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 Picture & Post Commertary

 Characters
 
Chris_lolwut  
Posted: Friday, Jul 20 2012, 07:52
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RIMSRIMSGUNSGUNS
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NEVER render something with normal maps, always use a viewport shader for that.

I honestly can barely see a normal map going on on the lowpoly to be honest, try using xoliuls viewport shader :3
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69_black_69  
Posted: Friday, Jul 20 2012, 08:01
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Just Beacuase
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^ Oh, OK. Thanks for that.

EDIT:
Not familiar with it, but yes, normal maps is looking clear now. Thanks, chris.
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This post has been edited by 69_black_69 on Friday, Jul 20 2012, 08:37
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CurtisWS  
Posted: Friday, Jul 20 2012, 16:17
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Rat
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QUOTE (69_black_69 @ Friday, Jul 20 2012, 07:14)
And still practicing my sculpting skill more.
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I'm pretty much proud what i have been done lately. Even though it's not looking good like what pro modelers did, still proud it.
Gonna practice more and more.

Oh, can't go much into super detailed model, since my laptop lagging so hard even with 5 subdivision level.
Gonna back to my PC and upgrade it, i think.

Fack that's awesome, you nailed the head. It takes me years to get my heads to look right.

And what are you using? Mudbox or Zbrush? Since I used to use mudbox and my stuff lagged as well with 5-6 subdivisions, but now with zbrush I can take it up to 7-8.
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69_black_69  
Posted: Friday, Jul 20 2012, 16:30
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Thank you. I'm using Mudbox, and same as you, 5-6 subdivision is lagging so hard. And i believed if im using 7 subdivision, i would set my laptop on fire.
I'm trying zbrush, and it obviously better, some people would say, like with zsphere thingy. But never get hang of it's UI. Damn confusing. Already download a giga byte of zbrush tutorial, but still don't know a thing handing some of its feature. confused.gif

Mudbox is really lack of feature, even you can't duplicate an object. But the UI is definitely awesome, no need hours to get to know it.
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CurtisWS  
Posted: Friday, Jul 20 2012, 21:12
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Rat
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QUOTE (69_black_69 @ Friday, Jul 20 2012, 16:30)
Thank you. I'm using Mudbox, and same as you, 5-6 subdivision is lagging so hard. And i believed if im using 7 subdivision, i would set my laptop on fire.
I'm trying zbrush, and it obviously better, some people would say, like with zsphere thingy. But never get hang of it's UI. Damn confusing. Already download a giga byte of zbrush tutorial, but still don't know a thing handing some of its feature. confused.gif

Mudbox is really lack of feature, even you can't duplicate an object. But the UI is definitely awesome, no need hours to get to know it.

Switching to zbrush is going to save your time. UI isn't really hard to learn, you don't need all those things, all you need is to know subtools (/w extract option), layers, geometry, preview, deformation, texture map and spotlight. Everything else can be done with 3ds max, you can easily learn all that by watching some timelapses - it's pretty damn simple. Plus using xNormal makes stuff easier 7498476 times.

Mudbox is slow, lacks brushes, features, materials and it's pretty brain killing to watch at gray UI. Switch to Zbrush noa! Besides knowing both doesn't hurt.
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ManDog  
Posted: Friday, Jul 20 2012, 21:29
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The only thing I hate about ZBrush is that it creates too many Polys, like, I had a crow, and I wanted to create some wings and stuff onto it, and when I created one wing, it created a + of 10000 Polys.
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simkas  
Posted: Saturday, Jul 21 2012, 11:03
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QUOTE (ManDog @ Friday, Jul 20 2012, 21:29)
The only thing I hate about ZBrush is that it creates too many Polys, like, I had a crow, and I wanted to create some wings and stuff onto it, and when I created one wing, it created a + of 10000 Polys.

You're not supposed to use the actual models from ZBrush for anything other than baking.
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69_black_69  
Posted: Saturday, Jul 21 2012, 11:49
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@Mandog:
If you hate Zbrush because of that, you're going to hate every sculpting program, because it supposed to do that.
Remake the topology of the sculpted model, bake the detail from the sculpted model and applied it to the new model.
That's how you supposed to do it.
My sculpted head model have, like, 1 million polys. And the one you see above, is the retopology of it and have 1200 Polys, with normal map and ao maps baked from the sculpted one.

This post has been edited by 69_black_69 on Saturday, Jul 21 2012, 11:52
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CurtisWS  
Posted: Sunday, Jul 22 2012, 00:12
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just trying out new stuff, it's not done.

edit

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This post has been edited by CurtisWS on Sunday, Jul 22 2012, 01:15
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scarface2k_gtasa  
Posted: Saturday, Jul 28 2012, 09:41
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Subject 204 has escaped! force lock down!
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I Was up all night coming up with a idea for a character, drew him out then decided to get to work on the model and textures... i'm trying to make it game Quality please leave some feed back

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=T.A=  
Posted: Saturday, Jul 28 2012, 15:24
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ManMitDickemPimmel
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Cool :-) but the legs are to Long
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quechus13  
Posted: Sunday, Jul 29 2012, 05:40
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Boss
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The screen might be too big for the topic so heres the link for the image:

http://a5.sphotos.ak.fbcdn.net/hphotos-ak-...556021849_o.jpg


Captain America's Shield

Coming to Skyrim and GTA IV soon!
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Triple Penetration  
Posted: Sunday, Jul 29 2012, 07:42
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Box ♡ Out
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QUOTE (quechus13 @ Sunday, Jul 29 2012, 05:40)
The screen might be too big for the topic so heres the link for the image:

http://a5.sphotos.ak.fbcdn.net/hphotos-ak-...556021849_o.jpg


Captain America's Shield

Coming to Skyrim and GTA IV soon!

You have really, really improved from the last time I've seen your work (which isn't so bad, as I haven't seen most of your recent models).

Could I please see the textures on that? It seems pretty intriguing.
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69_black_69  
Posted: Sunday, Jul 29 2012, 08:27
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^ and the poly count, please.
Looks so smooth, so it must take a lot of polys.

Anyway, it's great. Looks good.
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scarface2k_gtasa  
Posted: Sunday, Jul 29 2012, 22:46
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Subject 204 has escaped! force lock down!
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Finished my model.

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indra p  
Posted: Monday, Jul 30 2012, 00:59
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Mack Pimp
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^look really good

anyway :
a new model by me..i hope you know her...
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quechus13  
Posted: Monday, Jul 30 2012, 01:51
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QUOTE (Triple Penetration @ Sunday, Jul 29 2012, 07:42)
QUOTE (quechus13 @ Sunday, Jul 29 2012, 05:40)
The screen might be too big for the topic so heres the link for the image:

http://a5.sphotos.ak.fbcdn.net/hphotos-ak-...556021849_o.jpg


Captain America's Shield

Coming to Skyrim and GTA IV soon!

You have really, really improved from the last time I've seen your work (which isn't so bad, as I haven't seen most of your recent models).

Could I please see the textures on that? It seems pretty intriguing.

Thank you I appreciate it I've learned so much from criticism and from millenia smile.gif

here is the texture and the old texture I made months ago

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Polys: 7,098

I think it is good for a 1st person game like Skyrim since this is going to be converted to both GTA IV and Skyrim.
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WestKing  
Posted: Monday, Jul 30 2012, 03:06
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Rihanna?
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vans123  
Posted: Monday, Jul 30 2012, 04:04
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Thompson 1928
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rihanna or nicky minaj...whatever of those 2
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=T.A=  
Posted: Monday, Jul 30 2012, 13:31
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ManMitDickemPimmel
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Rihanna wooooow
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