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I need main.scm with all SA 100% facilities for my script mod, without missions and without: girlfriends, property and bonuses - Hydra and Rhino at Grove Street. Can someone tell what should I delete in original main.scm? And I have found this needed opcode in original main.scm: if $MISSION_BADLANDS_PASSED == 1 It is about passing Badlands missions. If the missions are passed, other missions will be available. How can I make this for my missions? how the game will understand this code if for example I will write $MISSION_REECE_PASSED == 1 Do I need a label called REECE?
Del, problem solved.
This post has been edited by MC Vic on Monday, Sep 5 2011, 16:48
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