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[IV|rel] VIP Kill&Rescue submissions mod
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tusitac  |
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Player Hater

Group: Members
Joined: Jul 20, 2009

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| QUOTE (tusitac @ Aug 12 2009, 21:32) | Hey Hippie! Thanks for great mod! But when I installed mod. My Game was slow down and crashed when I got killed! I dicided to delete the mod. Hope U can fix this bug in next version |
Sorry! I'm wrong! I checked my GTA 4's mods in game and saw that mod cars made game slow down. Prison break mod might made game crash when I got killed (Nicko also was wanted) I hope next ver has more job to do! Great Mod! Thanks! P/S: sorry for bad English
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vivecs  |
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Punk-ass Bitch

Group: Members
Joined: Dec 27, 2008

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I've been playing with this mod for a while now, and i dont think the "deliver the bag" mission is too easy, i was lucky on my first try. But i still think that it needs some fixing. So here's my opinion. I think the bag delivery mission is pretty good, but why did the bad guys still shooting at me even after i deliver the bag? It's really2 frustrating, and i think you should set the wanted level to 0 after we delivered the bag too. Anyway, i have some suggestion about how this mod should work. I'll keep it simple and to the point. +For deliver the bag mission : - Visit the marked man, and take the bag - Go to the destination without having badguys shooting at me - And then when i've arrived, a bunch of angry people with guns shows up and try to take me down. - Kill all the bad guys (maybe you can let us choose how many badguys will spawn in the .INI?). - When the enemies are defeated (and make sure the wanted level is 0), another marked guy came up - Give him/her the bag, and mission complete +For protect the vip mission : - Visit the marked man - Then a timer show up, telling me how much time i had until the bad guys arrived (so i can find a good place to cover myself and the vip) - The timer get to zero, bad guys coming, and then kill all of them. - Mission complete and of course the wanted level get to zero too. - Huge Cash  Well, that's just my opinion and suggestion, the rest is up to you I've always loved your mods, that's why im trying to help as much as i can This post has been edited by vivecs on Friday, Aug 14 2009, 20:40
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Anna&I  |
Posted: Saturday, Aug 15 2009, 23:58
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Rat

Group: Members
Joined: Jan 13, 2009

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topeira  |
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Playa

Group: Members
Joined: Jun 16, 2005

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| QUOTE (Anna&I @ Aug 16 2009, 02:37) | | In the INI could you make it have how many guards/Enemies to spawn and the health of your Enemies during Elimination and protection ? | hi hippie. the mod is awesome. well done. i enjoy random action as well and this one delivers and it also have the nice execution with peds that talk to u to give u these mission. good job, mate. a few things 1 - for some reason the weapons enemies use are not as lethal as the ones i edited. i changed the weaponinfo.xml to modify the damage weapons do yet when i get shot by peds spawned by your mod they barely damage me. mayeb it's the original damage of the game. why is that? 2 - i took the mission to protect the contact and it was fun and all but the mission never ended. i killed over 30 guys and drove the contact around a bit and eventually the enemies stopped coming yet the mission want over. i quited the game to end it :\ 3 - i also think that some more INI options would help ppl have the fun that THEY like. if we could select the number of AIs that spawn within each mission than that would be cool. if u put unlimited respawns of AIs than u probably can let us select how long it takes between each respawn of a AI. also u can amp the accuracy of enemies the mod spawn (i think that withink the game's values 400 is the most accurate. 500 is less. weird.) as well as their health so u can spawn maybe less enemies but each will be tougher. i prefer quality over quantity. (just need to be careful not to make it impossible, if we dont get the options in the INI) i love the abilities that compmstr gave in the his super spawner script and there i am used to spawning enemies with top accuracy and 250 health so they rival niko with their effectiveness. it's nice. whaddaya say?
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HippieCommunist  |
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PWR2DPPL

Group: Members
Joined: Jan 25, 2003


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i say hoohaa! heres a new mission for you guys to kill things! 0.4: *hostage rescue mission *INI option for cops involvement *Package delivery missions are longer (and abit harder) *added MaxPackageCpoints=4 meaning you can deliver the package on the first point if u are lucky, but no more than 4 *also added cash counter for killing enemies while delivery missions/taking back the hostage to safety so the more you kill the more cash u get! *separate INI DOWNLOAD 0.4
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