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 [IV|rel] VIP Kill&Rescue

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tusitac  
Posted: Friday, Aug 14 2009, 04:29
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QUOTE (tusitac @ Aug 12 2009, 21:32)
Hey Hippie! Thanks for great mod!
But when I installed mod. My Game was slow down and crashed when I got killed! I dicided to delete the mod.
Hope U can fix this bug in next version

Sorry! I'm wrong!
I checked my GTA 4's mods in game and saw that mod cars made game slow down.
Prison break mod might made game crash when I got killed (Nicko also was wanted)
I hope next ver has more job to do! Great Mod!
Thanks!

P/S: sorry for bad English
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vivecs  
Posted: Friday, Aug 14 2009, 14:33
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I've been playing with this mod for a while now, and i dont think the "deliver the bag" mission is too easy, i was lucky on my first try. But i still think that it needs some fixing. So here's my opinion.

I think the bag delivery mission is pretty good, but why did the bad guys still shooting at me even after i deliver the bag? It's really2 frustrating, and i think you should set the wanted level to 0 after we delivered the bag too. Anyway, i have some suggestion about how this mod should work. I'll keep it simple and to the point.

+For deliver the bag mission :
- Visit the marked man, and take the bag
- Go to the destination without having badguys shooting at me
- And then when i've arrived, a bunch of angry people with guns shows up and try to take me down.
- Kill all the bad guys (maybe you can let us choose how many badguys will spawn in the .INI?).
- When the enemies are defeated (and make sure the wanted level is 0), another marked guy came up
- Give him/her the bag, and mission complete

+For protect the vip mission :
- Visit the marked man
- Then a timer show up, telling me how much time i had until the bad guys arrived (so i can find a good place to cover myself and the vip)
- The timer get to zero, bad guys coming, and then kill all of them.
- Mission complete and of course the wanted level get to zero too.
- Huge Cash devil.gif

Well, that's just my opinion and suggestion, the rest is up to you colgate.gif
I've always loved your mods, that's why im trying to help as much as i can biggrin.gif

This post has been edited by vivecs on Friday, Aug 14 2009, 20:40
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tusitac  
Posted: Friday, Aug 14 2009, 15:33
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@vivecs: time counter is very good idea and makes Mod more dramatics and funny!
@Hippie:
1. Why don't we have women trafficking mission?. Some marked man want Niko to kiddnap a girl or more then take her to one of two Strip Club or anywhere in LC to get cash. While taking the mission some good guys or police try to prevent.
2. Sometime I hate to face up 30 bad guys! Too many! Why Niko don't join a gang to fight again the other. Limit kind of weapon could be used.
That's my idea!
Thanks for great mod, Hippie!
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HippieCommunist  
Posted: Saturday, Aug 15 2009, 03:11
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NEW MISSIONS

finished some planned missions... soon to make more vehicle action.
*2 more survival missions
*now you can see and select a mission

tell me whacha think biggrin.gif

This post has been edited by HippieCommunist on Saturday, Aug 15 2009, 03:14
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vivecs  
Posted: Saturday, Aug 15 2009, 08:13
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Cool, downloading now biggrin.gif
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Anna&I  
Posted: Saturday, Aug 15 2009, 08:55
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Wow. I have just got finish playing it and the new missions are cool especially the elimination game.

1. I was using your bodyguard mod and I was wondering are you going to add anything to it or is it a done mod ?

2. I know some people would like less enemies , but I would love to see a advance one with twice the enemies. I just like the large feel of going against the odds. The missions with a lot of enemies to take down are my favorite especially if it was to get to one person.

3. Could you make some kind of mission where you will have to sniper or a mission that incorparates planting a bomb and following the car to make it explode. I am using rappo patrick bomb mod and I think a mission where you have to plant a bomb would be awesome. Maybe have to follow a car around and when it stop plant the bomb.

4. Is it anyway to make it have a ingame menu ?

Just some thoughts after playing the re release. Very awesome mod.
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HippieCommunist  
Posted: Saturday, Aug 15 2009, 14:21
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perhaps one day sarcasm.gif

so far a few minor bugfixes and ajustments.

DOWNLOAD 0.3

This post has been edited by HippieCommunist on Saturday, Aug 15 2009, 14:55
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vivecs  
Posted: Saturday, Aug 15 2009, 14:32
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Hi, just tried the mod, and i must say the eliminate mission is pretty good, since we can actually see the enemy from the minimap. Terrorist Hunt mission is pretty damn good too, terrorist on the loose, explosion everywhere, it's awesome biggrin.gif

But can you please fix it so the enemy and the cops wont shoot at us when the mission is completed?
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HippieCommunist  
Posted: Saturday, Aug 15 2009, 14:57
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there, made terrorist hunt cops free... (was the intention blush.gif )
redownload.
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vivecs  
Posted: Saturday, Aug 15 2009, 17:42
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Wow, thanks colgate.gif

And how about making the enemy and the cops stop shooting at us when the mission is over? (I'm talking about the other missions beside terrorist hunt) blush.gif
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Anna&I  
Posted: Saturday, Aug 15 2009, 18:29
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The new missions are awesome. The ingame menu is a improvement , I finally learned the keys. It would be cool during help the contact eliminate enemies if the enemies had red dots. Awesome.
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vivecs  
Posted: Saturday, Aug 15 2009, 19:12
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And it would be cooler if we dont have the cops trying to get in our way too. I mean i know that they're also attacking the bad guys but most of the time they're attacking us, and by then we would've killed more cops than the enemies. Of course it'll be easy if we use godmode cheat, but i prefer to not use it.

Anyway have you considered my suggestion? I really think it'll be alot better if we get a timer first and then wave after wave of the enemies coming after us, man that would be awesome. That way we wouldn't have to worry about the cops, and focus on the enemies alone. And then maybe you can give 2 wanted stars after the enemies are defeated, to add more realism maybe? tounge.gif
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HippieCommunist  
Posted: Saturday, Aug 15 2009, 23:08
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no timers for now... i like the instant action devil.gif

however im going to make a few more missions and release with an INI option for cops involvement sigh.gif
coz i love fighting 2 fronts sometimes coz no matter how u look at it its weird that cops dont try to stop the chaos.

and i did made the cops see the attackers as enemies so they might even help here and there wink.gif
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Anna&I  
Posted: Saturday, Aug 15 2009, 23:58
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QUOTE (HippieCommunist @ Aug 15 2009, 23:08)
no timers for now... i like the instant action devil.gif

however im going to make a few more missions and release with an INI option for cops involvement sigh.gif
coz i love fighting 2 fronts sometimes coz no matter how u look at it its weird that cops dont try to stop the chaos.

and i did made the cops see the attackers as enemies so they might even help here and there wink.gif

I like the cop battles as it makes it harder. I was doing a contact elimination and was battling cops and enemies with my contact with two guards. we were all killed , but it was awesome. More Enemies!!!!!!!!
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HippieCommunist  
Posted: Sunday, Aug 16 2009, 00:00
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thaaats my kinna guy wink.gif icon14.gif
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vivecs  
Posted: Sunday, Aug 16 2009, 00:00
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Cool, an .INI option would be great. Thanks hippie biggrin.gif
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Anna&I  
Posted: Sunday, Aug 16 2009, 02:37
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In the INI could you make it have how many guards/Enemies to spawn and the health of your Enemies during Elimination and protection ?
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topeira  
Posted: Sunday, Aug 16 2009, 13:32
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QUOTE (Anna&I @ Aug 16 2009, 02:37)
In the INI could you make it have how many guards/Enemies to spawn and the health of your Enemies during Elimination and protection ?

hi hippie.

the mod is awesome. well done.
i enjoy random action as well and this one delivers and it also have the nice execution with peds that talk to u to give u these mission. good job, mate.

a few things

1 - for some reason the weapons enemies use are not as lethal as the ones i edited. i changed the weaponinfo.xml to modify the damage weapons do yet when i get shot by peds spawned by your mod they barely damage me. mayeb it's the original damage of the game.

why is that?

2 - i took the mission to protect the contact and it was fun and all but the mission never ended. i killed over 30 guys and drove the contact around a bit and eventually the enemies stopped coming yet the mission want over. i quited the game to end it :\

3 - i also think that some more INI options would help ppl have the fun that THEY like.
if we could select the number of AIs that spawn within each mission than that would be cool. if u put unlimited respawns of AIs than u probably can let us select how long it takes between each respawn of a AI.
also u can amp the accuracy of enemies the mod spawn (i think that withink the game's values 400 is the most accurate. 500 is less. weird.) as well as their health so u can spawn maybe less enemies but each will be tougher. i prefer quality over quantity. (just need to be careful not to make it impossible, if we dont get the options in the INI)

i love the abilities that compmstr gave in the his super spawner script and there i am used to spawning enemies with top accuracy and 250 health so they rival niko with their effectiveness. it's nice.


whaddaya say?
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HippieCommunist  
Posted: Sunday, Aug 16 2009, 16:43
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i say hoohaa! biggrin.gif

heres a new mission for you guys to kill things! devil.gif
0.4:
*hostage rescue mission
*INI option for cops involvement
*Package delivery missions are longer (and abit harder)
*added MaxPackageCpoints=4 meaning you can deliver the package on the first point if u are lucky, but no more than 4
*also added cash counter for killing enemies while delivery missions/taking back the hostage to safety so the more you kill the more cash u get! monocle.gif
*separate INI

DOWNLOAD 0.4
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vivecs  
Posted: Sunday, Aug 16 2009, 16:49
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Awesome colgate.gif

Downloading now biggrin.gif
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