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Picture & Post Commertary Characters
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69_black_69  |
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Just Beacuase

Group: Members
Joined: Jan 24, 2010


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Thank you. I'm using Mudbox, and same as you, 5-6 subdivision is lagging so hard. And i believed if im using 7 subdivision, i would set my laptop on fire. I'm trying zbrush, and it obviously better, some people would say, like with zsphere thingy. But never get hang of it's UI. Damn confusing. Already download a giga byte of zbrush tutorial, but still don't know a thing handing some of its feature. Mudbox is really lack of feature, even you can't duplicate an object. But the UI is definitely awesome, no need hours to get to know it.
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CurtisWS  |
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Rat

Group: Members
Joined: Aug 9, 2010

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| QUOTE (69_black_69 @ Friday, Jul 20 2012, 16:30) | Thank you. I'm using Mudbox, and same as you, 5-6 subdivision is lagging so hard. And i believed if im using 7 subdivision, i would set my laptop on fire. I'm trying zbrush, and it obviously better, some people would say, like with zsphere thingy. But never get hang of it's UI. Damn confusing. Already download a giga byte of zbrush tutorial, but still don't know a thing handing some of its feature.
Mudbox is really lack of feature, even you can't duplicate an object. But the UI is definitely awesome, no need hours to get to know it. |
Switching to zbrush is going to save your time. UI isn't really hard to learn, you don't need all those things, all you need is to know subtools (/w extract option), layers, geometry, preview, deformation, texture map and spotlight. Everything else can be done with 3ds max, you can easily learn all that by watching some timelapses - it's pretty damn simple. Plus using xNormal makes stuff easier 7498476 times. Mudbox is slow, lacks brushes, features, materials and it's pretty brain killing to watch at gray UI. Switch to Zbrush noa! Besides knowing both doesn't hurt.
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simkas  |
Posted: Saturday, Jul 21 2012, 11:03
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That guy

Group: Members
Joined: Dec 13, 2006



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| QUOTE (ManDog @ Friday, Jul 20 2012, 21:29) | | The only thing I hate about ZBrush is that it creates too many Polys, like, I had a crow, and I wanted to create some wings and stuff onto it, and when I created one wing, it created a + of 10000 Polys. | You're not supposed to use the actual models from ZBrush for anything other than baking.
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69_black_69  |
Posted: Saturday, Jul 21 2012, 11:49
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Just Beacuase

Group: Members
Joined: Jan 24, 2010


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@Mandog: If you hate Zbrush because of that, you're going to hate every sculpting program, because it supposed to do that. Remake the topology of the sculpted model, bake the detail from the sculpted model and applied it to the new model. That's how you supposed to do it. My sculpted head model have, like, 1 million polys. And the one you see above, is the retopology of it and have 1200 Polys, with normal map and ao maps baked from the sculpted one.
This post has been edited by 69_black_69 on Saturday, Jul 21 2012, 11:52
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scarface2k_gtasa  |
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Subject 204 has escaped! force lock down!

Group: Members
Joined: May 4, 2009


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