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Design Your Own Mission

Pages: (3) [1] 2 3   ( Go to first unread post ) Closed TopicStart new topicStart Poll

 Hook your Mission

 All punctuation tricks that are possible
 
Sniputer  
Posted: Monday, Apr 6 2009, 18:37
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Punctuation Trick by TNTX32

HOOK YOUR MISSION

Never wondered about the punctuation in Desing Your Own Mission? There are alot of things to fix this, although almost all of them was found by TNTX32. This topic includes all ways to improve your missions, but still keep them playable. Because TNTX32 figures more GXT hooks for our missions, this might get updated very many times.

CONTENTS


1. Basic Punctuation
2. Advanced Punctuation
3. Misc. Punctuation
4. Help This Topic


BASIC PUNCTUATION

We'll start from basic punctuation (including ? ! _ - / & : '). You can test this technique by making a mission with some objectives. After you have saved the mission, open/install and open Notepad++.

Open the file (in my case, I saved "Test"-mission to slot 1) called DYOM1.dat. This is the mission-file. Use the search tool to find the text you need to edit, in this case I want to edit Dont-word. It is written without ' on the text, but we will have to change it a little. Because don't-word has that little thing, it needs to be added if you want correct English on your mission. Erase the Dont-word, and write Don't to the place where the word was.

IMPORTANT! Do not delete any weird numbers or BS-stuff. They are including the mission data, and deleting one of them will cause the mission to crash.

When you have learned this basic punctuation trick, you are ready to move onto the Advanced Punctuation.

ADVANCED PUNCTUATION

In this part we will learn how to make R* style text to the mission. You have seen different colours on GTA San Andreas missions, haven't you? They usually tell what is the place you have to go. Example: "Drive to Unity Station." This is easy to do. Make the mission, save it and open Notepad++. Open the mission-file and search the spot you want to place the color.

Okay, now you should read these codes below, so you understand what code is for what color.

~r~ = Red
~g~ = Green
~y~ = Yellow
~b~ = Blue
~i~ = Light Green
~p~ = Dark Purple
~l~ = Black
~w~ = White
~a~ = Area Title
~k~ = Key Definition
~s~ = Order Text
~x~ = Menu Command
~n~ = New Line

Now if you want to make the destination (example: Unity Station) to be in yellow, place ~y~ before the Unity-word. If there are no words after Station, you don't have to close the code with ~y~.

Now you want to make the controls to show in the screen when the mission starts. OK. It's the same thing with the colorcodes, add the code and it's done. No closing tag needed.

ON FOOT
~k~~PED_FIREWEAPON~ = Fire
~k~~PED_CYCLEWEAPON_RIGHT~ = Cycle Weapons
~k~~PED_CYCLEWEAPON_LEFT~ = Cycle Weapons
~k~~GROUP_CONTROL_FWD~ = Come With/Recruit
~k~~GROUP_CONTROL_BWD~ = Stay Here/Unrecruit
~k~~GO_BACK~ = Go Backward
~k~~GO_FORWARD~ = Go Forward
~k~~GO_LEFT~ = Move Left
~k~~GO_RIGHT~ = Move Right
~k~~VEHICLE_ENTER_EXIT~ = Enter/Leave Car
~k~~CAMERA_CHANGE_VIEW_ALL_SITUATIONS~ = Change View
~k~~PED_JUMPING~ = Jump
~k~~PED_SPRINT~ = Run
~k~~PED_LOCK_TARGET~ = Aim
~k~~PED_DUCK~ = Crouch
~k~~PED_ANSWER_PHONE~ = Pick the phone, useless.
~k~~SNEAK_ABOUT~ = Walk
~k~~PED_LOOKBEHIND~ = Look Behind

IN VECHILE
~k~~VEHICLE_HANDBRAKE~ = Back Brake/Handbrake
~k~~VEHICLE_BRAKE~ = Brake/Reverse
~k~~VEHICLE_ACCELERATE~ = Accelerate
~k~~VEHICLE_TURRETUP~ = Winch Up
~k~~VEHICLE_TURRETDOWN~ = Winch Down
~k~~TOGGLE_SUBMISSIONS~ = Mission Trigger

This list may not be completed yet. American.GXT is not a small file so it may take time to find all these codes.

MISC. PUNCTUATION

All not-so-important punctuation will go over here. Also non-DYOM related funny foundings might find their way here.

~h~ = Highlight
~a~ = Area Title
~k~ = Key Definition
~s~ = Order Text
~x~ = Menu Command
~n~ = New Line

USEFUL TOOLS

GXT Editor (Required for GXT Hunters/Developers)
Notepad++ (Required For Hooking)

If you have the basic English skill (you better have because you just read this) you know how to open the file and save it. CTRL + F opens the search tool where you can search for example: "Momma I suck your boobs, kay?"

GXT Editor is a simple tool, open the .gxt from the game's text-folder. (okay, there are many languages) When you find something interesting, search and see if you find it here, if not, please test the thing at least.

HELP THIS TOPIC

You can help this topic by finding out more ways to improve DYOM missions. To find out things, GXT Editor is a good tool to find codes for DYOM. If you find something, PM me or reply to this topic. icon14.gif

Based on topics by TNTX32. Do not copy&paste this to any other site without my/TNTX32's permission.

Useful Tools by TNTX32, thank you for it. And special thanks to PatrickW, who told more codes.
GXT will change a lot of things in our DYOM missions, but in the 5.0 we maybe can do them ingame.

Edited Useful Tools.

This post has been edited by Sniputer on Sunday, Jun 7 2009, 09:28
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TNTX32  
Posted: Tuesday, Apr 7 2009, 09:47
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TO ADD:

Thanks a lot!

The Credits:

- PatrickW
- TNTX32
- Sniputer

Great work from me, you and PatrickW!!!

And that should be PINNED.

IMPORTANT:
$~1~ = VARIABLES! (Have no idea about how to use them)

And also:

~k~~SNEAK_ABOUT~ = Walk, this is clear turn.gif

I'm gonna test some other things.


Please, add a "Useful Tools" section:


USEFUL TOOLS


GXT Editor (Required for GXT Hunters/Devloppers)
Notepad++ (Required)

Who cares if Notepad++ is French? After all, you just need to press Ctrl+F and seek for the sentence. To open a file use "Ouvrir", in "Fichier".

I "think" you will can make DIALOGS, by putting the following on a Objective Text:

Example my text is "Go to the house".

THEN

I will DO

Go to the house. ~z~This is so bad.~z~NO U~z~You're the complete faggot.

Will it work? someone could test putting the ~z~ Dialogs in a objective?


GXT will change a lot of things in our DYOM missions, but in the 5.0 we will maybe can do them in game smile.gif

This post has been edited by TNTX32 on Tuesday, Apr 7 2009, 10:24
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_-=Zombie=-_  
Posted: Tuesday, Apr 7 2009, 12:27
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cool, nice job mate icon14.gif

cookie.gif cookie.gif cookie.gif
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Sniputer  
Posted: Tuesday, Apr 7 2009, 12:28
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The variable seems to be the "money" thing, saw that code on the GXT after "You Won".

Giving money should be a objective in a mission. (DYOM 5)

This post has been edited by Sniputer on Tuesday, Apr 7 2009, 12:33
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PatrickW  
Posted: Tuesday, Apr 7 2009, 13:21
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The variable code will not work. It needs to be displayed with a variable from the SCM code for it to work.

We considered giving money for passing a mission, but since each mission is stand-alone, that would not make any sense.

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TNTX32  
Posted: Tuesday, Apr 7 2009, 15:01
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QUOTE (PatrickW @ Apr 7 2009, 13:21)
The variable code will not work. It needs to be displayed with a variable from the SCM code for it to work.

We considered giving money for passing a mission, but since each mission is stand-alone, that would not make any sense.

What about the "more missions in one" and "the game continues instead of black screen" ideas?

Those'r good ideas, you should. And also, a messages pop up, which says "If you want to go back to DYOM Mod, press <insert key here>.".
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PatrickW  
Posted: Tuesday, Apr 7 2009, 15:04
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When we would implement these kinds of things, than rewarding missions with money will make sense. But for now, these featured aren't planned yet.
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TNTX32  
Posted: Tuesday, Apr 7 2009, 15:09
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QUOTE (PatrickW @ Apr 7 2009, 15:04)
When we would implement these kinds of things, than rewarding missions with money will make sense. But for now, these featured aren't planned yet.

Well, 5.0, is already planned to be good if the important features (Car Features, Multiple Actors to-Kill, Realism) are included turn.gif

Hey:

Off Topic:

Will actors can drive Boats and Aircrafts in the next version? (And some cars need to kill player, like in the Big Smoke mission).
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Sniputer  
Posted: Tuesday, Apr 7 2009, 15:37
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Stay on the GXT based hookings, a'ight?
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TNTX32  
Posted: Tuesday, Apr 7 2009, 18:43
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Okay.

Arrows:

~d~ = Arrow Down
~u~ = Arrow Up
~>~ = Arrow Right
~<~ = Arrow Left

I think they're.
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Sniputer  
Posted: Tuesday, Apr 7 2009, 19:03
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Picture so I can see it? (SA is not avaible, not on my own comp)
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TNTX32  
Posted: Wednesday, Apr 8 2009, 07:42
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I will test arrows right now smile.gif

TESTED:

user posted image

So, see... Only arrows does work.

BTW, this "white square" is Area Title (spotted by PatrickW). I think it only works in GXT when you set areas, like Red County suicidal.gif

EDIT:

I tested it on the mission SPECIAL FORCES 4, don't complain about "stealing".

This post has been edited by TNTX32 on Wednesday, Apr 8 2009, 07:52
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Sniputer  
Posted: Wednesday, Apr 8 2009, 13:04
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that multiplayer thing is useless ...
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TNTX32  
Posted: Wednesday, Apr 8 2009, 16:15
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Exactly confused.gif
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Sniputer  
Posted: Wednesday, Apr 8 2009, 16:28
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Need help with the punctuation? I can help on it, just give the missionfile somehow, and I'll check it.
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TNTX32  
Posted: Thursday, Apr 9 2009, 09:48
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Exactly.

We are here for this sly.gif
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miclin  
Posted: Wednesday, Apr 15 2009, 11:51
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Alway the i use ~k~~PED_JUMPING~ or something like that my Game crahes. mad.gif
And is it possible to put the Text into the black box like the instructions at Dyom.


Sry for bad englsih.
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TNTX32  
Posted: Wednesday, Apr 15 2009, 14:55
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I bet you didn't read at all suicidal.gif
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Sniputer  
Posted: Wednesday, Apr 15 2009, 14:59
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Example of people who skip the Basic Punctuation / Useful Tools...
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miclin  
Posted: Wednesday, Apr 15 2009, 15:27
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~k~~VEHICLE_STEERDOWN~
~k~~VEHICLE_STEERLEFT~

This post has been edited by miclin on Wednesday, Apr 15 2009, 15:57
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