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 SCM Coding FAQ

 Freqently Asked Questions
 
BnB  
Posted: Friday, Jan 14 2011, 13:31
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sh*t Happens
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QUOTE (kmlwin.1996 @ Jan 14 2011, 15:13)
What is stripped.scm?

Actually its a stripped main.scm it includes only the very basics (no missions, no external scripts, or other threads, etc.) It's useful for Total Conversion Mods.
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MC Vic  
Posted: Friday, Jan 21 2011, 10:20
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Deckstream
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I need main.scm with all SA 100% facilities for my script mod, without missions and without: girlfriends, property and bonuses - Hydra and Rhino at Grove Street. Can someone tell what should I delete in original main.scm?
And I have found this needed opcode in original main.scm:
if
$MISSION_BADLANDS_PASSED == 1
It is about passing Badlands missions. If the missions are passed, other missions will be available. How can I make this for my missions? how the game will understand this code if for example I will write $MISSION_REECE_PASSED == 1 Do I need a label called REECE?

Del, problem solved.

This post has been edited by MC Vic on Monday, Sep 5 2011, 16:48
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User_Fox  
Posted: Wednesday, Oct 26 2011, 14:14
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Player Hater
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Hey, I've got a little problem:
I cant use coord manager in Sanny Builder or it was disabled? Do I have to play GTA in-game to enable it first?
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Adler  
Posted: Wednesday, Oct 26 2011, 21:02
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Easily Amused
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QUOTE (User_Fox @ Wednesday, Oct 26 2011, 06:14)
Do I have to play GTA in-game to enable it first?

Yes.
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ItsAllAboutGTA  
Posted: Tuesday, Mar 27 2012, 10:26
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Hey,is it possible to make a Laucher for GTA III ? i mean like GTA IV,when you start up your GTA IV,a Rockstar Social Club launcher will pop up for you to log in to SocialClub or play offline.is it possible to make that kind of launcher for GTA III ?
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