1: Making Actors shooting while cutscene
Hello, I think some people wants to do that so here's how to do it.
First, get the two actors for the cutscene.
Here, I will select CJ as the shooter, and Zero as the guy that will be shooted.
So, Actor CJ is friend, and Zero is close to him, and he's enemy.
Get CJ any weapon you want
Now make a Cutscene (MAKE SURE YOU MADE THE OTHER THINGS BEFORE CUTSCENE!!!), on the two actors.
2: Making the player and his friends get out of his car after the objective.
Difficulty: ** (or *** If more than 1 friends in the car)
Sometimes, once the car parked you want to make CJ with the actor that were in the car outside.
Here, I will choose Big Smoke as the friend actor, in the car.
Make the checkpoint...
Then, add a Teleport Objective of YOU (the player model for your mission) outside, or just where you want. Then go to the Big Smoke's location, and press Hide Actor.
Then come back to the teleport and make a Big Smoke actor! (Same as the one that were in the car).
3: Animating the player
This is explained on the video but wells I don't like videos tuts. Text is always better
Sometimes you want to animate the player:
That will be so simple.
Once the checkpoint reached, you want to make the player animate in a Cutscene.
My player is located at Palomino Creek. I'll now place a teleport objective to my player AWAY (Liberty City if you are unsure), and then I'll make an actor with the model of the mission playermodel. Surprise I can animate it. Make the cutscene after. Enjoy! Remember to reteleport your player back to Palomino Creek after cutsene, but before HIDE THE ACTOR!
4: Making guard patrols (Friend or Enemy)
You too you may want to make some patrols, from Enemy, or Friend! (If Enemies come to attack you).
The only problem is that once the actor has spotted an enemy and he killed him he will not continue patrol, after all it's not that bad!
Example: I want to make CJ, patrol from X1 to X2.
X1 ---------------------- X2
Make the actor CJ at X1. Then, give him a Weapon, a Walk Animation, and the animation-target will be: X2. Set its Behaviour and you're done! Feel free to do it with any kind of actor.
You can also make an enemy/friend that stays here without attacking enemies, once he sees the enemy he will shoot.
Make friend/enemy, on the place that you want. Set it's behavior. If Enemy, then, choose Normal.
If Friend, then, choose Normal.
You're done, homie!
I think those tutorials are user-unfriendly (no?
), so please don't say "it needs to be more user-friendly" because I know that. And I make them quickly. This post has been edited by TNTX32 on Wednesday, Apr 8 2009, 11:59