I need main.scm with all SA 100% facilities for my script mod, without missions and without: girlfriends, property and bonuses - Hydra and Rhino at Grove Street. Can someone tell what should I delete in original main.scm?
And I have found this needed opcode in original main.scm:
$MISSION_BADLANDS_PASSED == 1
It is about passing Badlands missions. If the missions are passed, other missions will be available. How can I make this for my missions? how the game will understand this code if for example I will write $MISSION_REECE_PASSED == 1 Do I need a label called REECE?
Del, problem solved.
This post has been edited by MC Vic on Monday, Sep 5 2011, 16:48