = $700.00 for 30 rounds or $1,400.00 for 60 rounds
Comments: This is also a PDW/SMG but uses a more powerful cartridge. The cartridge’s performance is comparable with a 5.56mm assault rifle round used by the M4, but the weapon’s dimensions are same as the MP5. This is the weapon which would replace the SMGs that chambers only pistol cartridges. Great for both close range combat and slightly longer range shootouts.

Assault Rifles
Kalashnikov AK47
Group: One
Calibre: 7.62mm Soviet
Magazine capacity: 30 rounds
Action: Selective fire
Rate of fire: 600 rpm
Cost:
  • Weapon: $3,500.00 apiece
  • Ammo: $80.00 for 30 rounds or $160.00 for 60 rounds
  • Max. ammo capacity: 1,000 rounds
    Accessories/Customisation[LIST]
  • Customised drum magazine (60 rounds) = $100.00
  • Steel-tipped AP ammo = $170.00 for 30 rounds or $340.00 for 60 rounds
  • M203 grenade launcher attachment = $300.00
  • 40mm frag grenades for GL attachment = $150 apiece (max. 8 grenades)
Comments: The infamous AK, used by despots, terrorists and criminals around the world. It is the favourite tool of the criminal world. High stopping power with its 7.62mm round, but lacks accuracy and slow rate of fire.

Colt M4A1 Carbine
Group: One
Calibre: 5.56mm NATO
Magazine capacity: 30 rounds
Action: Selective fire
Rate of fire: 950 rpm
Cost:
  • Weapon: $5,000.00 apiece
  • Ammo: $100.00 for 30 rounds or $200.00 for 60 rounds
  • Max. ammo capacity: 1,000 rounds
Accessories/Customisation:
  • Customised drum magazine (60 rounds) = $150.00
  • Tungsten-core AP ammo = $200.00 for 30 rounds or $400.00 for 60 rounds
  • M203 grenade launcher attachment = $300.00
  • 40mm frag grenades for GL attachment = $150 apiece (max. 8 grenades)
Comments: The other most distinguishable rifle in the world. The 5.56mm round might not be as powerful as the 7.62mm, but this weapon provides greater accuracy and a faster rate of fire.

Heckler & Koch G36C
Group: Two
Calibre: 5.56mm NATO
Magazine capacity: 30 rounds
Action: Selective fire
Rate of fire: 950 rpm
Cost:
  • Weapon: $7,000 apiece
  • Ammo: $300.00 for 30 rounds or $600.00 for 60 rounds (armour-piercing (AP) ammo as standard)
  • Max. ammo capacity: 2000 rounds
Accessories/Customisation:
  • Customised drum magazine (60 rounds) = $300.00
  • Tracer ammo = $500 for 30 rounds or $1,000.00 for 60 rounds
  • AG36 grenade launcher = $600.00
  • 40mm frag grenade = $150.00 per grenade (max. 10 grenades)
  • Incendiary grenades = $300.00 per grenade (max. 10 grenades)
Comments: This is H&K’s finest, to be introduced to GTA. There is a standard grenade launcher attached to the rifle. If you get a customised drum clip and with armour piercing rounds as standard, it will make taking out large groups of enemies much quicker and easier. But it is not as powerful as the FN SCAR-H.

FN SCAR-H
Group: Two
Calibre: 7.62mm NATO
Magazine capacity: 30 rounds
Action: Selective fire
Rate of fire: 750 rpm
Cost:
  • Weapon: $9,000.00 apiece
  • Ammo: $350.00 for 30 rounds or $700.00 for 60 rounds (armour-piercing (AP) ammo as standard)
  • Max. ammo capacity: 2000 rounds
Accessories/Customisation:
  • Customised drum magazine (60 rounds) = $350.00
  • M203 grenade launcher = $500.00
  • 40mm frag grenade = $150.00 per grenade (max. 10 grenades)
  • Incendiary grenades = $300.00 per grenade (max. 10 grenades)
  • Tracer ammo = $600.00 for 30 rounds or $1,200.00 for 60 rounds
Comments: This is the ultimate assault rifle for GTA. It got the size and accuracy of the M4 as well as the power and the reliability of the AK. With armour piercing rounds as standard, a customised grenade launcher and a customised drum clip, you can kick some serious ass with this piece.

Sniper Rifles
Remington M40A1
Group: One
Calibre: .308 Winchester
Magazine capacity: 5 rounds
Action: Bolt action
Cost:
  • Weapon: $6,000.00 apiece
  • Ammo: $800.00 for 5 rounds or $1,600.00 for 10 rounds
  • Max. ammo capacity: 150 rounds
Accessories/Customisation:
  • Scope upgrade (allowing more zooming) = $300.00
  • Bipod (for a more steady shot) = $100.00
  • Sound suppressor = $250.00
  • Flash suppressor (allowing sniping at night without attracting attention) = $100.00
  • Extended magazine (10 rounds) = $300.00
Comments: It is the same rifle in GTA IV. Very accurate, but slow on the reload. The basic sniper rifle of the game. Also the shooting distance will be average compare to group two sniper rifles.

Heckler & Koch PSG-1
Group: One
Calibre: 7.62mm NATO
Magazine capacity: 10 rounds
Action: Semi-automatic
Cost:
  • Weapon: $8,500.00 apiece
  • Ammo: $500 for 10 rounds or $1,000.00 for 20 rounds
  • Max. ammo capacity: 150 rounds
    Accessories/Customisation:[LIST]
  • Scope upgrade (allowing more zooming) = $300.00
  • Bipod (for a more steady shot) = $100.00
  • Sound suppressor = $300.00
  • Flash suppressor (allowing sniping at night without attracting attention) = $150.00
  • Extended magazine (20 rounds) = $350.00
Comments: It is also the same rifle in GTA IV. Very accurate and with a faster reloading speed due its semi-auto action. But it is less powerful than the M40A1. It also does not have the range of the group two sniper rifles.

McMillan Tac-50
Group: Two
Calibre: .50cal Browning Machine Gun (BMG)
Magazine capacity: 5 rounds
Action: Bolt action
Cost:
  • Weapon: $8,000.00 apiece
  • Ammo: $1,200.00 for 5 rounds or $2,400.00 for 10 rounds (armour-piercing (AP) ammo as standard)
  • Max. ammo capacity: 100 rounds
Accessories/Customisation:
  • Night vision scope (better visibility for night sniping) = $1,000.00
  • Scope upgrade (more additional zoom) = $500.00
  • Flash suppressor (allowing sniping at night without attracting attention) = $1,000.00
  • Extended magazine (10 rounds) = $500.00
  • Bipod (for a more steady shot) = $400.00
Comments: This weapon will be the introduction of large calibre, extreme long range sniper rifles. With the range of 1.5 miles or more, you can take out a target from miles away (or even from another island) without drawing police attention to you (they will be searching near the target). Slow reloading speed like the M40A1.

Barrett M82A3
Group: Two
Calibre: .50cal BMG
Magazine capacity: 10 rounds
Action: Semi-automatic
Cost:
  • Weapon: $9,000.00 apiece
  • Ammo: $2,400.00 for 10 rounds or $4,800.00 for 20 rounds
  • Max. ammo capacity: 100 rounds
Accessories/Customisation:
  • Night vision scope (better visibility for night sniping) = $1,000.00
  • Scope upgrade (more additional zoom) = $500.00
  • Flash suppressor (allowing sniping at night without attracting attention) = $1,000.00
  • Extended magazine (20 rounds) = $6,000.00
  • Bipod (for a more steady shot) = $400.00
Comments: This is the semi-automatic version of the large calibre sniper rifles. So it has a faster reloading speed, makes putting in a second shot quicker than with the bolt action rifle. But with such power, the second shot would be wasted unless you missed the target the first time.

Grenades and Grenade Launchers
Mk26
Group: One
Calibre: None
Magazine capacity: None
Action: Hand-thrown
Cost:
  • Weapon: $1,000 per grenade
  • Max. ammo capacity: 30 grenades
Accessories/Customisation
  • Remote control modification = $200.00
  • Timer modification = $250.00
  • Shrapnel upgrade (to create more shrapnel) = $150.00
  • Explosive upgrade (increase explosive power) = $300.00
Comments: Basically the same grenades as in GTA IV, but with customisation, you can make them more powerful than the IV’s ones.

Heckler & Koch HK69 grenade launcher
Group: One
Calibre: 40mm grenades
Ammo capacity: 1 grenade
Action: Single shot breech-loader
Cost:
  • Weapon: $7,000.00 apiece
  • Ammo: $700 per grenade
  • Max. ammo capacity: 30 grenades
Accessories/Customisation:
  • Shrapnel upgrade (to create more shrapnel) = $200.00
  • Explosive upgrade (increase explosive power) = $350.00
  • Primer upgrade (grenades explode on impact instead of on a fuse) = $400.00
Comments: It is the same one that Johnny used in TLAD (which I found it funny that the game developers pick this German weapon over the M79 GL (for image, click here), which is made in USA and would have been more appropriate. I guess R* loves European weapons). I also like that the game allows you to use this weapon for drive-by shootings. It would make car chases more spectacular and interesting.

Milkor M32 MGL grenade launcher

Group: Two
Calibre: 40mm grenades
Ammo capacity: 6 grenades
Action: Revolver-action
Cost:
  • Weapon: $9,000.00 apiece
  • Ammo: $4,200.00 for 6 grenades
  • Max. ammo capacity: 40 grenades
Accessories/Customisation:
  • Shrapnel upgrade (to create more shrapnel) = $300.00
  • Explosive upgrade (increase explosive power) = $500.00
  • Incendiary grenades = $8,000.00 for 6 grenades
  • Primer upgrade (grenades explode on impact instead of on a fuse) = $600.00
Comments: This is multi-shot grenade launcher. Do I have to say more? Just go wild with this one.

MM-1 grenade launcher
Group: Two
Calibre: 40mm grenades
Ammo capacity: 12 grenades
Action: Revolver-action
Cost:
  • Weapon: $10,000.00 apiece
  • Ammo: $8,400.00 for 12 grenades
  • Max. ammo capacity: 40 grenades
    Accessories/Customisation:[LIST]
  • Shrapnel upgrade (to create more shrapnel) = $300.00
  • Explosive upgrade (increase explosive power) = $500.00
  • Incendiary grenades = $8,000.00 for 12 grenades
  • Primer upgrade (grenades explode on impact instead of on a fuse) = $600.00
Comments: This will be the mother of all grenade launchers. With 12 grenade capacity, you can take on an army with this. Because of its size and weight, you cannot run around with it for too long.

Heavy Weapons
M249 Squad Automatic Weapon (SAW)
Group: One
Calibre: 5.56mm NATO
Belt capacity: 200 rounds
Action: Fully automatic
Rate of fire: 950 rpm
Cost:
  • Weapon: $7,550.00 apiece
  • Ammo: $400 for 200 round belt or $750 for 350 round belt
  • Max. ammo capacity: 2,500 rounds
Accessories/Customisation:
  • Belt extension (350 rounds) = $200.00
  • Bipod = $100.00
  • Tungsten-core AP ammo = $1,300.00 for 200 round belt or $2,300.00 for 350 round belt
Comments: A more realistic option to the minigun as a heavy weapon. A choice other than the RPG-7, which IV only had.

RPG-7A anti-tank rocket-propelled grenade launcher
Group: One
Calibre: 40mm RP Grenade
Ammo capacity: 1 RP grenade
Action: Reloadable RPG
Cost:
  • Weapon: $15,000.00 apiece
  • Ammo: $5,000.00 per RP grenade
  • Max. ammo capacity: 15 RP grenades
Accessories/Customisation:
  • Shrapnel upgrade (to create more shrapnel) = $350.00
  • Explosive upgrade (increase explosive power) = $750.00
  • Incendiary RP grenades = $8,000.00 per grenades
Comments: It is the same weapon in GTA IV, but with customisation, you can make it more powerful. Otherwise, it is the same.

FN MAG (M240) general purpose machine gun (GPMG)
Group: Two
Calibre: 7.62mm NATO
Belt capacity: 100 rounds
Action: Fully automatic
Rate of fire: 750 rpm
Cost:
  • Weapon: $8,500.00 apiece
  • Ammo: $550.00 for 100 round belt or $1,100.00 for 200 round belt (armour-piercing (AP) ammo as standard)
  • Max. ammo capacity: 2,500 rounds
    Accessories/Customisation:[LIST]
  • Belt extension (200 rounds) = $500.00
  • Bipod = $300.00
  • Tracer ammo = $800.00 for 100 round belt or $1,600.00 for 200 round belt
Comments: The more powerful alternative to the M249 SAW. It is slight heavier than the M249 but packs a lot more power. With armour piercing rounds or tracer rounds, it would turn anything to cannon fodder in seconds.

FIM-92 Stinger anti-aircraft missile launcher
Group: Two
Calibre: FIM-92 Stinger heat-seeking missile
Ammo capacity: 1 missile
Action: Disposable single shot launcher
Cost:
  • Weapon: $30,000.00 apiece
  • Ammo: $8,000.00 per missile
  • Max. ammo capacity: 15 missiles
    Accessories/Customisation:[LIST]
  • Guide-by-wire aiming system with aiming cameras = $15,000.00
Comments: A better alternative to the RPG-7. With the ability to lock-on to your target makes destroying fast-moving targets such as aircraft and cars much easier. With the guide-by-wire system, you can even steer the missile, using the aiming camera within the missile, to hit your target. Totally cool weapon.

Other Thrown Weapons
Molotov Cocktails
Group: One
Calibre: None
Magazine capacity: None
Action: Hand-thrown
  • Weapon: $500 per molotov
  • Max. ammo capacity: 30 molotovs
Accessories/Customisation
  • Chemical mixture upgrade #1 (delay the timing of the fire) = $80.00
  • Chemical mixture upgrade #2 (make the fire burn hotter, able to take out vehicles) = $120.00
Comments: It is the same molotovs that usually featured in most GTA games but now with customisation, you can delay time of the fire or make the fire burn hotter in order to take out vehicles as well as enemy personnel.

New Weapons List

Pistols

Walther P99
Group: One
Calibre: .40 SW
Magazine capacity: 12 rounds
Action: Double-action semi-automatic
Comments:
An alternate choice for the Glock. Seen in James Bond movies.

Magnum Research Desert Eagle .50 AE
Group: One
Calibre: .50 Action Express (AE)
Magazine capacity: 7 rounds
Action: Single action semi-automatic
Comments:
A more powerful version of the Deagle. It has even less rounds than the original but one shot is one kill.

Glock 18
Group: Two
Calibre: 9x19mm Para
Magazine capacity: 31 rounds
Action: Selective fire
Comments:
An automatic version of the Glock.

Smith & Wesson Model 500
Group: Two
Calibre: .500 S&W Magnum
Ammo capacity: 5 rounds
Action: Double-action revolver
Comments:
The new most powerful handgun in the world. Enough to blow someone’s head off.

Shotguns

Remington 11-87
Group: One
Calibre: 12 Gauge
Magazine capacity: 7 shells
Action: Semi-automatic
Comments:
Another alternative to semi-auto shotguns. Use by the US police depts alot

Winchester 1887 with large hand loop
Group: One
Calibre: 12 Gauge
Magazine capacity: 5 shells
Action: Lever action
Comments:
Ready for some Terminator action. The same weapon used by Arnie in T2. Love the one hand cycling action.

USAS-12
Group: Two
Calibre: 12 Gauge
Magazine capacity: 20 rounds
Action: Selective fire
Comments:
A massive shotgun with heaps of ammo. Have fun with it

Atchisson AA-12
Group: Two
Calibre: 12 Gauge Magnum
Magazine capacity: 20 rounds
Action: Selective fire
Rate of fire: 360 shells per minute
Comments:
Bloody hell, an automatic shotgun! What more can I say?

SMGs

Kriss Super V
Group: One
Calibre: .45 ACP
Magazine capacity: 28 rounds
Action: Selective fire
Rate of fire: 1100 rounds per minute
Comments:
A very unusual design of a SMG. Very fast rate of fire and a good, powerful round. Might be a good weapon.

H&K MP-5 SD
Group: One
Calibre: 9x19mm Para
Magazine capacity: 30 rounds
Action: Selective fire
Rate of fire: 800 rpm
Comments:
A silenced SMG. Good for stealth kills without arousing police attention. An absolute must-have.

FN P90 PDW
Group: Two
Calibre: 5.7x28mm SS190
Magazine capacity: 50 rounds
Action: Selective fire
Rate of fire: 900 rpm
Comments:
An alternative to the MP7. I don’t really like its design, but it is a reliable weapon. Nice to see Rockstar’s version.

AKS-74U
Group: Two
Calibre: 5.45x39mm
Magazine capacity: 30 rounds
Action: Selective fire
Rate of fire: 735 rpm
Comments:
The SMG/PDW version of the AK. It will be a cool addition to the SMGs.

Assault Rifles

XM8
Group: One
Calibre: 5.56x45mm NATO
Magazine capacity: 30 rounds
Action: Selective fire
Rate of fire: 750 rpm
Comments:
Looks like something from “Star Trek”, so it will be interesting.

IWI TAVOR TAR-21
Group: One
Calibre: 5.56x45mm NATO
Magazine capacity: 30 rounds
Action: Selective fire
Rate of fire: 900 rpm
Comments:
Also another cool-looking gun I would like R* to include in the game

Bushmaster ACR
Group: Two
Calibre: 7.62x39mm NATO
Magazine capacity: 30 rounds
Action: Selective fire
Rate of fire: Unknown
Comments:
An experimental weapon with the US military.

H&K 417
Group: Two
Calibre: 7.62x39mm NATO
Magazine capacity: 20 rounds
Action: Selective fire
Rate of fire: 600 rpm
Comments:
The latest assault rifle from Heckler & Koch. Recently used by US military forces.

Sniper Rifles

US Army M24
Group: One
Calibre: 7.62x51mm NATO
Magazine capacity: 5 rounds
Action: Bolt action
Comments:
The basic sniper rifle. Slow reloading due to bolt action but very accurate. An alternative to the M40A1.[B]

Knight’s Armament Co. SR-25 (USMC designation: Mk.11 Mod. 0)
Group: One
Calibre: 7.62x51mm NATO
Magazine capacity: 10 rounds
Action: Semi-automatic
Comments:
[B]The semi-auto sniper rifle. Faster reloading time and great accuracy. A cheaper alternative to the PSG-1


DSR Precision DSR 50
Group: Two
Calibre: .50 BMG
Magazine capacity: 3 rounds
Action: Bolt action
Comments:
Another choice of high-power, long-distance sniper rifle. Like the M24, it is a bolt action, hence slower reloading time. But one round is more than enough to kill.

Accuracy International AS50
Group: Two
Calibre: .50 BMG
Magazine capacity: 5 rounds
Action: Semi-automatic
Comments:
The semi-auto version of the high-power sniper rifles. Faster reloading time, quickly take out your target the second time round if you missed him.

Grenade Launchers

PAW-20 Neopup
Group: Two
Calibre: 20x42mm grenades
Magazine capacity: 7 rounds
Action: Semi-automatic
Comments:
A semi-auto grenade launcher. Fire much faster than single shot GLs but faster to reload than the MGL. But 20mm grenades make it less powerful than the 40mm GLs.

XM25
Group: Two
Calibre: 25mm grenades
Magazine capacity: 6 rounds
Action: Semi-automatic
Comments:
Same as above, but also less powerful than 40mm grenades.

Heavy Weapons

MG3 General Purpose Machine Gun (GPMG)
Group: One
Calibre: 7.62x51mm NATO
Belt capacity: 250 rounds
Action: Fully automatic
Rate of fire: 1200 rpm
Comments:
A much faster machine gun than the M240 (FN MAG). Turn anything to shreds in seconds.

Panzerfaust 3
Group: One
Calibre: 60mm barrel, 110mm warhead
Action: Rocket-propelled warhead, reloadable
Ammo capacity: 1 warhead
Comments:
A much better and powerful alternative to the RPG-7. Better sights, a targeting computer and much bigger warhead, you no longer afraid of a tank when you get a six star wanted level.

M134 Minigun (vehicle-mounted only)
Group: Two
Calibre: 7.62x51mm NATO
Belt capacity: 500 rounds
Action: Fully automatic, electric-driven
Rate of fire: 6000 rpm
Comments:
I guess all of you are familiar with the minigun from previous GTAs. But this time it would be limited to be used on a vehicle (e.g. car, helicopter etc.) for it is too heavy to be carried by anyone, especially with the realistic physics engine used by GTA IV. No point that cannot run (or walk) with it.

FGM-148 Javelin anti-tank missile launcher
Group: Two
Calibre: 127mm Javelin anti-tank missile
Ammo capacity: 1 missile
Action: infrared homing missile launcher, reloadable
Comments:
This is the motherf*cker of all rocket launchers. With it, what is a six star wanted level? You can wipe out the whole army with this monster.


Limited customisation

After going through some of the input from other forum members, I came to the fact that too many customisation options might be too much for some people. So my idea is to limit the customisation options to three attachments for each weapon at a time. The upgrades would be unlocked in time of you completing certain number of storyline missions until you complete all the main missions where all options will be unlocked and after 100%, you can put on unlimited attachments. Anytime you want to change your upgrade, you just sell your existing upgrade back to the gun shop at half the cost you bought the upgrade. So the step is:
  • At the beginning - all options locked.
  • After 40 missions - first group of options unlocked.
  • After 60 missions - second group unlocked.
  • After 80 missions - third group unlocked.
  • After final mission - all other options unlocked.
  • After 100% completion - unlimited attachments unlocked.
I also want to make things clear, on my list above, I have never put any options for camo skins for weapons. After all, GTA is a crime game, not a army FPS like MW2, so camo skins doesn't really belong in GTA. But the only external customisation that would make sense is having chrome or gold finishes on certain weapons such as pistols, revolvers and some SMGs. If R* ever make a gangster-themed GTA again, what is more appropriate than an option to "bling" up your piece. After all, TBOGT introduced a gold-plated Uzi, not by choice however. But most of all, it is optional. If you want your gun to be black and boring gritty, you can. But if you want to "bling" up your dull TEC-9 for a gold finish, you go right ahead.


You can only afford the group two weapons if the game has an empire building sub-game, so you can gradually build up your money so you can amass these group two weapons without using up all your money. And if you achieve 100% “like” percentage with the dealer, he/she will supply to your gun dealership business where you can get these weapons for free (from your own gun shop, where you can get free weapons. After all, you are the owner, you can use whatever goods and services your businesses supply).
Well, this is my idea. If anyone got suggestions or additional things to add, please let me know.

I 100% agree with you. I have gotten bored of the simple 9mm and Desert Eagle combo. That has been the base of just about every GTA game if not all of them.. The AK47 or M4. MP5 or Mini Uzi. PSG-1 or M40A5 (I think). RPG or Rocket Launcher.. It is kinda boring.. I believe Rockstar needs to revive Full Character Cust. and Vehicle Cust. I also would like to see the purchasing of housing again.. I really liked that about GTA San Andreas.. Also.. BRING SNOW.
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junkpile  
Posted: Monday, Feb 13 2012, 15:33
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Liberty City, it's over! Next Stop. Los Santos.
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Less exotic weapons and more common guns. Actually, GTA IV had a lot of common guns. But
it's funny in TBOGT drug wars when at a certain point Armando and Henrique and many enemies all carry the .44 Automag pistol which I consider rather a collector's gun, than the next gun in street shootouts.


With the .44 Automag R* probably wanted to introduce another strong handgun, less capacity. Well then, bring back a revolver.

Something common, Colt Python, Ruger GP100, Smith & Wesson 686...some .357 magnum revolver
that packs a punch like the revolver in GTA Vice City.
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UberChargedCJ  
Posted: Monday, Feb 13 2012, 15:36
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mauser C96
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Tommo98  
Posted: Sunday, Feb 19 2012, 09:36
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It would be really cool if you had shoes with knifes in the sole. And if you could have different calibre bullets as well as antique weapons.
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turkeygoo2  
Posted: Sunday, Feb 19 2012, 11:55
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I want a umbrella shotgun.
user posted image
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SHARKEM  
Posted: Sunday, Feb 19 2012, 16:11
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as we all know, stealing a cop car gets you a shotty. i think this should be expanded upon and applied to gang vehicle's. each gang could have a signature heavy weapon which can be taken from the trunk if wanted. ranging from assault rifles to rpg's later in the game. they should still keep weapon stash spots and shops but this would make weapon and ammo hunting more interesting since you may have goons between you and the goods. its a choice between paying in cash or in blood.
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SpoonTheMan  
Posted: Wednesday, Feb 22 2012, 22:10
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QUOTE (turkeygoo2 @ Sunday, Feb 19 2012, 11:55)
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Lol, now that's what I call an umbrella shotgun.
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ClaudeSpeed2134  
Posted: Saturday, Mar 3 2012, 15:42
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I like Grand Theft Auto III better
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akavari112  
Posted: Sunday, Mar 18 2012, 05:13
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Dunno if this is still the go-to weapon thread, but has anyone been following Max Payne 3? There's a lot of mouthwatering guns being featured, for example the Mini-14. I hope at least some of these will carry over into GTAV, god knows we need it after the stale depraved arsenal from GTAIV. The only gun we know of right now is the Norinco Type 56-2 seen in the jewelry heist, but the time the game is released that assault rifle might look completely different or not be in the game at all; the early screenshots of IV had a silenced pistol and a MP5 which were cut from the game.
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_L1pE_  
Posted: Sunday, Mar 18 2012, 05:31
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I hope R* creates fictitious names for the weapons in GTA V, I mean, we already have fictitious vehicles and misc brands, why not weapons as well? At least it would be better than calling them generic names like "Combat Shotgun" and "Carbine Rifle" like they did in GTA IV, and they kinda already did it as well in TBoGT by calling the AA-12 "Shotgun Ex".
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Mr.c TO the J  
Posted: Sunday, Mar 18 2012, 05:44
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I really like the options for weapons and customization you posted, some high grade hardware yeah, but if it’s like R* said about this game focusing on the pursuit of money, what’s better than getting a Chrome plated Deagle, and a Barret .50 cal that can reach out and touch someone.

Also liked that you limited esthetic customization to certain guns, and only Gold and Chrome, and the default color. Pretty much the options I’ve been looking for.

An idea for uncommon weapons/antiques would be to have them as a hidden packages deal, I was posting in the wish list topic, and a hidden packages/collectables topic, that they collectables should be useable items, such as unique cars, or special versions of default cars, weapons can come in a similar roll, with antique weapons in various hiding spots in the map, such as an M1 Grande, or a Thompson Sub Machinegun, nothing that really fits in the time frame but would make a fun bonus item in the game, and would spawn in a safe house. Imagine a wall full of antique/rare firearms you can use if you so chose, awesome, might be a bit much, but it could be cool.
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Gtaghost22  
Posted: Sunday, Mar 18 2012, 06:00
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I like all the weapons you guy mentioned and i'm going to add one.. a mothaf*cking KATANA!

user posted image

This post has been edited by Gtaghost22 on Sunday, Mar 18 2012, 06:02
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canttakemyid  
Posted: Sunday, Mar 18 2012, 06:11
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Gangsta
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QUOTE (turkeygoo2 @ Sunday, Feb 19 2012, 11:55)
I want a umbrella shotgun.
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The hardest I lol'd all week.
icon14.gif good post

GTA always disappoints with guns in some way so brace yourselves.

* GTAV should have more guns than MP3 IMO but it won't sad.gif
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GtaOutKast  
Posted: Sunday, Mar 18 2012, 06:33
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Attachments like grenade launchers and scopes? Like a mix of COD and Saints Row attachments for guns would be good.
Maybe some like this
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This post has been edited by GtaOutKast on Sunday, Mar 18 2012, 07:06
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killerbee25  
Posted: Monday, Apr 9 2012, 15:33
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First off all, I must proudly announce that i was able to read the entire post. Here is my weapons list:

Handguns: Glock 17, P99, USP.45, M1911, Beretta M9, Desert Eagle, .44 Magnum.

SMG: UZI, MAC 11, FMG-9, MP7, UMP, P90 PP-19 Bizon.

Assault Rifles: AK-47, M4, ARX 160, FAD, ACR, XM8, F2000

Shotguns: SPAS-12, AA-12, Striker, Benelli M1 Super 90, Ithaca MAG-10, Rmington 1100, Sawed-off shotgun.

Sniper Rifles: Barret XM-109, Dragunov SVD, M25, .50 Cal.

Missile launchers: RPG-7, FIM-92 Stinger, M72 LAW, Javelin.

Melee: Axe, Baseball Bat (and "spiked" version), Tactical Knife, Brass Knuckles, Dildo (Why not??), Katana, Hidden Blade (Seems legit, huh?), Chainsaw.

Throwing: Lethal and Smoke grenades, Flash Grenades, Throwing Knives.

For weapon customization, i like APB style, along with camos and grenade launchers.
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Xero Arguile  
Posted: Saturday, Apr 14 2012, 09:06
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I call for a return to the two tier system from GTA IV, though maybe a three tier system would be better.

Melee:
Butterfly Knife
Baseball Bat
Katanna

Pistols:
Glock 17
Taurus PT1911 (Clone of the Colt .45)
IMI Desert Eagle XIX .50 Action Express

Shotguns:
Remington 870
KelTec KSG 12
Auto Assault 12 (With choice of explosive shells)

Submachine guns:
Ingram Mac-10
Heckler & Koch MP-7
Heckler & Koch MP5

Assault Rifles:
Type-56 (Ak-47 variant)
M-4 Carbine
MK-48 (SAW variant that fires 7.62 cartridge)

Sniper Rifle:
Mk-14 EBR
Heckler & Koch PSG-1
Barrett M-82 (With option to switch to thermal scope)

Heavy Weapon:
Milkor MGL M32 grenade launcher
RPG-7
FGM-148 Javelin

Throwables:
Molotov Cocktail
M67 grenade
C4 charge

More options with DLC, but this provides a nice variety without too many concerns on the part of
programming mods for the weapons.
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UberChargedCJ  
Posted: Saturday, Apr 14 2012, 09:35
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user posted image

user posted image

What do you think?

This post has been edited by UberChargedCJ on Saturday, Apr 14 2012, 09:39
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Flashify  
Posted: Thursday, Apr 26 2012, 18:28
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Racer
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All I want is the M1911.

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