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Attention:
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The Mod Showroom is only for posting previews/downloads of completed or near finished mods. All help topics should be posted in the Editing Discussion forums. Help topics and mod requests posted here will be locked or binned. Thank you.
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GTAModding.com : A wiki for everything related to GTA modding, including documentation and tutorials
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Picture & Post Commertary Characters
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CurtisWS  |
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Rat

Group: Members
Joined: Aug 9, 2010

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| QUOTE (Stremel @ Friday, Feb 24 2012, 01:38) | I wish I could these myself. Seriously, I used to play with Cinema 4D sometimes, but everyone says that 3DSMax gives better results, but no way I can make something there. Do you guys request any very good tutorials? I found one guy that have a hand tutorial a character tutorial. I'm trying to follow it, but I always get lost in some part. 
King Shady, you model is f*cking amazing, dude. Just try to work a little bit more on his forehead, he is looking like a et  But that really professional. Nice work. 69, she's pretty nice too. The hair is not looking bad, it's just not so real. For all the others, well done. I just appreciate it a lot, keep it up. |
Cinema 4D is great for animation, 3ds max is great for modeling. That's why people say that. This tutorial is really helpful for people that are beginners.
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69_black_69  |
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Just Beacuase

Group: Members
Joined: Jan 24, 2010


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69_black_69  |
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Just Beacuase

Group: Members
Joined: Jan 24, 2010


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^ Fat joe have a really weird face. Other looks fine. @Tripleas: Awesome sculpt. With texture, i bet it'll look more awesome. I'm trying to learn sculpting program, so i could make a higher poly and more detailed model, so i could bake the normal map, and applied it to the lowpoly model. Zbrush have ugly interface, Never tried mudbox. So i use sculptris. Here's some what i've done   Made the base in 3dsmax, detailed it in sculptris. But it's such a shame my laptop couldn't handle a lot of polys.
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