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Picture & Post Commertary Characters
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CurtisWS  |
Posted: Saturday, Apr 28 2012, 07:50
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Rat

Group: Members
Joined: Aug 9, 2010

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| QUOTE (Triple Penetration @ Friday, Apr 27 2012, 22:19) | The two peds you made look very nice, and they have a cartoon feeling to them, too. I don't think that's bad, tho.
But the only problem is you can't make beards look good. They look too thick, IMO. That kind of thickness is only for longer beards, while yours are just 1cm long or something. | I definitely agree on the beard part, guy wanted me to add huge beard on him, but I failed since it was looking terrible. So I removed that part, and was stuck with the result. I try to give characters realism on textures (painting), doesn't work well. Well what I'm saying gta sa doesn't allow me, terrible shader and no normals, quite hard to achieve realistic looking.
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bammargera  |
Posted: Thursday, May 3 2012, 19:16
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Just Call Me Rob, Its Easier That Way

Group: Members
Joined: Sep 24, 2006



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Agreed, cloth is difficult to model, but the key is to remember it "hangs", creases should exist in a natural way, the reason the trousers are creased for instance, is because of the body shape inside them. It sounds simple, but in practice figuring out how for example your knee effects the creases is different on the front on the back. Apologies for the large image, but you can imagine from this picture exactly where each significant part of the leg is, simply by the way the cloth hangs.
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