Ideas Drop your ideas here
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Csabi98  |
Posted: Saturday, Sep 22 2012, 14:23
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Knight

Group: Members
Joined: Jun 9, 2012


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+1 to Patrick and to Ghost too. Health Regeneration is not needed at all, not even army missions, I think. It makes the whole thing too unrealistic and easy. CoD is a FPS game and SA is an open-world one. They're not even the same genre, I don't see how we can compare them. In CoD, you survive 'till the end of the level, mission. In SA, you do that too, but its also possible and fun to survive a very hard part of the missions, then find the hidden pickup or whatever.
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Alex5526  |
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That was your medal, Zizo

Group: Members
Joined: Apr 5, 2012


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| QUOTE (secritek @ Saturday, Sep 22 2012, 09:38) | No, ...pickups? You ever saw a Health Pickup in Call of Duty? You gotta be kiddin' |
Actually, I did.. In Call of Duty 1 and in the expansion, "United Offensive" you had a health bar and health pickups instead of Health Regeneration. Anyway, I agree with Andrej, I don't use the "Put after Selected" Feature, but I like the "Play after Selected" feature. Of course, I don't care if you delete them, if you repalce them with a "player sits as passenger+Drive-By" feature or the moving cutscene feature. This post has been edited by Alex5526 on Monday, Sep 24 2012, 11:29
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AnDReJ98  |
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Ex Yu!

Group: Members
Joined: Oct 18, 2011


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When i used V4.1,there wasn't been any of those features. And what? I needed something like 'Put after selected'. But now i don't use those features,when your designer skill become better you won't have to use those features,belive me.
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