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Pages: (5) 1 2 [3] 4 5   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [BETA | IV | WIP]Taxi Missions

 
Hergonan  
Posted: Saturday, May 16 2009, 09:08
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It's a bug of course, will be fixed.
Btw, all missions are randomised tounge.gif
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Little Psycho  
Posted: Saturday, May 16 2009, 16:08
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) Which bugs did you find with the mod?
None
2) What do you like about the mod, what do you dislike about the mod?
I like the fact it brings another way to earn money, I don't like the TIP bar, could you do the system similar to VC's one?

3) What suggestions do you have about the mod?
If you are gonna tip bar stay, make it go down slower and don't make it go down with the damaging car, and also make some customers want to follow cars instead of going to some place, and that's all.
4) What do you think of the tip bar? Is it going too fast? Too slow?
It's going too fast and I don't like it at all.

5) What kind of bonuses do you recommend? (These will be activated when a player reaches, for example, 50 taxi missions. Example: nitro for all cabs)
Cabs for free, and luxury cabs. (instead of cabbies and taxis coming they are congoscietis and limo)

6) What do you think of the display elements of the mod?
Everythang is nice.

7) Do you see the text / bars flickering ?
Nope

7a) If you see any flickering, can you please write your system specs?
Nope

8) Does this mod have any problems when used with any other mods?
Nope.
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Sillyhed2000  
Posted: Saturday, May 16 2009, 22:40
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Great work - just about to give it a go now.
When you're finished with taxis, you should definately think about adding a timer to police missions and making them consecutive, GTA3 style. The police missions have no sense of urgency to them without it. I totally don't understand why they removed so many loved side-missions.
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Rawmeat  
Posted: Sunday, May 17 2009, 01:39
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Hey, great mod! I have some ideas.

1. Make some kind of boat-mod to make use of the beautiful water. Like a taxi-boat or tourist-boat or maybe vigilante boat-missions?

2. Assassin mod, having to go to different locations and assassinate a specific target.

Crap, i forgot the 3rd idea i had smile.gif Anyway it's a great mod iv'e had no bugs at all.

Edit:

3. A truck driver mod transporting goods to different locations.

This post has been edited by Rawmeat on Monday, May 18 2009, 04:43
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Rob.Zombie  
Posted: Thursday, May 21 2009, 15:47
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I haven't found any bug, but as I said the only thing that I miss is the taxi sign's lights turning off when a ped enters my taxi. It's a bit strange to see it still on, when the taxi is occupied. wink.gif
Really great mod. This really increases my fun-o-meter in SP cookie.gif
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lilmcnessy  
Posted: Monday, May 25 2009, 09:35
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lil - mic - ness - ee
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1) Which bugs did you find with the mod?
Taxi light stays on when not on mission and red gps marker to show direction to pay and spray when your car damages can stay there when your not on a mission until you change or repair your taxi
2) What do you like about the mod, what do you dislike about the mod?
I dont like the distance traveled for each passenger, too long and should be randomised, Tip bar goes fast
3) What suggestions do you have about the mod?
Tip bar should go very, very slowly for time it takes but should go down fast when you have police, crash or recklessly driving
I think the passenger should either refuse to pay or pay little for a police cahse or start screaming and jump out when you slow down
You should make limousine taxi where your client calls you, you pick them up then drop them somewhere for a very expensive price
4) What do you think of the tip bar? Is it going too fast? Too slow?
Too fast
5) What kind of bonuses do you recommend? (These will be activated when a player reaches, for example, 50 taxi missions. Example: nitro for all cabs)
People should pay extra money because they think your best in town
6) What do you think of the display elements of the mod?
Good
7) Do you see the text / bars flickering ?
No
7a) If you see any flickering, can you please write your system specs?
N/A (I don't have a good graphics card but i didn't see any flickering)
8) Does this mod have any problems when used with any other mods?
No, i have quite a few mods but no problems

This post has been edited by lilmcnessy on Tuesday, May 26 2009, 04:42
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WolvenWolf  
Posted: Tuesday, May 26 2009, 04:37
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OMG They killed Kenny!
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Tested on May 25th.

1) Which bugs did you find with the mod?
Nothing serious. The text with the "fare complete" stuff is a little narrow, and i think it gives more money than what it shows: i mean i completed a fare with tip bonus and the text said "fare 37$, tip 11$" and the upper line with nš of missions completed and money earned said i'd won 120$ (wich is good xD). And when you damage the car too much and the waypoint to p&s appears, it remains there even if you leave the taxi and go around... The only way i found to remove the waypoint was robbing another taxi and start a new mission.

2) What do you like about the mod, what do you dislike about the mod? Its a cool mod. Just like SA or VC.

3) What suggestions do you have about the mod?
I guess you could add something like "follow that car!" passenger. It would be different than the regular passenger drops. sigh.gif
Or, a better idea, randomly you get some dude on your cab who is suddenly chased by armed hitmen and they start shooting your taxi, more like a "get me outta here, lose those cops/goons" mission and you get more money than usual if you make it. If i think of anything else i'll let you know. OFFTOPIC: if taxi missions are possible, maybe ambulance missions too right?

4) What do you think of the tip bar? Is it going too fast? Too slow? It's ok.

5) What kind of bonuses do you recommend? (These will be activated when a player reaches, for example, 50 taxi missions. Example: nitro for all cabs)
Mm, like somebody said already, a tuned taxi or a heli taxi, or (my idea) taxis that can be driven on water.

6) What do you think of the display elements of the mod?
Good bars. As i said before, i think the "fare completed" text is a little narrow, but again, it's nothing serious.

7) Do you see the text / bars flickering ? No.
8) Does this mod have any problems when used with any other mods? No, and i have plenty.
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Dhatz  
Posted: Tuesday, May 26 2009, 06:52
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editor of GTA.CZ/GTA4
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i haven't played this mod, but i have a lot of great ideas you could build in:

taxameter that would count distance and possibility to install "turbo" for it.
only richer people would pay tips and only some missions with time limits+tips.
cars should have less performance when beaten up.
passangers entering exitting other taxis than yours and you'd have to get to the customer first/closer to chose you.
people calling taxi companies with mobiles(and Niko could call the casual taxi service too)
different missions than taxi only, make it transport mod with boats and trucks.
enable occasional drugs transport with trucks(would require 60 taxi missions completed for own company and some gang would text you the offer), reward of 1000$ if we complete it, or 5 gang cars going to attack us if we destroy it/give it to police(that would result in 200$ reward).
add drunk passangers and smokers.
somebody might get a call/text and then he changes destination(only for taxi missions).
groups of passangers.(I would add this first, as I as said i don't know whether the mod does already contain this)
taxi light switching, maybe autoswitching(we know that trainer 3.5 has it, if you don't know then maybe ask the author or it).
bonusses would be cars with decreased damage multipliers, then rich customers calling us and luxurious cars as for top level transporter.
no nitro until someone makes proper nitro mod with visual effect.
resprays should work as usual, even with customer(s).
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Acheron538  
Posted: Tuesday, May 26 2009, 07:58
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Things I would like to see:

Some kind of distance limiter - Like, limit taxi rides to one island away, so I don't go from North Alderny to Hove Beach because I want to keep up my number of customers in a row.

Regular cab trips would be marked with a yellow dot. Having different markers for passengers would let players pick and choose which missions they want to do.

Rescue missions [red dot passenger] - You pick someone up and immediately you start getting attacked with the objective being to get away. Huge tips depending on the condition of the cab/passenger.

Follow that car! [blue dot passenger] - You are given a vehicle to follow, and destroy, or just follow from point A to B in a car chase. Bigger tip the faster you destroy the car [if told to destroy it]

An ability to eject a passenger [say a destination glitches and ends up on the side of a building which happened to me once or twice], and you don't want to lose your passenger streak.

Tip bar needs to be slowed down but needs to lose more for hitting people, and getting in wrecks.


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Fischkopf  
Posted: Wednesday, May 27 2009, 21:41
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please make police, abulance and iceman missions too^^
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lilmcnessy  
Posted: Thursday, May 28 2009, 10:31
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QUOTE (Fischkopf @ May 28 2009, 09:41)
please make police, abulance and iceman missions too^^

there are already police missions ingame
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Little Psycho  
Posted: Thursday, May 28 2009, 13:18
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QUOTE (lilmcnessy @ May 28 2009, 10:31)
QUOTE (Fischkopf @ May 28 2009, 09:41)
please make police, abulance and iceman missions too^^

there are already police missions ingame

They suck and you have no profit from it.
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DHoff  
Posted: Tuesday, Jun 2 2009, 05:32
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Homie
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QUOTE (Fischkopf @ May 27 2009, 16:41)
please make police, abulance and iceman missions too^^

I would love to see icecream man missions lol. I think it would be fun and add my throwable icecream cone mod.

On topic: Any progress on this great mod?
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Zefra  
Posted: Tuesday, Jun 2 2009, 19:34
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Player Hater
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QUOTE (Little Psycho @ May 28 2009, 13:18)
They suck and you have no profit from it.

Actually the people on the most wanted list drop cash, their guards don't.
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Rob.Zombie  
Posted: Tuesday, Jun 2 2009, 22:08
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Sgt.Kanyo
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I don't think that idea is good, where you have to save the ped from an attacker... I mean what taxi driver let's his car being shot at. But the "follow that car" type passenger idea is cool. Only bug is that the taxi sign doesn't turn off when a passenger enters the car, it stays on...
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r3df0x  
Posted: Monday, Jun 8 2009, 10:17
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1) Which bugs did you find with the mod?

Only one til now: The spot at Guantanamo Ave is ON the building. I wasn't able to complete the job.

2) What do you like about the mod, what do you dislike about the mod?

No dislikes... totally love it! biggrin.gif

3) What suggestions do you have about the mod?

Move the text messages of money and customers the upper left corner.
Maybe delete the alltime messages like "Search for another customer" ... i think everyone should know that^^ (give it a countdown... like 30 seconds without customer... show message)

4) What do you think of the tip bar? Is it going too fast? Too slow?

I have driven long way and it fits... IF you drive like hell!^^
Some folks... like me.... like the very-smooth-driving-stopping-at-every-redlight method. And then the tip bar is to slow...
Maybe an random option, like Niko has (drive normal or push the driver to get the hell outa here^^) would be nice.

5) What kind of bonuses do you recommend? (These will be activated when a player reaches, for example, 50 taxi missions. Example: nitro for all cabs)

Just wanna drive... biggrin.gif

6) What do you think of the display elements of the mod?

See above...

7) Do you see the text / bars flickering ?

Nope

7a) If you see any flickering, can you please write your system specs?

-

8) Does this mod have any problems when used with any other mods?

Nope



After all: Veeeeeeeeery nice Mod!
Can't wait for the final! biggrin.gif
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Illousion  
Posted: Wednesday, Jul 1 2009, 08:47
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Over the hills and far away
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BUMP

This may all be easier said than done, but if you could make this compatible with the 1.0.4.0 patch and make it usable in multiplayer, that would be wonderful. smile.gif
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lilmcnessy  
Posted: Wednesday, Jul 1 2009, 10:26
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QUOTE (Illousion @ Jul 1 2009, 20:47)
BUMP

This may all be easier said than done, but if you could make this compatible with the 1.0.4.0 patch and make it usable in multiplayer, that would be wonderful. smile.gif

It should already be compatable
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FunGt  
Posted: Wednesday, Jul 1 2009, 10:57
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LOL
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QUOTE (Illousion @ Jul 1 2009, 09:47)
BUMP

This may all be easier said than done, but if you could make this compatible with the 1.0.4.0 patch and make it usable in multiplayer, that would be wonderful. smile.gif

It already works, I tested it. You just need the new scripthook.
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Illousion  
Posted: Thursday, Jul 2 2009, 08:10
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Over the hills and far away
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I should really get up from underneath that rock lol.gif
Thank you, guys smile.gif
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