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Pages: (7) [1] 2 3 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [IV][Rel]GTA-IV Scripts Centre

 3D Studio Max Script suite for GTA-IV
 
Gforce  
Posted: Monday, Mar 16 2009, 10:39
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GTA-IV Script Centre (Released/Update in Progress)

user posted image

GTA-IV WPL-IO (Released/Update in Progress)

user posted image

Allows exporting of mapped objects data, single or multiple objects to the max listener or to a .mpl (max placement lines) file which will soon be openable then exportable with WPL Manager by UZI-I.

IDE-IV (Released)

user posted image

Changelog for IDE-IV v0.3b

Bounds Sphere ability added
filename extensions for .wtd,.wad,.wdd no longer show in text boxes
some internal code optimisations
new name

Known bugs

script crash if you try to get bounds info for a bounding box from a bounding sphere and vice versa (still working on this)

GTA-IV Water-IO (Released/Update in Progress)

user posted image

imports and exports water.dat files for GTA-SA and GTA-IV.

GTA-IV Texture List-IO (Released/Being replaced by WTD-IV)

user posted image

Exports a list of textures used for a model in a max scene, hopefully REspawn will support texture list importing in G-Texture.

Occlu-IO (Released/Update in Progress)

user posted image

imports and exports GTA-SA and GTA-IV occlu files.

Dat-Path-IO (Released/Update in Progress)

user posted image

imports and exports GTA-IV plane and train paths, including the cable cars.

Zon-IO (Released/Update in Progress)

user posted image

imports and exports GTA-IV info.zon and map.zon files.


W.I.P. Scripts coming soon


WDR-IV (W.I.P.)

user posted image

Bounds-IV (W.I.P.)

user posted image

WTD-IV (W.I.P.)

user posted image

eventually this will be a full suite of 3D Studio Max scripts for mapping/modding GTA-IV

updated release 17th October 2009


This post has been edited by Gforce on Wednesday, Nov 11 2009, 20:37

O This mod is hosted at GTAGarage.com

Downloads:
Download IDE-IV v0.3beta - 0.06MB, uploaded on Oct 17 2009, downloaded 2390 times
Download GTAIV ZON-IO beta test script - 0.011MB, uploaded on Jun 17 2009, downloaded 1862 times
Download GTAIV Scripts CentreV2b - 0.025MB, uploaded on Apr 12 2009, downloaded 3252 times

Click here to view the mod at GTAGarage

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Johnline  
Posted: Monday, Mar 16 2009, 11:47
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FIRST POST!



oh and brilliant work gforce
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uNi  
Posted: Monday, Mar 16 2009, 12:04
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Awesome work Gforce, this will be handy for a lot of us!
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gtaps2modder  
Posted: Monday, Mar 16 2009, 16:11
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=========================
Very interesing. What about working with WPL sections? (all WPL`s has up to 16 sections and WPL Manager can edit only one of them).
=========================
Currenly there is one tool in developing stage to work with all sections - GTA IV Placement Tool by Dageron (he is Russian like me).

Of course the first section is pretty easy:
user posted image
But some are a bit hard with lots of unknown sections:
user posted image user posted image

Do not ask about it yet, please - it is WIP, I just only have tool pre-release from author) biggrin.gif

This post has been edited by gtaps2modder on Monday, Mar 16 2009, 16:19
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Jost_Vice  
Posted: Monday, Mar 16 2009, 17:48
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realtime, not prerendered
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Ahhh, you beat me! damn you, G tounge2.gif

Will have a look at it, I guess when yoann finishes making the new export function in his tool, you can import the files in 3dmax, more MAP IO like... without models, but well smile.gif Then maybe you can add some Collada importer and that is it, totally working MAP IO

I will anyway start my own one ph34r.gif

@gtaps2modder: We actually have a WPL editor Yoann's WPL manager

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goin-god  
Posted: Monday, Mar 16 2009, 22:39
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Looks very usefull. Good work G icon14.gif
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Gforce  
Posted: Tuesday, Mar 17 2009, 05:10
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QUOTE (Jost_Vice @ Mar 16 2009, 17:48)
Ahhh, you beat me! damn you, G tounge2.gif

Will have a look at it, I guess when yoann finishes making the new export function in his tool, you can import the files in 3dmax, more MAP IO like... without models, but well smile.gif Then maybe you can add some Collada importer and that is it, totally working MAP IO

I will anyway start my own one ph34r.gif

@gtaps2modder: We actually have a WPL editor Yoann's WPL manager

funny you should mention Collada, i've been working on a little script that will allow the .dae files to be imported but keep them grouped together using the .dae filename as a group name wink.gif

@gtaps2modder; i can't view your screenshots atm so i will look at them on another PC when i get time, but are you sure you're not confusing the .wpl files with .ide ?

updated screenie of the first (obj) section of IDE-IO added to first post monocle.gif
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KnightProwl  
Posted: Tuesday, Mar 17 2009, 07:45
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OMG, great job gforce, dude, you gotta make others, like for vehicles and peds/players, just gotta man, i mean, i know it would be so damn hard to do, but for someone of your talent, man, it would be no time, but hey, keep them coming, btw, one question, you do plan to make others like vehicles and peds and stuff right?, if you dont, you might let me and others down, i mean, why make all but vehicles and stuff, i mean that makes no since to me, but hey, if oleg from zmodeler can do it, you can too, i mean, he did make the importer, so why not just make both smile.gif, but just take your time dude, your gonna need it, for all this, but so far your doing a great job, anyways, thannks so much for all so far, hope to see a sh*tload more in near future, cant wait, anyways, peace gforce and the rest

KP
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vulkan  
Posted: Tuesday, Mar 17 2009, 08:07
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How can I run it on 3d max 9? 3dmax9 reported error then run.

This post has been edited by vulkan on Tuesday, Mar 17 2009, 08:10
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gtaps2modder  
Posted: Tuesday, Mar 17 2009, 10:20
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I am absoloutly shure. WPL files can have up to 15 sections.
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Gforce  
Posted: Tuesday, Mar 17 2009, 14:27
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QUOTE (vulkan @ Mar 17 2009, 08:07)
How can I run it on 3d max 9? 3dmax9 reported error then run.

you should have no problems with Max9 as it was all built on Max 9.

you got the files in the scripts folder as they are in the download ?

@KnightProwl: there's a clue in my release post, i don't do vehicles wink.gif

@gtaps2modder: if thats the case, we need another WPL decrypter confused.gif

Edit: i just took a closer look on the modding wiki and now i see we need a new WPL decrypter that decodes all sections suicidal.gif

This post has been edited by Gforce on Tuesday, Mar 17 2009, 14:49
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gtaps2modder  
Posted: Tuesday, Mar 17 2009, 16:01
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I can send you this tool in PM or open this page:
http://forums.gtamodding.ru/index.php?show...89&st=0&start=0
and download the tool

(use google translate)
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KnightProwl  
Posted: Tuesday, Mar 17 2009, 17:00
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omg are you serious???, no vehicle tools, damn man, i thought that would be easy for ya, but i guess it isnt, as there isnt any yet to date, except for zmodeler, and zmodeler is gay, and btw, if anyone ever does make them vehicles tools, i would be very grateful, anyways, thanks for letting me know, peace bye

KP
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Gforce  
Posted: Tuesday, Mar 17 2009, 17:36
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QUOTE (gtaps2modder @ Mar 17 2009, 16:01)
I can send you this tool in PM or open this page:
http://forums.gtamodding.ru/index.php?show...89&st=0&start=0
and download the tool

(use google translate)

yes please, a link to the file would be appreciated, hopefully it's not on a fileshare site, because the only fileshare site i can access from this PC atm is "filefactory"

@KnightProwl: i'm not completely ruling out a vehicle exporter, it's just that the main focus of this set of max scripts is mapping orientated, i'll see what i can do when this set is completed.
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gtaps2modder  
Posted: Tuesday, Mar 17 2009, 17:41
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Direct download
If you need, I can translate it to English.

Btw, can you give to Dageron source of your WPL MaxScript? Hope he will be able to add supporting of all sections icon14.gif . He said that he can give all documentation of researches to you, but he dont want to give Yoann acess for it (I cant understand why).

P.S. Can you give me your MSN or ICQ?
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UZI-I  
Posted: Tuesday, Mar 17 2009, 18:16
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WPL Manager...
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Maybe because he is just a lil' f*cker ?

The way this community is taking is really bad. Each people try to beat other. Nobody share the research they've done...
Why the f*ck are you trying to make your karma better ?

Everything done since the GTA Modding community exist was done by good people... We've lost a lot of those good guy confused.gif
Yes there is some skilled guy but remember that sentence : "Your knowledge is nothing if it isn't shared...."

Everything I done is free and open-source (most of public project) because that's the way of doing things good. That's how a community can grow up...

Sorry for my bad english. Now please come back to the initial topic...
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gtaps2modder  
Posted: Tuesday, Mar 17 2009, 18:23
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I dont know why he has such opinions, anyway sorry. I will talk to him seriously smile.gif

I can just only say that soon it will be english release of the tool)
If you want to discuss .wpl format, please tell me the thread where to do that)) I also have some info)

Sorry, lets really get back to main topic...

This post has been edited by gtaps2modder on Tuesday, Mar 17 2009, 18:26
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UZI-I  
Posted: Tuesday, Mar 17 2009, 19:00
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WPL Manager...
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vulkan  
Posted: Tuesday, Mar 17 2009, 19:14
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QUOTE (Gforce @ Mar 17 2009, 14:27)
QUOTE (vulkan @ Mar 17 2009, 08:07)
How can I run it on 3d max 9? 3dmax9 reported error then run.

you should have no problems with Max9 as it was all built on Max 9.

you got the files in the scripts folder as they are in the download ?

I put it to: max9\scripts\
(GTAIV_Script_Centre.mse to startup and GTAIV_water_IO.mse, GTAIV_wpl_IO.mse to Gforce_IV_Scripts). Autostart does work, but max9 reported error.
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Aschratt  
Posted: Tuesday, Mar 17 2009, 19:56
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Great work! I had not yet time to test this, but I definitly will when I got some free minutes. Looking forward to this! smile.gif
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